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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

The American Cowboy was a figure in Human history. Often reflected in films and literature as a "hero" character. Often associated with "shoot from the hip and hope for the best" mentality (Cowboy diplomacy).

James T. Kirk often considered himself a cowboy, riding in to save the day. (TOS novel: The Rift)

Mackenzie Calhoun was called the embodiment of cowboy diplomacy. (NF novels: House of Cards, Into the Void)

Ian Troi read the cowboy novels of Larry McMurtry, Zane Grey and Ernest Pratt to Deanna Troi. Her favorite were the tales of Cowboy Ralph. (TLE novel: The Art of the Impossible)

Doctor Judith Klass considered Leonard McCoy to be a cowboy when she knew him at St. George's University. (novel: Excelsior: Forged in Fire)

In 2268, James T. Kirk and party took on the roles of "cowboys", due to Melkotian influence. The Melkot said Kirk's heritage shall be the "pattern" of their carried-out sentence. (TOS episode: "Spectre of the Gun", TOS novelization: The Last Gunfight)

By 2276, the cowboy had achieved an almost mythological status in most people's minds. (TOS novel: The Romulan Way)

Jean-Luc Picard accused Spock of cowboy diplomacy, to which Spock affirmed his involvement in such diplomacy since before Picard was born. (TNG novel: Unification)

In 2369, Lieutenant Worf fancied himself a cowboy Sheriff, after his holodeck experience with "The mysterious cowgirl" Durango and his deputy. (TNG episode: "A Fistful of Datas")


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This article uses material from the "Cowboy" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Paulson article)

From The Vault

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Paulson
Biography
race: Human, Caucasian
affiliation: Abductees
role: Abducted cowboy
location: Mothership Zeta
Gameplay
appearances: Fallout 3 (add-on Mothership Zeta)
quests: Among The Stars
This Galaxy Ain't Big Enough...
Statistics
Technical
actor:
base id: xx0032fb
ref id: xx003304

Paulson is a non-player character who appears in the Fallout 3 add-on Mothership Zeta in the year 2277

Contents

Background

After he is released from his cryo-sleep, he is obsessed with getting revenge "on every last one of those bastards". When he and the other abductees capture an Alien, he shoots it. After a speech check or using the Black Widow perk you can find out that his reasons for revenge are because he was separated from his wife and son.

Interactions with the player character

You can ask him to accompany you in destroying the generator in the Hangar area of the spaceship, and as mentioned above you can use a speech check or the black widow perk to find out why he hates the aliens so much.

Inventory

Apparel Weapon Other item On death
Paulson's Outfit
Sheriff's Hat
Paulson's Revolver (non-player version) .44 Round, Magnum Paulson's Revolver (player version)

Notes

  • Be careful if you want to keep him alive. Paulson can fall fairly quickly under heavy fire.
  • Following the events of Mothership Zeta, Paulson leaves the ship to wander the wastes. He will not become an active NPC in the capital wasteland.
  • If Paulson is killed during the final battle, his body (or ashes) disappear after the other ship is destroyed.
  • Paulson's outfit can be reverse pick-pocketed, but his revolver can only be obtained if he is killed, mainly due to the fact that he uses a different version of it, than the one obtained off his dead body; this way, it is impossible to get his version of the gun, other than by utilizing console commands.
  • Killing Paulson will not result in a loss of Karma (Or gain) and attacking him will not provoke other NPCs

Appearances

Paulson appears only in the Fallout 3 add-on Mothership Zeta.

Mothership Zeta (add-on)

This article uses material from the "Paulson" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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