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Chris Avellone: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

For the Fallout character, see Chris Avellone (Fallout). For the Fallout Tactics character, see Chris Avellone (Fallout Tactics).
Developer
Chris Avellone
Biography
also known as: Christopher Frederic Avellone
MCA
date of birth: 27 September 1971
Employment history
2005 - now Obsidian Entertainment
1998 - 2005 Interplay Entertainment/Black Isle Studios
Titles worked on
Fallout 2: Designer
Van Buren: Lead Designer
FO: New Vegas: Senior Designer
Fallout Bible: Writer
other titles: Planescape: Torment
External links
homepage: MySpace
Wikipedia: Chris Avellone
MobyGames: Chris Avellone
other links: Twitter Profile

Christopher Frederic Avellone (born on 27 September 1971) is a video game designer who has worked on Fallout 2, Van Buren (the canceled Fallout 3 by Black Isle Studios), Fallout: New Vegas and has compiled the Fallout Bible.

Contents

Career

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Before Interplay

Avellone is a descendant of Sicilian immigrants. After receiving his high school diploma at the renowned Thomas Jefferson High School for Science and Technology, he attended College of William & Mary in Virginia (with Todd Howard) and completed with a Bachelors in English. During that time, he wrote short stories and scripts for role-playing games, some of which were published in the Dungeons & Dragons magazine Dragon.

Through Bruce Harlick, then editor with Hero Games, he received the chance to write a book for the role-playing game Dark Champions. After several publications with Hero Games, he decided that game design was a career option.

Black Isle Studios

Steve Peterson, one of the founders of Hero Games, provided Avellone an interview with Interplay, a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer. Around 1997 or 1998, Avellone moved to Orange County, where Interplay was located.

Avellone got involved with the Fallout series when production was started at Black Isle Studios on Fallout 2. While many feel that his "feel" for the Fallout canon was lacking, the design of New Reno has been praised by just as many. Later, he became the lead designer of a project codenamed Van Buren, which was canceled in 2003 and revealed to have been Black Isle's attempt at developing Fallout 3.

Aside from Fallout games, Avellone was also the lead designer of Planescape: Torment.

Obsidian Entertainment

After leaving Black Isle Studios, Avellone, together with Feargus Urquhart, founded Obsidian Entertainment. At Obsidian, Avellone has worked on such titles as Star Wars: Knights of the Old Republic II, Neverwinter Nights 2 and its expansion, Mask of the Betrayer, and was lead designer on the upcoming title Alpha Protocol. He is currently a senior designer on Fallout: New Vegas.

Notes

It is rumored that Ron Perlman threatened him when he was doing voice overs. The sound file has yet to be found.

External links

  • Chris Avellone's MySpace page
  • Chris Avellone on Twitter

This article uses material from the "Chris Avellone" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Chris Avellone
Biographical information
Nationality

American

Career
Occupation

Game Designer, Writer

Star Wars work

Obsidian Entertainment

Chris Avellone is an American computer game designer, who was responsible for most of the storyline for the video game Star Wars: Knights of the Old Republic II: The Sith Lords. He is a founding member of Obsidian Entertainment, and formerly worked for Black Isle Studios. He is one of the well-known designers for Fallout 2 and Icewind Dale and is best known as the lead designer of Planescape: Torment.

Contents

Career

Avellone is a descendant of Sicilian immigrants. He attended College of William & Mary in Virginia and completed with a Bachelors in English. During that time, he wrote short stories and scripts for role-playing games, some of which were published in the D&D magazine Dragon.

Through Bruce Harlick, then editor with Hero Games, he received the chance to write a book for the role-playing game Dark Champions. After several publications with Hero Games, he decided that game design was a career option. Steve Peterson, one of the founders of Hero Games, provided him an interview with Interplay Entertainment, a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer.

Around 1997 or 1998, Avellone moved to Orange County, where Interplay was located. He started to work on games such as Wikipedia:Star Trek: Star Fleet Academy, Fallout 2, and Descent to Undermountain.

After the completion of Planescape: Torment, Avellone began to do pre-production work for the next Fallout sequel, Fallout 3. This was interrupted several times by Icewind Dale, Icewind Dale: Strategies & Secrets, Icewind Dale: Heart of Winter, Icewind Dale II, The Black Hound and Baldur's Gate: Dark Alliance.

During this time, Interplay’s financial situation worsened considerably. The development cycles for games became ever shorter. His coworkers began leaving for better opportunities. Nevertheless, Avellone remained with Black Isle, since he enjoyed developing role-playing games, and the prospect of a sequel for Baldur's Gate still existed.

At the time, he supported other game studios with his role-playing games expertise as well. He helped Reflexive Entertainment with dialog and character development during the early development of Lionheart. He participated in the story development and writing of Champions of Norrath with Snowblind Studios.

When Interplay decided to stop development on The Black Hound in 2003 (known then as Baldur's Gate III, for legal reasons), many Black Isle Studios members were shocked. Avellone had lost all confidence in the corporate management. By then, Brian Fargo had left the company. Avellone feared that Fallout 3 would reach the same fate as Baldur's Gate III and started to promote it in the Fallout community with publications such as the Fallout Bible.

When Feargus Urquhart submitted his notice of resignation, the atmosphere inside Black Isle changed drastically. Avellone decided to leave the game studio after working there for almost eight years. He quit, despite having spent three to four years with the pre-production of Fallout 3. Together with Feargus Urquhart, Darren Monahan, Chris Parker, and Chris Jones, he formed the game studio Obsidian Entertainment.

The first Obsidian project he worked on was the celebrated Star Wars role-playing game Star Wars: Knights of the Old Republic II: The Sith Lords, for which he was the lead designer. Since then he has also worked on a short comic Unseen, Unheard from Star Wars Tales 24 and several Clone Wars Adventures stories. His most recent projects were Neverwinter Nights 2 and Mask of the Betrayer.

Avellone is currently working on the espionage role-playing game, Alpha Protocol.

Star Wars bibliography

Wookieepedia has a collection of quotes related to Chris Avellone.

Games

  • Star Wars: Knights of the Old Republic II: The Sith Lords (2004)

Comics

Star Wars Tales

Clone Wars Adventures

External links


This article uses material from the "Chris Avellone" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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