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Early youth
There are various accounts of Cole's early youth: in Gen 12 his father died while he was still young and Cole and his brother Max were raised by their mother and stepfather, with his mother dying when Cole was already an adult. In Point Blank his mother died while he was still young and he and his brother were raised by their father. It is certain though, that Cole left his family while still a teenager and turned to crime to survive. Despite being a criminal, Cole had his own code of honor and stopped one of his partners in crime from shooting at the police. Cole was arrested and offered a second chance. He was enlisted by International Operations and turned out to be a gifted marksman and an excellent soldier.
When the powers of many of Team 7's members started to wane, Craven became interested in their children, the Gen 13, who should have inherited their fathers' powers. Most of the team went into hiding again, while others stayed with I.O. The team finally fell apart and Cole came to work as an assassin for International Operations (I.O.), but he soon became disenchanted with them too. He went freelance, and it was during this period of his life he encountered the ancient Kherubim warrior Zealot. They fell in love, and she took the unprecedented measure of teaching him, a male, the ways of the Coda, the warrior order she had once belonged to. Her Coda-teachings stabilized Cole's sanity and locked away what remained of his psionic powers.
Some time later Cole and Zealot broke up; for Zealot it was just another relationship, but Cole had become devoted to her, being eternally grateful to her for restoring his sanity. However they remained on good terms, and both were recruited to become part of Lord Emp's Daemonite hunting team, the WildC.A.T.s Grifter later quit the team when they had to ally with Hightower, a Daemonite who had killed Grifter's friend Lonely. He rejoined when the team came back from Khera, even being the team's leader for some time. During this time Max Cash, his younger brother, was killed, came back as a zombie and was killed again by Grifter himself. He left the team again after Zealot's apparent death. At this point most of his teammates left as well and the WildC.A.T.s were disbanded.
Months later he joined the Wildcats, a small group that included Lord Emp, Spartan and the French weapons dealer known as Noir. After Emp's ascension, Grifter sank into a depression, he began drinking and having one-night stands with women who reminded him of Zealot. Finally Zealot herself returned, but at the time Grifter was too drunk to recognize her. After a night of sex, Zealot left him before Grifter realized who she was. He caught up with her again while she was fighting the Coda. Zealot told him that the Coda had betrayed her teachings and she had sworn to wipe them all out. She added that she would spare Grifter, despite being Coda-trained, because of their history. After this meeting, Grifter straightened out his life and joined Jack Marlowe's (Spartan) Halo Corporation.
During this time Cole was mind-controlled by the villain Tao into shooting his former teammate and current I.O. director, John Lynch, leaving him in a coma. Tao then erased Cole's memories of these events.
During a mission for Jack Marlowe, Cole's legs were shattered by Agent Orange. Therefore he could no longer operate as Marlowe's field agent. He trained accountant Edwin Dolby (Grifter II) to take his place. Dolby turned out to be unsuitable for the violent life that Grifter planned for him and resigned from Halo. After Marlowe apologized to him, he rejoined, but strictly as an accountant. Grifter remodeled the robotic body of former teammate Ladytron as a remote-controlled body for himself.
Several months later, Grifter's legs were healed, a side-effect of the dormant Gen-factor according to I.O. scientists. John Lynch, who had woken from his coma, restored Cole's memory. Cole was sent to take down Tao and working together with double-agent Holden Carver, Tao's organization was completely dismantled and Tao was imprisoned.
Since then he has joined a make-shift team of former Wildcats to take down the assassin Nemesis.[1]
When Jack Marlowe died Cole has taken control of Halo Corporation and all its assets. Being depress of Spartan's death, Cole has been in South America fighting Daemonites for a month.
He later arrived back in New York in time to witness Captain Atom's arrival and subsequent battle with Majestic. Cash recognized an energy signature in Captain Atom that he'd previously only seen in his deceased team-mates Void and Spartan. After consulting with Jeremy Stone, Cole was acknowledged that the Void's energy splinted into both of Captain Atom and Nikola Hanssen.
