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Guild Wars

Up to date as of February 01, 2010
(Redirected to Consumables article)

From GuildWiki

Contents

Overview

Consumable items are items which can be used by double clicking them, for a sudden or a temporary effect (with the exception of the Perfect Salvage Kit). Consumable items can be acquired in many ways and are commonly rewarded at special events.

Crafted Consumables

Alcus Edwin Eyja Kwat Item Materials Cost
resurrect everyone within earshot at 25% Health and zero Energy at your location resurrect everyone within earshot at 25% Health and zero Energy at your location resurrect everyone within earshot at 25% Health and zero Energy at your location resurrect everyone within earshot at 25% Health and zero Energy at your location Scroll of Resurrection 1 Skill point(s) 25 Plant Fiber(s) 25 Bone(s) 250 Gold
gain a skill point gain a skill point gain a skill point gain a skill point Star of Transference 1 Skill point(s) 25 Wood Plank(s) 25 Plant Fiber(s) 250 Gold
5 uses, the item you are salvaging will not break 5 uses, the item you are salvaging will not break 5 uses, the item you are salvaging will not break 5 uses, the item you are salvaging will not break Perfect Salvage Kit 1 Skill point(s) 25 Iron Ingot(s) 25 Wood Plank(s) 250 Gold
50% immunity to crit hits, +10 AR, +1 Health regen, received damage -5 for 30 min (whole party) Armor of Salvation 1 Skill point(s) 50 Iron Ingot(s) 50 Bone(s) 250 Gold
remove all death penalty, receive +10% morale (whole party) Powerstone of Courage 1 Skill point(s) 100 Granite Slab(s) 100 Pile(s) of Glittering Dust 1 Platinum
+100 max. Health, +10 max. Energy, +1 to all attributes for 30 min. (whole party) Grail of Might 1 Skill point(s) 50 Iron Ingot(s) 50 Pile(s) of Glittering Dust 250 Gold
+20% movement & attack, -20% skill activation and recharge for 30 min. (whole party) Essence of Celerity 1 Skill point(s) 50 Feather(s) 50 Pile(s) of Glittering Dust 250 Gold
summons an Ooze ally Gelatinous Summoning Stone 1 Skill point(s) 10 Granite Slab(s) 100 Pile(s) of Glittering Dust 1 Diamond(s) 1 Platinum
summons a Devourer ally Chitinous Summoning Stone 1 Skill point(s) 10 Granite Slab(s) 100 Chitin Fragment(s) 4 Monstrous Eye(s) 1 Platinum
summons a Kveldulf ally Arctic Summoning Stone 1 Skill point(s) 10 Granite Slab(s) 100 Bone(s) 4 Fur Square(s) 1 Platinum
summons a Raptor ally Fossilized Summoning Stone 1 Skill point(s) 10 Granite Slab(s) 100 Bone(s) 1 Monstrous Claw(s) 1 Platinum
Alcus Edwin Eyja Kwat Item Materials Cost

Quest Rewards

Icon Item Quest Received from
Image:Star of Transference.png Star of Transference The Cipher of Kormir Kerrsh (Tarnished Haven)
Image:Scroll of Resurrection.png Scroll of Resurrection The Justiciar's End Glayvin (Alcazia Tangle)
Image:Powerstone of Courage.png Powerstone of Courage Service: In Defense of the Eye Artificer Mullenix (Eye of the North)
The Hunting of the Charr Sergeant Weststar (Sacnoth Valley)
Image:Grail of Might.png Grail of Might Prenuptial Disagreement Olaf Olafson (Olafstead) Female
Olrun Olafdottir (Varajar Fells) Male
Image:Armor of Salvation.png Armor of Salvation The Throwdown in a Norn Town Kilroy Stonekin (Gunnar's Hold)
The Destroyer Challenge High Priest Alkar (Battledepths)
Image:Honeycomb.png Honeycomb A Hunter's Pride Hogni Truthseeker (Drakkar Lake)
Image:Essence of Celerity.png Essence of Celerity O Brave New World Blorf (Vlox's Falls)
Image:Sugary Blue Drink.jpg Sugary Blue Drink Douse Your Enthusiasm
Elder Nofuun (Plains of Jarin)

Collector Items

Icon Item Collector Quest Item
Image:Bowl of Skalefin Soup.jpg Bowl of Skalefin Soup Chef Panjoh (The Astralarium) 2 Skale Fins
Image:Drake Kabob.jpg Drake Kabob Chef Lonbahn (Kamadan)
Apida (Yohlon Haven)
Chunk of Drake Flesh
Image:Dungeon Map.jpg Dungeon Map Various collectors Various trophies
Image:Elixir Of Valor.jpg Elixir of Valor Coffer of Whispers random reward
Image:Honeycomb.png Honeycomb Galton Franks (Sacnoth Valley) 8 Stone Grawl Necklaces
Image:Mandragor Root Cake.jpg Mandragor Root Cake Yajide (Yohlon Haven) 3 Mandragor Roots
Image:Plate of Pahnai Salad.jpg Pahnai Salad Chef Volon (Champion's Dawn) 2 Iboga Petals
Image:Refined Jelly.jpg Refined Jelly Thecos Bellyshaker (Ooze Pit) 7 Blobs of Ooze

Special Event Items

Icon Item Where Obtained Collector Items
2007 2nd Birthday Event
Image:Birthday Cupcake.png Birthday Cupcake Zaishen Supply Masters
Collectable Drop
10 Victory Tokens
Thanksgiving 2007 and 2008
Image:Slice of Pumpkin_Pie.png Slice of Pumpkin Pie Collectable Drop
Halloween (2007 and 2008)
Image:Candy_Apple.png Candy Apple Trick-or-Treat Bags
Image:Candy_Corn.png Candy Corn Trick-or-Treat Bags
Image:Pumpkin_Cookie.png Pumpkin Cookie Trick-or-Treat Bags
Easter (2007, 2008, and 2009)
Image:Chocolate_Bunny.png Chocolate Bunny Collectable Drop
Image:Golden Egg.png Golden Egg Collectable Drop
Lucky weekend (2007, 2008, and 2009)
Image:Fourleafclover.gif Four-Leaf Clover Collectable Drop
Shing Jea Boardwalk Events
Image:Crème Brûlée.jpg Crème Brûlée Sheng Yi (Shing Jea Monastery)
Zaishen Supply Masters (Kamadan, Lion's Arch, Great Temple of Balthazar)
10 Victory Tokens
Image:Red Bean Cake.jpg Red Bean Cake Kao Tseng (during Dragon Festival 2006)
Sheng Yi (during the following Dragon Festivals)
Merchants (Shing Jea Monastery and Kaineng Center) 400 Gold
Wintersday (2005, 2006 and 2007)
Image:Fruitcake.jpg Fruitcake Wintersday 2006/2007 collectors Various Collectable Drops
Wintersday Gifts
Image:Candycane.jpg Peppermint Candy Cane Wintersday 2005 collectors Various Collectable Drops
Wintersday Gifts
Winter Gifts
Image:Rainbow Candy Cane.jpg Rainbow Candy Cane Wintersday Gifts
Image:Wintergreen Candy Cane.jpg Wintergreen Candy Cane Wintersday 2006/2007 collectors Various Collectable Drops
Wintersday Gifts
Canthan New Year 2007
Image:Sugary Blue Drink.jpg Sugary Blue Drink Zaishen Supply Masters 5 Victory Tokens
Red Gift Bags

Summoning stones

Icon Item Where Obtained
Image:Igneous Summoning Stone.png Igneous Summoning Stone /bonus item, see article for details
Image:Automaton Summoning Stone.png Automaton Summoning Stone Zinn's Task
Image:Amber Summoning Stone.png Amber Summoning Stone Crafted by Aiiane in Urgoz's Warren
Image:Jadeite Summoning Stone.png Jadeite Summoning Stone Crafted by Alaris in The Deep
Image:Arctic Summoning Stone.png Arctic Summoning Stone Crafted by Eyja in Gunnar's Hold
Image:Chitinous Summoning Stone.png Chitinous Summoning Stone Crafted by Edwin in Eye of the North
Image:Gelatinous Summoning Stone.png Gelatinous Summoning Stone Crafted by Alcus Nailbiter in Central Transfer Chamber
Image:Fossilized Summoning Stone.png Fossilized Summoning Stone Crafted by Kwat in Rata Sum
Image:Demonic Summoning Stone.png Demonic Summoning Stone Dropped from the end chest of The Deep
Image:Mystical Summoning Stone.png Mystical Summoning Stone Dropped from the end chest of Urgoz's Warren

See also

Facts about ConsumablesRDF feed

This article uses material from the "Consumables" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Deceptions and cons article)

From Lostpedia

Sawyer working a con ("The Long Con")

Deceptions and cons have been made by nearly every main character in the storyline of Lost and have become an integral part of the mystery of the show.

