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Cows: Misc



Up to date as of February 02, 2010

From Muppet Wiki

There have been a variety of Muppet cows in various productions, including Sesame Street and The Muppet Show. One of the most prominent cows is Gladys the Cow. Other cows on Sesame Street included Natalie (a black and white cow), and a dark brown/ red cow.

Occasionally, the Muppets mistake horses for cows. Such confusion occurs during the "Camelot" segment from The Muppet Show episode 305, "A Four-Legged Friend" (where Jim and Jerry ride cows but refer to them as horses), and the western sketch in The Muppets Go to the Movies.

The Muppet Show

  • Episode 121: Twiggy
  • Episode 211: Dom DeLuise
  • Episode 224: Cloris Leachman
  • Episode 322: Roy Rogers & Dale Evans - several cows
  • Episode 408: Arlo Guthrie - six different cows and a bull.
  • Episode 418: Christopher Reeve
  • Episode 512: Melissa Manchester - a cow falls on The Newsman

Sesame Street


In addition to Muppet cows, a real cow appeared backstage in episode 217, and a number of real cows appear in Jim Frawley's Camera Tests for The Muppet Movie.

This article uses material from the "Cows" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Brahmin article)

From The Vault

location: Capital Wasteland
Core Region
base id: 0001cfa2
A brahmin from Fallout and Fallout 2

Brahmin are mutated "Brahman" cattle with two heads. In the real world, "Brahman" are a kind of cow named after the priestly caste of India. When the bombs fell, cows mutated and grew two heads, and were given the name Brahmin. They also have 8 stomach compartments, twice as many as normal cows.



The brahmin are a toasty brown and quite hardy, as they are used as pack-animals as well as for food and farming purposes. They attack by head-butting or trying to gore someone with their horns, so brahmin-tippers beware! For some reason, only the left-most brahmin head has horns.

Though harder to kill with bullets than people, one dart from the Dart Gun kills a Brahmin. NPCs sometimes tell the player character that occasionally, a brahmin is born with a single head - essentially, a regular cow. Ironically, these single-headed Brahmin are referred to as "mutated" Brahmin.

All brahmins for some reason take less damage if you shoot them in the head than they do if you shoot them anywhere else.

When describing how brahmin fries are made, Rose reveals that brahmin bulls have four testicles.

Mad Brahmin

"Mad Brahmin" are believed to be either a Brahmin with a pre-war disease known as "Mad Cow Disease", or simply a Brahmin that has suffered brain degeneration to the point of hostility. Little is known about the condition, or why Brahmin would become aggressive. They are sometimes sighted among inexplicably rotting corpses of other Brahmin, suggesting some form of disease in the herd. Mad Brahmin are aggressively hostile except to those with the Animal Friend perk. Encounters of Mad Brahmin have commonly been reported near the entrance to Vault 101, Jury Street Metro Station, the Scrapyard, and Farragut West Metro Station, though Mad Brahmin could possibly be found all over the Capital Wasteland as a random encounter. One player even encountered a herd of Mad Brahmin at Robco Facility, and another near Smith Casey's Garage at the military checkpoint north of Smith Casey's. Though Mad Brahmin may be hostile, they are not deadly. Mad Brahmin can be outrun and due to their two heads, are prone to headshots, as well as being tipped and beaten with choice melee weapons.

  • If killed, they give 1 xp and you get Brahmin Steak from the corpse.
  • Regular Brahmin (i.e. not pack Brahmin) can be pushed over by crouching next to them and pressing the action button (only works if weapon is holstered).
  • If you have the Animal Friend perk, Mad Brahmin are not hostile, and can also be tipped over.


Brahmin serve a vital environmental niche in Fallout - they form the foundation of survival for many species in Fallout, most notably, humans. They also form the backbone of the NCR economy and of the New Reno "NCR brahmin rustling" economy. Brahmin can pull carts, old cars, plows, and dead bodies. Brahmin can be driven into herds then used as stampedes on rival tribal villages. Brahmin hair can be woven into bags and ropes. Brahmin sinew can be used for bowstrings or thread for stitching. Brahmin droppings is great fertilizer (and fuel for campfires). Brahmin meat is delicious - well, only because no one in Fallout knows what a succulent Pre-War steak used to taste like. Brahmin are a source of milk that is like modern day milk, yet terrifyingly different, it has been said to help heal radiation poisoning. Brahmin bones can be used as clubs, knives, arrowheads, eating utensils, hoes, or even dice, and their skulls look really scary dotted all over the desert landscape. Their hide can be used to make tents (or teepees), clothing, belts, saddle bags, shoes, leather armor, leather jackets, or a bizarre brahmin-looking disguise.

