Clothing: Misc


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Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Clothing refers to the variety of items worn by beings for various reasons, such as protection from environmental factors, personal comfort, modesty and safety or for cultural and religious meanings.

Clothing is often heavily influenced by cultural factors and comes in a great variety of styles, ranging from plain and practical to elaborate and artistic designs.

Many groups and organizations developed a specific type of clothing for their members to wear to signify their affiliation with this group, this is referred to as a uniform. Some uniforms featured identical clothing for all who wore it, others featured rules and guidelines to maintain uniformity while allowing some variation.


Types of clothing

Battle Dress Uniform (BDU) (a.k.a. fatigues) 
The name of the military uniform that the armed forces of the United States have used as their standard uniform for combat situations since September 1981. The military personnel stationed at Area 51 in 1986 wore this uniform. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A leotard-like garment that may or may not have snaps at the crotch. It is usually form-fitting and sleeved, although some are sleeveless and are cut like a tank top. On Stardate 7004.1, Masako Clarke wore a "skin tight one-piece bodysuit". (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A type of clothing involving a skirt attached to a bodice, typically worn by females. In 1974, Roberta Lincoln wore a black dress to her meeting with Walter Takagi in Rome. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
Flight suit 
A full body garment, similar to a jumpsuit, worn while flying a powered aircraft such as military airplanes and helicopters. These suits are generally made to keep the wearer warm, as well as being practical, and durable (including fire retardant). At a 1984 Halloween party, Roberta Lincoln dressed as Sally Ride by wearing a flight suit with that astronaut's name on it. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
Frock coat 
A Human male garment in the late 1800s on Earth. In 2268, the Melkotian recreation of Wyatt Earp wore a frock coat. (TOS novelization: The Last Gunfight)
A type of skirt, typically worn my males and associated with several cultures, such as the Scots.
Lab coat 
A cloth overcoat with large pockets, often worn for utilitarian reasons. In 1974, Joel Singer wore a white lab coat while in India. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
Nehru jacket 
A hip-length tailored coat for men or women, with a stand-up collar. An apparel worn by Jawaharlal Nehru, the Prime Minister of India from 1947 to 1964. Khan Noonien Singh was rather fond of these jackets. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A type of outerwear which covered and protected a person from the elements. In 1974, Roberta Lincoln wore an overcoat in Germany. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A type of garment which was typically loose fitting with sleeves. In 2267, most of the people on Ceres wore robes. (TOS novelization: Friday's Child)
A sari was a strip of unstitched cloth that is draped over the body in various styles. This garment was common in India. In 1974, Roberta Lincoln met many women in India dressed in saris. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A one-piece collarless garment, also known as vest. This was a common type of clothing for Romulan servants in 2276. (TOS novel: The Romulan Way)
A draped garment often made out of a single piece of material, commonly worn by females. In 1974, Roberta Lincoln wore a skirt while in Rome. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A type of top, typically a short sleeved, buttonless, collarless garment which was pulled over the wearers head to cover their torso. Many T-shirt's sported designs or slogans.
An item of clothing worn on the lower part of the body from the waist to the ankles, covering both legs separately. Such items of clothing were often referred to as pants in countries such as Canada and the United States of America. In 1984, Wilson Evergreen wore trousers in Antarctica. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
Turtleneck sweater 
A garment with a close-fitting, round, and high collar that folds over and covers the neck. In 1984, Wilson Evergreen wore a green turtleneck sweater in Antarctica. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A set of clothing conforming to set rules to display an individuals allegiance to a certain group.

Speciality clothing

Clothing designed, and worn for, a specific purpose, to provide protection and abilities required for a specific task not given by normal clothing.

Body armor 
A type of clothing designed to protect the wearer from dangers such as assault.
Emergency transporter suit 
A special jumpsuit worn by test pilots which served as a homing device and transporter pattern enhancer. The suit allowed for the emergency beam-out of a person from an endangered vehicle. (DS9 short story: "Infinity")
Engineering suit 
A specialised type of clothing for use in the extreme environments around certain starship engineering equipment. (TOS comic: "UK comic strips, first story arc")
Environmental suit 
A specialised type of clothing used to project the wearer from hazards and maintain life-support in inhospitable environments.
Hover suit 
A special type of clothing worn by a participant in the game of hoverball. (VOY short story: "Winds of Change")
Isolation suit 
A full body garment used by federation anthropologists to conceel themselves from their subjects using a small cloaking device.
A type of heavy jacket with a hood, often lined with fur, to protect the face from a combination of freezing temperatures and wind. Gary Seven and Khan Noonien Singh wore parkas while in Antarctica in 1984. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A two-piece garment, consisting of loose-fitting trousers and a jacket, that was worn by martial arts enthusiasts. (TOS novel: The Entropy Effect)