Contents


Survivors

Ana Lucia

Character Deceptions/Cons
Image:ana-mini.jpg
Ana Lucia Cortez

Charlie

Image:charlie-mini.jpg
Charlie Pace

Hurley

Image:hurley-mini.jpg
Hugo "Hurley" Reyes

Jack

Image:jack-mini.jpg
Jack Shephard

Kate

Image:kate-mini.jpg
Katherine "Kate" Austen

Michael

Image:michael-mini.jpg
Michael Dawson

Sawyer

Image:sawyer-mini.jpg
James "Sawyer" Ford

Sayid

Image:sayid-mini.jpg
Sayid Jarrah

Shannon

Image:shannon-mini.jpg
Shannon Rutherford
  • Convinced Boone that her boyfriend Bryan was beating her so that Boone would pay off Bryan to leave her, and they could split the money. But her plan backfired when Bryan took the money and left. ("Hearts and Minds")
  • Re-established her connection to Boone, her stepbrother, by sleeping with him. ("Hearts and Minds")
  • Feigned interest in Charlie so that he'd catch a fish for her. ("Walkabout")

Sun

Image:sun-mini.jpg
Sun-Hwa Kwon

Walt

Image:walt-mini.jpg
Walt Lloyd

Nikki and Paulo

image:Happycouple2.jpg
Paulo and Nikki


Flashback characters

Character Deceptions/Cons

Anthony Cooper


Anthony Cooper
  • Conned James Ford's parents under the name Tom Sawyer.
  • Used Locke's mother to con him into giving away his kidney.
  • Is a professional con man.
  • Faked his own death to escape his creditors.
  • Used Locke again in a money-transfer scam.
  • Failed at conning Mrs. Talbot in a wedding con.

Cassidy


Cassidy Phillips
  • Fledgling con woman, trained by Sawyer as part of a long con.
  • Began by convincing people at gas stations to buy fake jewelry.
  • Conned the authorities into revealing themselves by impersonating Kate.

Eddie Colburn


Eddie Colburn
  • Undercover police agent who pretended to be a hitchhiker drifter to befriend Locke.
  • Secretly operated a sting to uncover Jan and Mike's marijuana-growing operation.

Dr. Je-Guy Kim


Dr. Je-Guy Kim
  • Told Jin and Sun while they were together in his doctor's office that Sun was incurably infertile due to advanced endometriosis.
  • Later accosts Sun when she is on the street alone to tell her that he had lied and Jin was the infertile one.
    • Claims that he couldn't tell him, for fear that an employee of Mr. Paik would want retribution if he gave him such news.
  • Unknown motivations, and unknown which version was a lie at this point.

Hibbs


Hibbs

Kelvin


Kelvin Joe Inman
  • Led Sayid to believe he couldn't speak Arabic so that Sayid would torture Tariq.
  • Got Desmond to live with him in the Swan for years and believe in the Sickness, when he himself did not.
  • During this time, secretly fixed Desmond's boat (the Elizabeth), in the hopes of escaping the Island and leaving Desmond to push the button.

Richard Malkin


Richard Malkin
  • Originally read Claire's fortune as a psychic, and told her that her baby was in great danger if she did not raise it herself.
  • Later gave her the option of meeting with a mysterious couple in L.A. who wanted to adopt the baby and give her money
  • When he met Eko he told him he was not psychic, but pretended to earn a living.
  • Unknown motivations, and unknown which version was a lie at this point.

Sam Austen


Sam Austen
  • Always knew that Kate was not his biological daughter, but let her believe otherwise.



The Others

We did all this because the only way to gain a con man's respect is to con him. And you're pretty good, Sawyer. We're a lot better. -- Benjamin Linus ("Every Man for Himself")

Character Deceptions/Cons

The Others


The Others
  • Took great lengths to appear as primitives to the Losties.
    • Tom's fake beard.
    • Dirty clothes, later revealed to be costumes.
    • Fishing village with a fake hatch door.

Ben


Benjamin Linus

Ethan


Ethan Rom
  • Pretended to be a crash survivor to infiltrate the group on Ben's orders.

Goodwin


Goodwin
  • Pretended to be a tail-section survivor to report on them.

Juliet


Juliet Burke
  • Took part in Ben's plan to "break" Jack, using her own resemblance to his ex-wife Sarah.
  • Gave Jack a speech about the importance of saving Ben's life, while simultaneously playing him a video of herself holding cue cards asking Jack to play along but then kill Ben during the surgery. ("The Cost of Living")
  • Attempted to manipulate Kate into thinking they were "in it together" by handcuffing herself to her and putting her out in the jungle. ("One of Us")
  • Agreed to infiltrate the survivors for Ben and collect information on the pregnant women among them. ("One of Us")
  • Double-crossed Ben and told Jack about the planned raid on the beach camp by the Others. ("Greatest Hits")

Mikhail


Mikhail Bakunin

Jacob


Jacob

Other characters

Character Deceptions/Cons

Jacob's enemy


Jacob's enemy

The pros of cons

The following are all, or have been, professional con artists:

Episodes

The following episodes have a strong focus on deception and cons:


This article uses material from the "Deceptions and cons" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Construction article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the construction skill. For information on training construction, see construction training.
Construction
A detailed image of the Construction icon.
A player builds a larder and destroys it using Construction.

Construction is a skill that allows players to build their own houses and provide the furnishings for them. It is also very useful in its connection to other skills, such as prayer, mining, magic, crafting and now Summoning. Construction is regarded as one of the most expensive skills to train because of the materials needed for it, often called a 'moneysink', which Jagex supposedly used as a means of preventing coins becoming subject to inflation. The current minimum requirement to be ranked (at approximately rank 939,264) on the hiscores for Construction is level 30. The Construction skill was released on 31 May 2006. Construction is currently one of the fastest skills to train, depending on how much money a player is willing to spend.

Contents

Purchasing a House

To begin Construction, players must buy a house by paying one of the many Estate Agents found in cities all over RuneScape. A basic house will cost 1000 coins, and will be in Rimmington by default. As a player advances in construction, more house locations will be made available as well as house styles. To change either of these, it is required to speak to the Estate Agent again.

Estate agents

Estate agents are located (identified with the house File:Realestateicon.PNG icon on the map) in

  • Varrock, north west of the Museum, west of the Saradominist church.
  • Seers' Village, north east of the bank.
  • Falador, between the furnace and the east bank.
  • Ardougne, west of the south bank.

House styles

Estate agents can also redecorate the outside of a player's house for a fee. Along with a total redecoration of a house, each house style comes with a unique tune that plays upon entering the house.

Giving your player-owned house a fancy stone or tropical wood finish at the Varrock estate agent's is one of the hard tasks of the Varrock Achievement Diary.

