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| English |
Continuous Spell Cards |
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Continuous Spell Cards are Spell Speed 1 Spell Cards that stay on the field once they are activated. These are still Spell Cards and can therefore be removed by certain cards such as Harpie's Feather Duster. Spell Ruler, previously known as Magic Ruler, was the first TCG booster that released Continuous Spell Cards.
The effects of Continuous Spell Cards do not start a Chain.

Continuous Spell Cards are Spell Speed 1 Spell Cards that stay on the field once they are activated. These are still Spell Cards and can therefore be removed by certain cards such as Harpie's Feather Duster.
The effects of Continuous Spell Cards do not start a Chain.
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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