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Crafting: Misc


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Up to date as of January 31, 2010
(Redirected to Profession article)

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Gathering style="text-align:center; width: 80%"
Alchemist [ G / R ]
Farmer [ G / R ]
Lumberjack [ G / R ]
Miner [ G / R ]
Fisherman [ G / R ]
Hunter [ G / R ]
Baker [ R ]
Butcher [ R ]
Fishmonger [ R ]
Handyman [ R ]
Jeweller [ R ]
Shoemaker [ R ]
Tailor [ R ]
Carvers :
Bow [ R ]
Staff [ R ]
Wand [ R ]
Smiths :
Axe [ R ]
Dagger [ R ]
Hammer [ R ]
Shovel [ R ]
Sword [ R ]
Shield [ R ]

(Bow, Staff, Wand)
(Axe, Dagger, Hammer,
Shovel, Sword

(Not true professions)

Your character can acquire professions. Some professions allow you to gather certain resources from the environment, while other professions allow you to craft certain items. One of the main reasons for taking on a profession is to earn kamas. Your character's carrying capacity will also increase for each level you gain in your profession, with a big bonus at level 100.

Warning: If you have a poor internet connection, you may receive a temporary ban if you try to craft too many items at once (exact quantity varies).


Available Professions

For an in-game introduction to most professions, visit the "Job Information Center" at (1,-20) in Astrub.

Actual Professions

The professions can be divided in 2 groups:



In a gathering profession the player harvests a type of resource directly from the environment. This resource can either be sold as is or processed by the gatherer into a new resource and then sold. For example, a Farmer harvests wheat and can either sell the wheat or create flour from the wheat and sell the flour. The focus of the gathering professions is to produce ingredients which are used in the crafting professions. (The Alchemist is the only gatherer profession that can produce an item which is directly usable by players, namely potions.) Practicing a gathering profession requires almost no expense, so is a good first profession for a new player.

The gathering professions are: Alchemist, Farmer, Fisherman, Hunter, Lumberjack, and Miner.


In a crafting profession the player, following learned recipes, creates an item which can either be equipped or consumed. In fact, the vast majority of equipment and consumables that you will run across during the game were crafted by other players. A crafter requires a variety of ingredients, and this can make a crafting profession expensive to practice. Most players will, either in the same character or in different characters, practice a gathering profession that directly supports their crafting profession (like a Lumberjack and a Bow Carver). But notice that the Tailor and Shoemaker professions have a number of recipes that consist entirely of drops, so these crafting professions can be less expensive to practice if the player is willing to "harvest" these ingredients directly (i.e. defeating the appropriate monsters in the hopes of getting the appropriate drops).

The crafting professions can be grouped as follows:

Specializations (Maging)

Once you reach level 65 in a carver, tailor, jeweler, shoemaker, or smith profession, you can learn a specialization related to that profession. This specialization will fill one of the three smaller slots next to the three profession slots in your character window.

Details of these specializations can be found at Mage.


These are not real professions, but as they follow certain similarities with the other professions they have been put here:

  • Basic, simple crafting and gathering activities that anyone can do (no profession slot is used).
  • Breeder, gathering (catching) Dragoturkeys and crafting (breeding) them into mounts. But even though being a Breeder involves a lot of work and time, no profession slot is used in becoming a Breeder so it isn't classified as a profession. (In fact it seems more of an advancement on the duties associated with taking care of pets.)
  • Pet Trainer, raise multiple pets at the same time. And sell them when they reach a certain level.

There is also evidence scattered across the game, in the community page and in the code of other professions of a group of abandoned professions, professions that the Dofus developers apparently began to create and then gave up on. Examples include Gold Prospector, Pick Smith, Scythe Smith and Brewer. Since the evidence for these professions has been around for a while, it seems unlikely that they will be introduced into the game.

General Mechanics


In order to learn a profession you must:

  • speak to a teaching NPC and usually go through an initiation process
  • acquire the profession's tool

It is not a complex process, you just need to know where to start. The "Job Information Center" can be the starting place for any profession, or you can visit the profession's article in this wiki (see links above).

Profession slots

There are 3 profession slots for the gathering/crafting professions and 3 smaller slot for the specializations. Each profession you acquire will use one of your 3 profession slots.


You can't add a profession or specialization until your existing professions and specializations are at least level 30.

Maximum Job Level

The maximum level of a profession is 100. While you can continue to gain Job Experience, no further bonuses or recipes are gained past level 100.

The maximum usable level for non-subscribers (F2P) is 30. Non-subscribers cannot advance in professions past level 30. Former subscribers with a profession level of 31 or higher are treated as only being level 30. If they re-subscribe, the limit will be removed.

Note: Profession experience does NOT accumulate after level 30 for F2P players. After becoming P2P experience will still be at the start of level 30 (19,243 job experience points)

Job Bonus

At every profession level the character gains a five (5) pod carrying bonus. At profession level 100, the character gains an additional one thousand (1000) pod carrying bonus giving a total of one thousand five hundred (1500) pod carrying bonus total. This bonus does not enhance strength stats.


If you want to forget a specific profession, just drink the appropriate job loss potion (or speak to Gilles Caper in the Incarnam inn) and you will forget the profession entirely. When you forget a profession, you will lose all job bonuses you may have gained (extra pods). If you decide to relearn the profession later, you will start at level 1.


Most professions can craft or otherwise create items according to recipes, and gain Job Experience from crafting.

Job Recipes

At profession level 1, recipes can have up to 2 ingredients. This increases to 3 at level 10, 4 at level 20, and then +1 every 20 levels. Note that not all professions have recipes with a high number of ingredients. Higher level also increases success rate.

Success rates

Success rate for a profession usually starts at 50% and increases per level so it becomes 99% at level 100, in a linear progression. Success rate for a specialization usually starts at 5% and increases per level so it becomes 94% at level 100, in a linear progression.

Job Level 1 10 20 40 60 80 100
Maximum Recipe Slots Available 2 3 4 5 6 7 8
Experience gained 10 25 50 100 250 500 1000

Note: Not all professions follow this exactly. E.g. polishing (miner) is unlocked at level 40, and shell (farmer) has a fixed success rate of 100%.

Cooperation Crafting

An alchemist cooperation crafting window

Cooperation crafting allows two people to pool resources for a recipe for the craftsman to create an item. It is commonly used by professionals when crafting an item for a customer; it is the safest way to conduct business as both players must confirm it before the item is made.

