A city is a large inhabited area usually (but not always) located on a planet's surface, and usually a part of a larger state or nation, made up of both residential and commercial sectors.
City article at Wikipedia, the free encyclopedia.
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Various places in the post-nuclear United States of America form the scenery in which the events of the Fallout series occur.
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In the Capital Wasteland, there are 22 setlements, ranging in size from Rivet City, population of 43 named characters and 7 Stores, to Girdershade: 2 people and no merchants. Apart from Rivet City, there are 4 other major settlements: Megaton, which would be probably the first settlement the Lone Wanderer encounters after escaping the vault; Underworld, the city inside downtown DC full of ghouls; Tenpenny Tower, a former luxury hotel that Allistair Tenpenny lets people in for the right price- ghouls not apply; and the Citadel, home of the Brotherhood of Steel. bar those, there is the Republic of Dave, Canterbury Commons, Oasis, Paradise Falls, Temple of the Union, Little Lamplight, Arefu, Andale, and the Reilly's Rangers Compound are all settlements of a medium size, and all have related quests. Vault 101 and 112 both are also populated: Vault 101 is where the story starts, yet is closed after you exit for the first time and after the Trouble on the Homefront quest. Vault 112, home of the Tranquility Lane simulator, is populated only by RoboBrains and, briefly, the Lone wanderer's father, James.
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A Town is a type of staging area that includes NPCs who offer a full set of services (e.g. Merchants and Henchmen).
Regions rarely have more than one town and some do not have any (e.g. Ring of Fire Islands). Towns tend to supply local color, such as NPCs who don't serve a specific game function but offer history, gossip, or trivia related to the area.
When the game specifies that something works while in town, it also works in outposts.
Towns are annotated on the World Map (default key "M") using different icons in different campaigns:
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| Tyria, Battle Isles |
Cantha | Elona | Realm of Torment |
Cities in GTA games are large population centres. Many GTA games (or levels) contain only one city, but GTA San Andreas and GTA IV contain multiple.
GTA games are replete with fictional cities, many of which are based on real-life locations:
![]() Lost locations in South and East Asia and Oceania |
![]() Lost locations in North America |
![]() Lost locations in Europe (except UK), |
![]() Lost locations in Sub-Saharan Africa |
For references by major country instead of city, see:
For a list of countries that air Lost, see fan locations.
See all these locations on a map here. Click markers for details for how each place pertains to Lost, and use the legend to zoom in and out or move around on the map.
Also, put yourself on our own real life world map!
Lostpedia Frappr Map
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
See Uluru, Australia
See also London, U.K.
Danish: København, Danmark
Location of Moriah Vineyards and the monastery Desmond spent time at. ("Catch-22")
See also Los Angeles, CA, USA
See also London, U.K.
See also Knightsbridge and Camden, U.K.
See also Inglewood, CA, USA, Malibu, CA, USA, and Diamond Bar, CA, USA
See also Los Angeles, CA, USA
(also see Taxco)
purchased. ("Walkabout")
Locations are places that players may visit, such as cities and towns, but may also refer to places unreachable by players, such as the castle in A Tail of Two Cats.
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The regions of RuneScape. (c) marks a capital. (m) marks a members only area.
These particular sites are either underground or a different dimension.
These are places that have been mentioned but never seen or accessed by the player.
A city is a relatively large and permanent settlement, particularly a large urban settlement. Historically, in Europe, a city was understood to be an urban settlement with a cathedral; in later usages, especially in the United Kingdom and parts of Commonwealth of Nations, a city was a settlement with a royal charter.
Cities generally have advanced systems for sanitation, utilities, land usage, housing, and transportation and more. This proximity greatly facilitates interaction between people and businesses, benefiting both parties in the process.
A city was a major metropolitan area. Some examples of cities included Coruscant City, Cloud City, and Theed.
Player city is a type of city established and maintained by players. The mayor administers a player city through the city control panel in the archive room of the City Hall.
