Creatures was a role-playing supplement published by Decipher.
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arachnid • bird • canine • crustacean • feline • fish • gaseous • insect • mineral • plant • primate • reptile • serpent • single-cell microbe
alligator • army ant • bat • black widow • bull • buzzard • cheetah • chimpanzee • cobra • cougar • crocodile • deer • eagle • elephant • falcon • flying squirrel • gazelle • gorilla • hawk • horse • impala • komodo dragon • lion • monkey • moray eel • mountain cat • Norway rat • orangutan • owl • panther • pelican • pit viper • puma • rattlesnake • raven • sea hawk • sea snake • scorpion • spider • tiger • water moccasin • wolf • zebra
Aldebaran serpent • Andorian forest spider • Algorian mammoth • Alvanian Cave Sloth • Alvanian Spine Mite • Alverian dung beetle • Alverian ruegong • Arbazon vulture • Ba'ku ryhl • Baneriam Hawk * Bardakian pronghorn moose • Barrowbug • Bazgan floater • berserker cat • Bulgallian rat • Caldorian eel • Carnivorous rastipod • Cave-rat • Ceti eel • Circassian cat • Consciousness parasite • Corvan gilvoss • Cralluck • Dalvin hissing beetle • Degebian mountain goat • Denebian slime devil • Denevian neural parasite • Dikironium cloud creature • Drathan puppy lig • Dryworm • Dytallic laser-beast • Eel-birds • Exocomp • Fan-fern • Flitterbird • Garanian bolites • Gettle • Glob fly • Grint hound • Grishnar cat • Hanonian land eel • Hara cat • Humming centipede • Interphasic organism • Kavarian tiger-bat • • Kazaloth • Kerosh • K'karee • Klabnian eel • Kolar beast • Krallinian eel • Kryonian tiger • Kurliean bear • Lala'vel • Lavaflies • Le-matya • Ligurian mastodon • Lycosa tarantula • Lynars • Mellitus • Mugato • Norpin falcon • Orillian lung maggot • Orion wing-slug • Plasma gator • Quasi-energy microbe • Rakonian swamp rat • Ra'tar • Rectilan vulture • Redjac
Acamarian • Aldebaran • Andorian • Algorian * Bajoran • Baneriam • Bardakian • Cardassina • Circassian • Denebian • Ferengi • Klingon • Medusan • Vulcan
carnivore • energy • herbivore
chaser • filter • gatherer • grazer • pouncer • scavenger
Acamar III • Aldebaran III • Algor • Alpha Majoris II • Andoria • Antos IV • Arbazon • Bajor • Ba'ku • Baneria • Bardak • Bazgan II • Brentalia • Bulgal • Cardassia Prime • Celtris III • Ceti Alpha V • Ceti Alpha VI • Corvan II • Degeb IV • Deneb V • Deneva • Drayan II • Duibus VI • Dytallix B • Earth • Errikang VII • Guzman III • Ingraham B • Kavaria • Klabna • Kryon V • Kurl • Levinius V • Ligor VII • Lycos VII • Neural • Orillia • Qo'noS • Regulus V • Rhymus Major • Rigel II • Rigel III • Rigel V • Rigel VII • Rinax • Romulus • Thanotos VII • Theta Cygni XII • Tycho IV • Tyrus VIIA • Vulcan
USS Enterprise • USS Enterprise-D • USS Farragut
Alpha Centauri system • Badlands • Beta Portolan system • Beta Renner system • Briar Patch • Deneb • Milky Way Galaxy • Mira system • Rigel system
Class K planet • Class M planet • Farallon • First Hebitian • Jurassic • Kirk, James • metaphysic particle • ultraviolet satellite
Puppet characters considered "creatures" from Creature Shop productions on television, film, and stage.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
The following 200 pages are in this category, out of 247 total.
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This page lists creatures that appeared or were mentioned in Fallout games. For an overview of sources of mutation, see: mutations and their causes.
See also: robots.
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A creature, in terms of game mechanisms, could be any object with a non-depleted Health bar.
