Costume: Misc


Did you know ...

More interesting facts on Costume

Include this on your site/blog:

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Costume is a status effect in Final Fantasy XI. Costumes will always change the appearance of the character, and in their most basic form, they are a festive status effect granted by certain items. There are a few places in the game where a costume status will do additional things. This includes the costume in Mamook, which turns a player into a Mamool Ja but also inflicts a Poison upon the player, which the player voluntarily has to obtain. The Poroggo special attacks like Frog Song that turn a player into a frog, but is also accompanied by a charm effect.

This article uses material from the "Costume" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Description from the official Costume FAQ:

Costumes are items that are equipped into a character's costume slots to change their appearance. Costumes are decorative items only. They are worn over a character's existing armor without affecting any stats.

There are slots for costume headpieces and body pieces on the inventory window. Similar to guild capes and headgear, these slots have toggles you can set to show or hide your costume in combat areas or towns and outposts. Costumes are automatically hidden during PvP matches.

Unlike armor, those costumes that can be dyed are not dyed gray by default; the default colors are noted on the individual articles.


Full costumes

Full costumes consist of a headpiece and a body piece. They can be purchased through the Guild Wars In-Game Store or the NCsoft store. All of these pieces can be dyed.

To receive a purchased costume see the Costume Maker. These NPCs can be found next to the Festival hat maker NPCs in Kamadan, Lion's Arch, Shing Jea Monastery and the Great Temple of Balthazar.

Festival hats

Festival hats are costume headpieces handed out as a reward during seasonal special events. They can be "registered" at a festival hat maker, who can then create that hat for all characters on your account.

Historical note: Prior to the Dec. 17th, 2009, game update, festival hats acted as normal headgear with an armor rating of 0 and could be upgraded with runes. Legacy hats in characters' inventories were not automatically updated to the new system; they have to be deleted and replaced by a new hat from the hat maker.

Most festival hats cannot be dyed. Those that can be dyed are marked with a (*) in the table below.

Seasonal event Festival hat
Halloween 2005 Pumpkin Crown
Wintersday 2005 Horns of Grenth (Grenth)
Yule Cap (Dwayna)
Day of the Tengu Tengu Mask*
Dragon Festival 2006 Dragon Mask*
Halloween 2006 Furious Pumpkin Crown (Lion's Arch)
Wicked Hat (Kamadan)
Wintersday 2006 Great Horns of Grenth (Grenth, Lion's Arch) Jester's Cap* (Grenth, Kamadan)
Stylish Yule Cap (Dwayna, Lion's Arch) Freezie Crown (Dwayna, Kamadan)
Canthan New Year (every year) Lion Mask*
Dragon Festival 2007 Demon Mask
Halloween 2007 Scarecrow Mask (Lion's Arch)
Mummy Mask (Kamadan)
Wintersday 2007 Ice Crown (Grenth)
Wreath Crown (Dwayna)
Dragon Festival 2008 Grasping Mask
Halloween 2008 Zombie Face Paint (Lion's Arch)
Lupine Mask (Kamadan)
Wintersday 2008 Grentch Cap (Grenth)
Rudi Mask (Dwayna)
Dragon Festival 2009 Imperial Dragon Mask*
Halloween 2009 Charr Hat (Lion's Arch)
Skeleton Face Paint (Kamadan)
Wintersday 2009 Ice Shard Crest (Grenth)
Snow Crystal Crest (Dwayna)
Facts about CostumeRDF feed

This article uses material from the "Costume" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Costume room article)

From the RuneScape Wiki, the wiki for all things RuneScape

A Costume Room with many different types of containers.

A costume room is found in a player-owned house, and is used to store treasure trail rewards, random event items, some types of armour, capes and non-tradeable holiday drops.



Requiring level 42 Construction and 50,000 gold to build, the costume room exists to store armour sets and some clothes, instead of having the items take up space in their banks. If a bank pin has been set, all furniture requires the pin to be able to view, add or remove items. Only the owner of the house may add or remove items from the costume room, though visitors may view the collections. A costume room has one door, and one costume room may be built in a player-owned house.

The costume room cannot be removed unless all items in all pieces of furniture have been removed first. Also, if you wish to re-locate your costume room to another location in your home, you may do so by simply trying to build another costume room (in the location you wish for it to be moved). You will be prompted with a message asking if you would like to move your current costume room to that location. It will charge you the original cost of a costume room to re-locate it.

All items can be made as a flatpack. Thus, a better piece of storage furniture that requires a higher Construction level to build, can be bought from the Grand Exchange or from other players. Flatpack versions of the furniture does not require the level needed to actually build the item.

Many players opt to use the costume room as a "hack-insurance" - something to fall back on if their account is hijacked temporarily and their items stolen. Assuming that the interlopers do not check the costume room (and the Miscellania and Etceteria kingdom management treasury), the player may have something to fall back on even after their bank is emptied.