There are domesticated brahmin and wild brahmin. Wild brahmin can forage for themselves, and can be found across the wastes, gathered into small herds, wandering here and there, munching on the dirty weeds scattered throughout the desert. Fortunately for the ecology of the wasteland (and the survival of their species), brahmin can go for long periods of time without water - they don't need much to survive. They have a strong sense of smell, and they don't hesitate to stomp over any wasteland predator that threatens them or their calves - with strong exception to the deathclaws, which prey upon them among countless other, less powerful creatures.

The highly addictive drug Jet is synthesized from the fumes of brahmin dung.

Appearances in games

The brahmin appear in all Fallout games.

One also appears as an Easter egg in Arcanum: Of Steamworks and Magick Obscura, shown in a freakshow and described as coming from "a far away wasteland".

Brahmin tipping

In Fallout 3, you can go "brahmin-tipping" by crouching and activating any Brahmin that isn't attacking you. There's no activation symbol, like when you target a door and it says "open door", but you push them over all the same. It uses a unique animation seen at no other point in the game, and the Brahmin moos and turns into a ragdoll for a few seconds. This is an Easter egg, likely a reference to a quote from Tandi in Fallout, where she describes what there is to do in Shady Sands. She says that "brahmin-tipping gets old real quick." In Fallout 2, if you push use the move function on a brahmin, it will fall over.

In Fallout, brahmin would occasionally be heard to exclaim "Moo, I say!" Additionally, Moira Brown's terminal refers to the brahmin language, raising the possibility that they are smarter than they appear. It is possible that brahmin actually say the word "moo" rather than lowing like cattle.

Brahmin-tipping also features as a special random encounter in Fallout Tactics.


Most of the text of this article comes from Chris Avellone's Fallout Bible 9.

Reference to Hinduism

Brahmins may be a reference to the Hindu culture. Brahmin is also the name of a class in the caste system that existed in India. And cows, apparently Brahmin's pre-war predecessors, are considered sacred in Hindu tradition. This was the reason Fallout 3 was banned in India as to not cause offense to Hindus and those of the Brahmin caste.


Creatures in the Fallout games

This article uses material from the "Brahmin" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Cattle article)

From Lostpedia

Cows tended by Mikhail ("Enter 77")
Cows roam farther outside The Flame station as well ("Enter 77")
The cow Frank Lapidus saw was confirmed on the Official Lost Podcast to be the same one shown in Season 3 ("Confirmed Dead")  (Official Lost Podcast/February 19, 2008)


  • Sayid follows the sound of a cowbell. The bell was worn by a red cow which leads him to the Flame station. ("Enter 77")
  • After safely landing his helicopter, an injured Frank Lapidus climbs up a hill and stumbles upon a red bull chewing grass and wearing a cowbell. ("Confirmed Dead")
  • At least two cows were tended by Mikhail Bakunin at the Flame station. One white, one black & white.
    • There are large slabs of beef in the refrigerator at the Flame, that suggest the cattle are used as a food source. ("Enter 77")


  • In the Official Lost Podcast the question was asked "Is the cow that Frank ran into one of Mikhail's cows and what is the cow's name?" to which the reply was "Yes. The name of the cow is Svetlana." (Official Lost Podcast/February 19, 2008)
  • In Hinduism cattle are considered sacred.
  • In the Old Testament a red heifer was used in a purification ceremony (Numbers 19). Some modern adherents believe it will be necessary for a pure red heifer to be found for the rebuilding of the Temple and/or the End Time.
  • A cow is one of the guises of the Egyptian goddess Hathor. Horns are specifically mentioned in her description. One of her attributes is fertility. At birth, she was described as black-skinned or red-black.

This article uses material from the "Cattle" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Cow article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the cows that players can attack. For other uses, see Cow (disambiguation).
A detailed view of cow
Zanaris is home to a cow-powered windmill.

A Cow is a low-level monster new players may find very useful to train on. They are one of the first monsters new players see around Lumbridge. New players can earn experience in combat by killing them. Along with cows, players can also find cow calves and dairy cows.

In the cow field north-east of Lumbridge castle, players can also easily make money. Raw beef and cowhide can be sold at the Grand Exchange for about 224 each, and bones can be sold for 139 each.

When a cow dies, it drops raw beef (which gives Cooking experience when cooked), a cowhide (which players can sell for profit or turn into leather items for Crafting experience), and bones (which players can bury for Prayer experience). The vast majority of cows drop nothing beyond bones, raw beef, and cowhide.

Zanaris, an underground pay-to-play area, is the only place with speaking cows. The cows of Zanaris seem to dislike the sheep as well as other players, and are apparently unaware of their ability to talk. There is also a windmill that is powered by a cow in lieu of the wind. Also, when walking around or being attacked the cow will often say "Moo" as if it had been typed by a player.




100% drops


Please add your charm drop rates to the next template:

Charm drop percentages
No Charm



6 - 8%

0 - 1%

0 - 1%

Represents 90% confidence range, based on a sample of 1,373 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

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This article uses material from the "Cow" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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