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Cosmic Beings

[[Image:|200px|center|Cosmic Beings]]
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Cosmic beings
Cosmic Beings

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In superhero comic books, cosmic beings are fictional characters possessing super powers on a planetary, stellar, galactic or even universal level, powers far beyond those of humans or conventional superheroes, and usually serving some natural function in the fictional universes in which they exist.

In DC Comics, cosmic beings are cosmic entities and are characterized as more godlike. They do not interfere as often in reality as those in the Marvel Universe. They also change in power and were rare in the Golden Age of comics, where superheroes in the future and past were vastly more powerful ("planet-moving" superheroes were superior to man, and depicted as gods). The magical realm usually consists of beings from other dimensions and the spiritual realm consists of ghostly beings, legends and deities, usually of the past of who are already dead. There are also stronger Heaven and Hell related beings from the religious virtues of the DC Universe, most common in the Vertigo imprint, which have god-like or demi-god-like powers and are directly connected with Greek Mythology. Wonder Woman also follows a similar character base.

In Books of Magic it is particularly noted that the cosmic entities like the Phantom Stranger and the Spectre both appear in the DC Universe and the Vertigo Universe. The spacial realm consists of highly advanced alien races and entities of extreme power who evolved within the cosmos. Because the DC Universe is more centralized, supernatural beings usually take any shape, size, or form, on Earth. Other entities can be considered as powerful and similar to Marvel cosmic beings such as Kismet, Imperiex and beings from Jack Kirby's Fourth World series.

DC cosmic entities are divided into the spiritual, spacial and the magical realms. This differentiates them from Marvel entities, who regularly take on both spacial and magical roles (eg. Marvel's Death is a member of the Cosmic Compass, but also grants temporary immortality to Earth's Sorcerer Supreme).


Magical realm

Dimensional Realm

Spatial Realm

Spiritual Realm

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Wikipedia This page uses content from Wikipedia. The original article was at Cosmic entities (DC Comics). The list of authors can be seen in the page history. As with DC Database, the text of Wikipedia is available under the GNU Free Documentation License.


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Marvel Database

Up to date as of February 09, 2010
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In the context of fiction, the canon of a fictional universe comprises those novels, stories, films, etc. that are considered to be genuine (or "official"), and those events, characters, settings, etc. that are considered to have inarguable existence within the fictional universe. Usually items that are considered canon come from the original source of the fictional universe while non-canon material comes from adaptations or unofficial items. Generally, Expanded Universes are not considered canon, though there are exceptions which are considered near-canon, or in the case of Star Wars, the Expanded Universe is considered full canon. In layman's terms, one could basically say that something that is canon is something that "actually happened" in that universe.

Marvel Universe Most, but not all, comic books published by Marvel Comics are set in a shared world known as the Marvel Universe. The canon for this world comprises all the comics not stated to be set in an alternate universe, except those specifically contradicted by later stories. The events may not have occurred exactly as shown, however, owing to the floating timeline (For instance, during the 1960s, Ben Grimm said he had fought in the World War II alongisde Nick Fury; during the 2000s, Grimm himself considered that the idea of him fighting in the World War II was ridiculous, as he would be much older).

Alternate universes in Marvel Comics include, for example, the "Ultimate" line of Marvel comics, which have their own canon independent of the core Marvel universe.

Appearances of the Marvel Comics characters in other media are not considered canon.

[top] [Edit Canon]

Catch phrase

A catch phrase is a phrase or expression that is spontaneously popularized after a critical amount of widespread repeated usage in everyday conversation (i.e., it "catches" on).

The trademark catch phrase Some catch phrases become the "trademark" or defining characteristic of the person or character with whom they originated. A notable example is the catch phrase "It's clobberin' time!", the trademark exclamation of the Thing

[top] [Edit Catch phrase]


A Cestus is an ancient battle glove, sometimes used in pankration. In effect, it is the Classic World's equivalent to brass knuckles. Moon Knight often employs a Cestus forged with silver-tipped spikes as part of his crime fighting arsenal.