Removing the costume room and rebuilding it will preserve the player's items.

To Fill the Costume room of all the "Buyable" items it will cost aprox 67.5m.

Treasure chest

Main article: Treasure chest
A mahogany treasure chest.

Treasure chests are used to store Treasure trail rewards, either bought or discovered by players themselves. However only certain rewards may be stored, and in some cases a complete set is required.

Image Type Level Materials required Details Flatpack GE price
File:Oak_treasure_chest.gif Oak treasure chest 48 2 oak planks Rewards* from Low-level trails 63 coins update
File:Teak_treasure_chest.gif Teak treas' chest 66 2 teak planks Rewards* from Low- and Mid-level trails 336 coins update
File:Mahogany_treasure_chest.gif M'gany treas' chest 84 2 mahogany planks All rewards* for Treasure trails 252 coins update
For a list of all storable rewards, see Treasure chest.

Armour case

Main article: Armour case
A mahogany armour case.

Armour cases can be used to store certain armours, provided that a complete set has been obtained.

Image Type Level Materials required Details Flatpack GE price
File:Oak armour case.gif Oak armour case 46 3 oak planks 2 sets of armour 50 coins update
File:Teak armour case.gif Teak armour case 64 3 Teak plank 3 sets of armour
File:Mahogany armour case.gif M'gany arm'r case 82 3 mahogany planks All armours of this type 285 coins update

Magic wardrobe

Main article: Magic wardrobe
A Marble magic wardrobe.

Magic wardrobes can be used to store certain magic armours, provided that a complete set has been obtained.

Image Type Level Materials required Details Flatpack GE Price
File:Oak magic wardrobe.gif Oak magic wardrobe 42 4 oak planks 1 set of armour 212 coins update
File:Carved oak magic wardrobe.gif Carved oak magic wardrobe 51 6 oak planks 2 sets of armour 6 coins update
File:Teak magic wardrobe.gif Teak magic wardrobe 60 4 teak planks 3 sets of armour 339 coins update
File:Carved teak magic wardrobe.gif Carved teak magic wardrobe 69 6 teak planks 4 sets of armour 116 coins update
File:Mahogany magic wardrobe.gif Mahogany magic wardrobe 78 4 mahogany planks 5 sets of armour 199 coins update
File:Gilded magic wardrobe.gif Gilded magic wardrobe 87 4 mahogany planks, 1 gold leaf 6 sets of armour 109,200 coins update
File:Marble magic wardrobe.gif Marble magic wardrobe 96 1 marble block All armours of this type 244,500 coins update

Cape rack

Main article: Cape rack
A Magical cape rack.

Cape racks can be used to hang capes, including the Cape of Accomplishment bought after one has reached level 99 in a skill. The Quest point cape, bought from the Wise Old Man after completing all quests, may also be hung in the cape rack.

When examined, it says: A cape rack for you to hang your capes on.

Image Type Level Materials required Details Flatpack GE Price
File:Oak_cape_rack.gif Oak cape rack 54 4 oak planks All capes, except Capes of Accomplishment 32 coins update
File:Teak_cape_rack.gif Teak cape rack 63 4 teak planks All capes, plus one Cape of Accomplishment 265 coins update
File:Mahogany_cape_rack.gif M'gany cape rack 72 4 mahogany planks All capes, plus five Capes of Accomplishment 133 coins update
File:Gilded_cape_rack.gif Gilded cape rack 81 4 mahogany planks, 1 gold leaf All capes, plus ten Capes of Accomplishment 112,000 coins update
File:Marble_cape_rack.gif Marble cape rack 90 1 marble block All capes 316,200 coins update
File:Magic_cape_rack.gif Magical cape rack 99 1 magic stone All capes 862,300 coins update

Toy box

Main article: Toy box
A mahogany toy box.

Toy boxes are used to store Holiday Rewards. These are usually obtained during festivities such as Christmas, Easter and Halloween. However, certain tradeable items such as party hats cannot be stored in these toy boxes.

Image Type Level Materials required Flatpack GE price
File:Oak_toy_box.gif Oak toy box 50 2 oak planks 97 coins update
File:Teak_toy_box.gif Teak toy box 68 2 teak planks 422 coins update
File:Mahogany_toy_box.gif Mahogany toy box 86 2 mahogany planks 156 coins update
There is no known distinction between the toy boxes.
All toys can be stored in any of the boxes.

Costume box

Main article: Costume box
A mahogany fancy dress box.

Costume boxes (or Fancy dress boxes) are used to store rewards from certain random events. However, to store these costumes and fancy dresses, a complete set needs to be obtained. A set is obtained by completing the random events several times.