  • To start cooperation crafting, click 'Invite To Make ????' when you select another player. The craftsman must stand next to their profession's workbench while the customer can be anywhere in the same room.
  • The cooperation crafting window will then open. This window is the same for both customer and craftsman except flipped.
  • Now the customer or the customer & craftsman can put the materials for the craft into the workbench. The customer can browse the craftsman's recipes and double-click on the desired one to automatically select the proper materials. For recipes with many slots, this is often faster. There is a display of the the item that will be created from those materials, like normal craft (with the exception of secret recipes).
  • Through the 'Payment' tab the customer and the crafter can agree on a payment (money or items) for the crafting and there is an additional option (the second / bottom one) for an extra tip in case of a successful craft. Note that one can have the 'Payment' tab up whist the other can continue to be in the normal cooperation crafting screen.
  • When you are ready, click the 'confirm'. When both players have confirmed, the crafting will begin.

If the craft is successful, it will go into the customers inventory immediately, and the crafter will automatically receive their payment. If the craft fails, the customer will lose the materials, will not receive the item, and the crafter will receive their payment but not their additional tip.


Public Mode

To activate this function one must go to its profession window in the 'Option' tab and choose 'Activate'. Public Mode lets someone invite / start cooperation crafting with a craftsman who is next to his/her profession's workstation to make something for them. When Public Mode is off, only the craftsman can start cooperation crafting. Public Mode is automatically turned off whenever you log off or unequip your profession's tool.

Signing Crafts

When a player reaches level 100 in some professions, a 9th slot is added. This does not mean that there are 9-slot recipes, but rather that crafters can sign their crafts by adding a Signature Rune to the recipe they are about to combine. This is a way to promote one's skills and attract other players to look for that specific player to craft an item. Even when there are good stats on a signed craft, this is not an indication that the crafter is more gifted or more lucky than others of the same level. Players tend to go for professionals who have crafted an item with extraordinarily high stats.

Profession Runes

Profession runes, crafted by miners, allow you to have your name published in the "List of the Craftsmen" book in the corresponding workshops, allowing users to private message you to craft items for them.

In order to have your name published, you must activate (use) the rune. Using the rune a second time clears your name from the list (eg. if you want to be left alone). The rune is deactivated when your session ends (you have to reactivate it each time your character logs on).


Crafting gives profession experience according to the number of different ingredients, that is how many slots are used.

The rules are :

  1. You can only gain experience from recipes/crafts that use your current maximum slots, or 1, 2, or 3 slots less than your current maximum slots.
  2. Recipes/Crafts that use 2 or 3 slots less than your current maximum will have a 100% success probability (99% is displayed).
  3. Specializations gain job experience in a different way--see Mage page for more information.
  4. Levels gained while crafting do not increase your slot limit or success rate until you close and reopen the crafting interface.

Example: A craftsman between level 60 and 79 (able to make 6 slot recipes) will gain experience from his 3, 4, 5, and 6 slot recipes and will no longer gain experience from 1 and 2 slot recipes.

The same craftsman will have a 100% success probability when making 1, 2, 3 and 4 slot recipes

All this information appears in game in the recipe tag coded with colors

  • Recipes that no longer allow you to gain experience and with a 100% success probability are displayed in grey.
  • Recipes that allow you to gain experience and with a 100% success probability are displayed in green.
  • Recipes that allow you to gain experience and with a normal (depending on your level) success probability are displayed in red.

8 slot items can only be made at level 100, at which point you don't need any more exp, but crafting still gives 1000 experience.

Experience gain per slot & success probability
Prof Lvl 1–9 10–19 20–39 40–59 60–79 80–99 100
1 slot 1 1 1 0 0 0 0
2 slots 10 10 10 10 0 0 0
3 slots - 25 25 25 25 0 0
4 slots - - 50 50 50 50 0
5 slots - - - 100 100 100 100
6 slots - - - - 250 250 250
7 slots - - - - - 500 500 (*)
8 slots - - - - - - 1000 (*)

(*) These recipes are displayed in red in the recipes list, but have a 100% success probability instead of 99%.

Experience required per level
Level Exp.   Level Exp.   Level Exp.   Level Exp.   Level Exp.
1 0   21 8,973   41 38,800   61 105,082   81 251,574
2 50 22 9,898 42 41,044 62 109,930 82 262,660
3 140 23 10,875 43 43,378 63 114,971 83 274,248
4 271 24 11,903 44 45,804 64 120,215 84 286,364
5 441 25 12,985 45 48,325 65 125,671 85 299,037
6 653 26 14,122 46 50,946 66 131,348 86 312,297
7 905 27 15,315 47 53,669 67 137,256 87 326,175
8 1,199 28 16,564 48 56,498 68 143,407 88 340,705
9 1,534 29 17,873 49 59,437 69 149,811 89 355,924
10 1,911 30 19,242 50 62,491 70 156,481 90 371,870
11 2,330 31 20,672 51 65,664 71 163,429 91 388,582
12 2,792 32 22,166 52 68,960 72 170,669 92 406,106
13 3,297 33 23,726 53 72,385 73 178,214 93 424,486
14 3,846 34 25,353 54 75,943 74 186,080 94 443,772
15 4,439 35 27,048 55 79,640 75 194,283 95 464,016
16 5,078 36 28,815 56 83,482 76 202,839 96 485,274
17 5,762 37 30,656 57 87,475 77 211,765 97 507,604
18 6,493 38 32,572 58 91,624 78 221,082 98 531,071
19 7,271 39 34,566 59 95,937 79 230,808 99 555,741
20 8,097 40 36,641 60 100,421 80 240,964 100 581,687
Number of craftings to level
Level >
\/ Recipe
1-10 10-20 20-30 30-40 40-60 60-65 65-80 80-100
1 slots 1,903 6,176 11,135 17,389 - - - -
2 slots 194 622 1,118 1,743 6,386 - - -
3 slots - 252 450 700 2,558 1,012 4,618 -
4 slots - - 227 352 1,284 507 2,314 6,824
5 slots - - - - 648 255 1,162 3,417
6 slots - - - - - 103 467 1,373
7 slots - - - - - - - 692
8 slots - - - - - - - -

Note: The table considers experience lost on level ups. E.g. if you use a 2-slots recipe and need 5 exp for a level up, you will only receive 6 exp instead of 10. The values are exactly what you need to have just enough materials for the actual crafting (since you only use one slot number just in an entire range).

Reaching level 30 does not give another slot, but it is the level needed to learn another profession. Likewise level 65 does not give another slot, but it is the level required to learn the corresponding magus specialization.