A type of cloth, felt or leather hat. In 1974, Roberta Lincoln wore a black beret in Germany. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A popular Human felt hat, often creased lengthwise down the crown and pinched in the front on both sides. In 1974, Viktor Lozinak wore at fedora in India. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
Flat hat 
A Human male felt hat, usually dark in color, worn from the late 1800s onwards, a type of "cowboy hat". In 2268, the Melkotian recreation of Wyatt Earp wore a flat hat. (TOS novelization: The Last Gunfight)
A type of hat design to protect the head, often covering a large area of the skull to achieve this goal. in 2266, the Master Computer of a race of Robots encountered by the crew of the USS Enterprise forced several of the Enterprise crew it was holding captive to wear a special type of helmet which pacified them. (TOS comic: "UK comic strips, first story arc")
Pith helmet 
The pith helmet was a lightweight helmet made of cork or pith with a cloth cover, designed to shade the wearer's head from the sun. In 1974, Donald Archibald Williams wore a pith helmet while in India. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
A long piece of cloth, wound about the head to be used as a headdress. In 1974, turbans were quite popular in India among many peoples. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)


Clothing typically worn under other garments

An article of clothing that covered, supported, and elevated the breasts.
A narrow piece of material which covers the genitals, and little else.


A common type of footwear for many cultures in 2276. (TOS novel: The Romulan Way)
High heels 
A sort of footwear which raises the heel of the wearer's foot significantly higher than the toes. Shannon O'Donnell was wearing high heels upon her return to Area 51 from Las Vegas on July 5, 1986. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)


Decorative and/or functional items worn in addition to other clothing for aesthetic or cultural reasons.

A wide ornamental belt worn over one shoulder and around the waist.
A piece of jewellery worn on the ear.
A piece of cloth used to wipe mucus. In 2268, Leonard McCoy suggested that Katalya Tremain find one. (TOS novel: Vulcan!)
A length of cloth worn about the neck and tied in a prescribed manner. In 1974, Gary Seven wore a necktie while posing as a businessman in New York. (TOS novel: The Rise and Fall of Khan Noonien Singh, Volume 1)
String tie 
A Human male garment in the late 1800s on Earth. In 2268, the Melkotian recreation of Wyatt Earp wore a string tie. (TOS novelization: The Last Gunfight)

External link

This article uses material from the "Clothing" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Armor and clothing article)

From The Vault

Overviews per game
Fallout armor and clothing
Fallout 2 armor and clothing
Fallout 3 armor and clothing
Fallout Tactics armor and clothing
Fallout: Brotherhood of Steel armor and clothing

Armor and clothing are wearable items which increase your chance of survival. There are many types of armor and clothing ranging from Vault Jumpsuits to Power Armor, with Power Armor being the most useful.


In Fallout, Fallout 2 and Fallout Tactics, armor helps the player by increasing his Armor Class, Damage Threshold and Damage Resistance. Different kinds of armor are better against different types of Damage.

In Fallout 3 and Fallout: Brotherhood of Steel, there is only Damage Resistance and all kinds of armor are equally resistant to all types of damage, with the exception of a few such as the Enclave Hellfire armor which increases fire resistance.

Most armor and clothing can affect abilities such as science and repair, more advanced types of armor, like the Power Armor, also increase your Strength and other S.P.E.C.I.A.L abilities.

Heavier armor weighs a lot more than normal clothes so make sure that you have plenty of spare room to accommodate it's weight. Heavier armor will usually slow you down where lighter armor will not affect your agility. Heavy armor will make you louder and decrease your chances of successfully sneaking.

Armor of Fallout
Armor of Fallout 2
Armor of Fallout 3
Armor of Fallout Tactics
Armor of Fallout: Brotherhood of Steel

This article uses material from the "Armor and clothing" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

This is a disambiguation page for Clothing, which could mean a number of things

In some GTA games, the player can purchase and select different items of clothing for the Protagonist.

This article uses material from the "Clothing" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Clothes article)

From the RuneScape Wiki, the wiki for all things RuneScape

Clothes are garments that players can wear. They are a subset of equipment. Most clothes are worn for aesthetic reasons only, although some items that may be considered clothes do offer defence bonuses (see below).

Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Fine Clothes in Varrock, and members can change the armbands by visiting Reinald's Smithing Emporium in Keldagrim after completing The Giant Dwarf quest. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka.

Most non-player characters (NPCs) also wear clothes. All human NPCs do, but some other species may not, especially animals such as Ping & Pong, who are penguins. Most NPCs never change their clothes, with exceptions including Molly, Sigmund, and Zanik.

