The Citadel, also known as the Republican Citadel, was a structure located on the planet Cardassia. It was situated in the capital of the Cardassian Union and contained the offices that belonged to the Cardassian Gul-tar. (DS9 novel: Objective: Bajor) The building actually dated to the times of the Republic and was partly constructed from the ancient volcanic rock the Hebitians used to build their structures with during ancient times. (DS9 short story: "The Calling")
In 2371, Gul-tar Keve held his spartan offices in the Citadel which oversaw the rest of the city. Gul Skrain Dukat met with Keve in these chambers where he was told that a rebel movement was active in the Cardassian government which sought to overthrow the military. (DS9 novel: Objective: Bajor)
After the Dominion War, in 2380, Cronal Gys asked Elim Garak to meet him on the grounds adjacent to the Citadel in order to discuss the fate of Kel. (DS9 short story: "The Calling")

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The Citadel are a fascist star empire that came to dominate twenty-one of the twenty-two known worlds in the Vega star system. The dominant race of the empire were the Citadelians themselves, who were all clones of the Citadelian progenitor, himself a hybrid of an Okaaran and a Branx Warrior. This progenitor later merged his essence with a massive computer network and became known as Complex-Complex. [1] Over the span of centuries, the ruthlessly aggressive, though intellectually stilted Citadelians took control of world after world beginning with Okaara. Because of a ban on the Vega System imposed by the Guardians of the Universe, the Citadel was allowed a free hand in its expansive goals without interference by the Green Lantern Corps. Various dictators arose to power during the Citadel's reign, but Complex-Complex was always the true power. Such rulers included Lord Damyn, Komand'r and the opportunistic Earth human Harry Hokum. The reign ended in the Citadel War when the revolutionary Omega Men destroyed the Fortress Ring that served as the defensive grid for the Citadel Homeworld. The Omega Men's interim leader Tigorr detonated an explosive charge that destroyed Complex-Complex, severing all communications between the various Citadelian factions. With this single action, the Citadel War came to an end, though many fringe elements of the Empire continued to exist. [2]
The surviving Citadel supreme commander and his aide Harry Hokum succeeded in capturing several members of the Omega Men in the weeks following the war. Those who were still free aligned themselves with the bounty hunter Lobo in an effort to free their comrades. The Citadel commander and Harry Hokum intercepted the Omega Men during the breakout, at which time the Citadel supreme commander was killed by Lobo. In order to quickly solidify his position, Harry Hokum assumed control of the fringe elements of the Citadel and entered into an agreement with Omega Men leader Primus. The pact stipulated that a New Citadel Empire would be allowed to thrive unobstructed so long as the worlds under its charge did so willingly. Those who refused to become part of the new empire were invited to join the New Vega coalition. The prison planet upon which this accord was reached was renamed New Alliance. [3]
The Branx Warriors, Spider Guild, the Changralynians and the Gordanians resided under Hokum's command in that star system.
The Citadel also became part of a galactic Alien Alliance bent on the invasion and subjugation of the planet Earth led by the Dominators during Invasion!. [4]
One year after the Infinite Crisis, the Citadel made a surprise raid on Thanagar, seeking to disrupt the reconstruction efforts from the Rann-Thanagar War for unknown reasons.[5] Vath Sarn and Isamot Kol, the Green Lanterns of Rann and Thanagar (respectively) were able to drive them off, but were only able to pursue them to the Vega system.[6] Recently, the Guardians repealed the Vega ban as part of the ongoing War of Light, allowing the Green Lantern Corps to begin operating within the system.[7] It remains to be seen how this will affect the Citadel's expansive intentions.
Equipment: None known.
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The Citadel is the heavily defended headquarters of the Capital Wasteland Brotherhood of Steel, built into and beneath the ruins of the Pentagon in Washington, DC. It is located on the west end of Arlington Memorial Bridge, northeast of Arlington Library, and initially consists of 4 interior sections.
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The ruling council of the Brotherhood of Steel, based in the Lost Hills bunker in South California, decided to send a contingent of soldiers to the East Coast, to recover any and all advanced technology from Washington, DC and to investigate the reports of super mutant activity in the area.
