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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about in-game continents. For real life areas on Earth (North America, Europe, Japan, ...), see Territory.

Continents are the largest areas in the game area that have a separate World Map.

Since the map does not show the coastline all around, it is not clear whether different continents are located on separate pieces of landmass. For example it is known that Tyria and Elona are adjacent on the same supercontinent, just like Europe and Asia are linked as Eurasia in real life.

Each campaign takes place on a different continent, with a common "core" continent for PvP.

A continent usually comprises of several regions, and may include nearby islands.

In order to map travel between continents, players open the map and click the boat icon to boat travel. (Note that this symbol must first be "unlocked" by reaching the port town.)

Notes

  • [1] Official page that shows how the continents might assemble together in a greater Guild Wars universe map according to the developer's view.
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This article uses material from the "Continent" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

A continent is a large land mass separated from other continents by large bodies of water (oceans or seas) or another geographical feature such as mountains.

On Earth, continents include:

Some geography sources combine Europe and Asia into one continent, and others include various other areas like Oceania as another continent.

The Atlantis project on Earth was charged with creating another continent on the planet. (TNG: "Family")

External links


This article uses material from the "Continent" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Tibia (Continent) article)

From TibiaWiki

Tibia is the name of the largest landmass in the game Tibia. It is commonly called "the continent", "Mainland Tibia", "the Mainland", or simply "Main".
Tibia is accessible to every free account player who has mastered Rookgaard, Island of Destiny, and been sent there by Captain Kurt. According to Tibian history, it was the home to the first human settlements. As the human race grew larger, further islands were inhabitated by them.

Tibia

Contents

Rookgaard Fibula Thais The Trolls' Cave Mount Sternum Jakundaf Desert Outlaw Camp Plains of Havoc Green Claw Swamp Kazordoon Femor Hills Ulderek's Rock Ab'Dendriel Fields of Glory Carlin Edron Venore Forbidden Islands Nargor Meriana Laguna Islands Treasure Island Liberty Bay Ghostlands Ankrahmun Darashia Port Hope Banuta Chor Kha'zeel Trapwood Svargrond Grimlund Helheim Barbarian Settlements Nibelor Okolnir Tyrsung Island of Destiny Cormaya Southern Ice Islands Yalahar Fenrock Mistrock Vengoth Draconia Isle of the Kings Isle of Evil Meluna
About this image

Tibia as a whole is composed by the continent and its islands. There are many cities and settlements in different regions of the land.

The Continent

The continent itself has five major cities, which every free account character can be citizen of:

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Ab'Dendriel

Image:Map abdendriel.jpg


Ab'Dendriel is the northern city of the elves. Being located in the elvish woods, that town is fresh and beautiful. Also, deep beneath this city is located the Hellgate, a dangerous complex of caves which holds many quests and secrets.

Carlin

Image:Map of Carlin.jpg

Carlin is a city out of Thaian domain, which is ruled by Queen Eloise together with her female warriors. There, females have founded a peaceful and romantic place to dwell. Close to Carlin are the cursed Ghostlands, and the Fields of Glory which once was the scene of a cruel war between humans and orcs.

Kazordoon

Image:Map Kazordoon.jpg

Kazordoon is the city of the dwarves, hidden literally inside The Big Old One. This city has an awesome architecture design, and contains the dangerous dwarven prison Dwacatra.

Thais

Image:Map thais.jpg

Thais is the first human settlement in Tibia, and is from where King Tibianus III rules the land. This city grew big, becoming a quite confusing place for first-visit wanderers. However, it is the head of all the Thaian Kingdom, and the most important city in Tibia.

Venore

Image:Map venore.jpg

Venore is a daughter city of Thais, whose economy is based on commerce. Situated at the very center of the swamp, it is all built on higher floors. Venore is quite big, despite its young age, and is the closest town to the challenging Plains of Havoc.

Free-account islands

Around the main continent, some other islands have been found, but yet with no town on them. They are basically places to hunt, and can be accessed by every free account character.

Fibula

Image:Map fibula.jpg

Fibula is an island located southwest of the continent. There is a peaceful small village on the ground level, and many deep caves underground.

The Southern Ice Islands

Image:Map Iceislands.jpg

The Southern Ice Islands are located northwest of the continent. Being located on a very cold place in Tibia, it is always covered with white snow. The creatures that live here are adapted to the low-temperature conditions. There are three islands which can be accessed with the help of the Nordic Tibia Ferry and three more which can only be accessed from underground.

Folda

Folda is the largest island, and despite its low temperature, hides great heat deep inside. There is no building on this island, but its caves are the deepest of the three main islands.

Senja

Senja is the island that holds a small village. Apart from the interesting Senja Castle located northeast of it, there is not much else of interest to be seen.

Vega

Vega is the smallest of the ice islands, and also does not have any village located on it. However, Santa Claus is said to live on this island, only leaving his house at Christmas time.