Players can obtain other clothing in the form of items that they can equip. These may replace the default outfit, or may be worn over the top. For example, a player's bare legs are visible when wearing shorts, even if the default outfit includes long trousers. However, a stripy pirate shirt is a sleeveless garment that allows the sleeves of the default top to show.

Novelty clothes may be given as a reward from random events (such as mime clothing) or from holiday events (such as bunny ears). These are likely to be non-tradeable, especially those from recent holiday events.


Clothes versus armour

Some players may consider armour to be a subset of clothes, whilst others may contend that clothes and armour are two distinct groups.

If clothes and armour are separate classifications then it may be sensible to define armour as garments that offer a Defence bonus. Clothes could then be defined as any garment that provides no Defence bonus.

This distinction would classify different parts of an outfit in separate categories. For example a Ham shirt would be classified as armour, and a H.a.m logo would be classified as clothes.

Clothing as a requirement

Some clothes are required to enter certain places. For example, players must be wearing either a chef's hat, or Varrock armour 3 to enter the Cooks' Guild[1]. They must wear a brown apron to enter the Crafting Guild[2].

Some quests require the player to wear particular clothes, usually as a disguise. For example, players must be wearing H.A.M. robes for parts of Death to the Dorgeshuun. They must wear a desert disguise (composed of a Karidian headpiece and a fake beard) for part of The Feud.

Players may even be required to provide clothes as a disguise for non-player characters in quests. In Death to the Dorgeshuun, they must provide H.A.M. robes for Zanik. In Prince Ali Rescue, they must provide a pink skirt for Prince Ali.

Assistance in skills

Wearing H.A.M. robes can facilitate Thieving.

Some skills are more easily trained whilst wearing certain clothes. For example, whilst picking the pockets of H.A.M. members to train Thieving, wearing a complete set of H.A.M. robes means that the player has a greater chance of success. The manual confirms this: "if you are wearing a full set of H.A.M robes, your chances of blending in and Thieving successfully will increase."[3]

Whilst training Hunter (at least when using pitfall trap methods), players can ask the fancy dress shop owner in Varrock to make clothes out of animal fur. This can be larupia hunter gear, graahk hunter gear or kyatt hunter gear, and each one can include a top, legs, and a hat.

Wearing the right fur clothes increases the chance of successfully hunting animals. The manual says: "these clothes will increase your chances of catching creatures using Hunter in their respective areas: larupia gear for the jungle and woodland, horned graahk gear for the desert, and sabretooth kyatt gear for the polar areas. A full set will increase your chances even further!"[4]



Team capes may be useful for clan members.

Clan members may prefer all to wear the same clothes, or at least one common item of clothing. Team capes are particularly popular, since they make any other player wearing the same type of team cape appear as a blue marker on the minimap. This can be a useful way of keeping track of allies in player killing minigames, as well as providing a clan with a kind of uniform.

Clothes are also symbolic in riots. Players may wear a pink skirt to show support for the rioters, a blue skirt to show support for Jagex, or green or black skirt to show neutrality. Players wear these regardless of their gender.

Also notable is the difference in clothing's appearance when on male or female players/NPCs. When on female characters, clothes will reveal more of the player's body than when on a male character. This is likely intentional, due to the fact that female styles are more body revealing than male styles in the western world.


H.A.M. members wear distinctive clothes to show their allegiance with the organisation. Other NPCs wear clothes to display their status, for example monarchs will usually be found wearing crowns.


  1. ^ "Cooking - Extra Features", RuneScape manual
  2. ^ "Crafting - Extra Features", RuneScape manual
  3. ^ "Thieving - Extra Features", RuneScape manual
  4. ^ "Hunter - Pitfall Trapping (Level 31+)", RuneScape manual
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This article uses material from the "Clothes" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Items worn on your character. Wearable Containers could be classified as clothing, but have their own category. Most clothing is in one of two categories: wearable by the humanoid species, or wearable by Wookiees or Ithorians. Armor can also be worn, but replaces clothing for most parts of the body.

Artisans have a basic ability to craft clothing, with the simplest of designs and colors to choose from, but requiring only generic resources. Tailors provide for most of the clothing needs of the galaxy. More complex clothes require more specific resources and may also require clothing components.

