From Final Fantasy Wiki
The abilities that can be mastered in Final Fantasy X are learned by navigating the Sphere Grid and activating nodes for each party member.
Skills
- Sleep Attack - Inflict Sleep Status for Three Rounds
- Silence Attack - Inflict Silence Status for Three Rounds
- Dark Attack - Inflict Dark Status for Three Rounds
- Sleep Buster - Inflict Sleep Status for One Round (Higher effectiveness)
- Silence Buster - Inflict Silence Status for One Round (Higher effectiveness)
- Dark Buster - Inflict Dark Status for One Round (Higher effectiveness)
- Zombie Attack - Chance of inflicting Zombie Status
- Triple Foul - Chance of inflicting Sleep, Silence and Dark
- Delay Attack - Halt Enemy's next turn slightly
- Delay Buster - Halt Enemy's next turn greatly
- Power Break - Lower Enemy Strength
- Magic Break - Lower Enemy Magic
- Armor Break - Lower Enemy Defense and nullify Armoured
- Mental Break - Lower Enemy Magic Defense
- Mug - Steal Item and inflict damage
- Quick Hit - Attack quickly with short recovery period
International and PAL Only
The following abilities are available only in the International and PAL/European versions of FFX.
- Extract Power - as with the Distiller items, fiends drop the relevant spheres after the battle.
- Extract Mana
- Extract Speed
- Extract Ability
- Nab Gil - Steal Gil and inflict damage
- Full Break - Inflict all Break Status Effects
Special
- Steal - Steal item
- Use - Use special items
- Flee - Escape from battle
- Pray - Restore small amount of HP to active party
- Cheer - Raises Strength and Defense (can be stacked 5 times)
- Aim - Raises Accuracy (can be stacked 5 times)
- Focus - Raises Magic and Magic Defense (can be stacked 5 times)
- Reflex - Raises Evasion (can be stacked 5 times)
- Luck - Raises Luck (can be stacked 5 times)
- Jinx - Lowers Enemy Luck (can be stacked 5 times)
- Lancet - Draw HP and MP from enemy
- Guard - Take physical damage in place of teammates
- Sentinel - Take physical damage in place of teammates while in defensive stance
- Spare Change - Throw gil at enemy for damage
- Threaten - Inflict Threaten (Stop) status on enemy
- Provoke - Entice enemy to attack specific party member only
- Entrust - Transfer overdrive gauge to teammate
- Copycat - Imitate last action taken except Overdrive or Summon
- Doublecast - Cast two consecutive Black Magic Spells
- Bribe - Offer Gil to an enemy to leave the battle
International and PAL Only
- Pilfer Gil - Steal Gil
- Quick Pockets - Use an item with short recovery period