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Cleyra: Misc


Final Fantasy

Up to date as of February 01, 2010

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"I've always wondered why people call it the 'City of Illusion.'"
The settlement of Cleyra.

Cleyra is a settlement on the Mist Continent in Final Fantasy IX. It is constantly surrounded by a sandstorm, concealing the Cleyran people and protecting them from harm. The sandstorm is powered by one of the four Summoning Jewels. The Cleyran people were originally Burmecians, but, following a disagreement over the Burmecians' taste for war, the Cleyrans distanced themselves from Burmecia.



Spoiler warning: Plot and/or ending details follow. (Skip section)

Zidane Tribal and his party make their way to Cleyra in order to protect it from the greedy Queen Brahne and her Alexandrian Army. They had just destroyed Burmecia, and many Burmecians made their way to Cleyra as refugees, including the King of Burmecia himself.


The Ritual Dance

Freya participates in the last Ritual Dance.

The Ritual Dance is performed at the Cathedral in order to pray for the strengthening of the sandstorm that surrounds Cleyra and protects it from outside intrusion. Five female dancers perform it while a sixth plays the harp that contains a sacred jewel. Unbeknownst to the Cleyrans, this is a summoning jewel. During the dance Freya performs in, the harp shatters, dissolving the sandstorm, revealing Cleyra, and allowing the Alexandrian forces to besiege the great tree.

After the harp's strings shatter, the High Priest of Cleyra's cathedral gives Freya the Emerald which he says is an artifact and to use it to protect Cleyra.

Siege of Cleyra

With Cleyra's protection gone, General Beatrix attacks the city with her female soldiers coming up the trunk, and Black Mages warping in from the Red Rose into the town itself. The player party attempt to defend the citizens by directing them to safty - by choosing a direction for them to continue on. After guiding the surviving Cleyrans to the cathedral, the party is ambushed by a horde of black mages and readies for a fight to the death. They are saved by the timely arrival of Sir Fratley, and the party are able to escape into the safety of the cathedral. Inside Beatrix appears and takes the jewel atop the sacred harp, stating that they 'fail to grasp the true power of the jewel'. She then flees with the jewel and is pursued by the player party. The player engages with Beatrix to try and claim the jewel back. The party ultimately falls to the Alexandrian general again, and Beatrix leaves teleporting out with her Black Mages. Zidane, Vivi and Freya follow and end up on the Red Rose just as Queen Brahne uses the Dark Matter to summon Odin. The sky turns black as the Eidolon parts the clouds, and with a single spear obliterates Cleyra, leaving nothing save a colossal mushroom cloud.

Quina leaves the party for the time being, and Sir Fratley is not seen until the end sequence. The surviving Burmecians and Cleyrans are scattered across Gaia.

Cleyra's Trunk

The road to Cleyra

The road to Cleyra is a long maze within the giant tree filled with sand pits and monsters. Whether it was fashioned this way naturally or caused by the Cleyrans is unclear. The journey up the trunk contains several switches that alter the flow of sand within the tree, and thus may open up new passages and treasures. After a certain point up the trunk, the player is unable to leave until the story permits so.


The Sand Scorpion appears as a forced battle whenever Zidane fails to escape the sand pits in time.

Cleyra Settlement

Cleyra itself is a small settlement atop the tree. It is divided into several, smaller zones.

The Cleyra Cathedral

The Cathedral is the place of worship where the Cleyrans pray to the sandstorm and perform their ritual dances of strengthening.

The Market

The Market is a small gathering place. The Inn is located here.

The Observation Post

The Observation Post is a small platform built over a protuding branch of the giant tree.

The Windmill

The Windmill uses the power of the sandstorm to draw water all the way up to the top of the tree.
The Antlion's pit is located beside the entrance. It is the home of a tame Antlion. It also directly connects with the passages that lead up to the settlement.


Cleyra's Trunk

  • Phoenix Down
  • Ice Staff
  • Flame Staff
  • Magician Shoes
  • Ether
  • Tent
  • Needle Fork
  • Kupo Nut
  • Desert Boots
  • Remedy
  • Gysahl Greens
  • Hi-Potion
  • Elixir
  • Potion
  • Mythril Gloves
  • Mythril Vest

Cleyra Settlement

  • Phoenix Pinion x3
  • Remedy x2
  • Ether x2
  • Ore
  • Thunder Gloves
  • Mythril Vest
  • Gysahl Greens
  • Echo Screen
  • Yellow Scarf
  • Elixir
  • Phoenix Down
  • Emerald
  • Zuu card
  • Nymph card


Soldier Dan's Shop

Item Price (gil)
Partisan 1600
Air Racket 400
Mythril Rod 560
Flame Staff 1100
Ice Staff 980
Needle Fork 3100
Bone Wrist 330
Mythril Armlet 500
Mythril Gloves 980
Thunder Gloves 1200
Magus Hat 400
Bandana 500
Mage's Hat 600
Mythril Helm 1000
Chain Plate 810
Mythril Vest 1180
Chain Mail 1200
Mythril Armor 1830

Nina's Medicine Shop

Item Price (gil)
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drop 50
Annoyntment 150
Tent 800


Musical Themes

"Cleyra's Settlement"
Trouble with the audio sample?

The theme of Cleyra's Settlement is called "Cleyra's Settlement"


This article uses material from the "Cleyra" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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