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Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

The Citadel, also known as the Republican Citadel, was a structure located on the planet Cardassia. It was situated in the capital of the Cardassian Union and contained the offices that belonged to the Cardassian Gul-tar. (DS9 novel: Objective: Bajor) The building actually dated to the times of the Republic and was partly constructed from the ancient volcanic rock the Hebitians used to build their structures with during ancient times. (DS9 short story: "The Calling")

In 2371, Gul-tar Keve held his spartan offices in the Citadel which oversaw the rest of the city. Gul Skrain Dukat met with Keve in these chambers where he was told that a rebel movement was active in the Cardassian government which sought to overthrow the military. (DS9 novel: Objective: Bajor)

After the Dominion War, in 2380, Cronal Gys asked Elim Garak to meet him on the grounds adjacent to the Citadel in order to discuss the fate of Kel. (DS9 short story: "The Calling")

This article uses material from the "Citadel" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010

From DC Database

Organization Template Organization Template

Citadel 001.jpg
Official Name

Organization Identity


Base Of Operations

Organization Leader(s)

Former Members

Place of Formation



The Citadel are a fascist star empire that came to dominate twenty-one of the twenty-two known worlds in the Vega star system. The dominant race of the empire were the Citadelians themselves, who were all clones of the Citadelian progenitor, himself a hybrid of an Okaaran and a Branx Warrior. This progenitor later merged his essence with a massive computer network and became known as Complex-Complex. [1] Over the span of centuries, the ruthlessly aggressive, though intellectually stilted Citadelians took control of world after world beginning with Okaara. Because of a ban on the Vega System imposed by the Guardians of the Universe, the Citadel was allowed a free hand in its expansive goals without interference by the Green Lantern Corps. Various dictators arose to power during the Citadel's reign, but Complex-Complex was always the true power. Such rulers included Lord Damyn, Komand'r and the opportunistic Earth human Harry Hokum. The reign ended in the Citadel War when the revolutionary Omega Men destroyed the Fortress Ring that served as the defensive grid for the Citadel Homeworld. The Omega Men's interim leader Tigorr detonated an explosive charge that destroyed Complex-Complex, severing all communications between the various Citadelian factions. With this single action, the Citadel War came to an end, though many fringe elements of the Empire continued to exist. [2]

The New Citadel Empire

The surviving Citadel supreme commander and his aide Harry Hokum succeeded in capturing several members of the Omega Men in the weeks following the war. Those who were still free aligned themselves with the bounty hunter Lobo in an effort to free their comrades. The Citadel commander and Harry Hokum intercepted the Omega Men during the breakout, at which time the Citadel supreme commander was killed by Lobo. In order to quickly solidify his position, Harry Hokum assumed control of the fringe elements of the Citadel and entered into an agreement with Omega Men leader Primus. The pact stipulated that a New Citadel Empire would be allowed to thrive unobstructed so long as the worlds under its charge did so willingly. Those who refused to become part of the new empire were invited to join the New Vega coalition. The prison planet upon which this accord was reached was renamed New Alliance. [3]

The Branx Warriors, Spider Guild, the Changralynians and the Gordanians resided under Hokum's command in that star system.

The Citadel also became part of a galactic Alien Alliance bent on the invasion and subjugation of the planet Earth led by the Dominators during Invasion!. [4]

One Year Later

One year after the Infinite Crisis, the Citadel made a surprise raid on Thanagar, seeking to disrupt the reconstruction efforts from the Rann-Thanagar War for unknown reasons.[5] Vath Sarn and Isamot Kol, the Green Lanterns of Rann and Thanagar (respectively) were able to drive them off, but were only able to pursue them to the Vega system.[6] Recently, the Guardians repealed the Vega ban as part of the ongoing War of Light, allowing the Green Lantern Corps to begin operating within the system.[7] It remains to be seen how this will affect the Citadel's expansive intentions.


Equipment: None known.


  • No special notes.


  • No trivia.

See Also

Links and References

  • Citadel at DCU Guide

This article uses material from the "Citadel" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Fallout 3 locations project
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The Citadel

A Sentry bot, a Knight, and Paladin Bael guard the main gate of the Citadel
map marker: The Citadel
leaders: Elder Lyons
doctors: Sawbones
merchants: Knight Captain Durga
factions: Capital Wasteland Brotherhood of Steel
quests: The Waters of Life
Picking up the Trail
Finding the Garden of Eden
The American Dream
Take it Back!
Death From Above (Broken Steel)
Shock Value (Broken Steel)
Who Dares Wins (Broken Steel)
Collecting Holotags
Gallows Humor
Worst. Doctor. Ever
Some Assembly Required (Broken Steel)
Mutant Blood Samples (Broken Steel)
cell name: CitadelBaileyNE
ref id: 00036ae7

The Citadel is the heavily defended headquarters of the Capital Wasteland Brotherhood of Steel, built into and beneath the ruins of the Pentagon in Washington, DC. It is located on the west end of Arlington Memorial Bridge, northeast of Arlington Library, and initially consists of 4 interior sections.



