The Full Wiki

Contact!: Misc



Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Wikipedia This page is based too heavily on an entry from Wikipedia. The original content was at Contact!. The list of authors can be seen in the page history. As with Your Subculture Soundtrack, the content of Wikipedia is available under the GNU Free Documentation License. Help us out by making it original content!

Contact! is the second album by Eiffel 65, released in 2001. The album's sound is much different from their 1999 debut Europop, taking influence from French house a la Daft Punk and also incorporating synthpop elements. It also has a more upbeat, popular feel than Europop. However the harder and more metallic eurodance sound of their earlier work occasionally shines through on certain tracks.

Track listing

  1. "Lucky (In My Life)" – 3:52
  2. "New Life" – 4:45
  3. "One Goal" – 3:37
  4. "King of Lullaby" – 4:39
  5. "DJ With the Fire" – 4:36
  6. "Crazy" – 5:03
  7. "Far Away" – 4:02
  8. "I Don't Wanna Lose" – 4:30
  9. "Morning Time" – 4:42
  10. "Life Like Thunder" – 3:30
  11. "Back In Time" – 3:49
  12. "Johnny Grey" – 3:44
  13. "Brightly Shines" – 4:58
  14. "Losing You" – 4:45
  15. "People of Tomorrow" – 4:12
  16. "Journey" – 4:48
  17. "World in the World" – 3:46 (US version) (In Europe: "80's Stars - Franco Battiato, Eiffel 65" - 4:26)

Track listing

  • A small EP titled "Contact! (Advance Promo)" was released and distributed to radio stations prior to the albums release. This EP featured three tracks from that were later on the final cut Lucky (In My Life), One Goal, and Back In Time as well as some tracks that were not released on the final cut such as Elephants In Amsterdam,Beatbox,and their version of Dead or Alive's You Spin Me Round

This article uses material from the "Contact!" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

"Contact" redirects here. If you were looking for the Lunar spell NPC Contact, see NPC Contact.

Contact! is the 117th quest, released on 10 January 2007.



Official quest description: The High Priest of Icthlarin has problems again - this time with the inhabitants of Menaphos. Sophanem is recovering from the plague, yet most of its citizens are still trapped on the other side of the river. Diplomacy has failed and subterfuge beckons. Clearly, this is the sort of job that a shifty adventurer could excel in.
Release date: 10 January 2007 (Update)
Start: Speak to the High Priest of Icthlarin
Difficulty: *****
Length: Medium
Members only: Yes
Items needed:

The headband need not be worn, allowing players the extra defense of a good sturdy helm!


  • A fairly high combat level (95+)
  • 43+ prayer
Monsters to kill:


Starting off

  • Travel to Sophanem and speak to the high priest in the western temple. He will say that they have been having problems getting in contact with their sister city of Menaphos.
  • Talk to the priest and ask him about ways of getting into Menaphos. Pick the option about any ways through dungeons.
  • Talk to Jex, who is in the North-east part of the city in a building with a broken altar. He will tell you how to access the dungeons beneath the building.
  • Go down a level (down the trapdoor in the temple) and talk to the guard if you haven't got any lighting source already. He will sell you a torch for 200 coins, and a tinderbox for 50 coins. A bullseye lantern is a better choice because it will go out less often, but you must take your tinderbox into the dungeon. Alternatively you can take a seers village headband as your light source as it never goes out. It is strongly recommended that you take good food (monkfish or above), an emergency escape teleport such as the ectophial, a tinderbox, light source such as a bullseye lantern, and an antipoison potion. It's also a good idea to bring a few energy potions, in case you have run toggled the entire way, which is recommended by some (thanks to the Rest Update this is generally no longer necessary, as you can recharge your energy at the nearby musician and are unlikely to run out). Others recommend using full dragon hides with elemental shield, walking the maze and avoiding traps. Use the appropriate prayer if one of the minions comes near you. Avoid them if possible.