Image Type Level Materials required Details Flatpack GE price
File:Oak_fancy_dress_box.gif Oak costume box 44 2 oak planks Stores 2 types of costumes 124 coins update
File:Teak_fancy_dress_box.gif Teak costume box 62 2 teak planks Stores 4 types of costumes 275 coins update
File:Mahogany_fancy_dress_box.gif Mahogany cos box 80 2 mahogany planks Stores all types of costumes 241 coins update

See also


  • RuneScape Game Guide - Costume room

This article uses material from the "Costume room" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Costume is a type of item that temporarily changes the appearance of a character.

Table of contents

Storyteller Vendor Costumes

These following costumes can be bought from all storyteller vendors:

Chronicles Vendor Costumes

  • Chiss Costume
  • Exar Kun Cultist Costume

Special Event Costumes

Looted Costumes

Quest Reward Costumes

See also

This article uses material from the "Costume" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Costumes article)

From City of Heroes Wiki

This article is about character costumes. For the temporary costume powers, see Temporary Powers or Halloween Event 2007.



One of the greatest strengths of City of Heroes and City of Villains is the wide variety of costumes available to heroes and villains. The costume creator is extraordinarily deep, with customization available for all aspects of a character's appearance.

Modifying a Costume

Once a character has selected his or her costume, he or she may change these selections at a special store known as a Tailor. In City of Heroes, there is a chain of stores called "Icon," which has branches in Steel Canyon, Independence Port, and Founders' Falls. In City of Villains, there is a chain of stores called "The Facemaker" (not to be confused with the contact of the same name), which has branches in Cap Au Diable and St. Martial. For a fee, a hero or villain may change almost any aspect of his or her appearance, except for the fundamental properties of gender, body type, and height.

A character may change any of his or her costumes any number of times and at any level for a fee. Low-level characters will need to exercise caution on their ways to the Tailor stores, though, and will likely not be able to afford extensive changes without help.


There is a flat fee for any changes made to a costume that scales with level. This covers color changes only. Any other modifications cost significantly more.

There are also Free Costume Change tokens that are awarded through Veteran Rewards or when a patch/issue update modifies the costume window such that you are forced to make a change. As of Issue 12, characters can now opt out of using a token, instead paying with influence. Also, tokens granted to a character by veteran awards are only usable after claiming them through the veteran award tab on the badge menu; in this way, an unclaimed token can be saved for later.

Capes and Auras

At level 20, a hero or villain may earn a cape. In City of Heroes, a hero should visit City Representative in City Hall in Atlas Park to undertake a mission to unlock capes. In City of Villains, a villain should visit their original contact (Kalinda or Matthew Burke) in Mercy Island to undertake a mission to earn the right to wear a cape.

At level 30, a hero or villain may earn an aura. In City of Heroes, a hero should visit the City Representative in City Hall in Atlas Park to undertake a mission to unlock auras. Kalinda and Matthew Burke allow villains to "unlock the power of the destined ones."

Extra Costumes

At level 20, 30, and 40, a hero or villain may earn extra costume slots, which will allow a hero or villain to have more than one costume defined for himself or herself at a given time. New costume slots are initially identical to the character's first slot.

At level 20, a hero should visit Serge in the Steel Canyon branch of Icon to earn an additional costume slot. A villain should visit The Facemaker in the Cap Au Diable branch of The Facemaker.

At level 30, a hero should visit Lauren in the Independence Port branch of Icon to earn an additional costume slot. A villain should visit Gorgeous Glenda in the Cap Au Diable branch of The Facemaker. (She is in the room at the end of the hall.)

At level 40, a hero should visit Carson in the Founder's Falls branch of Icon to earn an additional costume slot. A villain should visit Lovely Linda in the St. Martial branch of The Facemaker.

During the Halloween Event 2006 and Halloween Event 2007 players were able to gather a set of Halloween-themed Event Salvage. A full set of this salvage could then be turned in to unlock an extra costume slot at any character level. This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. After the event, players are unable to acquire more of the event salvage, but can still turn in existing sets to unlock the extra slot.

Swapping Between Costumes

A character can swap between costume slots by typing the following into the chat command line.

/cc #

To utilize different slots, replace the pound sign (aka hash mark) with a number from 0-4. For instance, the first costume slot is:

/cc 0

If a character has five costume slots, the last slot is:

/cc 4

These commands can be inserted into binds and macros.

A hero or villain must wait 30 seconds between costume changes.

Supergroup Mode

In addition to all the above, a character's appearance may change depending on whether he or she is in Supergroup Mode. Each Supergroup has two official colors and one official chest symbol. A member of a Supergroup may freely configure each of his or her costume parts to use its natural color, SG color #1, or SG color #2 while that character is in SG Mode. Also, the character can control whether being in SG Mode causes the SG's chest symbol to replace his or her normal one. These settings can be changed at any time, anywhere, for free, from the Supergroup settings tab. A character cannot configure separate SG appearance settings for each costume slot, however. There is only one style for the entire character, and it will apply to whichever costume he or she is currently wearing.

See Also

This article uses material from the "Costumes" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address