The Isle of the Kings

The Isle of the Kings is a tiny island where some monks have made their habitation. It is said to hold quite an amusing library. Many secrets lie on this remote place.

Rookgaard

Image:Rookgaard map.jpg

There is an island, to the west of the continent, named Rookgaard. There lies the The Soulvortex, a place where new souls are born into Tibia world. The small village there has the same name as the isle. In this island, Players cannot attack each other, and only players who have reached the minimum level of 8 can talk to The Oracle to go to Island of Destiny, and later on to Mainland.

Premium-account Islands

Yet there are some other islands which are only avaliable to premium account characters. These islands are considered separate from the Tibian mainland, and can only be accessed via boat, magic carpet or astral bridge. These islands also hold cities, which only premium players can become citizens of.

These premium-only cities are:

Edron

Image:Map edron.jpg

Edron is the island northeast of the continent. It is a place that holds many magical secrets. The city located in this island is also named Edron. The deep caves that there are in this island are a must to any experienced player.

Edron, The City

Edron is the city on the island with that same name. It is a large fortress and some nearby buildings. Edron is a Thaian Colony, and the magic academy there is the pioneer in further spell research.

Cormaya

Cormaya is an island next to Edron, with a small village on it. There is not much to do on this island, but the captain there can take you to Sage Eremo, who can teach you further spells when you get your promotion. Also, one can travel between Cormaya and Kazordoon with the Steamship.

Cormaya has several houses, most of them with two floors and 12 flats on a building to the east of the ship.

This island is the home of the beautiful Cormaya Garden, located in the center of the island and above the Steamship.

On this island you may find rabbits, snakes, deer, wasps and a small cave with rotworms.

Darama

The sea around Darama is rumoured to be haunted by a Ghostship, and that is probably the reason why Thaians fear sailing nearby the east of it. Even though, Captain Fearless will still have courage to take you to the cities located east.

Darama has an extreme variability of weather conditions. To the west side, the humid wind that comes from the continent created the astonishing rainforest of Tiquanda. On the east side, humidity is blocked by the Kha'Zeel mountains, and thereby creating a very dry, sandy place. It is the largest island of Tibia, and has no less than three major cities located on it.

Darashia

Image:Map darashia.jpg

Darashia is the town of the desert pilgrims at the northeast division of Darama. Its inhabitant follow local desert custums, and fear the undead ruins of Drefia the most.

Ankrahmun

Image:Map of Ankrahmun.jpg

Ankrahmun is a city that worships death. It is known for its pyramids made of sand bricks. It is a huge city, also not controled by the Thaian Kingdom, and is home to many underground secrets.

Its tombs are believed to hold great treasures, also guarded by great beasts. It seems that no one has ever managed to visit every part of its neverending underground.

Port Hope

Image:Map Port Hope.jpg

Port Hope is a town of the Kingdom of Thais located on the west humid rainforest side of Darama. Its buildings are mostly made of forest materials, especially wood. Creatures rule the rest of the forest, where there are many beast dwellings, such as Banuta or Chor. The colourful ambient is both refreshing and romantic. In this city is located the Tibian Explorer Society base.

The Shattered Isles

The Shattered Isles are a group of small islands located southwest of the continent. It's a place of surounding mysteries, from Pirates to a strange kind of Voodoo Cult. There is one major city to these islands, Vandura to be more precise. There the Thaian buildings stand for the highest wealth can own, while the former local inhabitants live in poor conditions.

Liberty Bay

Image:Map libertybay.jpg

Liberty Bay is the major city in the Shattered Isles. Thaian colonists have made their rich habitation there, breaking the once peaceful atmosphere of this town. Many secrets roam this city and the other islands, making Liberty Bay an interesting city to go to.

Svargrond

Image:Map_svargrond.jpg

Situated on Hrodmir, the largest isle of the Ice Islands, Svargrond is for sure the coldest city in whole Tibia. There are people of 2 different backgrounds living in this chilly settlement. There are the barbarians, natives who have been in this area for a very long time, and there are settlers that originate from Carlin. Their ancestors once came here to dig for valuable ores in the close-by mines and founded a small settlement. Today, it is inhabited by natives and Carliners alike and has developed into a prospering city. It is characterised by a unique, rustic style with long blockhouses. The wealthier inhabitants of Svargrond live in large houses decorated with various ornaments. Many people, however, earn their living as fishermen or furriers. They live in cosy huts in separated quarters to the south.

Yalahar

Image:Map yalahar.jpg

Yalahar is a city that has grown so large that it even goes beyond the scope of the island it is situated on. In the course of time, Yalahar lost much of its glory and only the Inner City still resembles some of its former glamour and luxury. The other eight city quarters have fallen victim to lack of knowledge, failed experiments, plagues, fires and even the city's size


This article uses material from the "Tibia (Continent)" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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