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Collector: Misc


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Up to date as of January 31, 2010
(Redirected to Perceptor article)

From Dofus


Perceptor (originally named Perceptors then renamed to collectors, then changed back) are a kind of guild "monster". They are commonly called percs.

Setting a Perc

Designated guild members may place a Perceptor on their current map for a fee (based on the level of the guild). The Perc will get drops and experience gained on the map as if it were a participant in all combats there, and will hold them until a guild member collects them or until they are killed by another adventurer (who would get all the dropped items, and if they're a member of a guild, all the guild XP gathered). When a guild's collectors are attacked, guild members get a notice and are given the option to defend it, which summons them into the battle.

Not all maps accept percs - the last room of dungeons (as of 1.16.2) do not accept them, and dungeons in general only allow a perc to summon two guild members to defend it.

The cost of placing a perc is math.


As a guild gains levels, their Percs become more powerful. A Perc has (Guild level)*100 Vitality and (Guild level) % resist to all elements (maximum of 50%). For each gained level, 5 points can be spent to raise any of the following:

  • Prospecting (1 per 1 point)
  • Wisdom (1 per 1 point)
  • Pods (20 per 1 point)
  • Number of Perceptors (1 per 10 point)
  • Perc spell levels (used by the Perc to defend itself in battle 1 level per 5 points)

Percs have offensive and defensive spells. Spending points on spells increases the effectiveness of those spells, just like with characters.

Perc spells and characteristics can be turned back into characteristic points through Forgetfulness Potion for Collectors.


Just like characters, Perceptors have spells too, to use when they come under attack. Their spells vary, from Shields to Healing. Perc spell use can be erratic. In battles where many defenders are present, they often move away from enemies or pass their turn without acting.

Icon Name Element Short description
Image:Perceptor Icon Spell Aqueous Armour.png Aqueous Armour Reduces Water damage.
Image:Perceptor Icon Spell Glowing Armour.png Glowing Armour Reduces Fire damage.
Image:Perceptor Icon Spell Earth Armour.png Earth Armour Reduces Earth damage.
Image:Perceptor Icon Spell Wind Armour.png Wind Armour Reduces Air damage.
Image:Perceptor Icon Spell Flame.png Flame image:fire.png
High Fire damage, linear.
Image:Perceptor Icon Spell Cyclone.png Cyclone image:air.png
Low/Average Air damage, No line of sight.
Image:Perceptor Icon Spell Wave.png Wave image:water.png
Low/Average Water damage, linear, 3 square linear AoE.
Image:Perceptor Icon Spell Rock.png Rock image:earth.png
Average to High Earth Damage, 2 squares circular AoE.
Image:Perceptor Icon Spell Healing Word.png Healing Word Heals target.
Image:Perceptor Icon Spell Unbewitchment.png Unbewitchment Unbewitches target.
Image:Perceptor Icon Spell Mass Compulsion.png Mass Compulsion Increases allies damage in an AoE.
Image:Perceptor Icon Spell Destabilization.png Destabilization +Critical Failures to target.

In contrast to Characters who gain spells at level 1 and can use them without spending spell points, Percs begin with all spells at level 0 (and must raise them to lv. 1 to make them usable).

Spell level Points Total points
1 5 5
2 5 10
3 5 15
4 5 20
5 5 25

Collecting Items Obtained By Percs

Guild members who have the right to remove items from a Perc may do so if they're on the same map. As of 1.23, any of these exchanges also removes the perc from the map.

Fighting a Perc

Percs are difficult for low-level characters (under L60) to defeat because of their high level of HP, resistances, and area attacks. General strategy is to remove AP from the perc (Xelors or Cras can do this very effectively) or to defeat it very quickly. Because perc strength depends on guild level, it is wise to know the approximate strength of a guild before attacking their perc. Knowing about a guild also helps determine what guild members (if any) would be summoned by the perc for defense. If a perc is defeated, the battle ends immediately even if guild members are left in battle.

Caution: Losing a fight against a Perc costs 3000 energy in addition to normal energy loss. Also, like other PVP-style combat, no xp is directly given to the winning party.

Defending a Perc

When your Perc is attacked, you will be warned by a purple message in your chat window, along with a link your Perc's name and location. Clicking that will open the guild window. There you can see who's attacking by hovering over the progress bar in the "Att." column. To defend the perc, click one of the player slots on the right. You can join the fight to defend only if you are not in a fight or otherwise occupied. Don't close the guild window, or you will lose the chance to defend the Perc.

