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DC Comics

Up to date as of February 01, 2010
(Redirected to Glossary:Tagline article)

From DC Database

Tagline

A tagline is a variant of a branding slogan typically used in marketing materials and advertising. The idea behind the concept is to create a memorable phrase that will sum up the tone and premise of a brand or product (like a film), or to reinforce the audience's memory of a product. In the case of comics, the tagline is a part of the cover copy and may also be used as the title of the interior story.

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This article uses material from the "Glossary:Tagline" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Cover as seen in Final Fantasy V

Cover is a recurring ability in the Final Fantasy series. It allows a character to take physical damage in the place of an ally. It is usually associated with the Paladin or Warrior classes.

Contents

Appearances

Final Fantasy III

The Cover ability is available for the Knight job class.

Final Fantasy IV

Cover is used by Cecil Harvey as a command ability once he becomes a Paladin. He can use it to take damage in the place of an ally of his choice. He automatically Covers any characters who are low on HP.

Final Fantasy IV: The After Years

Cecil using Cover

Cover is an ability only used by Cecil in Final Fantasy IV: The After Years. Cecil will block physical attacks on allies. He will also automatically cover attacks on allies in critical status and he won't use Cover when he himself is in Critical status. Yang has a variation on the move called Cover-Counter. He will use Cover on one ally, and after taking a hit he will counter-attack the enemy.

Final Fantasy V

Cover is the Level 1 ability for the Knight class. It only Covers characters who are low on HP.

Final Fantasy VI

Cover is enabled by equipping the True Knight relic, which allows characters to Cover allies who are low on HP.

Final Fantasy VII

The Cover Materia grants this ability. For each level, Cover gets a boost of +20%, to a maximum of 100%, and will cover all physical attacks, including several items such as Elixir and Grenade.

Final Fantasy VIII

Cover is taught by the GF Brothers. Damage is reduced by half when Covering. The ability is unique in that the character equipped with Cover MUST be one space away from another character in order to use Cover. Cover also does not work for multi target attacks.

Final Fantasy IX

Cover can be learned by Adelbert Steiner, Amarant Coral, and Freya Crescent. Zidane Tribal can learn the ability Protect Girls, which allows him to Cover a female character. Steiner and Freya can learn Cover through the Linen Cuirass, Gauntlets, and Mythril Armor (Steiner can learn it for 20 AP, while Freya learns it for 30 AP), while Amarant can learn it for 90 AP through the Red Hat. Zidane can learn Protect Girls for 35 AP through the Butterfly Sword and Leather Shirt.

Final Fantasy X

Guard is a special ability appearing in Auron's section of the standard Sphere Grid. When a character uses Guard s/he will intercept all physical attacks on the party, regardless of the health status of their allies. The ability remains in effect until the character's next turn.

The improved version Sentinel has a similar effect except the character will also take a defensive stance and damage from all attacks will be halved.

Final Fantasy XI

Cover is a job ability available to Paladins upon reaching level 35. Cover in this game actually relies upon the character wishing to be Covered to physically position themselves behind the Paladin for it to be effective. Cover does not negate damage, but allows the Paladin to take damage in place of the intended target for 15 seconds. This is usually used when a particular party member has gained a great deal of unwanted enmity, though the use of this ability does not actually shift enmity. The effect of Cover can be increased if the Paladin is wearing certain pieces of equipment (IE: Gallant Coronet or Valor Surcoat) and Cover also enhances the effect of some equipment, such as the sword Save the Queen. Cover may be used once every 3 minutes.

Final Fantasy XII: Revenant Wings

Cover is used by Basch. If he has the "Hero's Monograph" support, damage will be greatly reduced when covering.

Final Fantasy Tactics Advance

Cover is a job ability available to Paladins. The Paladin chooses a unit within range to Cover. If that unit is attacked, the Paladin temporarily switches places with him or her. Any reaction abilities the Paladin has will trigger.

Final Fantasy Tactics A2: Grimoire of the Rift

Cover is a job ability available to Paladins. The Paladin chooses a unit within range to Cover. If that unit is attacked, the Paladin temporarily appears in front of him or her to take the attack (An improvement over the previous game that means even if the Paladin and the unit being covered are both targeted by the same attack, only the Paladin will be harmed). Cover now works on any counter attacks that the covered unit may trigger, and negates any knockback that would be done by critical hits/skills. Neither character can activate their Reaction Abilities when the Paladin covers an attack.

Final Fantasy Crystal Chronicles: My Life as a King

Cover is a level 10 research ability for the Warrior job, which caps at level 100 for the ability. The higher the level of Cover, the more effective the ability is. The ability Defend is the initial ability for the Warrior job, and has a chance of reducing physical damage by half. The ability's level caps at level 100, and the higher the level, the more effective it is.

Gallery


This article uses material from the "Cover" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

In Guild Wars, to cover means to stack conditions, enchantments or hexes so that when they are removed, the more desired effects remain while the less important ones, the so-called covers, are removed. Skills used as covers are usually low cost and/or fast activating so that they can be quickly applied or re-applied.

Examples

Using Apply Poison and Crippling Shot together will result in the poisoned condition covering the crippled condition. If only a single condition is removed, the cripple will remain, which is the more desired effect.

Using Spoil Victor before Parasitic Bond will result in Parasitic Bond covering Spoil Victor. If only a single hex is removed, Spoil Victor will remain, which is the more desired effect.

Related articles

Facts about CoverRDF feed

This article uses material from the "Cover" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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