  • Turn auto-retaliate OFF in the weapon interface, since it might cause you to run into a trap and also waste some prayer points fighting back, if you're hit at an inopportune moment!
  • Go down the trapdoor and follow the dungeon around until you get to the ladder north of the South-west corner using protect from magic prayer.
  • When following the route above, the player will only encounter Scarab mages. Therefore, Protect from Magic is advised.
  • You will encounter various traps:
Trap Image Description
Floor Trap - Spikes A Floor Trap Similar to the floor traps found in the Rogue's Den (but easier to see - x markings on floor), these can be avoided using agility by selecting 'Search floor'. If you run over them without searching, you will be hit for 14-18 hitpoints.
Wall Trap A Wall Trap Similar to the wall traps in Rogue's Den, these can be disabled by thieving by selecting 'Search Odd markings'. If you run through them you will be hit for 14-18 hitpoints. Be extra careful to select the right side of the wall. If you select the side opposite of where you're standing you will walk trough (and get hit) before you're asked to disable it.
Crusher Blocks Crusher Blocks These are also found in the pyramid in Icthlarin's Little Helper. Simply move diagonally carefully around them. If you run into them you will be hit for 8 hitpoints of damage.
Sand Pits A Sand Pit If you step on these, the ground will crack open and a Scarab swarm will come out. This can be avoided by walking around the pit. Note that you can be poisoned by these.
Scarab Trap A Scarab Trap These are the most dangerous of all the traps, similar to the pits in Desert Treasure, these pits appear if you walk next to a wall spot with a scarab on it. This will extinguish your light source and cause you to fall down to the bottom level. If the situation happens, immediately click your emergency teleport for safe, DO NOT spend time lighting your source up!
  • Note: Scarab mages can extinguish your light source even if closed, unless you are using the Seers' headband. You will not be able to continue attacking (if you were in combat) until your light source is relit.

Lower Dungeon

NOTE: You only enter this dungeon when failing any traps at the dungeon above. There is a chance you don't visit this lower dungeon at all.

  • The ladders in the dungeon above all lead to a MUCH more dangerous second level of the dungeon. If you go down the wrong ladder, or fall down a pit, you will be placed in the lower portion of the dungeon.
  • There are level 98 and 106 Locust riders and many Scarab mages. It is multi-way combat and your hitpoints will be reduced very quickly.
  • If you have a good supply of food, use Protect from Magic and find a ladder and get out fast if possible. It is strongly recommended that you use your instant teleport soon when you are sent down there. It is highly possible to die in a matter of a few seconds.
  • Once you have found the correct ladder (See map), follow the passage around until you come to the corpse of Kaleef. Search the corpse to get a parchment, read it.
  • Travel slightly west and inform Maisa that Kaleef is dead. She would like to confirm your identity before trusting you.
  • Tell her that you helped rescue Prince Ali.
    • He was being held in Draynor Village.
    • Leela assisted you.
  • She will then trust you and tell you to speak to Osman, the Spy Master in Al-Kharid.


Osman sneaks into the temple
  • Travel to Al-Kharid (for a convenient teleport, use an Amulet of glory, a Ring of duelling or an enchanted Broomstick from Swept Away).
  • Speak to Osman, who is standing against the north wall of the palace. Try to convince him to come to Sophanem (picking the "Drive a wedge..." option does the trick).
  • Before returning to Sophanem, make whatever arrangements are necessary to battle a level 191 Giant scarab.
    • Bring good food (Sharks or better are highly recommended), a Prayer potion and a one-click escape teleport.
    • A super set is highly recommended if you're using melee, as the monsters may hit 20+, and the scarab can be very difficult to hit even with a combat level of 100+. Iban Blast, Ice Rush, Magic Dart and earth spells are extremely effective (see below for recommended equipment for the three combat classes).
  • Travel back to Sophanem. Osman is just outside the gates. Talk to him again and suggest the secret entrance just north of the city. You will then see a funny cutscene where Osman sneaks past Jex into the caves below by blackjacking him.