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Referring to chitin, a polysaccharide, often found in the outer shell of mollusks and insects. It forms a hard layer that contains and protects the inner components of the organism.

[top] [Edit Chitinous]


Chronokinesis is the ability to mentally alter time. With this ability, one could travel through time, control the speed of subjects' movement, slow down foes, and speed oneself up. One with this power could even accelerate or reverse the aging process on any subject one desires. This ability may also include the manipulation of space as well in accordance with the time-space continuum.

Chronokinetic Characters The following characters are capable of manipulating time through chronokinetic abilities.

[top] [Edit Chronokinesis]


A chronovore is a living creature who feeds on time.

Chronovores usually can be found "swimming" on the time streams or "immersed" under them. As the time flows through alternate realities, chronovores, like most of creatures, mainly follow one alternative at a time. However, they can alter time.

Chronovores sometimes reach one point in time and space, a coordinate, and nest there. From this moment, the chronovore physically exists in this moment and place. It would then take events and people from other points of history, to its current physical location or surroundings (Chronovores seem to share an interest with historians towards historically important people and events). As a result of chronovore's anomaly, the surrounding area will be flooded with anachronisms, such as cavemen, dinosaurs and people from the future, each coming from a different location (A chronovore does not need to be in Egypt to bring a pharaoh, for instance). This anomaly will be detected by some time-travelling technology.

Afterwards, the chronovore will try to eat those people and events. It will twist time and space so that all the surroudings will be nearer. This will affect geology in form of earthquakes. Once eaten, the events would repeat themselves inside the chronovore, probably with some anomalies caused by itself. Time cannot be utterly destroyed, or at least a chronovore cannot destroy time, but it can be modified and moved.

Some people eaten by the chronovore become a part of a historical event. Others accidentally end in the wrong event for them. Those people cannot move inside the chronovore because time does not really exist there, and thus movement is impossible. However, detecting the anachronism causes a psychic reaction in the chronovore, allowing some kind of transport.

Some have theorised that people inside a chronovore's brain could communicate with it.

The Chronovore of Dodge City

One certain chronovore created a perturbation in 1871, in a mountain near Dodge City. He began attracting events from past and future, including the armies of Alexander the Great, Genghis Khan, Napoleon Bonaparte and the Krozzar (an alien species from the 21st century), as well as Albert Einstein and other individuals of lesser notoriety.

It was detected by some heroes from 1989 who had a time machine from the Orphu species. The heroes decided to go and investigate it. Twenty-one years before this, it had also been detected by Doctor Doom, who took a supply of androids and some hired super-villains (including Sandman, Mysterio, Black Knight and Scorpion) and went after it himself.

The chronovore began swallowing events, but Doctor Doom allied with the Krozzar and reached it. Doom eventually found its brain and wired a machine to it. He aimed to control the creature and then blackmail the people in it. However, the heroes and their ally, Professor Einstein, entered the chronovore and finally reached its brain. They found Doom and his lackeys, fought them and eventually defeated them.

Einstein understood that the machine was wired to the chronovore's brain. He could make the monster regurgitate the timeline, but in the process the chronovore would be killed. Eventually, they decided it was the best they could do for it.
(See Also: *The Weird, Weird West)
[top] [Edit Chronovore]


The ability to perceive things beyond the reach of the senses. The term is often used in a narrower sense as a synonym for precognition.

[top] [Edit Clairvoyance]


A living being created from the DNA (deoxyribonucleic acid) of another living being. Since the DNA within any cell of a living organism contains the cellular template for the entire organism, another whole organism can (theoretically) be grown from a single cell. A clone is physically identical to its parent organism, except that it lacks any changes that took place, such as scars, between the original organism's conception and the removal of its DNA. Normally, a clone is younger than the parent organism and posesses none of its memories. The science of cloning is practiced by exceedingly few genetics engineers on Earth today.