External Links

  • Dofus Profession Calculators

This article uses material from the "Profession" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Tradeskilling article)

From EQ2i, the EverQuest II wiki

Tradeskill Class Tree

Archetype Class Subclass *Skillset Products
Artisan Craftsman Carpenter Sculpting furniture, strongboxes, repair kits, and deity altars
Provisioner Artistry food and drink
Woodworker Fletching bows, arrows and throwing weapons (ammo), roundshields and bucklers, staves, totems, and harvesting tools
Outfitter Weaponsmith Metalworking metal weapons
Armorer Metal Shaping Chain and Plate armor, Kite and Tower shields
Tailor Tailoring cloth and leather armor, backpacks, thrown-weapon bags & quivers, cloaks, and hex dolls
Scholar Alchemist Chemistry potions, poisons, and fighter skill upgrades
Jeweler Artificing jewelry and scout skill upgrades
Sage Scribing priest and mage spell upgrades
Secondary Tradeskill Tinkerer Tinkering tradeskill charms, harvesting tools, ability charms, dumbfire pets, others
Transmuter Transmuting Generic weapon adornments and Transmuted Resources

All Levels, All professions: Geocraft, Woodcraft, Binding, Thaumaturgy

World Wide Artisan Channel



This category has the following 35 subcategories, out of 35 total.











T cont.



This article uses material from the "Category:Tradeskilling" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Overviews per game
Fallout 3 crafting

Crafting allows the player to build items from certain components.

Fallout 3

Main article: Fallout 3 crafting

In Fallout 3, schematics can be used to construct various weapons.

Van Buren

Main article: Van Buren crafting

Van Buren, the canceled Fallout 3 by Black Isle Studios, was to contain various research projects which could be completed by science-oriented characters.

This article uses material from the "Crafting" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the crafting skill. For more information on training crafting, see Free-to-play Crafting training or Pay-to-play Crafting training.
A detailed Crafting icon
For the skill of rune creation, see Runecrafting.

Crafting is a varied skill which enables players to produce items such as jewellery, armour, and pottery for use or trade. At level 40 Crafting, while wearing a brown apron obtained from the Varrock clothes store, a player can enter the Crafting Guild.

The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Crafting is level 42.



Pottery is the craft of turning Soft clay into pottery objects. Soft clay can be obtained either by mining Clay and using it with a bucket of water, or mining with a Bracelet of clay, which will remove the need to add water. Once soft clay is obtained, it can be used on a Potter's wheel to make the object desired, which is then fired in a Pottery oven.

Image Item Level Spinning Exp Firing Exp Notes
Pot 1 6.3 6.3 Used to hold Flour, amongst other things.
Pie dish 7 15 10 Used for baking Pies.
Bowl 8 18 15 Used in Cooking.
Plant pot 19 20 17.5 Used in Farming.
Pot lid 25 20 20 For keeping Pots airtight.

Leather crafting


A player crafts leather into a piece of leather armour.

To begin leather crafting, players need a needle and thread, normally purchased from the Al-Kharid or Rimmington craft shop, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al-Kharid, until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, and 3 coins for the hard leather used to make a hard leather body. There is also a more expensive tannery in Canifis. Note: You can also make easy money by buying cowhides from the Grand Exchange for around 224 coins each, going to Al-Kharid, and making the hide into hard leather, which sells for about 288 coins each.

The cattle field east of Lumbridge is a convenient spot for leather crafters, since it is normally largely populated and easy to get to. Since getting from the Al-Kharid tanner to the Lumbridge cow pens frequently requires players to cross the Al-Kharid toll gate, it is advisable for players to complete Prince Ali Rescue to reduce cost. Players can also head north from the gate until they get to Ali the leaflet dropper, where they can go south again on the other side of the fence. Another convenient location to obtain cowhide in a free-to-play world is near the gnome copters as there is a field with cows and a merchant named Beefy Bill who can store your cowhide, flour, and meat for 10% commission nearby. The efficiency of this area is arguable, since the cows are widespread and the area contains many obstacles. The field just south of Falador is also convenient, since there are many more cows together in a smaller place, allowing faster kills. The distance to the bank from this field is longer than the gnome copters field, but shorter than the field east of Lumbridge.

Image Item Level Exp Notes
File:Leather gloves.png
Leather gloves 1 13.8 Can be worn in the hand slot.
File:Leather boots.png
Leather boots 7 16.25 Can be worn in the foot slot.
Cowl 9 18.5 Can be worn in the head slot.
File:Leather vambraces.png
Leather vambraces 11 22 Can be worn in the hand slot.
File:Leather body.png
Leather body 14 25 Can be worn in the torso slot.
File:Leather chaps.png
Leather chaps 18 27 Best non-member's experience for soft leather. Can be worn in the leg slot.
File:Hardleather body.png
Hard leather body 28 35 As the name suggests, it is made from hard leather.
File:Spiky vambraces.PNG
Spiky vambraces 32 6 Attach kebbit claws to any vambraces (normal or dragonhide).
Coif 38 37 Can be worn in the head slot. Gives better ranged bonus than Cowl
File:Studded body.png
Studded body 41 65 Can be worn in the torso slot. Gives better ranged bonus than Leather body
File:Studded chaps.png
Studded chaps 44 69 Can be worn in the leg slot. Gives better ranged bonus than Leather chaps

Studded leather items are made by smithing steel studs (level 36) and adding them to the completed leather item.

Snakeskin (members)

Snakeskins are found by killing Snakes on the island of Mos Le'Harmless, during the Tai Bwo Wannai cleanup mini-game and during the Temple Trekking mini-game. They can be tanned for 15 coins each, and then crafted using a needle and thread.

Snakeskins are also used to make tribal masks into Broodoo shields. A member can make snakeskins into items of snakeskin armour, as shown on the table below, if they have a needle and thread.

File:Snakeskin crafting.png
Image Item Level Exp Snakeskins Average Exp
per Snakeskin
File:Snakeskin boots.PNG
Snakeskin boots 45 30 6 5
File:Snakeskin vambraces.PNG
Snakeskin vambraces 47 35 8 43/8
File:Snakeskin bandana.PNG
Snakeskin bandana 48 45 5 9
File:Snakeskin chaps.PNG
Snakeskin chaps 51 50 12 41/6
File:Snakeskin body.PNG
Snakeskin body 53 55 15 32/3

Yak hide (members)

After starting The Fremennik Isles quest, members can kill Yaks to obtain Yak-hides and make them into Fremennik armour pieces. The Yak hides need to be cured for 5 coins to become craftable. It is not advised to make bodies for experience because you lose an extra hide in the process.