Creatures are typically classified as either an ally or a foe. However, some special NPCs (usually service-providing NPCs) are considered neither -- they are not valid targets for skills that target either ally or foe. Some of those "neutral" NPCs can still be damaged by AOE skills not targetted at them though.
Quite naturally, only corporeal creatures leave a corpse behind them (not all of them are exploitable though). The death of any non-Spirit creature will trigger the effects of Soul Reaping, provided that conditions are met for the energy gain.
Nearly every creature encountered in the game can be found in the Bestiary.
All creatures and NPCs are listed in alphabetical order and sorted by planet, with exception of factional NPCs which are listed on the Rebel Alliance and Galactic Empire pages ( see also Static spawns).
Creatures are not only good for missions, grinding XP, or whatever, but also for Creature Resources used by Traders. This is done by players harvesting the carcass.
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Note: Most of the MOBs on Corellia can also be found on Talus.
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Note: Most of the MOBs on Talus can also be found on Corellia.
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Creatures are the inhabitants of Tibia aside from human players and NPCs. Every different type creature has its own characteristics which make it unique.
Creatures share the entire world of Tibia, so they can be found all throughout the land. They will generally stay with other creatures of their own kind, and different creatures prefer different environments. This is why you can find Deer and Rabbits in grassy places. Slimes will always be found near water (usually underground), Dwarves spend most of their time in the mines and Demons prefer places deep underground. Usually, the most dangerous places are the hardest to reach.
See
Amphibians are water-residing creatures who can breathe through their skin and spend part of their lives on the surface.
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Frogs | |
Quara |
Arthropods are common throughout marine, freshwater, terrestrial, and even aerial environments.
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Arachnids | |
Crustaceans | |
Insects |
Demons are mystical beings who use force and destruction to terrify mortals.
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Archdemons | |
Demonlord | |
Demons | |||
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The Ruthless Seven | |
The Ruthless Seven Minions |
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Triangle of Terror |
The dangerous elementals are apparently uncontrolled by any other creature. Their motives are hidden, but they are obviously intelligent in their tactics. They have also mastered many strong magic spells.
By their very nature, different types of elementals are almost never found together, but there is no apparent conflict between them.
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Bio- | |
Blobs | |
Cryo- | |
Electro- | |||
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Elemental Lords | |
Geo- | |
Hydro- | |
Pyro- |
Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.
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Dwarves | |
Elves | |
Giants | |
Goblins | |||
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Orcs | |
Trolls |
These humans have either chosen to or forcefully been removed from civilization. As a result they tend to murder and pillage; be alert when in human inhabited areas outside of the cities.
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Amazons | |
Barbarians | |
Monks | |
Necromancers | |||
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Outlaws | |
Pirates | |
Sorcerers | |
Voodoo Cultists |
Hybrids are a result of inter-species relations, as such the offspring inherits qualities from each parent species.
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Chakoyas | |
Dworcs | |
Minotaurs | |
Misc |
Magic creatures of Tibia are defined as being being able to manipulate magic at will from birth. Creatures such as Minotaur Mages and Elf Arcanists do not have a rightful place here because they were taught in the arts.
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Beholders | |
Djinns | |
Shapeshifters |
Mammals are warm-blooded, vertebrate animals characterized by the production of milk in female mammary glands and the presence of hair, three middle ear bones used in hearing, and a neocortex region in the brain.
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Apes | |
Artiodactyls | |
Bears | |
Canines | |
Elephants | ||||
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Felines | |
Glires | |
Misc | |
Mutated Mammals |
These creatures either have no characteristics of any monsters and cannot be classified by real world names. Or their group is just so broad they cannot be classified.
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Annelids | |
Arena Bosses | |
Birds | ||
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Bosses | |
Event Creatures | |
Traps |
Reptiles are cold-blooded animals that tend to be scaled and lay eggs.
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Dragons | |
Lizards | |
Misc | |
Serpents |
This category concerns all the fiends that walk the earth undead or ethereal. It also includes those who are followers of the undeath god, Urgith, and will try to use their wicked magic to resurrect the dead and use them as their minions; they're commonly known as Necromancers.
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Ghosts | |
Pharaohs | |
Skeletons | |
Undead Humanoids |
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