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The steps to establishing a player city are:
Player city rank is determined by citizenship and enables the following civic structures:
| Rank | Title | Citizens | Radius | Enabled civic structures |
|---|---|---|---|---|
| 1 | Outpost | 5 declared | 150 m | Small gardens |
| 2 | Village | 10 declared | 200 m | Medium gardens, Bank, Garage, Cantina |
| 3 | Township | 15 declared | 300 m | Large gardens, Cloning facility, Hospital |
| 4 | City | 30 declared | 400 m | Shuttleport, Theater |
| 5 | Metropolis | 40 declared | 450 m |
Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance, the city is promoted. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank.
| Planets | Total cities allowed |
Rank 3 or higher |
Rank 4 or higher |
|---|---|---|---|
| Corellia, Naboo, Tatooine | 20 | 15 | 10 |
| Dantooine, Lok, Rori, Talus | 50 | 30 | 20 |
A specialization gives the city a bonus in some area for an increased cost in city maintenance. Different city specializations are available provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it.
| Specialization | Benefit | Maintenance |
|---|---|---|
| Cloning Lab | Reduces the cost of removing Cloning Sickness by 50%. | 8,000 cr |
| DNA Laboratory | 3 hour reduction per cycle | 20,000 cr |
| Encore Performance | Storyteller items last an extra 12 hours | 20,000 cr |
| Entertainment District | Increased entertainer buff duration and tick | 8,000 cr |
| Improved Job Market | 20% bonus payout for missions accepted from terminals. | 8,000 cr |
| Manufacturing Center | 10% bonus to crafting assembly phase | 5,000 cr |
| Medical Center | 10% medical buffs and healing in the Medical Center | 8,000 cr |
| Research Center | 15% bonus to crafting experimentation phase | 12,500 cr |
| Sample Rich | 20% resources gathered while sampling and a 10% chance of finding resources. | 7,000 cr |
Decorations can be placed in a city of any rank by the mayor. Placement and maintenance fees are paid from the city treasury.
| Decoration | Schematics | Placement | Maintenance |
|---|---|---|---|
| Fountains | 100 cr | 150 cr | |
| Statues | 100 cr | 150 cr | |
| Streetlamps | 100 cr | 150 cr | |
| Terminals | 100 cr | 150 cr |
Civic structures can be placed in a city that meet the required city rank by the mayor. Maintenance fees are paid from the city treasury.
| Civic structure | Schematics | City rank | Maintenance |
|---|---|---|---|
| Banks | 2, Village | 150 cr | |
| City Halls |
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1, Outpost |
3,500 cr |
| Cloning facilities |
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3, Township | 2,000 cr |
| Garages | 2, Village | 1,000 cr | |
| Small Gardens |
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1, Outpost | 2,000 cr |
| Medium gardens |
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2, Village | 2,000 cr |
| Large Gardens | 3, Township | 3,000 cr | |
| Shuttleports |
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4, City | 2,500 cr |
The weekly maintenance on a city varies depending on your city's rank, what structures you have placed and what specializations you have in place. You can find a detailed read-out of your city's weekly maintenance on the city terminal in your city hall (not the structure terminal). City maintenance is taken from the city treasury once a week.
Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded; a city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified.
Elections are held every 3 weeks. Changes to the voting register are only allowed during the first two weeks of each election cycle. Challengers and the incumbent Mayor may withdraw from the race. Citizens who do not cast a vote during an election automatically vote for the incumbent mayor.
With Game Update 15, Player Cities can now allign their city to either Imperial or Rebel faction, or choose to remain Neutral in the GCW.
When a player city is alligned, the following bonuses will apply:
Player Cities that are not alligned will still experience roaming factional spawns outside the confines of their city borders.
Tibia has thirteen hometowns. A hometown is the town you respawn in after you have died. Your first hometown you have when you start play Tibia is Rookgaard. When you are level 8 or higher and leave Rookgaard you will be asked, by The Oracle, to go to Island of Destiny. There you'll choose a vocation and a hometown.
Your choice of hometown isn't permanent and can easily be changed whenever you want to. All you have to do is go to the town and find the Portal of Citizenship. If you enter it, the town you are in will become your new hometown.
To send parcels and letters you must know the hometown of the character who will receive the parcel/letter.
Your hometown is listed on your character page on Tibia.com.
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The first town you come to with every new character. After you have left Rookgaard and went to mainland there is no turning back unless you die or suicide down to level 5, which will reset your character's level to level 1. Here is a map of Rookgaard.