Image Item Level Exp Yak-hides Average Exp per Yak-hide High alchemy
File:Yak hide legs.png
Yak-hide legs 43 32 1 32 300
File:Yak hide body.png
Yak-hide body 46 32 2 16 300

Dragonhides (members)

This members-only part of the crafting skill is extremely similar to normal leather crafting, except that:

  • 20 coins are paid to tan one piece of hide.
  • Only vambraces, chaps, and bodies can be made.
  • High alchemy is quite preferred to be cast on dragonhide bodies or vambraces rather than chaps, for their difference in coins received.
  • Obtaining dragonhides is slow but profitable.
  • Buying dragonhides is faster, though price is far higher than the high-alchemy value.
  • Players may attach kebbit claws to any vambraces to make spiky vambraces, giving +2 Strength bonus and 6 Crafting experience.
  • Using a Sacred clay needle halves the cost of crafting.
Image Item Level Exp Notes High Alchemy Profit/xp[1] Profit/xp[2]
File:Green dhide vambraces.png
Green d'hide vamb 57 62 1 Green dragonleather 1500
File:Green dhide chaps.png
Green d'hide chaps 60 124 2 Green dragonleather 2340
File:Green dhide body.png
Green d'hide body 63 186 3 Green dragonleather 4680
File:Blue dhide vambraces.PNG
Blue d'hide vamb 66 70 1 Blue dragonleather 1800
File:Blue dhide chaps.PNG
Blue d'hide chaps 68 140 2 Blue dragonleather 2592
File:Blue dhide body.PNG
Blue d'hide body 71 210 3 Blue dragonleather 5616
File:Red dhide vambraces.PNG
Red d'hide vamb 73 78 1 Red dragonleather 2160
File:Red dhide chaps.PNG
Red d'hide chaps 75 156 2 Red dragonleather 3108
File:Red dhide body.PNG
Red d'hide body 77 234 3 Red dragonleather 6738
File:Black dhide vambraces.PNG
Black d'hide vamb 79 86 1 Black dragonleather 2592
File:Black dhide chaps.PNG
Black d'hide chaps 82 172 2 Black dragonleather 3732
File:Black dhide body.PNG
Black d'hide body 84 258 3 Black dragonleather 8088
  1. ^ When tanning hide (sacred clay needle). Profit is based on selling d'hide items.
  2. ^ When buying leather (sacred clay needle). Profit is based on selling d'hide items.

Glass (members)

A player blowing glass.
Glass is a members-only part of the crafting skill. You will need the following:
  • Soda ash is made by burning seaweed (or possibly swamp weed) on a range or fire (with no experience in any skill). There are a number of seaweed spawning on Entrana, on Karamja. Or it can be fished using a big net. There are two quick spawns inside the Piscatoris fishing colony. Arhein, the general-store owner in Catherby, will sell eighty per day to each player. Simply talk to him and ask about buying seaweeds. They cost 2 coins each.
Note: The supply will remain 80 on each day even though the previous purchase in the day before may not empty the stock.

When you have all of the ingredients, use a bucket of sand and soda ash in a furnace to create molten glass.

Note: The lunar spell Superglass Make also can be used to convert soda ashes/seaweeds and buckets of sand into molten glass. Buckets will be destroyed during this process. You will get 10 Crafting experience for each molten glass created using this spell, rather than the normal 20 with a furnace, but you will also make between one and ten extra molten glass.

Use the glass-blowing pipe with the molten glass to blow various items.

Image Item Level Exp Notes
File:Molten glass.PNG
Molten glass 1 20 Can be sold for 20 coins to Fritz the Glassblower on Entrana.
File:Beer glass.png
Beer glass 1 17.5 Can be filled by beer barrels.
File:Candle lantern.PNG
Candle lantern 4 19 Can be lit to lighten dark areas.
File:Oil lamp.PNG
Oil lamp 12 25 Can be lit to lighten dark areas.
File:Empty Vial.png
Vial 33 35 Can be filled with liquid used in quests or Herblore skill.
Fishbowl 42 42.5 Can be used to contain pet fish or in Recipe for Disaster Pirate Pete part.
File:Unpowered orb.gif
Unpowered orb 46 52.5 Can be powered into any four of the elemental orbs.
File:Lantern lens.png
Lantern lens 49 55 Can be combined with lantern frames.
(Dorgeshuun) Light orb 87 70 Can be traded only after adding a Cave goblin wire to it.


Entrana is a perfect place to blow glass, as it has respawns for glassblowing pipe and seaweed and has a sand pit, range and furnace. Dorgesh-Kaan also has a sand pit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a Cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 44 thieving required and 22 Thieving experience gained). Adding the wire gives 104 crafting experience (level 87 required).

Stills and oil lamps (members)

If you want to fill oil lamps with Lamp oil, you need to use a piece of swamp tar on a lamp oil still with an empty oil lamp in your inventory. There are 2 stills in RuneScape: the scientists house in Rimmington and the lamp stall in Dorgesh-Kaan The Apothecary in Varrock can also turn the Swamp Tar into oil for lamps.

Battlestaves (members)

The orbs you create through glassblowing can be enchanted at any one of the four obelisks. You can then use them to create elemental battlestaves and make a nice profit. An elemental battlestaff can be created by using a charged orb with a battlestaff.

A battlestaff may be bought in Zaff's Superior Staffs! in Varrock or Baba Yaga's Magic store on Lunar Isle. The stock at Zaff's increases if you are wearing Varrock armour obtained by finishing sections of the Varrock Achievement Diary. Baba Yaga's shop stocks a maximum of 20 staves. Blank staves cost 7000 coins at Zaff's, and the market price at Baba Yaga's, which is generally 8000-8300 coins (finished battlestaves with orbs yield 9300 coins after high-alchemy). Given the common practice of players to buy daily dose of 64 battlestaff items and sell them at a profit, it is a very interesting way to level crafting. Depending on GE prices for charged orbs, attaching orbs to a battlestaff can be a low cost way to train crafting. The only catch is the high cost of the items which requires a significant working capital.

Item Level Exp Notes
File:Staff of water.png Water battlestaff 54 100 The water obelisk is located deep in Taverley Dungeon up a ladder by the Black Dragons. Having high Agility will give you access to shortcuts on your way to the obelisk.
File:Staff of earth.png Earth battlestaff 58 112.5 The earth obelisk is located in the members part of Edgeville Dungeon, in level 2 wilderness. You will find it south of the Black Demons, near Chronozon and some Poison Spiders.
File:Staff of fire.png Fire battlestaff 62 125 The fire obelisk is located deep in Taverley Dungeon west of the Black Dragons. Having high Agility will give you access to shortcuts on your way to the obelisk.
File:Staff of Air.png Air battlestaff 66 137.5 The air obelisk is located in the members part of Edgeville Dungeon, in level 7 wilderness. You will find it north of the Black Demons, up a ladder.

Battlestaves are one of the most profitable things you can make in RuneScape and give from 172 to 210 experience when you do all steps yourself, from making the glass, blowing the orbs, and attaching to staffs.

