While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased. This perk increases your chance to hit by 25%. As with all perks that increase your chance to hit in V.A.T.S., this bonus is multiplicative, not additive.
|Final Fantasy VI Enemy|
Sergeants are enemies in the game Final Fantasy VI. Sergeants often attack in groups. Like most enemies in the Magitek Factory, their Defense is very high. Unlike most human targets, who are weak to Poison, the Sergeant is weak to Lightning and Water. Locke can steal Tents from them, making them valuable enemies to steal from.
A Spec Ops Officer is a position within the Special Operations Divisions of the Covenant, leading groups of Special Operations Commandos into battle against enemies. They are subordinate to Special Operations Commanders.
The role of such Elites is to lead a squad of lower ranked Special Operations forces, similar to the role of the higher ranking Special Operations Commanders, but the troupe that SpecOps Officers command holds fewer troops than the one commanded by Special Operations Commanders.
In Halo: Combat Evolved, it is impossible to see any armor difference from other lower ranked Special Operations Elites, but in Halo 2, they are the only Elites that have wholly black-colored armor, as opposed to the extreme dark-purple of regular Special operation infantry.
So far, the only identified and branded Special Operations Officer and was mentioned firstly in Halo: The Flood. Officer Zuka 'Zamamee was tasked with leading a team to board the Pillar of Autumn and was injured in combat by the Master Chief. He was evacuated by a group of Grunts led by Yayap, who more concerned for their own safety than actually saving him. After he recovered, he requested permission to track down and kill the Master Chief, believing him to be the greatest threat on Halo. Permission was denied until the UNSC's raid on the Truth and Reconciliation, where the Covenant learned first-hand how effective the "Demon" really was in battle. 'Zamamee was deployed, with the promise of reward for success, and great punishment for failure.
Though his several attempts all failed, in part because of John-117's skill and partly because of pure tactical plans, 'Zamamee continued his attempts, driven by the knowledge that he would be executed for failing to do what he himself suggested. He was killed by the Master Chief while operating a Shade.
Halo: The Flood mentions that a Special Operations Officer is two ranks below that of an Aristocrat, presumed to be a Councilor. This, however, cannot be because that position is held by the Ultra rank. It may be that the Aristocrat was low-ranked or that Special Operations Officer is a rank comparable to an Ultra.
|Temporary/Prominent||Ossoona • Arbiter|
|Fleet Commander||Fleet Master • Supreme Commander • Imperial Admiral|
|Zealot Officers||Field Master • Shipmaster • Fleet Master • Supreme Commander|
|Special Operations||Spec-Ops • Spec-Ops Officer • Spec-Ops Commander of the Covenant|
|Honor Guard||Sangheili Honor Guardsman • Honor Guard Ultra • Light of Sanghelios|
|Specialists||Stealth • Ranger • Ascetics|
|Regular||Aristocrat • Minor • Major • Ultra|
|Civilian||Kaidon • Oracle Master|
|Heretic||Heretic Sangheili Minor • Heretic Sangheili Major • Heretic Leader|
A commando (plural commandos or commandoes) was generally a soldier that was suited to environments and situations that most other units would not be able to handle, either due to training or equipment.
Some examples of commandos around the galaxy are as follows:
A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
Commando Base Statistics
Table of contents
(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sargeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the artic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)
Commando Fundamentals I (CL 1)
Commando Fundamentals II (CL 4)
Commando Fundamentals III (CL 7)
Commando Fundamentals IV (CL 10)
Commando Fundamentals V (CL 14)
Commando Fundamentals VI (CL 18)
(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia. This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were gaurding. The realization didn't hit until sirens started blaring and a corporal yelled "INCOMING...")
Commando Essentials I (CL 22)
Commando Essentials II (CL 26)
Commando Essentials III (CL 30)
Commando Essentials IV (CL 34)
Commando Essentials V (CL 38)
Commando Essentials VI (CL 42)
(After Fresia, not many of us survived. The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack. **BOOM** We flood onboard the Rebel Blockade Runner...)
Commando Expertise I (CL 46)
Commando Expertise II (CL 50)
Commando Expertise III (CL 54)
Commando Expertise IV (CL 58)
Commando Expertise V (CL 62)
Commando Expertise VI (CL 66)
(There is something about a planet blowing up that really makes you take a hard look at your experience. Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat. Now we have to decide, stay with the Empire, join the Rebels, or gun for hire. Whichever we side we take, whoever comes against us in combat knows they have a hard fight ahead...)
Commando Mastery I (CL 70)
Commando Mastery II (CL 74)
Commando Mastery III (CL 78)
Commando Mastery IV (CL 82)
Commando Mastery V (CL 86)
Master Commando (CL 90)
|Remote Detonator||Supressing Fire||Powered Armor||It Burns!|
|Flashbang||Suppression Efficiency||Pinpoint Shielding||Blow 'em Away|
|Timer Reset||Riddle Armor||Deflective Armor||Killing Grimace|
|Angled Shrapnel||Armor Cracker||Stim Armor||Armor Splash|
|Improved Explosives||Mirror Armor||Diagnostic Armor||You'll Regret That|
|Enhanced Precision||Enhanced Constitution||Enhanced Stamina|
|Position Secured||Hose Down||Blast Radius||Shock Tracer|
|Burst Fire||Keen Eye||Strong Arm||Voltage Overload|
|On Target||Heavy Ammunition||Packed Explosives||Muscle Spasm|
|Base of Operations||Blast Resistance||Shock Grenade|
The Commandos are an elite group of Decepticon warriors. Formerly Autobot protoforms corrupted by the dark energies of Megatron's spark, they now fight for evil. The five members can also combine to form the behemoth Ruination.
The Commandos are: