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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A colony is a settlement that is established on a planet by a spacefaring race not native to that planet. Colonies can serve different purposes for different races, such as agricultural colonies, scientific colonies, or commercial colonies.

Colonies of the United Federation of Planets start out as small outposts with a population of a few hundred, and eventually expand to hold hundreds of thousands and join the Federation themselves.

See also

External links


This article uses material from the "Colony" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Bonemire
Journal Level 67 (Tier 7)
Journal Difficulty Solo
Starting Zone The Bonemire more
How to Start Speak to Aetryol Monsoon at 484.90, 243.71, -756.9
part of: Bonemire Timeline
Preceded by:
Information from the Droag
Followed by:
none

What does this information mean?

You need to climb one of the 2 westernmost towers and jump from the top to the upper rock ridge, or run all the way around the island counter-clockwise from the cloud station to reach him.

Steps

  1. Collect some Ravasect Eggs from the new colony. You can find the new colony by jumping down the waterfall at ( 436, 179, -530 ) /waypoint 436, 179, -530. There is a cave underwater behind the waterfall that you can swim through to find the colony. Killing Humator Egg Bearers makes harvestable egg goo drop.
  2. Return to Aetryol Monsoon

Rewards


This article uses material from the "Colony" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Colony (Earth-616) article)

From Marvel Database

Character Template Help
Colony

[[File:|200px|center|Colony (Earth-616)]]
Real Name
Unknown
Current Alias

Identity

Alignment

Affiliation

Universe

Base Of Operations
Mobile

Origin
Origin
Alien

First appearance

Uncanny X-Men #467
(February, 2006)

Contents

History

History of character is unknown.

Powers and Abilities

Powers

Colony was a swarm of insects that acted as a single, intelligent entity.

Links

  • Appearances of Colony (Earth-616)
  • Character Gallery: Colony (Earth-616)
  • Images that feature Colony (Earth-616)
  • Fan-Art Gallery: Colony (Earth-616)
  • Quotations by Colony (Earth-616)

Discover and Discuss


This article uses material from the "Colony (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Piscatoris Fishing Colony article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the village. For other uses, see Piscatoris (disambiguation).
Location on World map
Neitiznot
Pirates' Cove Piscatoris Fishing Colony Waterbirth Island
Piscatoris Hunter area

Piscatoris Fishing Colony is the most north-western settlement on the RuneScape mainland (fairy ring code A-K-Q). It can be reached by talking to Kathy Corkat outside of the west fence of the Tree Gnome Stronghold. Kathy will take players up the river for free if they have a Ring of Charos (a) or if they pay her 50 coins (you don't have to pay for the ride back).

The colony once thrived on the monkfish industry but has recently come under attack from sea trolls. Players get a chance to help the town during the Swan Song quest.

After completing the quest, players may fish for monkfish at any of the fishing spots along the colony's northern coast. The colony has become a popular spot to fish for higher level players capable of doing the quest due to the speed and high experience associated with monkfish and the fishing spots' proximity to the bank. This a good method of making money. Tuna and swordfish can also be harpooned at the colony, although almost all players concentrate on netting monkfish.

The colony also has:

  • A Bank and a General store. Arnold Lydspor runs both of these, and players can access either by right clicking on Lydspor. The store sells an eclectic mix of items, which can be rapidly bought and banked using Lydspor.
  • A Range, which some players use to cook the fish they catch. Players who can enter the Rogue's Den in Burthorpe, however, prefer to just bank the fish at the colony. They then use a Games necklace to teleport to Burthorpe and go to the den. The den has a banker who is located near a fire, allowing for rapid cooking and banking of the fish.
  • A Furnace.
  • Several sources of Water.

The colony is occasionally used as a base by players using the other attractions of the Piscatoris region. Players who have completed Swan Song sometimes find the bank here useful to withdraw and deposit items. Players can find the following south of the colony:

Two seaweed nets at the North-east coast of the colony.

Contents

Inhabitants

A player fishing for monkfish at the Fishing Colony

Music

Quests

Trivia

  • The word Piscatoris has significance in two different ways. The Latin word "Piscator" means fisherman, so Piscatoris Fishing Colony could simply mean "Fishing Colony of Fishermen." However, the scientific name of the real-life monkfish is Lophius piscatorius, as the fish is an anglerfish, meaning the fish itself hunts (angles) for smaller fish. In this context, Piscatoris Fishing Colony could mean "Monkfish Fishing Colony".
  • Piscatoris could also be a reference to the Portuguese word Pesca. (The word for fishing.) The Portugese word is however again derived from the Latin one which is explained above.
  • The music track "Making Waves" could refer to the music editing program of the same name.
  • On 9 November 2009, a few graphical issues with some of the sea near the Piscatoris Fishing Colony was corrected.
  • Examining a wheelbarrow in the Fishing colony yields the text; "'Can I borrow a Shallow Barrow?' Now say that faster, FASTER!" This is a tongue twister.
  • Recently, a thick black line that is horizontal to the shore has appeared in the sea north of the Piscatoris Fishing Colony. If players go to the northwest shore of Piscatoris, they will see that the line forms a corner and continues north. This is only visible in standard detail, although it can be seen in the minimap in high detail. This line is suspected to mark a new area in a future update.
  • When a Bunyip dies while in the Piscatoris Fishing Colony, a message appears saying, "Your familiar has returned to the spirit plane."
  • When entering the first "hole" to get to the other side of the fence in order to enter Piscatoris, there is a glitch where one can see their skeleton for a split second.
  • People refer to this as a second fishing guild for people who can not enter the first one, this is due to the large amount of fishing spots, bank and general stores, it has nearly everything the original guild has and more
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This article uses material from the "Piscatoris Fishing Colony" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

In 22nd, 23rd and 24th century terms, a colony refers to a group of people settling on an uninhabited planet. These settlements are normally small in size and supported by a government. Most colonies are civilian in nature. The term used when a colony is set-up is called colonization.

The United Federation of Planets encourages colonization. The Federation Council accepts petitions from citizens looking to colonize another world. Both the Federation and Starfleet actively search for planets for colonization, and the Council must approve planets suitable for colonization before allowing settlers to move there. Usually no more than a few hundred settlers move to any given starting colony.

It remains unclear whether, in the Federation, colonies are part of a larger government, i.e. a parent planet holds responsibility for them, or are autonomous, i.e. no parent planet holds responsibility for them. It would seem most likely most colonies remain under the umbrella of a larger government, as Jean-Luc Picard mentions in Star Trek: First Contact that only 150 members exist in the Federation. Most colonies would probably be self-determining, i.e. local issues would be dealt with by locals. Some colonies have ceded from the Federation due to various issues or treaties.

More information

External Links


This article uses material from the "Colony" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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