Style Basic Wood Basic Stone Whitewashed
Stone
Fremennik-style
Wood
Tropical Wood Fancy Stone
Level Required 1 10 20 30 40 50
Cost 1,000gp 5,000gp 7,500gp 10,000gp 15,000gp 25,000gp
Resembles houses in... Rimmington Taverley Pollnivneach Rellekka Brimhaven Falador
Walls File:Basicwood.jpg File:Basicstone.jpg File:Whitewashed.jpg File:Fremmywood.jpg File:Decentwood.jpg File:Poshstone.jpg
Ground (outside) File:Floor grass.jpg File:Floor grass.jpg File:Sand.jpg File:Mud.jpg File:Floor grass.jpg File:Floor grass.jpg
Walls (dungeon) File:Basic wood dungeon.PNG File:Basic stone dungeon.PNG File:Whitewashstone dungeon.PNG File:Fremmydungeon.PNG File:Tropical wood dungeon.PNG File:Fancy stone dungeon.PNG

Travelling to a House

The house loading screen

The most basic way to get to a house is by walking to a POH portal (File:Portalicon.PNG icon on map). From here a player will be prompted to either enter their own house, enter their own house in building mode, or enter a friend's house. It is also possible to use the Teleport to House spell to teleport directly into a player's own house if that player has acquired a magic level of at least 40. (Stat boosters will work for House teleport) Another way to get there is a teleport tablet.

Note: Players can only enter through the portal in the location that they bought from the Estate Agent.

House Portals Locations

Estate agents can move a player's house from its starter location in Rimmington to any of the other house portal locations identified by the portal File:Portalicon.PNG icon on the map. These locations include Rimmington, Taverley, Pollnivneach, Rellekka, Brimhaven, and Yanille.

Portal Location Rimmington Taverley Pollnivneach Rellekka Brimhaven Yanille
Level Required 1 10 20 30 40 50
Cost to Relocate 5,000gp 5,000gp 7,500gp 10,000gp 15,000gp 25,000gp
Portal Location on Map

House Locations Advantages

There are also several advantages and disadvantages to each house portal location. Here is a complete evaluation of each portal location to help players decide which location is most useful for advancing skills other than construction and as a use of teleportation to nearby towns:

Portal Location Rimmington Taverley Pollnivneach Rellekka Brimhaven Yanille
Useful Skills Woodcutting, Fletching, Firemaking, Farming, Slayer Combat, Herblore, Summoning, Farming Thieving, Herblore, Hunter, Agility, Magic, Combat, Slayer Magic, Combat, Crafting, Woodcutting, Fletching, Hunter, Thieving, Mining, Slayer Slayer, Agility, Mining, Woodcutting, Fletching, Farming Construction, Mining, Cooking, Prayer, Magic, Hunter, Crafting
Nearest Bank

Customs Locker (requiring completion of Rocking Out), Falador, Void Knights' Outpost,Draynor Village(with Explorer's ring 3)

Rogues' Den under the bar, talk to Emerald Benedict, or Mine Cart to Keldagrim, then to the Grand Exchange. (Fairly fast because not much running is involved).  Nardah or Shantay Pass with magic carpet (200gp without discounts) Jatizso/Neitiznot, Etceteria (both requiring completion of The Fremennik Trials and Jatizso/Neitiznot also requiring starting The Fremennik Isles), Seer's Village or Peer the Seer's deposit service (after completing the easy tasks in the Fremennik Province Diary). Ardougne South (60 coins round-trip without a Ring of Charos (a)), Tzhaar City Bank in Karamja Volcano Yanille follow path East to the bank (this portal is by far the closest to a bank)
Nearby Locations Entrana, Mudskipper Point, Void Knight Outpost, Crafting Guild, Port Sarim, Falador Taverley Dungeon, Hero's Guild, Warriors Guild, Burthope, Catherby, Dwarven Mines, Keldagrim Smoke Dungeon, Sumona, Desert Slayer Dungeon, Agility Pyramid Waterbirth Island, Neitiznot, Jatizso, Miscellania, Etceteria, Pirates' Cove, Lunar Isle, Iceberg, Keldagrim, Fremennik Slayer Dungeon Karamja, Brimhaven Agility Arena, Shilo Village, Tai Bwo Wannai, Catherby, Crandor and Brimhaven Dungeon Port Khazard, Castlewars, Magic Guild, Mobilising Armies
Other Advantages House Parties, clay in mine for making teletabs, somewhat close to Fairy Ring AIQ on Mudskipper Point. Gnome-Glider Network and Mine Cart Network, Hot air balloon (Sawmill transport), Near Summoning Obelisk to make pouches quickly. Magic Carpet Network and one of the few Kharidian/Desert teleports. Teleport to house can be used to access Miscellania faster. This is useful for accessing Managing your kingdom Minigame and the Fairy Ring CIP. Close Bank for players who've completed Shilo Village (using the cart service). Karamja Achievement Diaries and Faster travelling to hunt Penguin Hide and Seek penguin in Karamja area. Between the fruit tree patch and Calquat patch. Handy for pineapples. Closest Bank. Close to the Fairy Ring CIQ. Portal is next to Bert's house (you can get 84 buckets of sand per day from him after completing the Hand in the Sand Quest)

Building a House

To build a house, a player must enter their house portal File:Portalicon.PNG and go into Building Mode. This is the only way a player can alter their house by building rooms or inserting furniture and other objects into the rooms. Once inside the house you may change to building mode by going to options and then selecting the house icon. Note: Once in building mode items cannot be dropped.

Building Mode

A basic house starts off with only a parlour and garden, but more rooms can be added at higher levels. To build, go to Player Controls (the spanner icon), select "House Options", and set the Building Mode to ON. Players will then see a ghost version of some furniture and doors called "Hotspots", where new objects can be built in the various rooms.

Planning the layout

While each house can be customized to suit the personal taste of the builder, there are a few important points to consider when building a house. The first is what rooms are placed next to a portal. For example, Portal Chambers are very useful to place directly adjacent to the portal, since this allows quick and easy access to any portals, for when players wish to use their house as a teleport hub. Another room that is useful to put near the portal is a Chapel, which will allow players to train and recharge prayer more quickly. A Menagerie is useful near the portal for similar reasons. Players may also wish to put their Studies close to the portal since this will increase efficiency when making Magic tablets.

Another important point to consider when building a house is which direction stairs face. While this is not a huge concern for Spiral staircases, since they may be accessed from any side, normal staircases can be annoying if built facing the wrong direction. When adding a Skill Hall or Quest Hall, from the default position, staircases going down will have their top step facing the doorway from whence the room was built. For staircases going up, the bottom of the stairs will face the doorway opposite the one from whence the room was built.

When a staircase is added to a Skill Hall, they will connect to the room above or below by default if and only if the room is facing the proper direction. If it is not, then one of the rooms will have to be demolished and rebuilt in order to secure a connection. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases.

It is extremely important to design your layout on a secondary site with a house configuration, because later down the road if you have a house with high value, but its a bad layout, and to fix it you just lost a lot of money.

Removing rooms

Some players occasionally decided to remove rooms, such as when they wish to build different types of rooms but have reached their limit for the number of rooms in the house. A room can be removed in building mode by right clicking the door to the room and select the 'build' option. This brings up an option to remove the room.

It is advisable to remove all the built items in a room before removing the room. In most cases, nothing is gained by removing items, but in some cases items are recovered. For example, armour, swords, and capes that are part of a display can be recovered.

Sometimes a room will be removed if the stairs to it are removed. This seems to occur only in cases when the room will have no access to no other room once the stairs are removed. The player is warned when this will happen and can abort the process. Example 1: Stairs lead down to a room below ground level. This room does not connect to any other rooms below ground level. Removing the stairs will remove the room. Example 2: Stairs lead down to a room below ground level. This room connects another room below ground level. Removing the stairs will not remove the room.

