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Con System is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a particular target.
The Con System changes the color of your target's name based on its relative level as well as its rank. This is called the Con color; some may refer it as Con rank, or Con level.
In addition to the colors, there are in some cases small arrowheads (triangles) that appear below the target's name. These are to assist players who may have trouble distinguishing the colors.
Con Total | Color | Example | Arrows | Description |
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-4 or less |
Dark Gray | ![]() |
None | An entire order of magnitude less powerful that you. Even in very large numbers enemies of this power level aren't likely to present a challenge. |
-3 | Light Gray | ![]() |
3 Down | Significantly less powerful than you. No contest. |
-2 | Green | ![]() |
2 Down | Substantially less powerful than you. Should be easy. |
-1 | Blue | ![]() |
1 Down | Less powerful than you. Can be dangerous in groups, or to non-combat-oriented characters. |
0 | White | ![]() |
None | About your same power level. Depending on your Archetype and Powers, you may be able to handle several of these at once, or you may find a single enemy a challenge. |
+1 | Yellow | ![]() |
1 Up | A bit ahead of your power level. Combat-oriented characters should engage solo with caution, avoiding them when they’re in large groups. |
+2 | Orange | ![]() |
2 Up | Substantially ahead of your power level. Only characters skilled in combat should attempt to engage solo, and then only with extreme caution. |
+3 | Red | ![]() |
3 Up | Significantly ahead of your power level. Should not be engaged one-on-one. |
+4 or more |
Purple | ![]() |
None | Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups. |
Rank refers to Underlings, Minions, Lieutenants, Bosses, Elite Bosses, Archvillains and Heroes, each of these has a different modifier that will change the Con color.
The Con Color is determined by subtracting the critter's level from your combat level and adding their rank.
(-1) | Underling |
(+0) | Minion |
(+1) | Lieutenant, Sniper |
(+2) | Boss |
(+2) | Elite Boss (should be higher) |
(+5) | Archvillains, Heroes and Monsters (instanced) |
(+100) | Giant Monsters (except Sally) and Monsters (non-instanced) |
Example
Character combat level | 32 |
Boss NPC level | 28 |
Level Difference | -4 |
Rank Difference | +2 |
Con color | -2 (Green) |
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Target's Relative Level |
Underling | Minion | Lieutenant/ Sniper |
Boss/ Elite Boss |
Hero/ Archvillain |
Giant Monster |
---|---|---|---|---|---|---|
<-8 | Dark Gray | Dark Gray | Dark Gray | Dark Gray | Dark Gray | Purple |
-8 | Dark Gray | Dark Gray | Dark Gray | Dark Gray | Light Gray | Purple |
-7 | Dark Gray | Dark Gray | Dark Gray | Dark Gray | Green | Purple |
-6 | Dark Gray | Dark Gray | Dark Gray | Dark Gray | Blue | Purple |
-5 | Dark Gray | Dark Gray | Dark Gray | Light Gray | White | Purple |
-4 | Dark Gray | Dark Gray | Light Gray | Green | Yellow | Purple |
-3 | Dark Gray | Light Gray | Green | Blue | Orange | Purple |
-2 | Light Gray | Green | Blue | White | Red | Purple |
-1 | Green | Blue | White | Yellow | Purple | Purple |
Even | Blue | White | Yellow | Orange | Purple | Purple |
+1 | White | Yellow | Orange | Red | Purple | Purple |
+2 | Yellow | Orange | Red | Purple | Purple | Purple |
+3 | Orange | Red | Purple | Purple | Purple | Purple |
+4 | Red | Purple | Purple | Purple | Purple | Purple |
>+4 | Purple | Purple | Purple | Purple | Purple | Purple |
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