Cole later regrouped the former Wildcats to capture Captain Atom while he face a fearful Nikola. Cole tried to convince Nikola to accept who she is as a metahuman as she, like any other normal people, was deeply afraid of metahumans. When Captain Atom defeated the Wildcats in Washington D.C., both Cole and Nikola arrive at the scene in which Cole convince Nikola to use the Void's power of teleportation. From there Cole (as Grifter) was about to combat Atom but witness him being teleported away by the Authority via a shift-door.
While regrouped with the Wildcats, they were confronted by Mister Majestic who then gravelly informed them that killing Captain Atom would caused the destruction of their universe leaving Cole all the more frustrated of the situation and focus more on Nikola's power of the Void. Cole eventually helped Captain Atom in fending off the Authority from killing the misplaced hero, who they believe that killing Atom would save their universe, and was himself killed by Apollo and Midnighter: Midnighter buried two throwing stars in Cash's spine, then Apollo incinerated his head.[2]
After Nikola harnessed her powers and remade the universe, Cole and along of many past deceased people such as Deathblow relived, but has no memories of the events with Nikola, Captain Atom, and the reboot of the universe.[3]
The new WildCats series has shown Cole to be a man who has attempted to change himself, but keeps getting sucked back in to the hero lifestyle. He appears to be an employee of Hadrian as a core member of the new WildCats team that he is assembling.
Cole Cash briefly worked as an assassin for the US government, targeting Islamist terror networks. His latest assignment went awry when his target turned out to be an alien shape-shifter who was being hunted by others of the same race. Zee, as he/she calls itself, has now drawn Grifter and Midnighter into an interstellar conflict involving weaponized giant worms.
Psionics: A Gen-12, Grifter's body, along with the other Team 7 members, contains a rare isotope known as the Gen-Factor, that grants him the potential for superhuman powers. Like most of the other Team 7 members, this power manifests itself within him as devastatingly powerful raw psionic energies. As a result of the Gen-factor exposure, Grifter had strong powers of telekinesis and telepathy. When another telepath sensed these powers in use, she literally described them as primal and intensely pleasurable, for her at least. Use of these powers has for many driven them insane. While some Team 7 members were able to use their abilities either in part or in whole, many who I/O tested the Gen-Factor on would eventually grow insane from the terrible effects.
Grifter is not capable of telepathic communication or any simple or gentle applications of psionic abilities. His abilities are described as a ‘psionic sledgehammer' so powerful that was considered raw psionic energy. Working together with other Team 7 members. This power was great enough to repel the blast of a ground zero Nuclear blast.
These powers began to burn out over the years and by the time of the Dead Reckoning mission, his telepathic assault was only enough to give an enemy agent a bloody nose. His Coda-training sealed his psionic powers away, but he can still use them under certain circumstances (usually the presence of another Team 7 member so that they can combine their powers).
Peak Human Conditioning: His Coda-training has honed his senses so that he can detect the presence of other living beings near him. It also made him highly resistant to interrogations and mind-altering drugs.
Master Tactician: Grifter's skills are numerous and of the WildC.A.T.S. he is probably the most experienced member in terms of skill and combat knowledge, barring Zealot who is older then human civilization, and technically Emp although Emp remembers precious little as far as detail about his immortal life.
Master Marksman: He is without a doubt, one of the best marksmen in the Wildstorm universe. Capable of numerous trick shots and impossible shots that most others wouldn't be able to dream of performing.
Master Combatant: He is a skilled hand to hand combatant. Fluent in military combat and also trained in the arts of the Coda by Zealot herself. His human attributes are at their peak. Most men cannot hold a torch to him for very long in hand to hand combat, though there are some out there who could take him down one on one. He usually relies on his weapons however, but is more then capable without them.The Rush: The side effects of using this power however are terrible to say the least. It was nicknamed The Rush due to the effect that the use of it is likened unto a drug. Raw, telekinetic, energy twisting and wielding power that if left unchecked can ravage the mind and body of the wielder, driving him to insanity. Though later, certain factors among some of the Team 7 members would enable them to get more control over these abilities and bring them under control. (Dane's symbiote, Backlash's Kherubim half, etc.) Grifter would never get that luxury, and so suppresses his abilities by sheer force of will alone.
Vad PP30's, Customized Guns
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