Basic Materials

Many different items are needed for Construction, but some of the more basic ones include planks, nails, bolts of cloth, soft clay, and steel bars. Also, a saw and hammer are required to build anything while in Building Mode.

Planks

One of the most affordable ways to level up the early levels of Construction is by collecting free planks which can be found at various spawn points as shown in this chart:

Plank Respawn Location Number of Planks Closest Bank Other Notes
Entrana Two Port Sarim (deposit box only)Void Knights' Outpost (full bank) Cannot wear armour when travelling to and from Entrana. Requires going to and from Port Sarim; there is a deposit box nearby to the monks.
Barbarian Outpost Four Near - Barbarian Assault Can teleport to Barbarian Outpost with Games Necklace or Lunar Spells
Graveyard of Shadows Five and 4-8 in ruins that are scattered Near - Wilderness Crater Dangerous due to wandering revenants
Western ruins 10-12 North of the Bandit Camp (Wilderness) Dangerous due to wandering revenants, though there is a large amount of other respawns, including a steel bar and some nails.
Port Khazard Two Very Near - Fishing Trawler
Crandor Isle (Lady Lumbridge) 3 and 2 in water (with Telekinetic Grab) Draynor Village
(with Explorer's ring 3)
Requires completion of Dragon Slayer quest, and 30 coins or Ring of charos, or Amulet of glory with teleport to Karamja for faster access

Though more recently players have taken to collecting the very convenient noted plank drops of armoured zombies after the Defender of Varrock quest or the Tormented wraith after Summer's end.

To make planks, one option is to go to the Sawmill operator on the south side of the Varrock lumberyard with the File:Saw mill icon.png icon on the minimap. He can turn logs into planks for a fee. He also sells bolts of cloth, some nails, and saws.

As an alternative to the sawmill operator, the Plank make spell can be used to create planks for use in construction. Unfortunately, this requires a minimum Magic level of 86 and completion of the Lunar Diplomacy and Dream Mentor quests (it uses the Lunar spellbook). While superficially it may appear to be a cheaper alternative to the sawmill operator, the cost of the runes consumed is factored in it will end up costing the player more than the sawmill operator.

Note: This spell used to be quite slow to cast as there was a warning message every time it was cast. This was later updated, and players now have the option to turn off the warning message. The spell is now faster to cast than the Alchemy spells, and is also a good way of getting Magic experience.

Nails

Nails can be smithed from all types of metals from bronze to rune by players. Additionally, the Sawmill Operator sells bronze, iron, and steel nails. When constructing objects using nails, there is a possibility that players will bend a nail. With higher level nails such as rune, this possibility becomes less. Since higher level nails are expensive, most players prefer using iron nails or steel nails. However, with oak items and above, joints are used in place of nails.

Item Sawmill Store Price Current Grand Exchange Price
File:Bronze nails.png Bronze Nails 7 coins 7 coins
File:Iron nails.png Iron Nails 33 coins 16 coins
File:Steel nails.png Steel Nails 52 coins 34 coins
File:Black nails.PNG Black Nails - 141 coins
File:Mithril nails.png Mithril Nails - 23 coins
File:Adamant nails.png Adamantite Nails - 56 coins
File:Rune nails.png Rune Nails - 544 coins

Soft Clay

Soft clay can be bought from the Grand Exchange for 288 coins each. They can also be made by combining mined clay with a bucket of water. Many players also mine clay while wearing a bracelet of clay which allows you to automatically mine soft clay. Soft clay can be used to make fireplaces and ponds in Construction, but can later be used in the Study to make teleport tablets.

Steel Bars

Steel Bar can be created using the Smithing skill. They can also be bought from the Grand Exchange for a price of 958 gp each.

Advanced Materials

Once a player has developed a higher Construction level, new materials will be available to use. These materials may be harder to get and much more expensive. Some of them include limestone bricks, marble blocks, gold leaves, and magic stones, as mentioned below.

Stonemason of Keldagrim

The Stonemason of Keldagrim sells more expensive and exclusive building materials, such as gold leaves, marble blocks, and magic stones. For more information on his shop, see Stonemason

Garden Supplier of Falador

The Garden supplier in Falador Park sells a variety of different plants that can be used by players in their Gardens and Formal Gardens.

The Garden Supplier in Falador Park.

The following chart shows trees and plants that can be transplanted into a normal garden:

Plant Type Dead Tree Nice Tree Oak Tree Willow Tree Maple Tree Yew Tree Magic Tree Plant 1 Plant 2   Plant   3
Garden Supplier Price 1,000 coins 2,000 coins 5,000 coins 10,000 coins 15,000 coins 20,000 coins 50,000 coins 1,000 coins 5,000 coins 10,000 coins

The following chart shows hedges that can be transplanted into a formal garden:

Plant Type Thorny Hedge Nice Hedge Small Box Hedge Topiary Hedge Fancy Hedge Tall Fancy Hedge Tall Box Hedge
Garden Supplier Price 5,000 coins 10,000 coins 15,000 coins 20,000 coins 25,000 coins 50,000 coins 100,000 coins

The following chart shows flowers that can be transplanted into a formal garden:

Plant Type Rosemary Daffodils Bluebells Sunflowers Marigolds Roses
Garden Supplier Price 5,000 coins 10,000 coins 15,000 coins 5,000 coins 10,000 coins 15,000 coins

Taxidermist of Canifis

Players can get monster heads, which are randomly dropped from monsters. These can be turned into trophies from the Taxidermist in Canifis. These trophies can then be put in Skill halls. Players can interact with the stuffed heads for some funny puns. The following chart shows the price that the taxidermist charges for each stuffed head:

Item Cost required by Taxidermist Required Level to Build
Crawling Hand 1,000 coins 38
Cockatrice 2,000 coins 38
Basilisk 4,000 coins 38
Kurask 6,000 coins 58
Abyssal demon 12,000 coins 58
King Black Dragon 50,000 coins 78
Kalphite Queen 50,000 coins 78

The taxidermist can also stuff Big bass, Big swordfish and Big shark, which are randomly obtained through fishing the correct type of fish.

Sir Renitee of Falador

Players can buy maps, landscapes and portraits for decoration by talking to Sir Renitee in Falador Castle - he's upstairs on the east side of the building. Additionally, the Herald can change a player's family crest, which appears throughout the house and on armour created by the player. Players may also decorate steel and rune full helmets/kiteshields with the colours of their crest.


See the Constructed items list for details on what players can build at a specific level.

Rooms

There are many different types of rooms that can be added to a house. When a player buys a house, it will begin with a garden and parlour; however, more rooms can be added later. Different rooms will require different Construction levels and will cost money. All rooms in a house are the same size (8 squares X 8 squares). Keep this in mind when planning future additions to a house.

The Throne room, one of the many rooms created via Construction.
Room Level Cost
Garden 1 1,000
Parlour 1 1,000
Kitchen 5 5,000
Dining Room 10 5,000
Workshop 15 10,000
Bedroom 20 10,000
Skill Hall 25 15,000
Games room 30 25,000
Combat Room 32 25,000
Quest Hall 35 25,000
Menagerie 37 30,000
Study 40 50,000
Costume Room 42 50,000
Chapel 45 50,000
Portal Chamber 50 100,000

Formal Garden

55 75,000
Throne Room 60 150,000
Oubliette 65 150,000
Dungeon 70 7,500
Treasure Room 75 250,000

Number of Rooms / House Area

Until recently, a maximum number of 30 rooms and gardens could be built. This number was recently increased to a maximum of 32 rooms at level 99 construction. Note that each part of a dungeon that is built counts as a room against the total number of rooms. For example, building a dungeon stairs room, a dungeon junction, and two dungeon corridors counts as four rooms.