Tips for dealing with glass and battlestaves:

  • Buy lots of buckets! Another way of obtaining large numbers of buckets is by speaking to Bert in Yanille. If you have completed The Hand in the Sand quest he will offer to give you 84 buckets of sand every day. You will also save the chore of filling them with sand.
  • Once you have about 500 buckets you can start making battlestaves, skills required:
    • Magic: 60 (66 highly recommended)
    • Runecrafting: 27 (44 highly recommended, 54 is even better)
    • Crafting: 58 (64 highly recommended)
    • Quests required: Lost City
    • Items required: Buckets, glassblowing pipe

Alternative 1: Collect seaweed on Entrana, and burn the seaweed on a range on the way to the bank. (Runecrafting law runes may be included too.) Alternative 2: Arhein on the dock in Catherby will sell you 80 seaweed a day if you talk to him instead of trading him. (He will also sell you 40 pineapples for making supercompost.) Alternative 3: Take charged amulets of glory and bank at Draynor instead. You'll get more laws and more seaweed this way, but you'll have to burn later, and plan a trip to the Heroes' Guild to recharge your amulets. Alternative 4: Another option is to collect it from people dropping in Catherby, or simply buy it from the people doing big net fishing there, or collect in Piscatoris while catching monkfish. Seaweed and soda ash sell for 100-200 coins each.

  1. Go to Zanaris and fill your buckets with sand. Alternatively, Yanille is a good place to get sand (see below).
  2. Go to Al-Kharid and make some molten glass.
  3. Make your glass into orbs with the glassblowing pipe.
  4. Go to any of the elemental obelisks and charge your orbs.
  • For earth or air orbs: (This involves going into Wilderness!)

Wield either earth or air staff and armour. Fill the inventory with uncharged orbs and 3 cosmics for each orb. The earth obelisk is south of the black demons next to Chronozon, air obelisk is north of the demons up a ladder. Bring a teleport for a leaving trip. (Amulet of glory to Edgeville is suggested)

  • For water or fire orbs:

Wield either water or fire staff and armour, dragonfire shield. Bring anti-poison potion (or Bracelet of Inoculation), a key to get through the gate as an alternative of using the agility shortcut, a teleport (or mithril grapple and crossbow for water obelisk), and fill rest of inventory with uncharged orbs and cosmic runes (3 per orb). The water obelisk is next to the black dragons, up a ladder and the fire obelisk is west of the black dragons. Note that making water and fire orbs is a really long trip and it's highly recommended that you make earth or air orbs instead. High agility gives a couple of possible shortcuts in the dungeon, as well as an escape from the water obelisk island using a mithril grapple & crossbow.

  • Once your cash is exhausted from buying staves, attach all the orbs to the battlestaves, sell them or high-alchemise them.
  • The most economical method is to have Varrock armour 3 to buy 64 staves daily from Zaff, talk to Bert to get your 84 buckets of sand delivered daily (requires Hand in the sand quest), and buy seaweed from from Arhein in Catherby. This limits you to 64 a day at the highest profit margin. Collect materials for several days and then actually make and alch your staffs.


Silver items can be crafted by using a Silver Bar on a Furnace while carrying the proper mould. The items you can make are displayed below.

Image Item Level Exp Notes
Image:Holy symbol.png
Holy symbol 16 50 Needs to be strung with a ball of wool and then blessed.
Image:Unholy symbol.png
Unholy symbol 17 50 Needs to be strung with a ball of wool and then blessed. Can only be made after the Observatory Quest.
Image:Silver sickle.png
Silver sickle 18 50 Can only be made during and after the Nature Spirit quest.
Lightning rod 20 50 Can only be made during and after the Creature of Fenkenstrain quest.
Demonic sigil 20 50 Can only be made during and after the Shadow of the Storm quest.
Silver bolts (10) 21 50 Add feathers to finish the bolts.
Tiara 23 52.5 Used in runecrafting.

Gems and gold jewellery

A player chisels at a sapphire, so that it can be used to make jewellery.

For gold crafting, you need:

  • Gold bars. Mine gold ore and smelt it into bars.
  • A ring, necklace, bracelet or amulet mould, purchased from a craft shop or Grand Exchange, or freely acquired from a Tool store 4 in a player-owned house.
  • You may include a cut gem. Cutting it with a chisel also provides significant crafting experience. Gems can be obtained while mining. They can also be bought in Keldagrim, Falador, Al-Kharid, and East Ardougne Market.

Gold items are made by using a gold bar with a furnace, while carrying a mould and any cut gems you wish to use. The items that you have the ingredients to make will be displayed by the resulting interface.

Be aware that crafting jewellery without gems gives very little experience compared to clay and silver.

Immense heat (members)

Immense Heat is a special move for Pyrelords. Players can smelt a gold bar (and a gem if one wishes) into an item of Jewellery without using a furnace, providing they have the required crafting level.

Jewellery crafting table

Crafting Gold Jewellery
Gemstone Ring Necklace Bracelet Amulet
--- File:Gold ring.png Gold ring File:Gold necklace.PNG Gold necklace File:Gold bracelet.png Gold bracelet File:Gold amulet (unstrung).PNGFile:Ammy of Gold.gif Gold amulet
File:Sapphire.gif Sapphire File:Sapphire ring.png Sapphire ring File:Sapphire necklace.PNG Sapphire necklace File:Sapphire bracelet.png Sapphire bracelet File:Unstrung sapphire amulet.pngFile:Sapphire amulet.png Sapphire amulet
File:Emerald.gif Emerald File:Emerald ring.png Emerald ring File:Emerald necklace.png Emerald necklace File:Emerald bracelet.png Emerald bracelet File:Unstrung emerald amulet.pngFile:Emerald amulet.png Emerald amulet
File:Ruby.gif Ruby File:Ruby ring.png Ruby ring File:Ruby necklace.PNG Ruby necklace File:Ruby bracelet.png Ruby bracelet File:Unstrung ruby amulet.pngFile:Ruby amulet.png Ruby amulet
File:Diamond.gif Diamond File:Diamond ring.png Diamond ring File:Diamond necklace.png Diamond necklace File:Diamond bracelet.png Diamond bracelet File:Unstrung diamond amulet.pngFile:Diamond amulet.png Diamond amulet
File:Dragonstone.gif Dragonstone File:Dragonstone ring.png Dragonstone ring File:Dragonstone necklace.gif Dragon necklace File:Dragonstone bracelet.png Dragonstone bracelet File:Unstrung dragonstone amulet.pngFile:Dragonstone amulet.png Dragonstone amulet
File:Onyx.gif Onyx File:Onyx ring.png Onyx ring File:Onyx necklace.gif Onyx necklace File:Onyx bracelet.png Onyx bracelet File:Unstrung onyx amulet.pngFile:Onyx amulet.png Onyx amulet
Gemstone Cutting Ring Necklace Bracelet Amulet
Level exp. Level exp. Level exp. Level exp. Level exp.
None 5 15 6 20 7 25 8 30
Sapphire 20 50 20 40 22 55 23 60 24 65
Emerald 27 67 27 55 29 60 30 65 31 70
Ruby 34 85 34 70 40 75 42 80 50 85
Diamond 43 107.5 43 85 56 90 58 95 70 100
Dragonstone 55 137.5 55 100 72 105 74 110 80 150
Onyx 67 167.5 67 115 82 120 84 125 90 165

Unstrung amulets can be sold at a general store. In order to sell amulets at Grum's in Port Sarim or enchant them, they must be strung, using a ball of wool.

