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Chocobo (Final Fantasy X): Misc


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A typical chocobo in Final Fantasy X-2.
Main article: Chocobo

Chocobo have had a colorful history in the world of Spira. Largely due to the ban of machina Chocobo-powered machines were in wide demand until the coming of the Eternal Calm when the machina ban was lifted the necessity of Chocobo-powered products fell, and so to did the abundance of Chocobo sighted around Spira.

That is not to say that they disappeared completely as the world is still privy to the likes of Chocobo Ranches, Chocobo Stables, and Chocobo Races as well as featuring a new insight into the environment of the Chocobo, namely a new predator; the Chocobo Eater.



See also: Chocobo (Final Fantasy X-2).

To catch a Chocobo they must be faced in the field alongside fiends of every shape and size. Although they are more inclined to run then to stay and fight they can fend for themselves when pushed. They are capable of healing themselves as well as casting supportive magic, and even attacking with Choco Kick, which does a moderate amount of damage to one character, and Choco Meteor, which does a major amount of damage to all characters.

Chocobo Knights in battle

The Chocobo have a strong immunity to Gravity as well as to most status changing spells. They also have a level of resistance to Eject, Zantetsu, and, at higher levels, Confusion.

To capture a Chocobo the catcher must first entice it to stay by offering it a Gysahl Green and ensure that it stays by maintaining a steady supply of the greens as the catcher clears away the fiends that are sure to be accompanying it. When all the fiends have been defeated one more Gysahl Green should be enough to ensure capture. During the battle the Chocobo may attack, it is important that the catcher does not retaliate or the Chocobo will almost certainly run away.

Chocobo Eater

Main article: Chocobo Eater

The Chocobo Eater is introduced as the main predator to the Chocobo in Final Fantasy X and X-2. They, like the chocobo, generally appear on the Mi'ihen Highroad and are the cause of major disruption to the humanoid residence in the area. They demonstrate a considerable jumping ability and capture chocobo with the use of their giant hands which they use to hold them while they feast.


Anything Eater

Main article: Anything Eater

There is also another breed of Chocobo Eater, the Anything Eater is a stronger, more intelligent form of the predator although few are ever really seen. The Gullwings encountered one underneath the Chocobo Ranch in the Calm lands during the Eternal Calm.

Size and Types

The common yellow breed of chocobo have been shown to exist in Spira and have been most commonly seen on the Mi'ihen Highroad. A Chocobo Stable known as Rin's Travel Agency located partway along the Highroad will provide Chocobo mounts for a fee. The chocobos in this game demonstrated a considerable skill in jumping, allowing them to reach high ledges by combined leaping and flapping of their wings to gain extra height. They have also been shown capable of opening chests and boxes with their clawed feet which demonstrates some degree of intelligence.

The Amazing Chocobo

First discovered beneath the Chocobo Ranch, the Amazing Chocobo had been guarded by an Anything Eater before it was freed by the Gullwings. The Amazing Chocobo is bright gold and capable of flight. It also demonstrates a great degree of intelligence and initiative in comparison to other common Chocobo and is by far the "golden bird" of the Chocobo Ranch.

Chocobo Knights

Main article: Chocobo Knights

Some Chocobo from the Mi'ihen Highroad were trained to serve as mounts for a division of the Crusaders. This elite division was known as the Chocobo Knights. All but one of these chocobos were wiped out during Operation Mi'ihen. The last surviving chocobo was found by a Crusader named Clasko, who decides to quit the Chocobo Knights and become a breeder. He looks after the last surviving Chocobo from Operation Mi'ihen.

Chocobo Ranch

Created and run by Clasko during the Eternal Calm, the Chocobo Ranch used to be a fiend hunter styled zoo, called the Monster Arena, that had fallen into disrepair. Upon discovery the ruins had to be cleaned out of fiends if any chocobo were to be safely raised inside. The Gullwings assisted greatly in the production of the ranch, first being instrumental in the "cleaning out" of the facilities and secondly allowing any chocobo that they caught to be raised at the ranch.

Raising Chocobo

The main facility provides accomodation for a total of 14 chocobo. The chocobo are raised with a diet of nutrient greens such as Pahsana, Mimett, and Sylkis, as well as the use of Gysahl Greens as a candy-like treat.

The chocobo are eventually trained as dispatch go-fors as they are instructed to explore certain areas in Spira and return with items and treasures that they may find. Thus is how the ranch provides its income.

  • Choco-Runners, of which there are four at any given time, are the primary Chocobos sent out to travel Spira in search for items and treasure.
  • The ten remaining Chocobo are Choco-Reserves. Ready in the sidewings to stand in for a Choco-Runner when the time comes.

Chocobo Racing

Chocobo Racing in the Calm Lands
Chocobo Racing in the Calm Lands

Chocobo Racing was an abundant sport in Spira before the Eternal Calm but, due to the increased usage of Machina and the growing rarity of Chocobo, the sport died down somewhat 2 years into the Eternal Calm.

Before the Eternal Calm there were four types of chocobo races, all of which were played in the Calm Lands:

  • Wobbly Chocobo: The Wobbly Chocobo is a beginner's race straight to the finish, however to add a degree of difficulty the racer is given a Chocobo that tends to wander off the track. First place prizes consist of Elixirs and X-Potions.
  • Dodger Chocobo: With the Dodger Chocobo the race gets harder in difficulty as Blitzballs are thrown onto the track like dodgeballs. Being hit by one slows the chocobo down considerably. First place prizes include Lvl. 1 Key Spheres and Mega Potions.
  • Hyper Dodger Chocobo: Things start to go south here as Blitzballs are pelted at the racer like there's no tomorrow. First place prizes include Lvl. 2 Key Spheres and Ethers.
  • Catcher Chocobo: Slightly different from the previous races. In Catcher Chocobo, the racer must attempt to catch as many balloons on the track as possible while avoiding incoming birds who will attempt to pop said balloons. The racer with the most balloons wins. First place prizes include Lvl. 3 Key Spheres, Turbo Ethers, or a Sun Sigil.

Music Themes

Concept artwork by Yoshitaka Amano
See also: Chocobo's Theme.

In Final Fantasy X, "Brass de Chocobo" is played when riding a Chocobo on the Mi'ihen Highroad. Final Fantasy X-2 has another Chocobo theme called "Chocobo Jam".

Sphere Break

Chocobo Coin
Coin No. 51 Coin Value 6
Trait Coin
Location Win from the Marrrvelous Core Sphere player in the Luca Stadium.
Found in the Central Expanse of the Bikanel Desert.


This article uses material from the "Chocobo (Final Fantasy X)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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