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| Control | |
| Also known as: | |
| Race: | |
| Home Planet: | |
| Home Era: | Distant past?-19th century |
| Appearances: | DW: Ghost Light |
| Actor: | Sharon Duce |
Control was a long-lived being who was a member of Light's survey of ancient Earth.
When Light became dormant after the survey's conclusion, Control was locked away in the ship (by the mission's surveyor, Josiah Samuel Smith who had seized power during this time), which now resided in the cellar of Gabriel Chase in Perivale. Due to her isolation, she became confused and childish over the years, wanting to attain her freedom and aspiring to become a proper lady. When freed, she began to evolve, and would set off to travel the universe together with Redvers Fenn-Cooper and Nimrod, her job as Control replaced by Josiah. (DW: Ghost Light)
The name "Control" is actually a fairly highbrow pun. Where Smith served as the variable, test, she served literally as the control. Eventually, Control evolves much more rapidly than Smith himself had done.
Control, also known as Manip., is an ability that appears in various games in the Final Fantasy series. It allows a character to take control of an opponent via the Control status in most instances. In many games, this ability is required to learn certain Blue Magic.
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Control is the Level 2 ability in the Beastmaster class that inflicts the Control status. This is required to learn the Blue Magic spells White Wind, Mighty Guard, and Transfusion.
Relm Arrowny can use Control if she equips the Fake Moustache. It allows for Strago to learn some Lores at an easier rate by having Relm inflict Control to specific enemies, such as Dark Force, and have them cast their Lore on Strago. The chance for Relm to successfully Control a monster is as follows.
If the Beret is equipped, the formula is modified as follows.
If the target has either Clear, Zombie, Sleep, Confusion, Rage, Morph, or Hide status, then Control will automatically fail.
The Manip. command can be used with the Manipulate Materia, found on Cait Sith when he joins. If successful, it inflicts the Manipulate status, which is required to learn the Enemy Skills Big Guard, White Wind, Death Force, Angel Whisper, and Dragon Force.
The success rate for most vulnerable enemies uses two steps. The first step is adding 50 to the user's level, and taking the target's level from the total.
So a user at level 50, against an enemy at level 35 would result in 65.
If multiple enemies are being targeted through Mega All, there is an additional step. There is less chance per enemy, as the Hit% is multiplied by four, then divided by 5, and is then truncated to reach a whole number.
Using the first example, 65 multiplied by four is 260, divided by five is 53, a whole number.
The second step adds the random element into the math. It randoms a number between zero and 99, and if that number is smaller than the Hit%, the target is manipulated.
If a Hit% adds up to 100 or more, it is certain to hit. In the example used further up, if the result is any number from zero to 64, it will hit. If it is any number from 65 to 99 it will hit. This means that there is a 65% chance it will succeed, and a 35% chance it will not. If the command is trying to target multiple enemies, the example of 53 would have a 53% chance of hitting and a 47% change of missing.
If the target isn't immune to Manipulate, doesn't have it already inflicted, and doesn't have any of the statuses that Manipulate cannot be inflicted over, there are two other ways of guaranteeing a success. If the target is weak to the element or status used, it will be inflicted, and if the Hypnocrown is equipped, it will be inflicted.
The Control command, which can inflict the Control status which can give Control over many species of monsters, can be exercised by a Beastmaster.
The Beastmaster class returns in Final Fantasy Tactics A2: Grimoire of the Rift, however the mechanics for controlling a monster have changed, simply causing the monster to use one of its attacks during the Beastmaster's turn rather than flat out controlling its turns. Although this means control can never fail, the ability to move the monster is lost.
![]() Control in Final Fantasy VI |
![]() Manipulate in Final Fantasy VII |
Control was the name of the second-in-command of the Cavrilhu pirate gang, under Captain Zothip.
Control secretly hated Zothip and felt as if he was the one doing all the work without getting the perks, so he manipulated his leader into confronting Moff Disra in 19 ABY. Control and several other pirates, including Crans, Grinner, and Portin, were with Zothip shortly before the meeting with Disra in Disra's quarters on the Imperial Capital of Bastion. They did not realize that they were being followed by a Mystryl Shadow Guard known as Karoly D'ulin. During the meeting with Disra, Karoly killed Zothip. Following Zothip's death, Control became the head of the Cavrilhu Pirates.
Control is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.
Change of Heart, Enemy Controller, Creature Swap, Mind Control, Dark Necrofear. Brain Control, Snatch Steal and Brain Jacker are all capable of taking control of your opponent's monster.