Winners of a perc battle are returned to where they were before the battle, while losers are returned to their last save point (possibly removing them from dungeons they were in) Defenders of a perc do not lose energy nor do their pets lose health.

If a perc is placed in a dungeon, only two defenders are possible.

Removing a Perc

Percs are removed when a guild member collects resources from them. Removing a perc does not return the kamas spent to place it. Once withdrawn (or defeated), perceptors cannot be placed on the same map by the same guild for a period of 10 minutes per level of the guild.


This article uses material from the "Perceptor" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Collector (NPC Type) article)

From EQ2i, the EverQuest II wiki

See also: Category:Collection Quests and the Collection Quests Timeline

Pages in category "Collector (NPC Type)"

The following 11 pages are in this category, out of 11 total.








This article uses material from the "Category:Collector (NPC Type)" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Throughout the world of Guild Wars there are collectors scattered about the landscape, searching for a number of certain items such as Bleached Shells or Fetid Carapaces. In return for these "collectibles" they offer items such as armor and weapons which may be of value for players. Due to the huge number of collectors throughout the world, we've separated them into the following categories:

Keep in mind that collectors only take drops from the geographical region they're in (with exceptions explained below); Jade Mandibles from the Crystal Desert zones are never going to be accepted by a collector in Lion's Arch. If you can't remember where you got a drop from, a helpful hint is that the value of collectable drops usually stay the same throughout one region, with only two known exceptions (though multiple regions might have the same value). Be warned that some drops which match the profile of what you would expect for a collectable might not have a collector at all.

  • Collectors broken up by region (individual articles list collectables and offerings):
Campaign Location Value General Collectors Armor Collectors
Core The Underworld 20 Gold None None
The Fissure of Woe 60 Gold None None
Pre-Searing Ascalon 3 Gold General collectors (Pre-Searing) Armor collectors (Ascalon Pre-Searing)
Ascalon 5 Gold General collectors (Ascalon) Armor collectors (Ascalon)
Northern Shiverpeaks 8 Gold None Armor collectors (Northern Shiverpeaks)
Kryta 12 Gold General collectors (Kryta) Armor collectors (Kryta)
Maguuma Jungle 20 Gold General collectors (Maguuma Jungle) Armor collectors (Maguuma Jungle)
Crystal Desert 25 Gold General collectors (Crystal Desert) Armor collectors (Crystal Desert)
Southern Shiverpeaks 8 Gold General collectors (Southern Shiverpeaks) Armor collectors (Southern Shiverpeaks)
Sorrow's Furnace 30 Gold General collectors (Sorrow's Furnace) None
Ring of Fire Islands 30 Gold General collectors (Ring of Fire Islands) None
Shing Jea Island 3-20 Gold General collectors (Shing Jea Island) Armor collectors (Shing Jea Island)
Kaineng City 15-30 Gold General collectors (Kaineng City) Armor collectors (Kaineng City)
Echovald Forest 25-30 Gold General collectors (Echovald Forest) None
Jade Sea 25-30 Gold General collectors (Jade Sea) None
Istan 3-20 Gold General collectors (Istan) Armor collectors (Istan)
Kourna 15-30 Gold General collectors (Kourna) None
Vabbi 20-30 Gold General collectors (Vabbi)
The Desolation 25-30 Gold General collectors (The Desolation)
Realm of Torment 30 Gold General collectors (Realm of Torment)
Eye of the North
Charr Homelands 8-30 Gold General collectors (Charr Homelands) Armor collectors (Charr Homelands)
Depths of Tyria 8-30 Gold General collectors (Depths of Tyria) Armor collectors (Depths of Tyria)
Far Shiverpeaks 8-30 Gold General collectors (Far Shiverpeaks) Armor collectors (Far Shiverpeaks)
Tarnished Coast 8-30 Gold General collectors (Tarnished Coast) None


See also

  • Collector rewards - grouped by profession and weapon type, if you are looking for a weapon with a certain property, as opposed to being from a certain location.
  • alphabetical list of Collectors.
  • alphabetical list of Collectable drops.
Facts about CollectorRDF feed

This article uses material from the "Collector" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Taneleer Tivan
Mainstream Continuity

Alternate Reality Versions


Alternate Reality Versions

File:Taneleer Tivan (Earth-82432).jpg

This article uses material from the "Collector" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Barbarian Assault/Gameplay article)

From the RuneScape Wiki, the wiki for all things RuneScape


Gameplay interface

The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). The game ends when a teammate quits (by climbing up the ladder), logs out, or dies. Players do not lose any items when they die, but they do not keep anything that they acquired through the minigame. The object of the game is to defeat all of the Penance.