There is also a maximum area of land that can be built on that increases with higher construction levels, as shown in the chart below:

Construction Level Maximum Number of Rooms Maximum Area of Land
1 20 3 x 3
15 20 4 x 4
30 20 5 x 5
38 21 5 x 5
44 22 5 x 5
45 22 6 x 6
50 23 6 x 6
56 24 6 x 6
60 24 7 x 7
62 25 7 x 7
68 26 7 x 7
74 27 7 x 7
80 28 7 x 7
86 29 7 x 7
92 30 7 x 7
96 31 7 x 7
99 32 7 x 7

Future rooms

Construction

In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

Fiks1 asks: Will we see an update for construction anytime soon? It's gone quite a while without anything. Then there's all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?

Mod Mark: Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content. [1]

 

House states: ordinary, challenge, and PvP modes

Once a player builds a lever in the Throne Room, the player can set the mode of the house by right-clicking on the lever. The default state is ordinary mode (a term not defined at all in the game), which means that neither challenge mode or PvP mode is on.

Challenge mode allows the first player who can find and open the chest in the Treasure Room to gain the treasure (1,500 coins). In this mode, the traps and guards in the Dungeon and Oubliette can damage players. Challenge mode is safe, as players lose no items when they die but just respawn outside the house.

PvP mode has the features of challenge mode and in addition allows players to attack other players in the house. This mode, too, is safe.

Ordinary mode is the default mode. When challenge mode or PvP is on, ordinary mode can be restored by right clicking the lever. (It can be hard to tell which mode is current if the house owners forgets. In this case, if no mode choice appears when the lever is right clicked, the mode was challenge or PvP but was changed to ordinary by right clicking.) In ordinary mode, traps and guards do not affect players, and players cannot fight one another (other than using the Combat Room).

Note that it is possible to turn on challenge or PvP mode as soon as a lever is built in the throne room, even if a treasure room and chest have not been built. This is presumably to allow players the chance to 'enjoy' the dungeon and oubliette even without the lure of gaining a 1,500-coin treasure.

Servants

Main article: Servant

A minimum construction level of 20, as well as having two bedrooms with beds, is needed to hire the lowest-level servant, Rick. They can be hired from Servants' Guild in East Ardougne. They provide different services, such as greeting guests, serving food, taking items to and from bank and unnoting items. The higher the servant's level, the better and faster the quality of their services is.

Servant Cost Level Food Provided Services Items
Rick 500 20 Shrimp Bank 6
Maid 1,000 25 Stew Bank 10
Cook 3,000 30 Pineapple pizza Bank, Sawmill 16
Butler 5,000 40 Chocolate cake Bank, Sawmill 20
Alathazdrar the Demon butler 10,000 50  Curry  Bank, Sawmill  26

Temporary boosts

A player wearing a Construction cape (t) and performing the Skillcape emote.

Depending on the type of shelf, tea will give a 1, 2, or 3 level bonus. With a normal cup, tea gives +1 Construction. With a porcelain cup, tea gives +2 Construction. With a gold-rimmed cup, tea gives +3 Construction. Note: Once you log out or exit your house, the tea will disappear.

Tea cup Shelf Bonus Minimum level
Clay Wooden 1-2, Oak 1 +1 6
Porcelain white Wooden 3, Oak 2, Teak 1 +2 23
Porcelain white with gold trim Teak 2 +3 67
Other items Notes Bonus
Crystal saw Obtained from the The Eyes of Glouphrie +3
Evil Dave's spicy stew Made by adding orange spice to stew -6 to +6

The crystal saw will only work with items that require a saw to build them (will not work when building rooms, placing monsters or growing plants) The crystal saw also has a limited use, and when it runs out you have to recharge it again. You can check how many charges it has left by right-clicking and clicking "Check-Charges." It will also work simultaneously with bonuses from tea (to get max of +6) or Evil Dave's spicy stew, allowing for a max of +9 to Construction. However, tea and stew effects will not stack.

For the maximum effect in evil Dave's stew, add orange spice 3 times. Adding more will not increase the effect. Wearing the construction skillcape will boost construction from 99 to 100.


Making POH Tea

You will need the following constructs in your kitchen: a stove, a larder, a shelf, and a sink.

Once you have all the required constructs built in your kitchen follow these steps to create the POH made Tea.

  1. Remove a kettle, a teapot and a cup from the shelf.
  2. Remove tea leaves from the larder.
  3. Fill the kettle with water using the sink.
  4. Put the tea leaves in teapot.
  5. Boil the kettle of water on the stove.
  6. Add the boiled water to the Teapot with Leaves to create four cups of tea.
  7. Pour yourself a cup of tea and drink.

Now you have a +1, +2, or +3 boost depending on the type of shelf you took the cup and teapot from.

An alternative to the above process would be to talk to your servant and ask him or her to serve you some tea.

Trivia

  • Initially, Construction seems to be an extremely money-intensive skill. It may be that Jagex have intended player-owned houses as Money Sinks, and the intention is to take considerable amounts of cash out of the game.
  • While Construction is incredibly expensive, it is actually one of the fastest skills to raise (provided the player has the money necessary on hand), with players in the early stages easily gaining a level or more per trip to their house.
  • The watch, sextant and chart cannot be used in a player's house. Attempting to use it will yield the message: "The sextant doesn't seem to work here".
  • In RuneScape Classic, there was a skill that had no use called Carpentry. The skill today of Construction is said to be an updated version of this dead skill.
  • 'Cursed You' was the first player to get 99 Construction; to celebrate it, he hosted a house party which led to the notorious Falador Massacre.
  • Neo Qdon was the first person to reach 200,000,000xp in Construction.
  • On 18 August 2009, there were many updates to construction, including the menagerie. However, a glitch arose where some players couldn't get into their houses. This caused uproar, and many people were not happy and started flaming Jagex. However, there were some players who were trying to get bug victims to remain calm.
  • After a recent update, it's now possible to completely move a room which you may only have 1 of (examples being the Menagerie and Costume room). To move a Menagerie or Costume room, one must simply try to build a new one without removing the current room. They will then be told that they can only have one and will be asked if they want to move it. Upon selecting "yes", the player will be prompted to choose the rotation of the new room. The new room (after being relocated) will have all the same items, furniture and pets as it had at the old location. The player will have to pay the cost of building the room in order to move it. After all, large scale landscaping isn't cheap!
  • Construction is the only skill whose hiscores skill symbol is noticeably different to the in-game one.
  • If a player selects the option to enter a friend's house and types in their own name, the player will get the message, "They do not seem to be home."
  • After a recent update, it is no longer possible to see the "milestones" for Construction. This is most likely due to the fact that adding the Menagerie to the list of rooms available has maxed out the space provided in the side bar. This has since been fixed in a hidden update.
  • If a player sits in a chair in someone's house and clicks on a door, the chair will spin around towards the door, then back to the wall. Then the player will get up of the chair.
  • If a player gets dropped into slimy water with their cat out, the cat will appear to walk on the water.
  • As of 17 September, 2009 the Room Limit has been raised to 32.
  • Some players claim the rewards from chests in the house are absurdly low given the costs of the house. The maximum that can be obtained from a chest in the Games Room or Treasure Room is 1,500 coins, yet the house owner had to have spent at least hundreds of thousands of coins to build the rooms. Some players advocate that the chests should be like how the Trade limits work.
The RuneScape login screen.
  • When the skill was first introduced, the log in screen was changed. The most notable part of the screen was the old ladders with multiple paint buckets surrounding them and partly painted plaster walls. Keeping with tradition, there were two torches with the smoke forming rune symbols while changing colours.
  • When you gain construction xp through the Tears of Guthix minigame, you get the message, "You feel homesick."
  • Construction is currently the only skill with multiple NPC skill cape owners.