Stringing an amulet gives an additional 4 experience per amulet, and spinning the ball of wool is another 2.75.

High level alchemy versus Crafting experience

Magic skills can be used on gold jewellery to be High alched into coins.

Amulets give more crafting experience, but bracelets pay more with High alchemy.

Crafting experience versus High alchemy (coins)
Gemstone Ring Necklace Bracelet Amulet
Hi Alch GE Exp Hi Alch Exp Hi Alch Exp Hi Alch Exp Hi Alch
Sapphire 150 1,469 40 540 55 630 60 690 65 540
Emerald 300 3,383 55 765 60 855 65 915 70 765
Ruby 600 5,069 70 1215 75 1305 80 1395 85 1215
Diamond 1200 15,600 85 2115 90 2205 95 2295 100 2115
Dragonstone 6000 71,400 100 10575 105 10655 110 12,624 150 10575
Onyx 120000 7,800,000 115 2,600,125 120 120,600 125 120,600 165 120600

Magic can also be used to enchant gold jewellery into powerful equipment for adding combat bonuses, transportation, etc.

Shilo Village gems (members)

Shilo Village gems are members only and cannot be used to make jewellery. You receive experience only for cutting them. These gems may crush when you attempt to cut them.

Shilo Village gems can be obtained from:

  • Gem mines in Shilo Village (after completing Shilo Village quest)
  • Gem mines in the dungeon on Lunar Isle
  • Cutting down "jungle" in Tai Bwo Wannai cleanup gives a small chance of a 3-gem mine
  • Opening Zogre tombs
  • Panning at the Digsite after the Panning instructor lets you
  • Taken from crate in Varrock Museum in exchange for uninteresting digsite specimens.
  • Pickpocketed from HAM members
Image Item Level Experience
File:Cutopal.PNG Opal 1 15
File:Jade.png Jade 13 20
File:Cut red topaz.PNG Red Topaz 16 25

All gems, including the Shilo Village gems, can be used for making gem-tipped bolts for crossbows with the Fletching skill. These bolts can be enchanted with the Magic skill. Shilo village gems are also used for multiple purposes in the Tai Bwo Wannai cleanup minigame.

Rogue's Den (members)

An often overlooked corner of the crafting (and sometimes thieving) world is the Rogue's Den. Crafting experience lies not in the course, but in the wall safes at the entrance. Players looking to work multiple skills can crack the safes, which yield coins in 10, 20, or 40 increments or (the main lure to crafters) gems from sapphire to diamond. These gems can be sold for profit or used to further train crafting through the crafting of jewellery.

While a player may not receive a gem every time, it is efficient as it does not require but a second for a safe to respawn. As well, unlike its thieving companion pickpocketing there is no stun period to deal with. A major advantage is the extreme proximity of a bank to store one's ill-gotten gains. Unlike the gem rocks of the Shilo Village, a player doesn't have to deal with gems below sapphires which yield comparatively lower experience and can occasionally be crushed. If a player pursues this crafting route, it is advised to have food stored in the nearby bank as failure to crack the wall safes can result in 2~6 damage (but no stun period). It is also recommended that a player purchase a stethoscope in the Rogue's Den for use when cracking safes. A stethoscope is sold for approximately 10 gp in the den. The Rogue's Den is typically moderately populated, but this is not for the wall safes or agility/thieving course. Instead, these players train the cooking skills since this area has one of the closest "everlasting" fires to a bank in all of RuneScape.

Note the wall safes do require 50 Thieving.


Coloured capes

Capes can be purchased from the Varrock clothes shop or collected by killing highwaymen south of Falador. Dyes are made for you by Aggie in Draynor Village, at a cost of 5 coins plus the ingredients. There is also a purple dye spawn south of Ardougne. Also, players may buy any colour dye in the store in Lletya for 3 coins a piece

With just 2 experience for a single dye and 3 for a mixed dye, this is not good value, though many players like to wear a coloured cape to signify clan allegiance, or just because it looks good.

Action Unfinished Product Level Experience Finished Product
Dying Cape Cape 1 2 Cape
CapeCapeCapeFile:Cape orange.pngFile:Cape purple.pngFile:Cape pink.pngCapeCape

Fremennik roundshields (members)

After the beginning of The Fremennik Isles quest, members can combine woodcutting with crafting by making Fremennik roundshields. Making a roundshield requires 1 bronze nail, 1 rope, 2 arctic pine logs, and a hammer to craft it. The crafting of the shield gives 34 crafting experience.

Gloves of silence (members)

At level 64 crafting, you can repair Gloves of silence with a dark kebbit fur, needle, and thread. Wearing Gloves of silence decreases the failing rate when pickpocketing NPCs.

Feather headdress (members)

At level 79 crafting use 20 coloured feathers on a coif to make a Feather headdress for 50 experience.

Shades of Mort'ton minigame (members)

In the Shades of Mort'ton (minigame), building and repairing the Temple of Mort'ton requires 3 building resources.

Building resource price 5% 100%
Limestone brick 21 coins 1 20
Timber beam or Plank 1 or 100 coins, respectively 1 20
Swamp paste 31 coins 5 100

Using a Flamtaer hammer gives 3-30 Crafting experience per second. An average of 12-15,000 xp per hour can be earned.


