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Counter Trap Cards: Misc

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Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

Counter Trap Cards

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Counter Trap Cards

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Counter Trap Cards are the third variety of Trap Cards, and are the only Spell Speed 3 cards in the game. This means that the only thing that can be used against them are other Counter Trap Cards. Primarily, they deal with preventing the activation of the effects of other cards, though there are noteworthy exceptions such as "Intercept".

Counter Trap Cards can be activated in the Damage Step, even if their effect does not alter ATK/DEF.

At least a few Counter Trap Cards are vital in most Decks--without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them, however, so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use.

To make up for the cost in using them, a group of Fairy-type monsters usually referred to as "Counter Fairies" has been released, which reward the player for using Counter Trap cards. "Van'Dalgyon the Dark Dragon Lord" is another extremely powerful monster that summons itself and further disadvantages the opponent when a Counter Trap Card is activated.

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This article uses material from the "Counter Trap Cards" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Counter Trap Cards are the third variety of Trap Cards, and are the only Spell Speed 3 cards in the game. This means that the only thing that can be used against them are other Counter Trap Cards. Primarily, they deal with preventing the activation of the effects of other cards, though there are noteworthy exceptions such as "Intercept".

Counter Trap Cards can be activated in the Damage Step, even if their effect does not alter ATK/DEF.

At least a few Counter Trap Cards are vital in most Decks--without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them, however, so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use.

Relevant Icon: Image:Counter.png

Facts about Counter Trap CardsRDF feed

This article uses material from the "Counter Trap Cards" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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