Towns reachable by any character from the Island of Destiny (with the exception of Kazordoon).
The land of elves and nature. This is where many elves live. Here is a map of Ab'Dendriel.
The most popular town in Tibia, ruled by women and Queen Eloise. Not many monsters invade this town and they are far away from it. Here is a map of Carlin.
The home land of all dwarves that was began and formed by the enormous giants and cyclopses millions of years ago. Here is a map of Kazordoon. You cannot reach this city straight from Island of Destiny.
The land of busy government where King Tibianus lives. They see themselves as the capital of whole Tibia. Here is a map of Thais. Thais and Carlin have been known to have a long-time rivalry on most game worlds.
A town built on a swamp. This town is based on economy and sells many items, making it an ideal choice of living in. Before the update this was the most dangerous town of all because of the monsters that live near it. Many monsters were lured near the way to Venore, for example Giant Spiders, Dragons and other evil creatures. Here is a map of Venore.
Towns reachable only by premium accounts from the Island of Destiny (with the exception of Svargrond, and Yalahar).
Another desert town, famous for their ancient pyramids and located in southern Darama. Here is a map of Ankrahmun.
A big and peaceful island east of Tibia. Famous for their extraordinary magicians who work and experiment with spells in Noodles Academy of Modern Magic. Many unknown and dangerous creatures hide in the deep dungeons on this island! Here is a map of Edron.
Is a dwarfish base in a dwarven expedition from Kazordoon reached Zao when searching for new ore veins.. You cannot reach this city straight from Island of Destiny.
The first town that was discovered on the desert island Darama. Here is a map of Darashia. Ruled by the Caliph Kazzan.
A Venorian settlement in the southern seas. Surrounded by many islands such as Treasure Island, Laguna Islands and Forbidden Islands.
A town in the jungle, famous for their ancient ruins, and beautiful but dangerous fauna and flora, and located west from Ankrahmun. Here is a map of this beautiful town.
An ice settlement of the north. It is inhabited by Carliners and a few local Barbarians. You cannot reach this city straight from Island of Destiny.
A city in the northeastern area. It is inhabited by various different races. You cannot reach this city straight from Island of Destiny.
See Villages article.
| Transformers: Cybertron > Episode 41 | |||
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The Autobots split up to head for the inner layers of Gigantion, and Coby reveals his latest creation.
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Optimus Prime gathers the Autobots on the bridge of the Ogygia having discovered the Atlantis crashed on the newfound world of Gigantion. With Bud and the Mini-Cons trapped on the ancient warship, they plan to finally rescue their comrades.
Onboard the Atlantis, Sideways comes to, and is chewed out by Starscream. When the Autobots attack, Starscream declares he's still weakened, and sends Sideways out to handle the intruders. Sideways plays it up all loyal in front of Starscream ("Oui, mon capitan!"), but as soon as he's alone, he starts bitching. Elsewhere on the ship, Bud, Jolt and Reverb come to after the crash. They hear something coming towards them...
Outside, a very irked Sideways tackles Optimus and Wing Saber. The two Autobots combine to Sonic Wing Mode, but it's all basically a distraction while Override and the Cybertron Defense Team infiltrate the Atlantis by ground.
Back in the ship, whatever's coming towards Bud is in the vents, and busts through. The trio run, but are blocked off by a Scrapmetal. But it's not an ordinary Scrapmetal... it's one piloted by Bud's brother Coby!
Outside, Optimus fires a Cyber-Key-enhanced blast at Sideways, but Soundwave arrives and yanks him out of the way. Starscream mutters that once again, he's the only one he can trust. Outside, the Autobots are reunited with Bud and the Mini-Cons, but the ship begins to rumble. Optimus notes it's too damaged to fly, but Scattorshot, who's been taking readings, notes that that's not the problem: Starscream is powering up the main guns using the engines' power. Quickmix arrives, snarling that he's not about to let some "ratchet-headed offworlder" destroy any city. He converts to cement mixer mode, and his Mini-Con partner Stripmine mans his station on Quickmix's back. The other Autobots pull away, and Quickmix begins pumping untold amounts of quick-drying cement that covers the entire ship and starts filling the crevice. His plans foiled, trapped and out of power, Starscream can do little more than profane.