Known clones

[top] [Edit Clone]

Columbia Pictures

Some of the films based on Marvel Comics are produced by 20th Century Fox. They include:

[top] [Edit Columbia Pictures]

Comic book

A comic book is a magazine or book containing sequential art in the form of a narrative. Comic books are often called comics for short. Although the term implies otherwise, the subject matter in comic books is not necessarily humorous, and in fact its dramatic seriousness varies widely. The term "comics" in this context does not refer to [[wikipedia:comic strip}comic strip]]s (such as Peanuts or Dilbert). In the last quarter of the 20th century, greater acceptance of the comics form among the general reading populace coincided with a greater usage of the term graphic novel, often meant to differentiate a book of comics with a spine from its stapled, pamphlet form, but the difference between the terms seems fuzzy at best as comics become more widespread in libraries, mainstream bookstores, and other places.

Some of the earliest comic books were simply collections of comic strips that had originally been printed in newspapers, and it was the commercial success of these collections led to work being created specifically for the comic-book form, which fostered specific conventions such as splash pages. Long-form comic books, generally with hardcover or trade-paper binding came to be known as graphic novels, but as noted above, the term's definition is especially fluid. Like jazz and a handful of other cultural artifacts, comic books are a rare indigenous American art form, [1] [2] though prototypical examples of the form exist.

American comic books have become closely associated with the superhero sub-genre. In the UK, the term comic book is used to refer to American comic books by their readers and collectors, while the general populace would mainly consider a comic book a hardcover book collecting comics stories. The analogous term in the United Kingdom is a comic, short for comic paper or comic magazine.
(See Also: Graphic novel, Trade paperback)
[top] [Edit Comic book]


Continuity is consistency of the characteristics of persons, plot, objects, places and events seen by the reader. In comic books, continuity has also come to mean a set of contiguous events, sometimes said to be "set in the same universe" (see crossover) or "separate universes" (see intercompany crossover).

[top] [Edit Continuity]

Cosmic Awareness

Enhanced consciousness giving a sentient being the sensation of oneness with the universe. This enhanced consciousness enables a mind to perceive information that is closed to the five physical senses.

[top] [Edit Cosmic Awareness]

Cosmic Beings

Creatures of often immense power. They are usually immortal and often have Cosmic parentage.
(See Also: List of Cosmic beings, and Category:Cosmic Beings)
[top] [Edit Cosmic Beings]

Cosmic Cube

An object created by the subversive scientific organization AIM to contain a powerful reality-changing energy- being. Earth's Cosmic Cube no longer exists, and the being within has hatched. There have been several variations of the Cosmic Cube, including an incomplete version which, in recent years, has been in the possession of the Red Skull.

[top] [Edit Cosmic Cube]

Cosmic Power

Energy derived from non-Earthly sources that the technologies of most sentient races cannot tap, and that is on a scale far beyond what most Earthly technology can tap or generate. Cosmic power is possessed by such entities as Galactus, the Silver Surfer, other Heralds of Galactus, and the Elders of the Universe. See also Power Cosmic.

[top] [Edit Cosmic Power]

Cosmic Radiation


Cosmic Radiation, also known as cosmic rays or cosmic particles, were initially believed to originate in radioactive isotopes found in the ground. This theory was disproven in 1912 by Victor Hess, who in 1936 received the Nobel prize in physics for his work. Hess used electroscope measurements taken at different altitudes from a hot air balloon to conclude that the radiation was cosmic in origin. Hess further showed that the sun could not be the primary source of cosmic rays by taking balloon measurements during a 1912 solar eclipse.

Particle physicists thought that they had discovered Yukawa's theoretical pion in cosmic rays in the late 1930s, but quickly learned that the particle they had found had the right mass but very wrong characteristics. They had actually discovered the muon, the cosmic ray secondary particle that is most copious at the surface of the Earth. Pions interact strongly with nuclei and because of this they very rarely make it to the surface of the Earth. Pions were eventually discovered in mountaintop cosmic ray experiments in 1947.