The Pentagon, as they had feared, was largely destroyed. But its sub-levels remained intact, and contained enough pre-war technology and weaponry to keep Brotherhood forces going indefinitely (once the defense robots were destroyed). But there was something else, as well… They found Liberty Prime, a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years.
The discovery was significant enough to earn Paladin Owyn Lyons a battlefield promotion to Elder, and a new directive from his superiors – to establish a new, permanent Brotherhood base in the Capital Wasteland, and continue the search for any other advanced technology hidden in the capital’s ruins.
Lyons accepted his new post gladly, and founded the Citadel, built into and beneath the ruins of the Pentagon. It was a fortress the Brotherhood of Steel desperately needed, and one they rushed to fortify, thanks to their other great discovery – Super Mutants[1].
The Citadel is a large fortress with walls of stone and steel. It retains its shape which gave it its name the "Pentagon" and has only a single entrance, a large metal gate usually guarded by multiple paladins. A small corridor leads from the main gate to a door which provides access to the inner bailey.
The inside is inaccessible until you complete The Waters of Life segment of the main quest. Entry is scripted as part of the completion of this quest. Before then, the guard commander Paladin Bael will gruffly deny your entry.
The fairly large bailey serves as a training and sparring area. Under the command of Paladin Gunny, new recruits practice various skills from unarmed combat to firearm usage. To this end, the bailey contains shooting ranges and other installations for combat practice. A large hatch in the middle of the courtyard connects to the Laboratory, although it cannot be used as an entrance by the player. The Laboratory and A Ring, sections of the buildings which surround the yard, can be accessed through doors opposite and next to the main entrance.
The A Ring is a small sector within the Citadel which can be accessed directly from the bailey. The entrance is on the right when you enter the Citadel.
The A Ring contains Lyon's Den, the Great Hall, the Library and entrances to B Ring as well as Citadel Laboratory. The Lyon's Den is the quarters of Lyons' Pride while the Great Hall serves as a briefing room for high-ranking Brotherhood members and the Pride. Their meetings can be overheard occasionally, they don't mind if you walk in either.
If you have high Karma level you can take Paladin Cross with you.
In the Library you can find the Vault-Tec terminal you need to consult as part of Picking up the Trail. Another terminal reveals some background information on the Maxson family and various tidbits of information about the history of the Brotherhood.
The B Ring is another section within the Citadel which can only be reached from the A Ring via two doors in the back. It consists mostly of sleeping quarters for all Brotherhood of Steel members as well as a medical bay and the private quarters of Owyn Lyons and Arthur Maxson.
Squire Maxson's room contains has a hackable terminal in which, among various children's stories and other personal entries, you can find the location of a Guns and Bullets magazine under the bed in the Lyon's Den (A Ring).
The medical bay is home to Sawbones, a Mr. Gutsy robot, who is the slightly malfunctioning doctor of the Citadel.
The Laboratory is the third sector of the Citadel, connected to both the bailey and the A Ring. It spans two levels and consists of the main working area, the Armory and sleeping quarters for the Scribes. Various terminals with technical background information on weaponry are scattered all over the place.
The lab is naturally the working place for most of the Scribes save for those of the Order of the Quill. While they are conducting research on various fields such as threat assessment, weaponry and defensive technologies, their main focus is the work on Liberty Prime, a gargantuan pre-war robot and the reason the Citadel base was established in the first place.
Scribe Rothchild who is part of various main quests is usually to be found in the area just in front of the robot, on the bottom level. In the vicinity of the robot dock there's also a terminal with progress information on the work on Liberty Prime which lets you run a sound check.
On the wall at the bottom level there is a digital map display from which you can extrapolate the location of the Vault-Tec vaults in the Capital Wasteland if you have not already found them. After Scribe Rothchild has used it to show you the location of Vault 87, the map markers will automatically be added to your Pip-Boy 3000.
The Armory is located in an extra room on the bottom level and is run by Knight Captain Durga. She will only trade with you if you have Elder Lyons' permission which is easily obtained.
If you chose to take the option of destroying the Citadel in Broken Steel, you will find a door leading to the armory within the crater, and one on the far side of the circular path around the crater. This section is not to be confused with the regular Armory located in the Laboratory.