Attacker's Horn interface

Everyone in the team will get a horn in their inventory to contact their teammates about what they should do. (Note: This is very important, as teammates will have to know what they have to do. As this changes constantly, players have to alert their teammates using the horn.)

The horn is separated into different functions. At the top right of the screen it comes in this layout for example.

Icon Action Example
Counter The current assault wave. Wave 1
EAR What you have been told to DO. Use "Tofu" for bait.
MOUTH What to TELL through their horn. Right click the horn, and select "Tell-meat".
Horn The teammate for providing instructions. Healer


  • DO what is next to the EAR icon.
  • CALL out what is next to the MOUTH icon.
Defender's Horn options

Depending upon the player's role, when right-clicked the horn will give options for what to tell to their teammate:

  • for Collectors - egg colours:
Default: Red
    • Blue
    • Red
    • Green
  • for Healers - type of poisoned food:
Default: Tofu
    • Tofu
    • Meat
    • Worm
  • for Attackers - combat style:
    • Style 1
    • Style 2
    • Style 3
    • Style 4

Note: For simplicity it appears as style N on the collector's interface and horn but shows the specific style on the attacker's interface.

  • for Defenders - type of food to lure with:
Default: Tofu
    • Tofu
    • Meat
    • Worm

In the above example, the Defender's Horn interface on the screen shows that the Defender needs to TELL (MOUTH icon) their teammate (Healer) to use "Poison meat" to kill the Penance Healers, by right-clicking the horn and selecting the "Tell-meat" option. The EAR icon shows what the teammate (Healer) is telling the Defender to DO: use "Tofu" as bait in order to lure Penance Runners to the trap.

Action items change about every 20–30 seconds; players will need to check the Horn interface for changes, and tell (using the Horn) their teammate of any changes as well. The actions change for all players simultaneously. Also, when the action changes, in the gap before instructions are received the horn interface will show three dashes: — — —. It is a good idea to use this as a warning sign that the action has changed and players need to call.

The recent update for Barbarian Assault shows what you need to call in white writing, as opposed to yellow, if you have no yet called it out. This makes it much easier than before to see if you haven't called.

Note: If you need healing and you're not a healer, right-click the Horn, and choose "Medic" to get the Healer's attention. Do NOT manually call out "Medic", as the healers WILL NOT be notified on their interface showing each team members' healthpoints.


It is important to tell teammates what to do, as the player and the team will lose Honour points for every:

  • Wrong Attack style -
Count of wrong attacks minus 1, for maximum penalty of 10. 11 or more wrong attacks have the same effect over team honour. When attackers attack wrong style, they suffer splash back damage of 2.
  • Runners that escaped -
Count of runners passes through the lure cave - 3, for maximum penalty of 10. 4 or more escapes have the same effect over team honour. A single runner may escape several times, until it is killed.
  • Wrong coloured-egg picked up -
Count of exploded eggs is subtracted from number of eggs collected and decreases maximum of collected eggs to 60 minus number of exploded eggs. As the egg explodes it causes 5 damage to the Collector. Collector cannot provide negative honour for team directly, but only by calling wrong attack styles to attacker.
  • Wrong Poison used on a Penance Healer -
Count of wrong poison packs used on penance healers divided by 4, rounded down, for maximum penalty of 10. 40 and more wrong poison packs used, have the same effect over team honour.

Note: Contrary to popular belief, the player (or the team) will NOT lose Honour points for using the Egg Launcher.


Healer Spring

The Healer Spring is located at the left hand bottom corner of the battlefield, just west of the machines (see below). It can only be used by the Healers. Healers can fill their vials or directly drink from it.

The filled vials have four doses and can be used on any other roles to heal them. Note that the amount of hitpoint healing depends on the Healers' level, ranging from 10 to 35. Directly drinking from the spring will heal the Healer. The healing liquid would restore both hitpoints and energy, so it might be quite important to fill the energy of Collectors and Defenders.