Action Raw Material Level Experience Finished Product
Spinning Wool File:Wool.gif Wool 1 2.5 File:Ball of wool.png Ball of wool
Spinning Black Wool File:Black wool.png Black wool 1 2.5 File:Ball of black wool.png Ball of black wool
Spinning Flax File:Flax.png Flax 10 15 File:Bow string.png Bow string
Spinning Sinew File:Sinew.png Sinew 10 15 File:Crossbow string.png Crossbow string
Spinning tree roots File:Roots yew.png Roots 10 15
Spinning magic roots File:Magic roots.png Magic roots 19 30 File:Magic string.png Magic string
Spinning Yak hair File:Yak hair.png Yak hair 30 25 File:Rope.PNG Rope
Spinning Seaweed net 52 Seaweed net

Note that it is a good idea to earn both experience and money with flax and the Grand Exchange: Flax costs 149 coins each while bowstrings cost 216, which is approximately double. It is suggested that players buy a large amount of Flax , then spin it in a convenient location, such as Lumbridge, then sell the bowstrings on the Grand Exchange, which is in moderate demand among players. If player has finished Fremennik Isles quest, it would be a lot faster to spin flax using the bank chest one click away. Low level players can make up to 200k an hour by doing the process.

Players that have completed Throne of Miscellania quest can get a maximum of 1250 flax from their subjects daily.

Also, players wearing the Seers' headband 2 or better while spinning on Seers' Village gets the spinning time cut considerably, allowing more flax spun in less time.

Snelms (members)

In the Mort Myre swamp, there are snails that drop shells when killed. You can use a chisel with these shells to create snelms. Each snelm made gives 32.5 experience. Snelms come in two varieties - pointed and rounded.

Action Level Experience Finished Product
Cutting Snelm 15 32.5 Blood n' tar snelm
Cutting Snelm 15 32.5 Broken bark snelm
Cutting Snelm 15 32.5 Bruise blue snelm
Cutting Snelm 15 32.5 Myre snelm
Cutting Snelm 15 32.5 Ochre snelm

Crafting experience table

This information is out of date and much of it may need to be rewritten.

Level Item Experience Raw Materials Required
1 Pot 12.5 Clay, Water
1 Gloves 13.8 Cowhides -> Leather
1 Ball of wool 2.5 Wool
1 Gold amulet 4 Amulet, Ball of wool
1 Dyed


2 Cape, Dye
1 Cut Opal 15 Uncut opal
1 Limestone brick 6 Limestone
1 Molten glass 20 Seaweed -> Soda Ash, Bucket of sand
1 Beer glass 17.5 Molten glass
4 Candle lantern 19 Molten glass
5 Gold ring 15 Gold bar, Ring mould
6 Gold necklace 20 Gold bar, Necklace mould
7 Pie dish 25 Water, Clay
7 Gold bracelet 25 Gold bar, Bracelet mould
7 Boots 16.3 Cow hides -> Leather
8 Bowl 33 Clay, Water
8 Gold amulet 30 Gold bar, Amulet mould
8 Clockwork Mechanism 15 steel bar and use of a Crafting table 2 in a POH (yours or a friends)
9 Cowl 18.5 Cowhides -> Leather
10 Strip of Cloth 12 Balls of wool

(Note: These are not the bolt of cloth used in Construction, and are only used in the Regicide quest.)

10 Bowstring 15 Flax
10 Toy horsey 15 Clockwork Mechanism, 1 plank, and use of any Crafting table in a POH (yours or a friends)
11 Vambraces 22 Cowhides -> Leather
12 Oil lamp 50 Molten glass
13 Cut Jade 20 Uncut Jade
14 Leather Body 25 Cowhides -> Leather
15 Snelm 32.5 Snail shell
15 Toy soldier 15 Clockwork Mechanism, 1 plank, and use of a Crafting table 3 in a POH (yours or a friends)
16 Holy symbol 50 Silver bar, Holy mould
16 Cut Topaz 25 Uncut topaz
17 Unholy symbol 50 Silver bar, Unholy mould
18 Leather chaps 27 Cowhides -> Leather
18 Silver sickle 50 Silver bar, Sickle mould
18 Plant pot 33 Clay
18 Toy doll 15 Clockwork Mechanism, 1 plank, and use of a Crafting table 3 in a POH (yours or a friends)
19 Magic string 30 Magic root
20 Cut Sapphire 50 Uncut sapphire
20 Sapphire ring 40 Sapphire, Gold bar, Ring mould
21 Vegetable sack 38 Jute fibre
22 Sapphire necklace 55 Sapphire, Gold bar, Necklace Mould
23 Sapphire bracelet 60 Sapphire, Gold bar, Bracelet mould
23 Tiara 52.5 Silver bar, Tiara mould
24 Sapphire amulet 65 sapphire, Gold bar, Amulet mould
25 Pot lid 40 Soft clay
27 Cut Emerald 67.5 Uncut emerald
27 Emerald ring 55 Emerald, Gold bar, Ring mould
28 Hard leather body 35 Cowhides -> Hard leather
29 Emerald necklace 60 Emerald, Gold bar, Necklace mould
29 Emerald bracelet 65 Emerald, Gold bar, Bracelet mould
30 Penguin suit 15 Clockwork Mechanism, 1 plank, and use of a Crafting table 3 in a POH (yours or a friends)
31 Emerald amulet 70 Emerald, Gold bar, Amulet mould
32 Spiky vambraces 6 Any vambraces (leather or dragonhide) and Kebbit claws
33 Vial 35 Molten glass
33 Toy mouse 15 Clockwork Mechanism, 1 plank, and use of a Crafting table 4 in a POH (yours or a friends)
34 Cut ruby 85 Uncut ruby
34 Ruby ring 70 Ruby, Gold bar, Ring mould
36 Basket 56 6 Willow branches
38 Coif 37 Cowhides -> Leather
40 Ruby necklace 75 Ruby, Gold bar, Necklace mould
41 Studded body 40 Leather body, Steel studs
42 Ruby bracelet 80 Ruby, Gold bar, Bracelet mould
43 Cut Diamond 107.5 Uncut diamond
43 Diamond ring 85 Diamond, Gold bar, Ring mould
44 Studded chaps 42 Leather chaps, Steel studs
45 Snakeskin boots 30 6 Snakeskins
46 Unpowered orb 52.5 Molten glass
47 Snakeskin vambraces 38 8 Snakeskins
48 Snakeskin bandana 44 5 Snakeskins
49 Lantern lens 55 Molten glass
50 Ruby amulet 85 Ruby, Gold bar, Amulet mould
51 Snakeskin chaps 47 12 Snakeskins
53 Snakeskin body 55 15 Snakeskins
54 Water battlestaff 100 Battlestaff, Runes, Water obelisk, Unpowered orb
55 Dragonstone ring 95 Dragonstone, Gold bar, Ring mould
55 Cut Dragonstone 127.5 Uncut Dragonstone
56 Diamond necklace 90 Diamond, Gold bar, Necklace mould
57 Green dragonhide vambraces 62 1 Green d-leather
58 Diamond bracelet 95 Diamond, Gold bar, Bracelet mould
58 Earth battlestaff 112.5 Battlestaff, Runes, Earth obelisk, Unpowered orb
60 Green dragonhide chaps 124 2 Green dragonleathers
62 Fire battlestaff 125 Battlestaff, Runes, Fire obelisk, Unpowered orb
63 Green dragonhide body 186 3 Green dragonleathers
66 Air battlestaff 137.5 Battlestaff,Runes, Air obelisk, Unpowered orb
66 Blue dragonhide vambraces 70 1 Blue d-leather
67 Cut Onyx 168 Uncut Onyx
67 Onyx ring 115 Onyx, Gold bar, Ring mould
68 Blue dragonhide chaps 140 2 Blue dragonleathers
70 Diamond amulet 100 Diamond, Gold bar, Amulet mould
71 Blue dragonhide body 210 3 Blue dragonleathers
72 Dragon necklace 100 Dragonstone, Gold bar, Necklace mould
73 Red dragonhide vambraces