Back on the Ogygia, thanks are exchanged, and both Bud and Lori ask Coby when he's going to build each of them a giant robot. Coby apologizes for only having parts enough for one. Optimus asks Scattorshot if he had anything to do with it, and Scattorshot replies he only offered a little help. Coby shows everyone what else the machine can do, transforming it into the Cobybot! Scattorshot notes that the 'bot hasn't got any onboard weapons systems for safety. Optimus approves, but says there's just one more thing...
Optimus then places a special Autobot sigil on the Cobybot's shoulder-armor. There is laughter and merriment all around.
Using the data drive Coby found (last episode), Scattorshot discovers there are four main routes to the central layer, with no way to tell which one is the quickest. The Autobots then split up into teams to cover them all, with a backup team remaining on the Ogygia just in case.
Back in the normal universe, Primus carefully rations his energy, firing periodic blasts to keep the black hole from expanding too much, even though it is starting to create holes visible from Velocitron, Jungle Planet and Earth.
Somewhere on Gigantion, Sideways thanks Soundwave for saving his bacon. Soundwave reminds him that they have a purpose for being here...
Jetfire has split the Autobot forces into four teams to explore each route, plus the backup team for five.
Elsewhere, the Decepticons are buffing up Galvatron after his duel with Optimus. Galvatron simply barks the order "Find the Key", and the Decepticons scramble.
Optimus Prime's team, consisting of Vector, Metroplex, Bud and the Mini-Cons, come across a giant pile of scrap blocking the way. Bud and Jolt crawl through a small hole, and set off charges to let the larger bots in. Jolt checks the map-box strapped to his back, and they carry on... unawares that they're being followed by Ransack and Crumplezone. The Autobots come across a big door, and Metroplex forces it open... revealing an entire city under a bright daylight sky. Optimus is befuddled, as they're supposed to be underground, but Metroplex and Jolt inform him it's all an illusion set up by the ceiling above.
Jolt is about to check the map when he's snatched! Ransack and Crumplezone give themselves an overly-extended intro (Very Team Rocket-esque, no?), and Metroplex takes a swing at them. The two start leaping from rooftop to rooftop, playing hot potato with the Mini-Con, who can't fly with the map strapped to his back. Optimus and Vector give chase, but can't shoot out of fear of hitting Jolt. Bud calls Coby in for help...
Coby preps his Cobybot, and Quickmix gives him... something. The bot hovers off to catch up with Prime, Coby assuring the Autobots he can handle those two "sprocket-heads" by himself. The Decepticons are having a blast, even shooting down chunks of the false sky. Suddenly a voice cuts in, and the Cobybot appears! He transforms the mech (with the appropriate "Cobybot, TRANSFORM!!!" and stock-footage sequence, earning a thumbs-up from the Primes and Metroplex), and hurls a steel ball at the two Decepticons, which breaks open and sprays some stuff at their feet. The two 'Cons laugh it off, until they realize they're stuck, thanks to Quickmix's super-fast-drying cement.
Optimus stands in front of the two, demanding Jolt back, and Crumplezone tosses the Mini-Con over his shoulder.... but he's caught by Evac. Metroplex then tosses Optimus the Sparkdrinker, who stock-footages the two Decepticons far, far away.
Optimus thanks the backup team for coming along, and tells Coby "I need more 'bots like you." Bud takes this as his cue to pester Coby to build him a robot suit.
Original airdate: ???
Written by: ???
(Numbers indicate order of appearance.)
| Autobots | Decepticons | Humans | Others |
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Regulars
Guests
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"Awww, man, never mix energon an... huh?!"
"Aw, man, I always knew you'd rescue me! I just never dreamed you'd do it in such a cool way!"
"Huh? You don't think I'm cool?"
"Not that cool."
"That's how we roll, or have you forgotten the ways of our people?"
"Soundwave?"
"Fo' real, Sideways. Don't forget why we are here."
"... no, I won't forget..."
"Och, it's just a door. Do ye not have doors where ye come from?"
"As far as you two are concerned, I'm your worst nightmare!"
(gulp) "Galvatron?"
"I hate those things."
"Why us, Ransack?"
"It's the Wheel of Fate, my friend."
"It ran right over us!"
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