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Halo

Up to date as of February 08, 2010

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The Colonial Military Administration or CMA was created by the Unified Earth Government in the early 2300s. Its original mission was to serve as the controlling body for UNSC ships and ground forces reassigned to colonial protective operations. However, over the years its role gradually became usurped by the UNSC.

Contents

History

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Origins

Colonial duty was essentially a ceremonial function, primarily intended to placate the colonists' fears of pirates and marauders, so the UNSC felt a separate command-the CMA-would suffice to administer to these less important activities. At the time, NavCom and UniCom believed that their own resources were better spent on activities within the Sol System. As the colonies spread and became more vital, NavCom and UniCom tried to disband the CMA and usurp its role on a number of occasions, but the colonial command was adamant in protecting their turf. Their charter (approved by the UNSC) left little room for external maneuvering. Even so, by 2400 CE, NavCom and UniCom were operating the Inner Colonies alongside the CMA.

CMA and the Outer Colonies

In response to the two encroaching commands, the CMA made the Outer Colonies their province, and tended to assign most of their forces to the periphery of the border worlds. They drew most of their recruits from the colonies and their soldiers often thought of themselves as frontiersmen, more bold and adventurous than their UniCom counterparts. As Humanity spread, the CMA was at the forefront, helping colonists to tame worlds and protecting citizens from lawlessness in sparsely populated areas.

Split Allegiances

In the late 2400s, as brushfire wars began to crop up across the various colonies, tensions began to develop within the military hierarchy. The soldiers of the CMA tended to sympathize with the plight of the colonists, while the soldiers of UniCom held more allegiance to Earth. It caused no small degree of concern when the CMA launched Project: ORION in 2491 , intent on developing a tougher and more capable breed of soldier, better able to handle the hardships of colonial duty.

The Demise and End of the CMA

In 2494 CE, secessionists within the Eridanus System began a campaign of violence against their Earth-sponsored government, using equipment supplied by traitors within the military, believed by many to be members of the CMA. The colony petitioned the UNSC for aid, and HighCom dispatched a battle group that crushed the rebellion, though not so conclusively as to avoid continued dissent.[1]

In 2497 the CMA's involvement with the rebels went public.[2] This was considered the beginning of the end for the colonial military. Over the next few decades, citing security concerns, the UNSC gradually shifted the resources of the CMA to NavCom or UniCom control, relegating the CMA to patrolling the most distant colonies and providing logistical support to remote stations. ONI's Beta-5 Division eagerly absorbed the remnants of Project: ORION, though its lackluster results discouraged further development at that time.

NavCom/UniCom Control

After contact was lost with Harvest, the CMA sent the UNSC Argo to investigate. It was also a CMA battle group that followed the Argo when it failed to report back. However, once the Covenant message was received, all CMA combat forces were placed under NavCom or UniCom control "for the duration of the crisis". This reassignment essentially became permanent as the Human-Covenant War dragged on, and by 2552 CE, the Colonial Military Administration was little more than a fleet of navigational buoy tenders and remote fuel depots manned by wounded veterans and those unfit for combat service.

Sources

  1. Halo Encyclopedia, page 34
  2. Halo Encyclopedia, page 34

This article uses material from the "Colonial Military Administration" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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