The machines.

The machines located at the bottom of the battlefield (near where players appear) provides the necessities for all the roles.

  • The yellow Collector machine will convert the coloured eggs into the other styles.
  • The green Healer machine will provide :
    • Healer Vial (1 only for each healer)
    • Poisoned worms
    • Poisoned tofu
    • Poisoned meat
  • The blue Defender machine will provide :
    • Worms
    • Tofu
    • Crackers
  • The red Attacker machine will provide runes and arrows an Attacker needs.

Horn of Glory

The interface of Horn of Glory

In addition to the individual horns each teammate has, there is also the Horn of Glory. This large horn is situated in the right bottom corner of the battlefield, and can be used to contact everyone at once. If a player often forgets to "call", this horn can be used by ANYONE to tell ANY teammate what they have to do. However, it will be unusable when the Penance Queen appears.

Egg Launcher

A Map of the Battlefield.

In regular waves, the Collector usually collects eggs and loads them into the Egg Hopper. Once this is done, the Egg Launcher can be used to damage Penance creatures. Any coloured eggs can used, but each colour has a specific function:

  • Blue eggs: to stun for a few seconds
  • Red eggs: to damage (3 damage, and 1 splash damage)
  • Green eggs: to poison (1 damage per hit)

Any team member is able to use the Egg Launcher, providing there are eggs in the Egg Hopper.

In Wave 10, after the Penance Queen makes an appearance, the Egg Launcher must be used to killed the Queen. For this, the team makes Omega Eggs (using Yellow eggs), and the Collector loads these in the Egg Hopper. Similarly, any team member can use the Egg Launcher to fire the Omega Eggs that damages the Queen. As this is the only way to damage to Queen, the Egg Launcher plays an important role in the final wave, compared to other regular waves where it is often neglected.

It should be noted that, contrary to popular opinion, firing the Egg Launcher definitely does not reduce any individual (or team) Honour points for that wave

Job Summaries

File:picture(attacker).png Attacker

Colour: Red
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Collector

The Attacker's job is to kill the Penance Fighters and Penance Rangers. Runes and arrows are available from the Attacker machine near the entrance.

The creatures can only be hurt by one type of attack at any given time. Using the wrong attack will cause the player to lose 2 hitpoints, and hit no damage. The Collector will tell the Attacker which attack the creatures are vulnerable to, with their horn. Fast weapons like scimitars and shortbows dispose of the creatures quickly, but slower weapons like battleaxes and longbows give more time to change attack styles and avoid penalties. Having a high Combat level as an Attacker is a significant advantage in the game.

The four attack styles are:

  • Style 1: Controlled/Wind/Bronze
  • Style 2: Accurate/Water/Iron
  • Style 3: Aggressive/Earth/Steel
  • Style 4: Defensive/Fire/Mithril

Note: The attack styles are ordered as following: Melee/Magic/Ranged. Tip: When the attack style changes attackers should immediately click away, lest they suffer penalties and splash damage.

File:picture(collector).png Collector

Colour: Yellow
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Attacker

Note: This role is not recommended for players with Red-Green colour blindness.

The Collector's job is to gather eggs dropped by killed Penance creatures. The Collector loads these eggs into the Egg Hopper, which then allows any teammate to fire the Egg Launcher.

There are three different coloured eggs: Red, Blue, and Green. At any given time, only one colour of egg can be picked up. The egg will explode if the player picks up the wrong-coloured egg, reducing the total numbers of eggs collected by 1. The Attacker will tell the Collector which colour to pick up using their horn. The Collector is also given an Egg Collector Bag to store the eggs in, but the eggs can also be stored in the inventory.

While on the final wave (Wave 10; before the Penance Queen makes an appearance), the Collector's role is relatively easy. During this wave, the collector must run around the field collecting the yellow eggs left by the Queen. They must then hand these (Use on) to the Healer. They will receive them back as an Omega egg where collectors must then load them into the hopper to be fired at the Penance queen.

Note: Be wary, since collectors must run near the Penance queen to obtain the eggs, they may take damage from both her melee AND magic attacks, causing heavy damage. It's recommended to have a Healer nearby.