See also

References

  1. ^ Mod Mark on construction updates.
Wikipedia
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This article uses material from the "Construction" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010
(Redirected to Decepticon article)

From Teletraan I: The Transformers Wiki

This article is about the Transformers faction. For the Robots in Disguise episode, see The Decepticons.
Triangle Man, Triangle Man, Triangle Man hates Autobot Man...
Decepticon (di-sep-ti-con ) A member of a subversive sect or society. From the noun — 'decepticon'; one who deceives.
- from the New Cybertronic Dictograph[1]

The Decepticons are one of the primary factions in the Transformers mythos. They are typically concerned with such things as galactic conquest, defeating the Autobots, amassing large quantities of energon, developing powerful weaponry, and beating people up. Not necessarily in that order.

Unlike the Autobots, whose leader is a Prime bearing a Matrix, the Decepticons are led by the most powerful of their ranks. This tends to cause some conflict, given how everyone thinks that they're the most powerful. Also, the Decepticons are not exactly the most compassionate beings in the universe, but not all fight for greed. More than a few have a sense of honor, while others believe that Cybertron would be better protected by aggressive expansion. Ultimately, the Decepticons desire to protect their homeworld, even if it is at the expense of others. Usually.

The Decepticons are a malevolent race of robot warriors, brutal and merciless. The Decepticons are led by a single undeviating goal; total domination of the universe.

—Narrator in the Secret Files of Teletraan II

Japanese name: Destron (デストロン, de-su-to-ro-n)
Cantonese name: Kwong Pāi (狂派, "Con Faction", literally "Mad Faction" or "Crazy Clan")
Chinese name (China): BaTian Hu (霸天虎, "The tigers that dominate the Heaven")
French name (France, G1 cartoon): Decepticans
Hebrew Name: Shakranikim (שקרניקים, roughly translated as "LyingBots")
Hungarian name (Marvel comic): Álcák ("Disguises")
Hungarian name (toy commercial): Decepticonok
Hungarian name (Energon/Cybertron): Robotikák
Hungarian name (Movie, first dub): Varangyok ("Toads")
Hungarian name (Movie, second dub): Decepticonok
Italian name: Distructors
Polish name: Deceptikony
Polish name (Movie, first dub): Decepcjokony (Deceptiocons? What the?)
Portuguese name (Portugal comic): Decépticos
Portuguese name (Brazil comic): Malignus
Serbian name: Deseptikoni
Swedish name (Marvel comic): Bedragarna
Ukrainian name:' Obmanoidi (Обманоиды, "Frauders")

Contents

Generation One

"Sloppiness is bad, cleanliness is good!"

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Please discuss this issue on the talk page or append this tag with a more specific message.
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Marvel Comics

All right. We all know our names, abilities, and attitudes, so we're good to go.

The Decepticons emerged from the gladiatorial State Games, which caused Megatron's rise to public prominence - in the aftermath of the destructive Vos-Tarn War, Megatron was able to use his fame and charisma to unite both the survivors and the planet's malcontents into a new army. His plan was to turn Cybertron into a mobile cosmic dreadnought and conquer the galaxy. The Decepticons developed new technology to allow them to transform into attack vehicles and weaponry, launching a devastating attack that killed billions and shook the planet from its orbit before Optimus Prime turned the tide.

Megatron, Shockwave and others were lost on Earth for four million years; as was Optimus Prime, the Autobots swiftly lost ground to Decepticon leaders Trannis and Straxus. Cybertron was devastated and conquered, causing the best of the Decepticons to leave the burnt-out planet to form a Cybertronian Empire out in the stars, while Straxus threw all those he considered weak into the Smelting pool. The Empire would go on to slaughter and Cyberform planet after planet, their actions unknown on Cybertron.

Eventually the Earth-bound Decepticons would awaken in 1984, sparking off a new front in the war. After the presumed suicide of Megatron, an escalation in fighting would see Decepticon leadership fragment and change hands rapidly, with frequent clashes, plots and counter-plots between the primary leadership, namely Starscream, Shockwave, Ratbat, and Scorponok, until most of them were killed in the Underbase conflict, leaving Scorponok the only surviving commander. A brief truce with the Autobots was held when Unicron attacked in 1991, but Scorponok was killed in the following conflict. Immediately after this, Bludgeon came to power. Charismatic and driven, Bludgeon turned the beaten Decepticons into a new army; after a defeat on Klo, they regrouped and reorganised. (In one reality, they were immediately massacred afterward.)

Earthforce

In the side-continuity of Earthforce, while Unicron continued on to Cybertron, Megatron and Shockwave continued a Decepticon civil war on Earth with a small handful of troops - wasting most of their time trying to take each other out. Eventually Soundwave and Starscream overthrew them, uniting both factions into a stronger Decepticon force. The two former leaders attempted to regain their position but never appeared to succeed.

Generation 2

Bludgeon invaded Earth with the intention of capturing the Matrix and making a new generation of Decepticons, but Megatron returned, killed Bludgeon in one-on-one combat, and stole this plan. However, the threat of the Cybertronian Empire forced an alliance between the Autobots and Decepticons again.

Classics

Cartoon

Season 1 & 2

In the various continuities descending from Generation One, the Decepticons and the Autobots are the two great powers in the Transformer population. The factions, however, are not a complete set -- there are Transformers who are unaffiliated / neutral, or even members of smaller or splinter factions.

Many G1 timelines actually credit Megatron as the founder of the Decepticons, not merely its most recent leader. In contrast, Optimus Prime is almost always depicted as only the latest in a long line of Primes or Matrix Bearers.

Eventually, the Decepticons managed to take control of all of Cybertron, forcing the Autobots to operate on Cybertron's two moons, but Autobot City on Earth was viewed as the greater threat. The Decepticons overtook a supply shuttle and launched an attack, with disastrous consequences for the Autobots. The battle saw one of the Decepticons' long held dreams achieved in the death of Optimus Prime, but Megatron was damaged, and left to rot in deep space. Unicron reformatted him into Galvatron, and Galvatron attempted to enslave Unicron with the Matrix of Leadership. When Unicron attacked Cybertron, most of the Decepticon forces on the planet were wiped out, allowing the Autobots to retake control of the planet.

Season 3 & 4

Once the Decepticons held the quadrant through terror, now we scrap like Slaargs over a few Energon cubes.

Cyclonus, Five Faces of Darkness, Part 1

Times would turn harsh for the Decepticons who were forced to abandon their homeworld of Cybertron and get exiled to the burnt out planet of Charr. There they would face constant energy shortages and engage in constant inter-fighting as well as suffer from a lack of leadership. From this chaos came Cyclonus and the Sweeps, who hatched a plan of finding Galvatron who would lead the Decepticons once more.

Eventually, the Autobots, led by a resurrected Optimus Prime, managed to finally defeat the Decepticons.

Dreamwave

The Decepticons arose out of the underground fights that Megatron once partook in. After discovering certain secrets about Cybertron's origin, including massive planetary engines, Megatron began using the games to recruit combatants. For nearly half a million years, they grew in numbers and trained, until they rebelled against the Council of Ancients and took Kaon by force. While the war raged on, the Constructicons repaired the engines and introduced a mecha-forming process, but what they really needed was a power source. Megatron became convinced that he could find one powerful enough within the Matrix, which was in the possession of Sentinel Prime. However, when Megatron finally killed the Prime, he discovered that it was not within him. Soon after, Optronix became Optimus Prime, and Megatron initiated a plan: an assassination team under Communications Officer Soundwave would elimate the Prime and claim the Matrix, while Military Operations Commander Shockwave would lay siege to Iacon, preventing the Autobots from coming to Prime's rescue. However, Megatron made two mistakes: he informed Air Commander Starscream of his intentions, and he underestimated Optimus Prime. The Prime managed to erase some of Megatron's memories of what he discovered, while Starscream activated the mechaforming process using energy from the planetary engines. The engines were destroyed before the process was complete, ruinning both. The War Within