In 1938, Pierre Auger observed near-simultaneous cosmic ray events at widely separated locations. He concluded that they were due to incident particles whose energy was too high to penetrate the atmosphere. Such particles instead collide with nuclei in the atmosphere, initiating a particle cascade known as a cosmic ray air shower. The events Auger had observed were found to have energies ten million times higher than had previously been known.


Cosmic rays are extremely energetic particles, primarily protons , which originate in the sun, other stars and some of the violent cataclisms which occur in the far reaches of space. The cosmic ray particles interact with the upper atmosphere of the earth and produce showers of lower energy particles. Many of these lower energy particles are absorbed by the earths' atmosphere as they travel down to the surface. At sea level the cosmic radiation is composed mainly of muons , with some gamma-rays , neutrons and electrons .


(See Also: Fantastic Four #1, Cosmic Ray Enhanced Characters:

[top] [Edit Cosmic Radiation]

Cosmic Ray Exposure

Beings whose genetic code was manipulated by exposure to some kind of energy that exists naturally in space.
(See Also: Category:Cosmic Ray Exposure)
[top] [Edit Cosmic Ray Exposure]


Of a scale beyond that which is normal on Earth.

[top] [Edit Cosmic]


Crossovers of multiple characters have been used to set an established continuity, where characters can frequently meet within one setting. This is especially true of in the Marvel Universe, as different characters frequently interact with one another since they live in the same "universe". For example, the X-Men have frequent dealings with another group of Marvel heroes, such as the Fantastic Four. In comic book terminology, these "guest star" roles are common enough that they are not considered crossovers. A crossover in comic book terms only occurs when a story spans more than one title. This has led to "crossover events", in which major occurrences are shown as affecting (almost) all the stories in the shared universe.

[top] [Edit Crossover]


Cryokinesis is the ability to reduce the kinetic energy of atoms and thus reduce temperature, often used to control, generate, or absorb ice.

For a list of characters who are cryokineticists, see Category:Cryokinesis.


[top] [Edit Cryokinesis]

Curtis Magazines

Curtis Magazines was a short lived imprint of Marvel Comics that existed from 1971 to 1975. The imprint published 68-page black and white magazines that did not carry the Comics Code Authority seal on them. Its name was derived from Marvel's distributor, Curtis Circulation, whose logo appeared on the magazines. The Marvel brand and logo did not appear anywhere on the cover or indicia, the only relation to the company being the publisher's name, Magazine Management, a name that the company stopped using in 1973 but was retained for the black and white magazines.

Marvel took advantage of this format to produce stories for a more mature audience, featuring mild profanity, partial nudity and more realistic violence. Most titles were anthologies, many of them featuring creator-owned material alongside regular Marvel characters. Sword and sorcery, science fiction, horror and crime fiction were the most prominent themes.

Titles published by the imprint included Savage Sword of Conan, Deadly Hands of Kung Fu and Dracula Lives, among others. Some of the titles continued to be published when the imprint was retired, in 1975. Savage Sword of Conan, in particular, was the longest lived Curtis title, lasting a total of 235 issues until 1994.

[top] [Edit Curtis Magazines]


The comparative study of automatic control and communications systems, whether biological (e.g., the human nervous system) or artificial (e.g., computers). More narrowly, the term refers to the science of synthesizing mind and machine, and to the engineering problems involved in detecting thoughts in the brain and translating them into mechanical responses.

[top] [Edit Cybernetics]


Cyberpathy is the ability to psychically interact with computers and/or electronic equipment (this excludes non-electric machinery, such as guns and the average car). This is usually accomplished by psionically "reading" the computer's electronic impulses, or converting their own thoughts into electronic signals which they mentally transmit into the computer, or psychokinetically controlling the computer's circuitry


(See Also: Technopathy)
[top] [Edit Cyberpathy]


Cybernetic organism. A living being who contains cybernetic or bionic parts to replace and / or enhance physical parts. See Cyborg Characters.

[top] [Edit Cyborg]

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This article uses material from the "Glossary:C" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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