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Runescape

Up to date as of February 07, 2010
(Redirected to Combat styles article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the different statistical boosts offered by fighting in certain ways. For the various ways to attack in combat according to strengths and weaknesses, see Attack types.
The Combat style that a player uses in combat affects what experience they receive. A player's attack style is chosen on the combat screen section of the interface.
The "Slash" attack style selected.

Contents

Melee weapons

Melee weapons vary in their attack styles. Some have four options, with either a controlled option or an alternative aggressive attack with a different action, while others have only three options. Spears have three alternate controlled options and a defensive option. Players intending to remain a pure with no defence need to take care when using the third option (alternative aggressive), as switching weapons may result in controlled or defensive becoming selected, often only spotted when an unwanted defence level is gained.

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Accurate

When using the accurate style, for every point of damage a player deals they gain 4 experience in Attack. The player's Attack level is boosted by +3.

Aggressive

When using the aggressive style, for every point of damage a player deals they gain 4 experience in Strength. The player's Strength level is boosted by +3.

Defensive

When using the defensive style, for every point of damage a player deals they gain 4 experience in Defence. The player's Defence level is boosted by +3.

Controlled

When using the controlled style, for every point of damage a player deals they gain 1.33 experience in Attack, 1.33 experience in Strength, and 1.33 experience in Defence. The player's Attack, Strength and Defence levels are boosted by +1 each. This attack style is only available with some melee weapons, such as longswords or maces for free players, as well as spears and the abyssal whip for members. It is also possible, though not recommended, to use a controlled attack style with a scimitar.

Ranged weapons

Accurate

When using the accurate style, for every point of damage a player deals they gain 4 experience in Ranged. The player's Ranged accuracy and damage are boosted separately in unknown amounts, possibly by giving an invisible +3 bonus to Ranged.

Rapid

When using the rapid style, for every point of damage a player deals they gain 4 experience in Ranged. The player's attack speed is boosted by +1. Note that this attack style loses more arrows than other ones.

Longrange

When using the longrange style, for each damage a player deals they gain 2 experience in Ranged and 2 experience in Defence. The player's attack range is boosted for certain weapon types. Many people in Clan Wars use this type of style to attack other people from one tower to the other.

Magic weapons

While wielding a magic weapon (commonly a staff) a player can use the normal melee attack styles in melee combat. However, the spellbooks have the Autocast option, which makes the player automatically attack with a spell. This spell is repeatedly cast, although the player must still be of the correct Magic level and have the required runes. The spells a player can automatically cast are chosen from a list which varies with each spellbook. While a player has the autocast option chosen, they must also choose between two styles to represent how they are casting their magic.

Normal

If a player chooses the normal style while they have the "Attack with" option chosen and are attacking with spells, they perform a normal magic attack and for each damage that player deals they gain 2 experience in Magic, in addition to the basic spell experience.

Defensive

If a player chooses the defensive style while they have the "Attack with" option chosen and are attacking with spells, they perform a normal magic attack and for each damage that player deals they gain 1.33 experience in Magic and 1 experience in Defence. The basic spell experience is not divided, and is always given entirely to magic.

See also


This article uses material from the "Combat styles" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010
(Redirected to Controller article)

From Yu-Gi-Oh!

The Controller of a card is usually the one who has it on their side of the field. Controller can change the battle position of the monster (unless something targets it). If the monster is face-down then only the controller of the monster can see the card. Your opponent can not see the face-down card unless if the monster is targeted to reveal the monster or they are the new controller. The effect of a card is applied normally if control is changed.

Example:

Player 1 Sets Dharc the Dark Charmer.

Player 2 Summons Destiny Hero - Defender.

Player 1 Flip Summons Dharc, and uses his/her ability to take control of Defender and changes Defender into Defense Position.

Player 2 Draws a Card because of Defender's effect.

Even though Player 2 owns Destiny Hero - Defender, Defender is on Player 1's side of the field. Player 2 is Player 1's opponent, so Player 2 draws the card.

If Defender were to be removed from the field, it would be moved to Player 2's Deck, Graveyard, etc.


Reshef the Dark Being, the Charmers, Brain Control, Change of Heart, Enemy Controller, Mark of the Rose and Snatch Steal are all capable of switching control of monsters.

There are also certain monsters that have effects that prevent change of control or are activated when control is changed.

Facts about ControllerRDF feed

This article uses material from the "Controller" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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