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There are twelve character classes to choose from when creating a character. Different character classes can learn different class spells and have different growth rates for their characteristics. Different classes also have different bonuses/penalties when using different weapons -- see table on damage page. In addition to these, more classes are available as incarnations.
| Cra Archer class. Uses long ranged bow and arrow attacks. |
Long ranged attacker. | |
| Ecaflip Gambler class. Has attacks that can be either beneficial or harmful. |
Versatile attacker. | |
| Eniripsa Cleric class. Casts healing spells and ally buffs. |
Close combat supporter. Healer. | |
| Enutrof Treasure-hunter class. Specializes in increased drop rates and supportive abilities. |
Ranged supporter. | |
| Feca Defensive spellcaster. Casts shields which reduce damage. Lays glyphs to deal damage. |
Defensive supporter. Resistant tank. | |
| Iop Paladin class. Inflicts high damage while providing ally buffs. |
Close combat attacker. | |
| Osamodas Summoner class. Summons various monsters to fight alongside them. |
Balanced supporter. | |
| Pandawa Boozer class. A race of panda people. Only available for the P2P members. |
Balanced close combat fighter. | |
| Sacrier Brawler class. Relies on taking damage to increase stats for melee attacks. |
Close combat defender. Meatshield. | |
| Sadida Invoker class. A race of tree people that conjures plants and voodoo dolls to attack. |
Offensive ranged attacker. | |
| Sram Assassin class. Uses traps and invisibility. High damage melee attacks in higher levels. |
Evasive close combat attacker. | |
| Xelor Time-shifter class. Controls time to reflect attacks and reduce AP. |
Evasive ranged attacker. |
Attackers:
Classes that serve as attackers include the Cra, Ecaflip, Iop, Sadida, Sram and Xelor. All of these classes are well-versed in dealing damage. The Iop, Ecaflip and Sram are close combat attackers, while the Sadida, Cra and Xelor are designed for ranged combat.
Supporters:
Classes that can be labeled as supporters are the Eniripsa, Feca, Osamodas and Sacrier. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. Being a supporter simply means that they are much more effective when fighting in a team.
Multi-Purpose:
Classes that can serve a variety of purposes, depending on how they are developed, are the Enutrofs and Pandawas. These classes are the most difficult to play.
| Class | Solo Combat | Team Support | Range | Damage | Evasion |
|---|---|---|---|---|---|
| ++ Average |
+ Limited Buffs damage, range & critical hits. |
+++ Long Best range |
++ Moderate |
++ Fair Attacks reduce range, AP, MP, or inflicts knockback. |
|
| + Difficult |
++ Fair Invisibility detection. Buffs damage, critical hits, Agility, AP, MP & HP. Provides random effects. Moderate healing with Intelligence build. |
++ Medium |
+++ High |
++ Fair Can jump. Has a knockback attack. Summoning Claw inflicts critical failures and distracts enemies. Has potential damage reversal. |
|
| + Difficult |
+++ Good Best support Massive healing. Buffs AP, range & healing. Reduces and reflects damage taken. Dispels effects. |
+ Short |
+ Low |
+ Limited Has knockback & dispel. Reduces AP & MP. |
|
| ++ Average |
++ Fair Buffs critical hits, Intelligence, Strength & MP. Protects allies with Living Bag. Extra Prospecting provides better drops. Minor healing with Intelligence build. |
+++ Long |
++ Moderate |
++ Fair Reduces range, AP & MP. Has an attack that reduces MP. Summons distract enemies. |
|
| +++ Easy |
+++ Good Greatly reduces damage taken. Provides temporary immunity. Protects against AP & MP losses. Reflects spells. |
++ Medium |
++ Moderate |
++ Fair Can teleport. Reduces AP & MP. Has an attack that reduces AP. Has temporary immunity and damage cancelation. |
|
| +++ Easy Best Solo player |
+ Limited Buffs damage & HP. |
+ Limited |
+++ High |
+ Limited Can jump. Has knockback as an attack and a support spell. |
|
| ++ Average |
+++ Good Gives minor buffs to damage, AP, MP & HP. Reduces damage taken. Moderate healing. Resurrects teammates. |
++ Medium |
++ Moderate |
++ Fair Summons distract enemies, have knockback attacks, and reduce AP. |
|
| + Difficult |
+++ Good Buffs MP. Protects against MP loss and dodge lock. Master in map manupulation, can lower the resist of monsters, can heal with barrel or dodge lock enemies with pandawasta |
+ Limited |
++ Moderate |
+++ Good Can dispel and carry & throw allies & enemies. Has knockback. Prevents dodge lock. Reduces damage, AP & critical hits. Inflicts critical failures. Disables weapon usage. |
|
| +++ Easy |
++ Fair Protects allies. Moves allies and enemies. Moderate healing. Increases ally damage. |
+ Limited |
+++ High |
+ Limited Can step back to avoid damage. Reduces Agility. |
|
| +++ Easy |
+ Limited Area of Effect attacks often hurt allies. The Inflatable provides minor healing and buffs MP. |
+++ Long |
+++ High Best Area of Effect damage |
++ Fair Has dispel. Reduces Intelligence, AP, AP resistance, MP & MP resistance. Has temporary immunity. Summons distract enemies. |
|
| ++ Average |
+ Limited Invisibility detection. Makes an ally invisible. Buffs Strength & critical hits. |
++ Medium |
+++ High |
+++ Good Has invisibility. Has knockback as an attack and a support spell. Reduces AP & MP. Double distracts enemies. |
|
| ++ Average |
++ Fair Buffs AP. Protects against AP loss. Reflects damage taken. |
+++ Long |
++ Moderate |
+++ Good Can jump and teleport. Reduces AP resistance. Attacks reduce AP. Steals AP with an attack and a support spell. |
Builds are subcategories of classes. Click here to learn more.
Incarnations are special classes. Click here to learn more.
As usual, most of the class names are anagrams or other references to words that have to do with the class's abilities.
According to a post on this topic on the official forums, Feca, Iop, and Sram were the first three classes created, so the developers named them after their favorites among the various snacks they consumed when first creating the game (coffee, yogurt drinks, and chocolate), and the names have nothing to do with the classes themselves.
EQ2 character classes are organized in a symmetrical fashion. There are four major archetypes of classes: Fighter, Mage, Priest, and Scout. Each archetype contains two neutral classes (available to anyone), two good classes, and two evil classes. The good and evil classes are restricted to good and evil home cities, respectively. For an overview of classes, see: Choosing Your Class
This category has the following 60 subcategories, out of 60 total.
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D cont.EFGIJMNOPRS |
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The following 2 pages are in this category, out of 2 total.
A Class or Character Class is a term used by gamers to refer to a character archetype with specific strengths and weaknesses. In Guild Wars, Classes are called Professions, other common terms include 'Job' and 'Archetype'.
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