Within the armory, there are 4 First Aid Boxes and plentiful supplies of various ammos and weapons. In the offices beside the armory, there is a terminal describing several "incident reports" and a wall-safe (unlockable through the terminal) containing Callahan's Magnum and magnum
The Citadel appears only in Fallout 3.
![]() A Paladin patrols outside the Citadel |
![]() Entrance to A Ring |
![]() The Great Hall inside A Ring |
![]() One of the briefings in the Great Hall |
![]() Brotherhood quarters in B Ring |
![]() Elder Lyons' room inside B Ring |
![]() Liberty Prime inside the Laboratory |
![]() Citadel concept art |
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| The Granite Citadel | ||||||
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| Spearhead Peak, Tasca's Demise |
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Located between the Stone Summit hotbeds Tasca's Demise and Spearhead Peak, the Granite Citadel is a grand fortress held by the Deldrimor Dwarves. A safe harbor in a deadly ocean of hostility, the outpost here sells relief to weary adventurers.
This is the closest outpost to Mineral Springs.
Travel in a northwesterly direction from Copperhammer Mines across Spearhead Peak.
Alternatively, travel east then north from the Deldrimor War Camp. This is sometimes preferable due to the fact that there is no Resurrection Shrine along the way in Spearhead Peak; so dying will bring the party straight to the Granite Citadel's entrance.
Another option is to travel northwest from Copperhammer Mines and take the Grenth's Footprint exit. Immediately turn around and enter Spearhead Peak again. Now continue north. If you die along the way, you'll wind up right at the Resurrection Shrine near Granite Citadel's entrance.
The Citadel may refer to:
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Centuries-old French prison, used to hold sorcerers.
Citadel can refer to any of several things:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
Name of City: Citadel -NRA-
Faction: Rebel
Population: 100+
Status: Metropolis
Specialization: Research Center and Trading Centre
Mayor: Balti
Location: Corellia, Intrepid, /way -331 4549
Other information: New Republic Alliance's Capital City, currently being revamped and reorganised into block system

Garage : /way -380 4541
Cloner : /way -142 4539
Shuttleport : /way -380 4541
Cantina : /way -195 4453, /way -251 4454
Medical Center : /way -381 4402, /way -441 4605, /way -625 4764
Shopping Mall : /way -337 4877
Cultural Centre : /way -336 4820
Golden Hall : /way -331 4677
Terminals at : /way -331 4630
Mission Terminals : /way -336 4632
Banking Terminals : /way -331 4630
Rebellion Mission Terminal : /way -327 4631
Imperial Mission Terminal : N/A
| Citadel | |
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| Details | |
| Real Name | None/Unknown |
| Gender | Male |
| Archetype | Tanker |
| Affiliation | Freedom Phalanx |
| Age | Unknown |
| Romantic Associations | Unknown |
| Known Family | Unknown |
| Primary Powers | Invulnerability |
| Secondary Powers | Energy Melee |
| Zone Locations | Talos Island |
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Citadel is an arch-hero, a Task Force organizer in Talos Island, one of the Surviving Eight and a member of the Freedom Phalanx.
Heroes find him as an ally at the end of the Mender Silos Task Force.
Villains face him in the following missions:
Originally named Bastion, Citadel was the very first android hero. In the initial Rikti onslaught, he took heavy damage, and was almost completely destroyed. With Positron's help, scientists at DATA created a second version of Citadel using the old model's original memory core and the remnants of a power suit, once worn by the hero Horatio. He now works on Talos Island issuing Task Force missions and consulting DATA on development of all AI-based robots. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City.
Citadel was named Bastion before DATA gave him a substantial upgrade to his systems enhancing his capabilities. In honor of his new abilities, he renamed himself "Citadel".
Citadel's sidekick is Luminary although she has become a full-fledged hero in her own right as a member of the Vindicators. Luminary has more advanced systems but doesn't have the experience of Citadel so he keeps a watchful eye over her.
Secret Identity: None
Origin: Technology
Archetype: Tanker
Primary Powers: Invulnerability
Secondary Powers: Energy Melee
Other Powers: Flight, Overload, Entropy Shield
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