The ruling council of the Brotherhood of Steel, based in the Lost Hills bunker in South California, decided to send a contingent of soldiers to the East Coast, to recover any and all advanced technology from Washington, DC and to investigate the reports of super mutant activity in the area.

The Pentagon, as they had feared, was largely destroyed. But its sub-levels remained intact, and contained enough pre-war technology and weaponry to keep Brotherhood forces going indefinitely (once the defense robots were destroyed). But there was something else, as well… They found Liberty Prime, a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years.

The discovery was significant enough to earn Paladin Owyn Lyons a battlefield promotion to Elder, and a new directive from his superiors – to establish a new, permanent Brotherhood base in the Capital Wasteland, and continue the search for any other advanced technology hidden in the capital’s ruins.

Lyons accepted his new post gladly, and founded the Citadel, built into and beneath the ruins of the Pentagon. It was a fortress the Brotherhood of Steel desperately needed, and one they rushed to fortify, thanks to their other great discovery – Super Mutants[1].



The Citadel is a large fortress with walls of stone and steel. It retains its shape which gave it its name the "Pentagon" and has only a single entrance, a large metal gate usually guarded by multiple paladins. A small corridor leads from the main gate to a door which provides access to the inner bailey.

The inside is inaccessible until you complete The Waters of Life segment of the main quest. Entry is scripted as part of the completion of this quest. Before then, the guard commander Paladin Bael will gruffly deny your entry.


The fairly large bailey serves as a training and sparring area. Under the command of Paladin Gunny, new recruits practice various skills from unarmed combat to firearm usage. To this end, the bailey contains shooting ranges and other installations for combat practice. A large hatch in the middle of the courtyard connects to the Laboratory, although it cannot be used as an entrance by the player. The Laboratory and A Ring, sections of the buildings which surround the yard, can be accessed through doors opposite and next to the main entrance.

Citadel - A Ring

The A Ring is a small sector within the Citadel which can be accessed directly from the bailey. The entrance is on the right when you enter the Citadel.

The A Ring contains Lyon's Den, the Great Hall, the Library and entrances to B Ring as well as Citadel Laboratory. The Lyon's Den is the quarters of Lyons' Pride while the Great Hall serves as a briefing room for high-ranking Brotherhood members and the Pride. Their meetings can be overheard occasionally, they don't mind if you walk in either.

If you have high Karma level you can take Paladin Cross with you.

In the Library you can find the Vault-Tec terminal you need to consult as part of Picking up the Trail. Another terminal reveals some background information on the Maxson family and various tidbits of information about the history of the Brotherhood.

Citadel - B Ring

The B Ring is another section within the Citadel which can only be reached from the A Ring via two doors in the back. It consists mostly of sleeping quarters for all Brotherhood of Steel members as well as a medical bay and the private quarters of Owyn Lyons and Arthur Maxson.

Squire Maxson's room contains has a hackable terminal in which, among various children's stories and other personal entries, you can find the location of a Guns and Bullets magazine under the bed in the Lyon's Den (A Ring).

The medical bay is home to Sawbones, a Mr. Gutsy robot, who is the slightly malfunctioning doctor of the Citadel.

Citadel - Laboratory

The Laboratory is the third sector of the Citadel, connected to both the bailey and the A Ring. It spans two levels and consists of the main working area, the Armory and sleeping quarters for the Scribes. Various terminals with technical background information on weaponry are scattered all over the place.

The lab is naturally the working place for most of the Scribes save for those of the Order of the Quill. While they are conducting research on various fields such as threat assessment, weaponry and defensive technologies, their main focus is the work on Liberty Prime, a gargantuan pre-war robot and the reason the Citadel base was established in the first place.

Scribe Rothchild who is part of various main quests is usually to be found in the area just in front of the robot, on the bottom level. In the vicinity of the robot dock there's also a terminal with progress information on the work on Liberty Prime which lets you run a sound check.

On the wall at the bottom level there is a digital map display from which you can extrapolate the location of the Vault-Tec vaults in the Capital Wasteland if you have not already found them. After Scribe Rothchild has used it to show you the location of Vault 87, the map markers will automatically be added to your Pip-Boy 3000.

The Armory is located in an extra room on the bottom level and is run by Knight Captain Durga. She will only trade with you if you have Elder Lyons' permission which is easily obtained.

Citadel Armory

If you chose to take the option of destroying the Citadel in Broken Steel, you will find a door leading to the armory within the crater, and one on the far side of the circular path around the crater. This section is not to be confused with the regular Armory located in the Laboratory.