The Final Battle: Giant Scarab

Giant Scarab!
  • Go back through Sophanem Dungeon to where you found the body of Kaleef. Once you have passed through the maze turn auto-retaliate back on in order to avoid being interrupted in your fight. As soon as you go down the ladder you will see another cut scene where a large beetle appears! Note: If you have a regen bracelet and want to save ALL your food for the scarab, you can rest in the lower level of the dungeon. It takes a while, but your health will come back.
  • Travel into the cave and fight the level 191 Giant Scarab which hits up to 20 with melee and ranging. It summons level 68 Locust riders and Scarab mages (which can also do 9 damage with poison) to aid it, which will attack the player at the same time. The riders will attack with ranged or melee, and the mages will attack with magic so you are being attacked by all 3 combat styles at once.
  • It is recommended to defeat the magic-casters and rangers as soon as they spawn, but ignore the melee riders as your prayer makes them harmless.
  • Anti-poison potions will cure the scarab's poison but will NOT give you temporary immunity if used before the battle; only use them when you are actually poisoned.
Melee: Using Protect from Melee prayer is recommended against the scarab, and having plenty of food is extremely helpful in this fight. Wearing dragonhide armour will help protect against both magic and ranging. Also the Giant Scarab has extremely high defence against slash attacks (primary style of a Dragon Longsword), so an abyssal whip is not recommended. A Dragon Longsword is effective, but should NOT be used here.
Ranged: It would be wise to use a Crystal bow. Use Karil's or black D-hide, and use Protect from Ranged. Diamond bolts (e) can also hit though its armour Hand Cannon also works as well. Doing range any other way is not very effective in this battle.
Magic: Use Protect from Ranged. The scarab is particularly weak to earth spells. Iban Blast and Ice Rush are other ways to quickly beat the scarab, although if using Ice Rush an Ancient Staff is recommended. A full set of Mystics or above proves useful, pack also a battlestaff or mystic battlestaff with a mind shield/prayer book. Since the scarab will use only ranged attacks, you should save your food for the minions and defeat them as quickly as possible, as they have low hitpoints (around 20, easily killable in one hit of Iban Blast) but regularly hit above 10. You can then return your focus to the boss; just make sure not to run out of prayer.

For more information, read the "Giant scarab (Contact!)" article.

Battle notes:

  • The battle site has recently lost most of its original safespots and cannon uses when fighting bosses. It also becomes hard to mage or range from a distance.
  • You can protect yourself from the scarab by simply attracting the scarab then standing to the left of the skeleton right before kaleefs' body although doing this will allow the scarab to summon mages and locusts; however, it will not take long to kill if you are using Ice Rush, Iban Blast or an earth based spell.
  • The green projectile attack is not magic, but range.
  • If players are afraid of dying while fighting the Giant Scarab, it is recommended that they wear the Ring of life, but beware because you may be hit with enough damage to kill you before you teleport to your death spot.
  • There is a way to fight the scarab without getting attacked by any others. Stand in the doorway behind Kaleef, but not next to him as he doesn't count as a safe spot. When the Scarab draws near, attack. (Iban Blast Preferred) The Scarab will summon help, but you should only be attacked by one Ranger or mage. They will most likely be summoned in the pathway behind, where is it a small area. keep blasting the scarab until it dies. Finish the cutscene, and pick up the Keris. Remember, the green blast isn't magic, it's ranged. So Protect From Ranged is preferred highly.

After the fight

  • Once the scarab is defeated, another cut scene will happen where Osman is miraculously alive (since he blended into the shadows as a spy master). He talks to and tells you to take the Keris on the floor, and then teleports away.
    • If you happen to die at the same time as the scarab or fail to pick up the Keris for some other reason, you can still get it from Osman in Al Kharid for free.
  • Go back to the high priest. (Tip: It is suggested that you teleport out since there is no quick and easy way to get above ground, restore prayer and hitpoints before coming to Sophanem again instead of tracing back in the dungeon.) He will confirm that Maisa was successful, and reward you.


Contact! Reward

Note: If you accidentally destroy the experience lamp, another may be obtained by seeing the high priest.


Music tracks unlocked:

See also


  • Osman uses the old teleportation animation-- one of the few NPCs that still does.
  • The "Beetle Juice" music track could be a possible reference to the movie or cartoon series of the same name.
  • When rewards are given, the word "contact" is not used with an exclamation point, unlike in the quest list.
  • When you are in the top level of the maze, standing near the edge, you can position the camera so that you can look in the bottom level but you can't see any monsters there.
  • Maisa is a woman, yet she appears wearing a fake nose and glasses similar to Groucho Glasses .
Mr. Mordaut

Featured article
June 2008

Mr. Mordaut thinks that many things are dumb. However, the editors who wrote this article clearly were not. In fact, it was written so well that it is one of the few selected articles currently featured on the Main page.

Sophanem and Menaphos series
Main Series
1: Icthlarin's Little Helper
2: Contact!
3: Dealing with Scabaras

This article uses material from the "Contact!" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address