File:picture(defender).png Defender

Colour: Blue
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Healer

The Defender's job is to prevent Penance Runners from reaching the other end of the playing field. This is done by laying bait on the ground leading towards traps, so that the Runners will follow the food trail and get caught and killed in those traps. Bait can be obtained from the Defender machine near the entrance.

There are three types of bait: Worms, Tofu, and Crackers. Penance Runners will be attracted to all food types, no matter which one is called. However, the Penance Runner must eat the correct food type at the trap in order to be killed. The whole team will lose three honour points for each Runner that manages to escape. Thus, it is the Defender's duties to make sure that this does not happen too often (or at all). The Defender typically has an easy job on the final wave. As there are no penalties on Wave 10, there is less pressure to stop Runners from escaping.

Strategy Tip 1: It is recommended to scatter as much bait as possible in a trail from in front of the Runner exit to the East trap. The direction of dropping is important as the Runners will always go for the most recently dropped food in range. This will draw the Runners towards the trap. Scatter the remaining bait next to the trap; so the Runners will stay near the trap until they eat the correct bait. As long as no Runners reach the other side, the Defender (and the team) will get full points, it does not matter if the Runners are killed by team members through the egg cannons.

Strategy Tip 2: Dropping the wrong bait for luring can be more useful than the right bait, particularly for low level defenders. Runners that eat the wrong bait will walk a considerable distance North  at no penalty, allowing for the right bait to be used solely around the trapping areas. When the wrong bait is placed in a diagonal line leading from the defender machine to the trap, the runners position themselves vertically in line with the trap. This also buys time for the defender to refill on bait, gather resources, block the northern caves on higher waves, and keep runners in range of the egg cannons.

A hammer and two logs respawn at the north end of the battlefield. These are used to repair the traps (as each trap can only kill two Runners before it breaks), and build barricades at the entrances. Barricades stop the Penance creatures from appearing for over ten seconds. However, building barricades can delay the team (including the Defender), preventing effective role performance. The Defender is better off concentrating on laying bait.

File:picture(healer).png Healer

Colour: Green
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Defender

The Healer's job is to heal their teammates with a vial from the healer spring, and use poisoned food on the Penance Healers. Poisoned food and a healing vial can be found in the Healer machine near the entrance. The Healer can heal themselves by drinking from the spring to recover Hitpoints and cure poison. To heal teammates, the Healer must use the healing vial on the spring to fill it, then use the vial on the teammate. Another option is to right click on the healer spring and select take-from.

Healing also replenishes run energy, so that it is good idea to heal teammates often. This allows them to run longer. This is especially important for the Defender and the Collector. To make the Healer's job a little easier, the Healer has an extra element in their interface at the bottom of the screen that displays the health of each teammate. If a teammate uses the "Medic" option on their horn, it will cause a red cross to flash next to their HP, and this won't stop flashing until that teammate is healed.

Poisoned food can be used on Penance Healers to poison them with damage starting at 4 damage. In general 2 to 4 poison packs are required to kill the a Penance healer. However, due to the nature of poison, as it wears off the damage with become diminished so it is advised to use more. The Penance Healers can poison teammates (including the Healer) with damage starting at 2 points per hit. The poison is also cured when a player is healed. Poisoned food can be obtained from the Healer machine near the entrance. Note when penance healers are poisoned the poison appears to hit more often than normal.

There are three types of poisoned food: Poisoned worms, Poisoned tofu, and Poisoned meat. The Healer should use the correct type of poisoned food told by the Defender. This will change as time goes on. If the wrong type of food is used no damage will be dealt. With the healer calling to the defender and the Defender using similar types of bait (see above) it is possible to be a bit confused.

Strategy Tip: Once a poison pack is applied, the poison effect is substantial and very little else needs to be done. Since Penance Healers also move around quite a lot, it is often more effective to poison as many Penance Healers as possible in the short term and then alternate to healing fellow players before returning to poison the Penance Healers again. This way, even if Penance Healers remain at the end of the round, they are more easily dismissed through the use of the egg cannon. Honour points are rewarded for healing teammates, and the damage done by Penance Healers is minimal, so this strategy ensures high scoring games at low risk to players, with ease of destroying Penance Healers at the end of each round.