After Megatron disappeared with Optimus Prime in a space bridge test, Shockwave became Decepticon leader, though Starscream and High Auditor Ratbat broke off with their own splinter factions shortly afterwards. The Decepticons allied with Prowl's Autobots and Grimlock's Lightning Strike Coalition (an Autobot splinter group), to stop the machinations of the Fallen. The War Within: The Dark Ages Several thousand years later, Shockwave was prepared to sign a peace treaty with Ultra Magnus, who had become Autobot leader, the LSC, and Ratbat's Ultracons. However, Megatron returned with the Aerospace Extermination Squadron, an army of Quintesson created seeker drones, whose abilities allowed the Decepticons to fully conquer Cybertron and enslave the Autobots. The Decepticons' control over Cybertron was ended when Optimus Prime returned to Cybertron and the Air Warriors were defeated. The War Within: The Age of Wrath

When Megatron disappeared along with the Nemesis crew, Shockwave again emerged as Decepticon leader, this time as head of a triumvirate including Ratbat and Scorponok. With energon becoming scarce, Shockwave agreed to work with Ultra Magnus and Fortress Maximus in the creation of the Micromasters, Transformers who were downsized for better fuel efficiency. Shockwave suffered a rebellion when Skystalker overthrew him, using Shockwave's severed head as a tool. Micromasters However, all Transformers on Cybertron entered stasis lock when the Great Shutdown occurred. Around 1,000 B.C.E., Shockwave was reactivated by Scourge, and then defeated the Unicronian Transformer. Studying Scourge and discovering some of the secrets Megatron had learned, Shockwave made peace with the Autobots, installing himself as Head of State with an Autobot High Council as a legislature, while Ultra Magnus became his senior security officer. However, the High Councillors were unsuited for peace time government, and gradually gave Shockwave more and more power...which is exactly what he had planned.

On Earth, the Nemesis crew was reawakened in 1984. Cut off from Cybertron, the Decepticons concluded that they had no other choice but to conquer the planet. Megatron soon learned that others had come looking for them, including Jetfire and the Dynobots. The Decepticons captured Jetfire and the Dinobots except Grimlock, and used the hostage situation to force Grimlock to serve the Decepticons. Additionally, the Constructicons located Earth and served under Megatron. In 1998, the Autobots allied with humanity to defeat the Decepticons. They were to be returned to Cybertron in the Ark II, but Shockwave, through a human intermediary, sabotaged the Ark II, causing the ship to crash and send the Transformers aboard into stasis lock. Renegade members of the United States Military managed to capture the Decepticons and a number of Autobots, intending to use them as instruments of war, but Adam Rook later stole them and set himself up as an arms dealer. Unfortunately, Megatron overwhelmed the programming that kept him a prisoner, and freed the other Decepticons. Megatron then intended to unleash a technovirus on Earth, but the Autobots defeated him. Prime Directive

A year later, Shockwave arrived to tie up loose ends, quickly capturing Megatron and the Nemesis crew. Starscream ejected Megatron out of the ship carrying them to Cybertron, leaving him to die in space. The Nemesis crew were granted amnesty, but Starscream quickly recruited them into going back to Earth to conquer the planet, taking the Combaticons with them. Shockwave was finally overthrown when Optimus Prime united the Autobot resistance groups, but he escaped with a small number of troops. War and Peace

Meanwhile, Megatron was rescued by Wreck-Gar, who repaired his memory loss. Using some recovered Air Warriors, Megatron located the Predacons, who were used take control of Shockwave's small army. On Earth, Starscream's failures during Sunstorm's rampage were reason enough to convince the Nemesis crew to mutiny against Starscream in Megatron's favor. With two combiner teams, an army of seekers, Soundwave's cassettes, and knowledge of Earth's connection to Cybertron, Megatron prepared to lead the Decepticons on the conquests of Earth and Cybertron G1 ongoing...

Note: ...At which point Dreamwave went bankrupt. Damn.

IDW

The Decepticons appear to have been formed out of the uprising in Kaon that Megatron spearheaded in Megatron: Origin. They also may have completely abandoned Cybertron, and have bases set up on the worlds they've captured or space stations as seen in Spotlight: Sixshot.

Aftermath

Both sides signed the Pax Cybertronia, which eventually led to peace, but left the Decepticons in a second class position.

Beast Era

In Beast Wars continuity, the Predacons were the descendants of the Decepticons and fought with the same aggression and ideas of conquest. They faced the Maximals in the same way their ancestors had fought the Autobots.

Robots in Disguise

Try turning your computer upside-down

In the Robots in Disguise cartoon, the Decepticons were a brand new faction that came into being during the events of the story. Because there were so few Decepticons (only six or seven), and because they were a subset of the Predacon antagonists, they can almost be viewed as a subgroup rather than a proper faction. The RiD Decepticons were created on Earth when Megatron's forces captured a set of stasis pods from an ancient Transformer spaceship that had been found on Earth, leading to the birth of the Commandos and Scourge. The toy version of Galvatron was also labeled as a Decepticon, although this "change" in the character's faction was only mentioned once in the cartoon series.

In the Japanese version of RiD, Car Robots, the Decepticons were known as Combatrons. This is the same name by which the G1 Combaticons were called in Japan.

For the Hasbro toy line, several other non-show Decepticons were added to the ranks to help fill out the line. It is unknown how most of these actually fit into the story, though one of them, Axer, is actually a dimension-hopper who arrived from the Generation One universe.

Unicron Trilogy

Cartoon continuity

Armada

The exact origins of the Decepticon faction are a bit muddled. It is widely assumed, though never directly confirmed, that the movement was founded by Megatron. Also, the enslavement of the power-enhancing Mini-Cons is considered to be the impetus to the Decepticons' rise to a massive multi-planet-spanning army, though at what point in the war this occurred is unclear; it's possible the Mini-Cons' arrival was what gave Megatron the opportunity to rise to power, or that they arrived after the war had already begun.

Either way, the Mini-Cons fueled the war machine for centuries, and the war with the Autobots soon spread from Cybertron to other worlds. The self-imposed exile of the Mini-Cons to an unknown destination was seen as a major setback for the Decepticons (and something of a pyrrhic victory for the Autobots), but despite this, the war continued, as both sides had amassed a large enough power base to continue on without the little buggers.

The Autobots and Decepticons seemed to fight to a stalemate, neither able to gain a distinct advantage over the other. When a signal reached Cybertron centuries later that the Mini-Cons had landed on Earth, it seems neither side was capable of sending a full force to retrieve them, despite the power they contained. Though the Decepticon force sent to Earth was small in numbers, it was far from insignificant; Megatron himself led the squad, backed by some of his most trusted warriors.

When Megatron returned to Cybertron, the overwhelming majority of the Mini-Cons were in the protective custody of the Autobots, but Megatron was unfazed; he had assembled the Mini-Cons required to make the three legendary weapons the Star Saber, Skyboom Shield and Requiem Blaster. Bolstered by this new power and the apparent death of Optimus Prime, Megatron attempted to take Cybertron once and for all.

But Megatron's return to Cybertron was the beginning of the end of the Decepticon army. When Unicron revealed himself as a threat to both armies, fueled by the negative psychic energies from centuries of death and destruction, the two sides eventually joined together to beat back the planet-eater. Despite the truce, Megatron and Prime engaged in a brutal duel on the surface of the weakened Unicron after the three legendary weapons had been removed from his core. Realizing their battle was keeping Unicron active, Megatron sacrificed himself, and both Unicron and Megatron disappeared into nothingness.

Energon

Now available with added purple!

Megatron's final orders to his troops still stood: work with the Autobots. The Decepticons maintained a degree of autonomy, still wearing the faction sigil and often taking military/defensive positions in the growing number of energon-mining colonies, but they were ultimately answerable to Optimus Prime and the Autobots. There were, of course, dissenters, most of whom were captured and imprisoned. For a decade, Autobot and Decepticon worked side-by-side in a somewhat stable truce.