Within the armory, there are 4 First Aid Boxes and plentiful supplies of various ammos and weapons. In the offices beside the armory, there is a terminal describing several "incident reports" and a wall-safe (unlockable through the terminal) containing Callahan's Magnum and magnum


Notable loot

Related quests

Main quests

Unmarked quests


  • With the Broken Steel add-on, a Super Mutant Overlord always spawns by the south side of the Citadel, accompanied by other assorted Mutants, regardless of level.
  • Oddly enough, many of the items, containers, doors, and terminals in the Citadel are all marked 'green' for the player. You may take/steal all of these items and pick the locks on the doors and hack the terminals without penalty, such as the Armory's Cell door. You may also loot all the items on the Armory shelf right next to the quartermaster.
  • After getting special permission from Elder Lyons you can receive Power Armor Training to wear any class of Power Armor by talking to Paladin Gunny.
  • Geographical error: If you enter the labs directly (missing out the A Ring) from the far side of the bailey, the door you enter through leads straight down into the lab. However as you find out during the final mission, Liberty Prime is raised through the very center of the courtyard, implying the lab is directly below it. It is worth noting that the door from the bailey is a double door while the door in the Lab is a single door, possibly indicating that there is a section missing.
  • Fawkes will not turn the Brotherhood of steel paladin hostile towards him (if you didn't make Fawkes hostile near the Brotherhood), despite their mission to destroy Super Mutants.
  • In the ring area in the courtyard where two initiates may be fighting, you CAN stand in the middle of them and be hit by their punches.
  • The door that leds from the Courtyard to the Labatory is a double-door but the door leading from the Labatory to the Courtyard is a single-door.


The Citadel appears only in Fallout 3.

Behind the scenes

  • "The Citadel" was the original name of the Cathedral in early design documents (like the Vault 13: A GURPS Post-Nuclear Adventure timeline).
  • The Citadel's name may be a nod to the Citadel Star Station from the game "Wasteland", which heavily inspired the first Fallout game.


  • It is possible to enter the Citadel by glitching into a pile of rubble to the northwest of the Citadel (YouTube video). This is an effective way to unlock the Power Armor Training at an early point in the game, although various NPCs in the Citadel, when talked to, will tell you about events that might not have happened yet due to the non-completion of the main quest segment The Waters of Life. As seen in the video, leaving the Citadel after using this glitch will result in completion of the quest The Waters of Life, even if it was never begun or known about, along with all prior quests in the main quest arc that the player did not complete. It seems that using Fast Travel in the bailey avoids this glitch, which means that the main quest line can still be completed normally. (confirmed PS3 GOTY Edition, both "pile of rubble" glitch and Fast Travel avoidance afterwards)
  • There are at least two Brotherhood of Steel Initiates using the firing range, and one is firing a Laser Rifle. You will not be attacked if you shoot the Laser Rifle out of his hands, and he will start throwing Frag Grenades at the target. Many of his throws will either be off target or ricochet in various directions, causing numerous casualties among the nearby Brotherhood of Steel, and allowing you to search the bodies. (confirmed PS3/Xbox 360) When attempting this by using VATS, it is possible that if targeting the "Weapon" too many times, the Initiate will take out a grenade almost instantaneously after the rifle is shot. If this happens you may accidentaly shoot the grenade and kill the Initiate and anybody close.
  • If you fast-travel to the Citadel whilst an Enclave-controlled Deathclaw is following you, upon reaching the destination the Deathclaw will promptly die. From then on, whenever you fast travel to the Citadel, the same Deathclaw will constantly respawn and then die when you get there. This is a great way to collected an unlimited amount of Deathclaw Hands. (confirmed Xbox 360)
  • When you first arrive to the Citadel with Dr. Li and company, fast traveling away from the Citadel and fast traveling back before the gate opens will cause a bug in which Dr. Li and the rest of the scientists disappear and it will become almost impossible to enter the Citadel.
  • The Radio in the bailey will continue to play GNR as if Three Dog is still alive after the PC has killed him. Where as the Pipboy radio will play just music. (confirmed Xbox 360)
  • When you have finished the Broken Steel Add-On, there are no Paladins or Robots on the gate. (confirmed on all platforms)
  • There is an African American BoS initiate firing a laser rifle at the shooting range in the courtyard. If you pickpocket his frag grenade, leave the pickpocket screen, then pickpocket him again, he will have another frag grenade. This can be done an infinite number of times (all you need is to be successful every time, which can be achieved by frequent reloading of saves). So far this has only been confirmed on the X360.
  • If you make Fawkes hostile after firing him (not to shoot him, to let him go back to Underworld) near the Brotherhood of Steel, they will shoot Fawkes (except Vargas) as their mortal enemy Super Mutant. (confirmed on all platforms)



  1. Fallout 3 Faction Profile – the Brotherhood of Steel by Emil Pagliarulo
Major locations in Fallout 3
The Citadel

This article uses material from the "Citadel" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to The Granite Citadel article)

From GuildWiki

The Granite Citadel
Image:The Granite Citadel.jpg
Basic Info
Campaign: Prophecies
Type: Outpost
Part of: Southern Shiverpeaks
Spearhead Peak, Tasca's Demise



Located between the Stone Summit hotbeds Tasca's Demise and Spearhead Peak, the Granite Citadel is a grand fortress held by the Deldrimor Dwarves. A safe harbor in a deadly ocean of hostility, the outpost here sells relief to weary adventurers.