Wave 10: The Penance Queen

Penance Queen

After the team gets through 9 waves, the team is able to fight the Penance Queen in Wave 10. The Queen is impervious to normal attack, and can only be killed with Omega eggs. (see below)

The wave begins as any other wave, but players will notice that the battlefield is not the same as the battlefields in Waves 1 through 9. There is only one Egg Launcher instead of two and a large trapdoor in the middle from where the Queen appears. There are also poison springs, lava craters, and spiked mushrooms dotted around the edges of the battlefield. Players will also notice that the levels of the Penance creatures have reduced levels compared to the creatures in Wave 9.

The Penance Fighters, Rangers, Healers, and Runners must be defeated by the team before they can start damaging the Penance Queen. So, it is best to defeat the Penance creatures as quickly as possible, before the Penance Queen actually appears. (Note: There are no penalties for runners that escape, for wrong poison types, and for wrong attack styles.)

When the Penance Queen does appear, she will be a Level 209. The Queen has a long-distance Magic attack that simultaneously hits all five team members, and can potentially inflict over 20 damage. She will be accompanied by Level 63 Queen Spawns, which can be defeated by any team member with any attack style.

Upon arrival of the Queen, the team should start making Omega eggs. Around 8-12 Omega eggs are needed to kill the Penance Queen.

  • The Collector gathers Yellow eggs that the Queen drops. The eggs are passed ("Use" option) to the Healer.
  • The Healer dunks the eggs in the poison springs. Once done, the eggs are given to the Attacker.
  • The Attacker adds spikes to the eggs from the spiked mushrooms. The eggs are passed along to the Defender.
  • The Defender dunks the eggs in the lava craters, and hands them back to the Collector.
  • The Collector places them in the Egg Hopper, and the Egg Launcher is ready to be fired.
    • Remember the order: CHAD - Collector, Healer, Attacker, Defender, and back to the Collector.
    • Or, remember with colours: Yellow-Green-Red-Blue-Yellow.

Once the Omega eggs are loaded, any team member can start shooting the Penance Queen. Each hit damages the Queen by about 30+ damage. Keep hitting with Omega eggs until the Queen is killed.

When fighting the Penance Queen, the Healer probably has the most work to do - teammates will need far more healing than in earlier waves as they have to make the Omega eggs, and perform their usual roles as well. For this reason, it is recommended that the fifth member of the team be an extra Healer. Even if the Healer is experienced and is a level 5 Healer; having an extra Healer is still recommended, however it is still possible with 1 Healer.

See also

This article uses material from the "Barbarian Assault/Gameplay" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

"They're being hoarded by a greedy private collector"
―Bria Tharen

Collectors were individuals who bought, collected, stole, or otherwise obtained rare and priceless treasures. These included artifacts, artwork, antiques or any kind of items they considered valuable.

Jedi and Sith alike collected artifacts through the eras. Palpatine was perhaps the greatest collector of his (or possibly any) time. He had a large collection of artifacts and treasures of all kinds which he kept all over the galaxy in his Skyhook, the Imperial Palace and his storehouses and secret vaults. Grievous collected lightsabers from Jedi he defeated as trophies. Others like Boba Fett collected Mandalorian armors and weapons.

Many crimelords and underworld kingpins were collectors as well. Jabba Desilijic Tiure kept hoards of valuables in his palace on Tatooine, while Borvo kept a collection of priceless objects and artifacts such as a King Tusken Rifle in his underground base on Naboo.

Some like Ace Azzameen collected anything they personally found worth while. He kept various trinkets and items as mementos from his many adventures.

Notable collectors


This article uses material from the "Collector" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.


Any user is allowed to contribute or elaborate on this article.

Additions to this article may be given by any user, but if you wish to modify a previous addition to better fit your ideas, you should ask about it on this article's talk page.

The Collector was a Neimodian merchant on coruscant who was one of the main smugglers of ancient art work as well as weapons. Just before the beginning of the Clone Wars, he was in the service of Count Dooku and this is what saved his life when fallen Jedi Gangru Morpir came looking for the Key of Varus, that the Collector had stolen from Bimmiel. The Collector betrayed his buyer Renald Fey in order to save his own life and he was spared by Morpir at Dooku's order.

This article uses material from the "Collector" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Collector Badge article)

From City of Heroes Wiki



You have earned 25 badges.

Gladiator Badge Unlocked

When you obtain this badge, you will unlock the Kaolin Legacy of Earth Gladiator badge.

See Also

External Links

  • Collector Badge at City Info Tracker
  • Collector Badge at

This article uses material from the "Collector Badge" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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