Both sides found themselves the target of attacks from Unicron again; hordes of Terrorcon drones, sent by Alpha Quintesson to steal energon ore with which to revive the now-shattered husk of Unicron. What the alien did not count on was that Megatron's spark had survived within the remains, and was siphoning energon from Unicron's body. Soon the Decepticon leader revived himself in a new form, drove off Alpha Quintesson, and along with an elite cadre of soldiers and a seemingly inexhaustible supply of mindless Terrorcon drones, began his new plans for conquest.

When news of Megatron's return reached Cybertron, hundreds of Decepticons rose up and rebelled, eager to get back to conquering. But having been joined to Unicron for so long apparently had given Megatron a taste of godhood; he had no more interest in amassing a galaxy-spanning army of troops. Countless Decepticons died in the resulting battles, with Megatron more than willing to sacrifice them without a thought to attain ultimate power for himself. As the "Powerlinx Battles" -as they came to be called- came to their climax, Megatron found that his actions and thoughts were being influenced and controlled by the dark spark of Unicron. Unwilling to let Unicron stand in his way, Megatron ultimately sacrificed himself (again) and seemingly destroyed Unicron's spark by plunging himself into a newly-formed energon sun created by Primus.

Cybertron

What little remained of the once-mighty Decepticon army after Megatron's loss was at best a loose association of criminals, thugs, and lunatics, with no real political or military power to speak of. For a decade, Cybertron was once again at peace, with the population overwhelmingly Autobot or neutral. The Transformers had withdrawn from Earth and its other colonies to focus on revitalizing their homeworld after the devastation of the Powerlinx Battles. However, two great catastrophes shattered this peace; the energon sun collapsed in on itself, forming the powerful black hole known as the Unicron Singularity, which threatened to devour Cybertron and, if left unchecked, the entire universe... and the return yet once again of Megatron, who had absorbed much of what remained of Unicron's power.

Megatron's goal of attaining godhood was now at hand. By obtaining the legendary Omega Lock and the four Cyber Planet Keys, Megatron intended to accelerate the growth of the black hole, consuming the universe in a vast sea of nothingness that only he would survive, then use his powers to re-create the universe in his image.

To this end, he had no need of an army. He gathered a small group of allies and lackeys to seek the items he needed, but they were nothing more than pawns to him, to be used and discarded at a whim.

The Decepticons briefly regained their status as a mass army of individuals when Starscream, who had long suffered at Megatron's hands since the beginning of the Decepticons, made his own bid for ultimate power with the help of the Planet X agent Sideways. Having sealed Megatron and his troops in a trap, Starscream freed hundreds of criminal Transformers who had been locked up on Earth for millennia, and formed his own globe-spanning army. The Decepticon "Monsters" were tasked with finding the Omega Lock and Earth's Cyber Planet Key, which they eventually brought to their leader. However, numerous Decepticons were killed in the battles with the Autobots, and it soon became apparent that Starscream, like Megatron before him, didn't care. Most of these criminals soon abandoned Starscream and went into hiding.

As for Megatron, he too had deserters among his own considerably-small ranks. Most notably, the powerful Scourge, leader of the Jungle Planet and the colossal Menasor from Gigantion, both of whom eventually joined forces with their former enemies the Autobots.

This was not seen as a concern for Megatron, however, as by this time Starscream and his allies were seemingly destroyed on Gigantion, and Megatron (now calling himself "Galvatron" again) had the Omega Lock and all four Keys. What few Decepticons remained loyal to him were too stupid to see what Galvatron had planned, and made perfect distractions as he set his final plan in motion. If they weren't strong enough to survive the coming cataclysm, then so be it.

The yutz, the ditz, the klutz, and the putz.

Ultimately, Galvatron's plan failed, and the Unicron Singularity was sealed. His remaining Decepticons quickly left him, realizing what was likely to have happened to them, and eventually joined the Autobots. After Galvatron's seemingly-final defeat and death in a one-on-one duel with Optimus Prime on Cybertron's moon, the Decepticons, not knowing when to quit, rose again, albeit in a rather pathetic fashion. Having cobbled together a rather rickety rocket, Ransack, Crumplezone and Thunderblast shanghaied the reluctant Thundercracker, who was really keen on being on the winning side for once, and flew off to parts unknown as the New Decepticon "Army".

They made it to Mars before the rocket crash-landed.

Meanwhile, the Autobot Wing Saber reported form a deep-space recon mission that he thought he had picked up traces of Starscream, seemingly backed up by Sideways and Soundwave. Landmine and the former Decepticon Mudflap raced off to join Wing Saber and investigate...

Comics continuity

Armada

Founded by Megatron, the exact number of the original Decepticons is unknown. Using the Mini-Cons as weapons, they were able to conquer Cybertron and force the Autobots underground. Eventually they were beaten due to the arrival of Unicron: his heralds slaughtered the entire Decepticon base on Cybertron, and the Chaos-Bringer's arrival forced them to join forces with the Autobots. With Megatron shot dead during the Unicron battle, the peace held for a period of years.

Transformers (2007) movie

The Decepticons are the Transformers who sided with Lord High Protector Megatron and attempted to seize the All Spark. Their forces ranged from the treacherous, the fanatical, the violent, and the spastic, to the treacherously fanatically violent spazzes. The Decepticons overwhelmed the valiant yet peaceful Autobots, and Optimus Prime made the desperate decision to launch the All Spark into deep space. Megatron obsessively followed after it, and disappeared. Starscream took over leadership, and began a search for Megatron and the All Spark. After a while, Starscream began to focus more on the All Spark, hoping Megatron would remain lost, something the other Decepticons began to suspect.

It was later revealed that The Fallen manipulated Megatron into forming the Decepticons.

The Decepticons are, in general, less human in appearance than the Autobots in the movie, resembling carnivorous mammals, birds, turtles, insects, a cyclops or the Decepticon insignia itself. The comics show that the Decepticons are overstretched on Cybertron: they use drone units to bolster their forces and many of their outposts are mostly automated.

In a departure from previous Transformers incarnations, Japan used the name "Decepticons" for this franchise, rather than "Destrons"[2].

What is also most noticeable about the Decepticons in the movie franchise is that they've actually been designed to resemble the insignia of their faction, most notably The Fallen, Megatron, Blackout, Soundwave, and Barricade.

Animated

4 million stellar cycles ago, the Autobots and Decepticons battled each other in what is now known as The Great War. The Autobots pulled a victory after sending the AllSpark into deep space. Defeated, the Decepticons dispersed, and according to Ultra Magnus, the only sight of them would be an occasional scout ship. In fact, they had been missing for so long, Optimus Prime believed a Decepticon presence was a thing of the past. This was quickly reassessed upon encountering Megatron's crew.

The Decepticons in Transformers: Animated are planned to be fought by the Autobots a lot less at than in previous continuities during the first half of the series, instead staying mostly in the background, thus making it more momentous whenever they do appear. To go with this plan, the Decepticons are, for the most part, stronger (and bigger) than the Autobots in this series. One Decepticon is generally depicted as being stronger than a group of Autobots, with few exceptions. In fact, after the AllSpark was destroyed it's mentioned that the only advantage that Autobots had over the Decepticons were their exclusive access to space bridges (which, according to Megatron at least, is one of two things that led to Decepticons' defeat, the other being the AllSpark).

Shattered Glass

Decepticons wage their battles to destroy...

The Decepticons are a resistance group, intended to overthrow Autobot tyranny and their dastardly leader, Optimus Prime. Led by the heroic Megatron, the 'Cons want to liberate Cybertron and preserve freedom and life across the galaxy, no matter the cost.

References

  1. The letters page of Marvel UK#33
  2. Movie Decepticons toy listing on Takaratomy.com

This article uses material from the "Decepticon" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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