See also

Armor Assault  ·  Battle  ·  Reconnaissance  ·  Faction  ·  Cybernetics
Clothing Jedi (robes, cloaks)  ·  Ithorian  ·  Wookiee ·  Wearable containers
Jewelry Necklaces  ·  Bracelets  ·  Rings  ·  Sets
Melee weapons Unarmed  ·  One-handed  ·  Two-handed  ·  Polearms  · Lightsabers
Ranged weapons Pistols  ·  Carbines  ·  Rifles  ·  Heavy

This article uses material from the "Clothing" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Transformer clothing article)

From Teletraan I: The Transformers Wiki

For more images, please visit Gallery.

One way that non-Transformer species seem to have influenced Cybertronian culture is the relatively rare occurrence of Transformers wearing clothing, as most prefer to be naked.



Optimus and Megatron: Slaves to Fashion

From time to time, some high-ranked Cybertronians tend to wear capes. Presumably, they are a symbol of office, as only generals, commanders, and other such leaders have been seen sporting them. Exactly what material these capes are made from is unknown, but one presumes that Earth-style fabrics are likely extremely rare on Cybertron (which could make the capes even more special, considering).

  • Optimus Prime and Megatron wore capes while serving as the leaders of the Cybertron Alliance. Prime's was purple (the Decepticon color), while Megatron's was red (the Autobot color). Whether this was a symbol of high office or just a desire to look pretty is unknown.
  • Starscream wore a cape, large shoulder pads, and a crown at his coronation as Decepticon leader. The crown alone survived Galvatron's blast, only to be crushed under his feet.


You better accept the terms, or...

Quite a few characters have been depicted wearing trenchcoats, mostly when involved in detective work or similarly secretive activity.

  • Nightbeat has been drawn quite a few times wearing a trenchcoat and fedora, due to their connection with detective fiction. He pulls it off pretty well, actually.
  • The Micromaster Air Strike Patrol wore trenchcoats and fedoras while trying to pass as human professional wrestlers. Interestingly enough, these coats somehow obscured large physical protrusions on their bodies (jet intakes, wings, etc.). The Interplanetary Wrestling Championship!


No, really, thanks. I got to go now.
  • Most of the Pretender toys have clothing molded onto their Pretender shells. Naturally, it's only pretend clothing, being part of the Transformers' shells (which themselves might be considered a form of clothing).
  • In the TV commercial for the Pretenders, the human Pretenders can take off and reveal the muscle of the outer shells.
  • In Super-God Masterforce, human Pretenders wear clothes in their everyday lives as normal humans.
  • Cloudburst also wears normal clothing in Marvel Comics continuity. Recipe for Disaster!


*In crusty Mexican accent* Buenos días.
  • The Jointron brothers have been shown wearing ponchos and sombreros, as well as using mariachi-style guitars and maracas. This is both hilarious and racist.
  • Lockdown wore a poncho when he showed up on the remains of the Nemesis in reference to the Man With No Name from the spaghetti western A Fistful of Dollars. A Fistful of Energon

Helmets, hats and masks

This didn't happen. This didn't happen. This didn't happen.
  • During the Dark Ages, Jetfire sported a face-mask resembling his original toy, which was later upgraded into a fully removable helmet that he wore along with detachable armor. Skyfire (comic issue) He would also wear a helmet (based on that of his Classics toy) during the events of Stormbringer.
A cap-like helmet
  • Bulkhead wore a beret while indulging in his artistic tendancies. He was probably trying to be like human artists though.
Note: The significance of the principal two Transformers' heads really being helmets (in IDW continuity, at least) has not been expanded upon.


  • The magic of Christmas once made Optimus Prime dress up in a festive outfit. Obviously, the big guy is a little too open to suggestion. The same holds true for Grimlock, it seems.


Robot dancing!?

Sometimes, people on Earth wear clothing to look like various Transformers. Sometimes this is hot, sometimes this is sad.


Hey, cover up! There are children watching!
Me Grimlock say it fun to learn! (Because knowledge is power!)
  • Grimlock is a king of fashion, at times wearing a crown, a bandana, an apron, and... err...
  • The Maximal Elders wear robes. They have their reasons, and they do not concern you.
  • The exo-structures of the members of Council of Ancients resemble robes. They also have their reasons.
  • The Space Mini-Con Team and Armada Sureshock have disguised themselves as humans using large, heavy jackets, coats, baseball caps, hats, sunglasses, and other items of clothing to try to blend in with other people in robot mode.
And yet, somehow not as ludicrous as the other Time Cop.
  • Six-Speed's curiosity about human clothing led him to examine the closets of his human friends Bud and Coby. However, his attempt to dress like a human basically amounted to putting random articles of clothing on his limbs, looking more ridiculous than clothing-wearing Transformers normally do. Which is kinda amazing.

See Also

  • Christmas - Some Transformers will dress up for the holiday.

External link

This article uses material from the "Transformer clothing" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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