When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's Graveyard when destroyed or tributed.
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A Control power set is one which can manipulate an enemy, often called mez or Status Effect. For heroes, these sets are found in the Controller archetype, and for villains are found in the Dominator archetype. Some of the powers found in these sets have the ability to Immobilize, Stun, Sleep, Hold, Confuse, Fear, Slow, Knockback, or Slow.
**Note: Only the Control powers and effects will be listed. The set may have other powers and the powers may have other effects not listed. For more information, look at the corresponding pages for each power set.**
All of the Controller primary power sets are control sets. These include:
Stone Prison: Single Target Immobilize
Fossilize: Single Target Hold
Stone Cages: Targeted AoE Immobilize
Quicksand: Targeted Location AoE, -Fly, -Jump, -Speed
Salt Crystals: PBAoE Foe Sleep
Stalagmites: Targeted AoE, Foe Disorient
Earthquake: Targeted Location AoE, Foe Knockdown
Volcanic Gases: Targeted Location AoE, Pulsing Foe Hold
Ring of Fire: Single Target Immobilize
Char: Single Target Hold
Fire Cages: Targeted AoE Immobilize
Flashfire: Targeted AoE Disorient
Cinders: PBAoE Hold
Bonfire: Targeted Location Knockback
Crush: Single Target Immobilize
Gravity Distortion: Single Target Hold
Crushing Field: Targeted AoE Immobilize
Gravity Distortion Field: Targeted AoE Hold
Chilblain: Single Target Immobilize
Block of Ice: Single Target Hold
Frostbite: Targeted AoE Immobilize
Shiver: Cone Slow
Ice Slick: Targeted Location Area of Effect, Knockdown
Flash Freeze: Targeted Area of Effect, Foe Sleep
Glacier: PBAoE Hold
Blind: Single Target Hold
Deceive: Single Target Confuse
Flash: PBAoE Hold
Mesmerize: Single Target Sleep
Levitate: Single Target Knockup
Dominate: Single Target Hold
Confuse: Single Target Confuse
Mass Hypnosis: Targeted AoE Sleep
Telekinesis: Targeted AoE Hold, Repel
Total Domination: Targeted AoE Hold
Terrify: Cone Fear
Mass Confusion: Targeted AoE Confuse
Entangle: Single Target Immobilize
Strangler: Single Target Hold
Roots: Targeted AoE Immobilize
Spore Burst: Targeted AoE Sleep
Seeds of Confusion: Cone Confuse
Vines: Targeted AoE Hold
**Note: Only the Control powers and effects will be listed. The set may have other powers and the powers may have other effects not listed. For more information, look at the corresponding pages for each power set.**
All of the Dominator primary power sets are control sets. These include:
Stone Prison: Single Target Immobilize
Fossilize: Single Target Hold
Stone Cages: Targeted AoE Immobilize
Quicksand: Targeted Location AoE, -Fly, -Jump, -Speed
Salt Crystals: PBAoE Foe Sleep
Stalagmites: Targeted AoE, Foe Disorient
Earthquake: Targeted Location AoE, Foe Knockdown
Volcanic Gases: Targeted Location AoE, Pulsing Foe Hold
Ring of Fire: Single Target Immobilize
Char: Single Target Hold
Fire Cages: Targeted AoE Immobilize
Flashfire: Targeted AoE Disorient
Cinders: PBAoE Hold
Bonfire: Targeted Location Knockback
Crush: Single Target Immobilize
Gravity Distortion: Single Target Hold
Crushing Field: Targeted AoE Immobilize
Gravity Distortion Field: Targeted AoE Hold
Chilblain: Single Target Immobilize
Block of Ice: Single Target Hold
Frostbite: Targeted AoE Immobilize
Shiver: Cone Slow
Ice Slick: Targeted Location Area of Effect, Knockdown
Flash Freeze: Targeted Area of Effect, Foe Sleep
Glacier: PBAoE Hold
Mesmerize: Single Target Sleep
Levitate: Single Target Knockup
Dominate: Single Target Hold
Confuse: Single Target Confuse
Mass Hypnosis: Targeted AoE Sleep
Telekinesis: Targeted AoE Hold, Repel
Total Domination: Targeted AoE Hold
Terrify: Cone Fear
Mass Confusion: Targeted AoE Confuse
Entangle: Single Target Immobilize
Strangler: Single Target Hold
Roots: Targeted AoE Immobilize
Spore Burst: Targeted AoE Sleep
Seeds of Confusion: Cone Confuse
Vines: Targeted AoE Hold
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