This is the closest outpost to Mineral Springs.

Getting there

Travel in a northwesterly direction from Copperhammer Mines across Spearhead Peak.

Alternatively, travel east then north from the Deldrimor War Camp. This is sometimes preferable due to the fact that there is no Resurrection Shrine along the way in Spearhead Peak; so dying will bring the party straight to the Granite Citadel's entrance.

Another option is to travel northwest from Copperhammer Mines and take the Grenth's Footprint exit. Immediately turn around and enter Spearhead Peak again. Now continue north. If you die along the way, you'll wind up right at the Resurrection Shrine near Granite Citadel's entrance.




  • Apart from the regular Tyrian musical score, this outpost is one of two in Tyria - the other being Deldrimor War Camp - that includes an additional musical composition, consisting mainly of flute and violin. That composition is called "Over the Shiverpeaks" in the Guild Wars Official Soundtrack.

This article uses material from the "The Granite Citadel" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

The Citadel may refer to:

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Citadel" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Location Template Location Template

Official Name
Location Details


Star System




First appearance




Centuries-old French prison, used to hold sorcerers.


  • No special notes.


  • No trivia.

See Also

  • Appearances of Citadel
  • Location Gallery: Citadel
  • Images related to Citadel
  • Fan Art Gallery: Citadel

Links and References

  • None.

This article uses material from the "Citadel" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Citadel can refer to any of several things:

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Citadel" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Citadel (city) article)

From SWG Wiki

Name of City: Citadel -NRA-
Faction: Rebel
Population: 100+
Status: Metropolis
Specialization: Research Center and Trading Centre
Mayor: Balti
Location: Corellia, Intrepid, /way -331 4549

Other information: New Republic Alliance's Capital City, currently being revamped and reorganised into block system



Garage : /way -380 4541
Cloner : /way -142 4539
Shuttleport : /way -380 4541
Cantina : /way -195 4453, /way -251 4454
Medical Center : /way -381 4402, /way -441 4605, /way -625 4764
Shopping Mall : /way -337 4877
Cultural Centre : /way -336 4820
Golden Hall : /way -331 4677
Terminals at : /way -331 4630
Mission Terminals : /way -336 4632
Banking Terminals : /way -331 4630
Rebellion Mission Terminal : /way -327 4631
Imperial Mission Terminal : N/A

This article uses material from the "Citadel (city)" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Real Name None/Unknown
Gender Male
Archetype Tanker
Affiliation Freedom Phalanx
Age Unknown
Romantic Associations Unknown
Known Family Unknown
Primary Powers Invulnerability
Secondary Powers Energy Melee
Zone Locations Talos Island



Citadel is an arch-hero, a Task Force organizer in Talos Island, one of the Surviving Eight and a member of the Freedom Phalanx.

Heroes find him as an ally at the end of the Mender Silos Task Force.

Villains face him in the following missions:



Originally named Bastion, Citadel was the very first android hero. In the initial Rikti onslaught, he took heavy damage, and was almost completely destroyed. With Positron's help, scientists at DATA created a second version of Citadel using the old model's original memory core and the remnants of a power suit, once worn by the hero Horatio. He now works on Talos Island issuing Task Force missions and consulting DATA on development of all AI-based robots. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City.

Citadel was named Bastion before DATA gave him a substantial upgrade to his systems enhancing his capabilities. In honor of his new abilities, he renamed himself "Citadel".

Citadel's sidekick is Luminary although she has become a full-fledged hero in her own right as a member of the Vindicators. Luminary has more advanced systems but doesn't have the experience of Citadel so he keeps a watchful eye over her.

Character Stats

Secret Identity: None
Origin: Technology
Archetype: Tanker
Primary Powers: Invulnerability
Secondary Powers: Energy Melee
Other Powers: Flight, Overload, Entropy Shield

Task Force

See Citadel Task Force


  • Previously, Citadel was named Bastion. The name was changed because of Marvel's complaint that the devs had gotten the name from their Bastion, who was introduced in 1996.
  • Citadel's Praetorian Earth counterpart is Siege.
  • Citadel first appeared in Top Cow's City of Heroes #4.

External Links

  • Citadel at Red Tomax's Guide to City of Heroes

This article uses material from the "Citadel" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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