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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Confuse in Final Fantasy IX.

Confuse is a recurring White Magic and Black Magic spell in the series. It inflicts the status of the same name.

Contents

Appearances

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Final Fantasy

Confuse, also known as CONF in the Famicom release and Muddle in the Origins release, is a level 4 Black Magic spell which attempts to inflict Confusion on all enemies, however it has a rather low success rate.

The spell can be bought at Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 15 MP to cast.

Final Fantasy II

Confuse is a Black Magic spell which inflicts the Confuse status effect on one or all enemies. The success rate increases with the spell's level. Any character can learn Confuse by having them use the Confuse Tome (called the Confuse Scroll in the Origins release).

Confuse Tome
Effect Allows the target to learn Confuse when used outside of battle. Casts Confuse VIII on all enemies when used in battle.
Buy In N/A
Find In N/A
Won From Fire Gigas, Li'l Murderer, Thunder Gigas, Twin Heads
Cost N/A


Final Fantasy III

Confuse or Confu is a White Magic level 4 spell, and can be bought in Gysahl. The weapon Lamia Harp also causes this status.

Final Fantasy IV

Confuse costs 10 MP to cast, and can be learned by child Rydia at level 8, Rosa at Level 24, and Porom at Level 25.

Final Fantasy IV: The After Years

Confuse returns as a White Magic spell that can be learned by Porom at level 25 and Leonora at level 35. Rosa and Fusoya automatically have it learned. The spell costs 10 MP to cast.

Final Fantasy V

Confuse is a level 3 White Magic spell that costs 4 MP to cast and can be bought for 650 Gil at Karnak and Jachol.

Final Fantasy VI

Confuse costs 8 MP to cast, and is learned at a x7 rate from Cait Sith, though Celes can learn it naturally at level 32.

Final Fantasy VII

Confuse is the level 1 spell on the Mystify Materia and costs 18 MP to cast.

Final Fantasy VIII

Confuse can be refined from items. The Betrayal Sword item can be refined using the GF Diablos' ST-Mag Ref to get 20 Confuse spells. The spell may be Junctioned on ST-Atk-J or ST-Def-J for added status attack/defense.

Final Fantasy IX

Confuse inflicts the Confusion status. Dagger can learn Confuse from the Asura's Rod or Lamia's Tiara for 35 AP, and it costs 8 MP to cast. The Cactuar enemy and Quale can use the spell also. It has a 50% accuracy.

Final Fantasy X-2

Confuse is an Arcana spell that requires 30 AP to learn and requires Demi to be mastered first, and costs 12 MP to cast. It can also be used by equipping the Chaos Shock accessory as well as equipping the Raging Giant Garment Grid.

Final Fantasy XII

Confuse is Arcane Magick 2 that costs 10 MP to use and is attainable after the events at the Tomb of Raithwall. In the International Zodiac Job System version, this spell was made White Magick 8 and can be used by the White Mage and Knight Job classes, although the Knight Job must have the Hashmal Esper license first.

Final Fantasy XII: Revenant Wings

Confusega is also a spell used by Gijuk that inflicts Confusion on all enemies within range.

Gallery


This article uses material from the "Confuse" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Confuse
Confuse
Members only? No
Level 3
Runes 3 Water
2 Earth
1 Body
Spellbook Normal
Experience 13
Quest None
Lectern None
A player casting confuse.

Confuse is a low level Magic spell. When cast on an opponent, their Attack level will temporarily drop by 5%. Confuse is not a very handy attack against low level monsters but is somewhat helpful against high level monsters.

This Category of Spells is usually used with the Mud Staff/Mystic Mud Staff, Because the staff provides an infinite amount of Earth and Water runes.

Confuse costs 188 coins for each cast. (This can be reduced to only 9 coins by using a Mud Staff)

Failed Cursing

Note: With the introduction of the magic dummy in Lumbridge, the following guide is now somewhat obsolete.

Casting curse while wearing full metal armour (including an elemental staff with no more than +10 magic points) guarantees a "splash," or a missed hit. This provides very cheap magic experience, as players can instantly recast the spell on the same target. Additionally, casting curse grants players no experience in the hitpoint skill and, thus, is useful to pures.

The usual method is to buy the Soul or Body Runes needed for the cast, as well as an appropriate amount of one of the other two runes, and using the respective staff of the third rune. An expensive alternative is to buy a Mud Staff, which provides an unlimited supply of both Water and Earth Runes. Note that full bronze does not supply a high enough decrease in magic bonus while wielding a staff, so full iron is recommended.

When doing this method, it used to be helpful to position a monster so that it was just on the edge of your screento minimize distance between it and your spellbook. However, now that spells can be autocast, there is no need to do so anymore.


Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.

A close-up of Confuse in flight.

This article uses material from the "Confuse" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

Confuse (or Confusion) is a Status Effect. An enemy under the affects of a Confuse power is unable to correctly distinguish friend from foe.

Confused critters will use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. The exception to this is with foes that have rez powers -- even when confused, they will rez their own teammates.

Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters cause no aggro.

Confusion does not shut off toggle powers.

Confusion and Experience

An enemy defeated entirely by Confused critters is worth no experience. An enemy that's partially damaged by Confused critters is worth partial experience. However, the split is not perfectly proportional, like it is when multiple competing teams fight the same enemy. When a Confused critter damages another, only 1/4 of its damage counts toward "stealing" experience. The other 3/4 is removed from the target's maximum health before comparing how much damage everyone dealt to it.

Example: If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
Image:Confuse xp graph.gif

Powers that use Confuse

Image:Ninjitsu_BlindingPowder.png Blinding Powder Ranged Cone, -ToHit, Sleep (Mag 2), Confuse (Mag 2), -Perception.
This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary power set at level 35, as well as indirectly to Masterminds through the Jounin in Ninjas after their Kuji In Zen upgrade.
Image:PlantControl_SeedsConfusion.png Seeds of Confusion Ranged Cone, Confusion (Mag 3)
You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. A confusion AoE available to Controllers and Dominators through the primary power set Plant Control as early as level 8.
Image:Illusions_Decieve.png Deceive Range, Target Confuse (Mag 3)
You can Deceive an enemy into believing their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. A single target power available to Controllers through the primary power set Illusion Control as early as level 2.
Image:MentalControl_MindControl.png Confuse Ranged, Target Confuse (Mag 3)
You can Confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. This power is available to Controllers and Dominators through the Mind Control primary power set as early as level 6.
Image:MentalControl_Confuse.png Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3)
You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed. This power is available to Controllers and Dominators through the Mind Control primary power set at level 32.
Image:PsionicAssault_PsionicShockwave.png World of Confusion Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse (Mag 2)
This toggle power allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than the chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. A toggle power available to Blasters through the Mental Manipulation secondary power set at level 28.
Image:FortunataTeamwork_Confuse.png Confuse Range, Target Confuse (Mag 3)
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. A single target power available to Arachnos Widows who have undertaken the Fortunata path. It is available via the secondary power set Fortunata Teamwork from level 28.
Image:FortunataTeamwork_AuraOfConfusion.png Aura of Confusion PBAoE, Foe Confuse (Mag 3)
Aura of Confusion can cause chaos within a group of foes. All affected foes within the area will turn and attack each other, ignoring the user and their allies. If you confuse enemies before they noticed you, your presence will continue to go unnoticed. A confusion PBAoE available to Arachnos Widows who have undertaken the Fortunata path. It is available via the secondary power set Fortunata Teamwork from level 38.

References

  • Confusion and XP/Time, Teh Maths.

This article uses material from the "Confuse" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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