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Condition: Misc



Up to date as of February 01, 2010

From The Vault

Condition can refer to two things — either the condition of the character or (in Fallout 3 only) the condition of their equipment.


Personal condition

There are many things that can alter your condition. There are different kinds of poison, chems, drugs, wounds that all influence your condition.

Your Character can be:

Or can have crippled limbs like:

If you suffer from multiple crippled limbs you can even turn Immobile

Equipment condition in Fallout 3

The condition of your weapon/armor directly affects its value and damage.

The value of an item can be approximated by


For example, the 10mm Pistol has a maximum value of 225 bottlecaps when in perfect condition. At 25% condition, the pistol's value can be approximated as,


As condition degrades, weapon damage will scale linearly from full damage at 100% condition to 66% of the damage at 0% condition for firearms.[1]


This works for single-shot weapons only. For example, the 10mm Pistol has a damage rating of 9 at 100% condition and 100 Small Guns. At 25% condition, the pistol's damage would be,


For fully-automatic weapons, the damage will scale linearly to about 54% of the base damage at 0% condition.[2]


For example, the Assault Rifle shows an in-game DAM value of 38 at 100% condition and 100 Small Guns. At 25% condition, the Assault Rifle's displayed damage would be,


Melee weapons scale to 50% damage at 0% condition.[1]


If condition of a weapon degrades all the way to 0%, the item is broken and cannot be used until repaired. In the case of equipped armor and clothing, bonuses to skills or attributes will still apply even if the item is broken, but once removed it will have to be repaired before it can be re-equipped.

Another consequence of poor condition when using weapons is the reload animation. The lower the condition of the weapon, the more likely it is to jam, causing the player to adjust the magazine, thus taking longer to complete the animation. A weapon with 100% CND will never jam, while weapons in a poor state of repair will jam quite frequently.

Armor's Damage Resistance is similarly affected - follows a Linear Regression fit to the following formula:[citation needed]



  1. 1.0 1.1 Weapon Damage Formula - GECK wiki
  2. Talk:Fallout_3_armor_and_clothing#VALUES
Conditions in the Fallout games

This article uses material from the "Condition" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki


Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. There are several spells from different professions than can remove conditions, with monk skills being the most effective. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown down arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:

  • Bleeding, -3 Health degeneration
  • Blind, 90% chance to miss
  • Burning, -7 Health degeneration
  • Cracked Armor, -20 armor, minimum 60 armor
  • Crippled, 50% slower movement
  • Dazed, twice as long to cast spells, spells are easily interrupted
  • Deep Wound, 20% less maximum health, 20% less healing on this character
  • Disease, -4 Health degeneration, contagious to all adjacent of the same species
  • Poison, -4 Health degeneration
  • Weakness, 66% less damage dealt in combat, -1 to all attributes

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Self Condition Inflict Skills

See Self condition inflict skills quick reference

Other condition-related skills

Condition Chain

Skills that require one condition to cause another one:

Conditions on knockdown

All these skills only inflict conditions when the target is knocked down:

Related Articles

Facts about ConditionRDF feed

This article uses material from the "Condition" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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