78 1 Red dragon leather
74 Dragonstone bracelet 110 Dragonstone, Gold bar, Bracelet mould
75 Red d'hide chaps 156 2 Red dragonleathers
77 Red dragonhide body

234 3 Red dragonleathers
79 Black dragonhide vambraces 86 1 Black d-leather
79 Feather headdress 50 Use 10 coloured feathers on a Coif
80 Dragonstone amulet 150 Dragonstone, Gold bar, Amulet mould
82 Black dragonhide chaps

172 2 Black dragonleathers
82 Onyx necklace 120 Onyx, Gold bar, Necklace mould
84 Onyx bracelet 125 Onyx, Gold bar, Bracelet mould
84 Black dragonhide body 258 3 Black dragonleathers
85 Clockwork cat 15 Clockwork Mechanism, plank, and use of a Crafting table 4 in a POH (yours or a friends)
87 Empty light orb 70 Molten glass
87 Light orb 174 Light orb, Cave goblin wire
90 Onyx amulet 165 Onyx, Gold bar, Amulet mould

Crafting materials

Item Method Recommended Locations
Clay Mine South-west Varrock, Crafting Guild
Buckets Buy Any shop that sells buckets, especially general stores
Water Use bucket, vial with Varrock east bank, Lost City
Cow Hides Kill cows Lost City, Yanille, Lumbridge
Leather Take cowhide to tanners Al-Kharid, Canifis, Craft Guild, the Ranging guild, and Neitiznot
Wool Use shears on sheep Lumbridge
Ball of wool Use wool with spinning wheel Buy from Keldagrim (100 in stock), Lletya or Ardougne shop, or use spinning wheel in Seers' Village, Barbarian Village, Lletya, Sophanem, Falador, Witchaven, Tree Gnome Stronghold, Relleka, Neitiznot or Lumbridge castle
Capes Kill highwaymen, buy DraynorVarrock Clothes Store.
Dye Aggie in Draynor and Ali in Polnivneach make dye Buy from crafting shop in Lletya. Redberries from S.E. Varrock, onions from west of Port Sarim, woad leaves from gardener in falador park. There's a purple dye spawn south of Ardougne too
Opals, Jade, Topaz Mine Shilo Village, Lunar Isle
Limestone Mine, Buy Mine at Quarry north of Varrock or Tirannwn; buy in Mort'ton
Seaweed Big Net Fishing/Collect Catherby if fishing it, Entrana, Shilo Village or the beach outside Keldagrim if collecting, Arhein sells 80 daily, Piscatoris Fishing Colony
Buckets of sand Collect from sand pits (need bucket) Zanaris, Yanille, Rellekka, Entrana, Yanille 84 from Bert daily
Gold Mine (and smelt) Crafting Guild, just outside of the Mining Guild, Scorpion Pit Mine, Arzinian Mine
Moulds Buy from craft shop or get spawns Al-Kharid, Keldagrim, Rimmington, Crafting Guild, Tool store 4 in a player-owned house
Sapphires, Emeralds, Rubies, Diamonds Mine (some monsters drop too) and shops in Keldagrim, East Ardougne, Falador, and Al-Kharid sell them Random event whilst mining (amulet of glory raises chance of mining a gem), Gem rocks in Shilo Village
Steel Studs Smith steel bars into studs Keldagrim, Varrock, Yanille
Dragonstone Open crystal chest in Taverley Key halves are rare drops by most monsters
Green Dragonhide Kill Green Dragons Wilderness: North of Goblin Village (level 13), East of Clan Wars (Level 19-24), South-east of Lava Maze (level 38); Chaos Tunnels
Blue Dragonhide Kill Blue Dragons Ogre Enclave, Taverley dungeon, Heroes' Guild
Red Dragonhide Kill Red Dragons Red Dragon Isle, Brimhaven dungeon
Black Dragonhide Kill Black Dragons Taverley dungeon, the Evil Chicken's Lair in Zanaris (requires a raw chicken and Sir Amik Varze part of Recipe for Disaster to enter)

Free-to-play training

See Free-to-play Crafting training.

Members training

See Pay-to-play Crafting training

Temporary boosts

  • An orange spicy stew can raise crafting temporarily by up to 6; however, it can also decrease it by up to 6.
  • A poison chalice may raise crafting temporarily by 1, though it may also cause up to 49 HP damage. It can be acquired freely from Stankers, the Dwarven miner near the Coal Trucks west of Seers' Village.
  • Crafting potions temporarily raise your Crafting level by 3
A player wearing a Crafting cape (t) and performing the Skillcape emote.

Cape of Accomplishment

For players with level 99 Crafting, a Cape of Achievement can be bought from the Master Crafter in the Crafting Guild. The cape will cost 99,000 coins, just like all other capes of accomplishment. The Crafting cape of accomplishment can be used as a substitute for a brown apron to allow entrance to the Crafting Guild.

See also


Wikipedia has an article about:

This article uses material from the "Crafting" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Crafting is one of the most important parts of Star Wars Galaxies. Need some convincing? View the following list and see if you've used any of these when playing in the past 24 hours.

  • Armor
  • Backpacks
  • Clothing
  • Droids
  • Food
  • Furniture
  • Harvesters
  • Houses
  • Medical Supplies
  • Painting Kits
  • Repair Kits
  • Ships & Ship Components
  • Spices (will be changing with Smuggler revamp)
  • Vehicles
  • Weapons & Weapon Power-ups

One of the unique elements of Star Wars Galaxies is that almost every usable item can be crafted by a player. It's quite a complex economy and, for the most part, it works well.

Crafting Classes

Related Crafting Articles

  1. Novice Crafting
  2. Schematics
  3. Resource
  4. Experimentation
  5. Manufacturing
  6. Macros
  7. Reverse engineering


This article uses material from the "Crafting" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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