Chocobo Knight is a job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to Moogles. Able to tame Chocobos, these knights can capture a Chocobo during battle, ride it as a steed and use the Chocobo's abilities, such as Choco Meteor, until it dies, even though reraised you will still lose your mounted Chocobo and for some unexplained reason if he is turned to stone the Chocobo will disappear.
Although Chocobo Knights have no innate abilities and limited stats growth, their speed growth is unmatched and they are capable of wielding any type of non-ranged weapon, spears can also be equipped but have a 1 tile range instead of two , However, when riding a Chocobo, the knight will use only its base attack for attacks (with few exceptions). They are able to ride different colored Chocobos, with each color giving the knight different abilities (though some are shared among all colors). Although they can use the Chocobo's abilities when mounted, they cannot use any secondary A-abilities (i.e. Onslaught, Thievery, etc.) while doing so. When a Chocobo Knight mounts a Chocobo, the job's name will change according to the Chocobo's color; eg. mounting a Black Chocobo changes a Chocobo Knight's job to Black Rider. A Chocobo cannot be mounted if it is inflicted with any buffs (such as beserk) or debuffs. With the additional height from their mounts, Chocobo Riders can enter water with out the aid of Winged Shoes. However, a Chocobo cannot be mounted while it is standing in water.
Despite its regular attack and Choco Beak acting on base attack, Choco Flame can be somewhat affected by raising the user's attack with a weapon. Choco Meteor and Choco Cure don't run off attack, but off magic, and can be boosted in power by an item such as a Heretic Rod.
Neither Hurdy nor Montblanc can become a Chocobo Knight, due to their unique sprites. According Gurdy's section at Hurdy's side story, Montblanc couldn't ride on a Chocobo. Hurdy says that he could ride a chocobo, but has a policy against it.
|Rider||4||3||5||35||50||Water, Lightning, Holy|
|Red Rider||4||3||5||38||55||Water, Lightning, Holy|
|Black Rider||4||1*||5||38||55||Water, Lightning, Holy|
|Green Rider||6||3||5||38||60||Water, Lightning, Holy|
|Brown Rider||4||3||5||38||60||Water, Lightning, Holy|
|White Rider||5||3||5||45||60||Water, Lightning, Holy|
Note: If the rider is wearing armour that gives protection to Water, Lightning or Holy, the weakness to the element will be overwriten by the armours specific strength of resistance. (Half Damage/Immune/Absorb)
|Skill||Chocobo Learned From||Effect||Range||MP Use|
|Choco Cure||All||Recovers HP||All sides and self||8|
|Choco Esuna||Green||Cures status ailments||All sides and self||8|
|Choco Flame||Black||Fires projectile fireball at enemy||4||18|
|Choco Meteor||Red||Weakened version of Meteor||4||18|
|Choco Beak||All||Damages the foe slightly more than a regular attack||1||-|
|Choco Recharge||White||Recovers 34 MP to a nearby target||1||4|
|Choco Guard||Brown||Raises Defense/Magic Defense and bestows Regen.||All sides and self||10|
|Choco Barrier||All||Casts Protect and Shell||All sides and self||8|
|JobsFinal Fantasy Tactics A2|
|Soldier - Thief - White Mage - Black Mage - Archer - Paladin - Fighter - Parivir - Ninja - Illusionist - Blue Mage - Hunter - Seer|
|Animist - Thief - Black Mage - Moogle Knight - Fusilier - Juggler - Tinker - Time Mage - Chocobo Knight - Flintlock|
|White Mage - Black Mage - Beastmaster - Time Mage - Illusionist - Alchemist - Arcanist - Sage - Scholar|
|Warrior - White Monk - Dragoon - Defender - Gladiator - Master Monk - Bishop - Templar - Cannoneer - Trickster|
|Fencer - White Mage - Green Mage - Archer - Elementalist - Red Mage - Spellblade - Summoner - Assassin - Sniper|
|Berserker - Ranger - Lanista - Viking|
|Hunter - Raptor - Ravager - Geomancer|
|Bard - Sky Pirate - Dancer - Agent - Heritor - Keeper - Nightshade|