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Chocobo's Mysterious Dungeon 2
Chokobo no Fushigina Danjon 2
Developer(s) Chunsoft
Publisher(s) Square Co., Ltd.
Release date
Japan December 23, 1998
United States/Canada November 30, 1999
Genre Role-Playing game
Game modes Single player, multiplayer
Ratings ESRB:EveryoneEveryone
Platform(s) PlayStation

Chocobo's Mysterious Dungeon 2 is a sequel to Chocobo's Mysterious Dungeon. Unlike the first one, it was released in North America, in late 1999. This localization was simply titled Chocobo's Dungeon 2.



In this game, you play a chocobo of the same name who explores dungeons with a monster partner which can be controlled by a second player. The dungeons are randomly generated, so there's no way to memorize which way to go. The battle system isn't like those of most Final Fantasy games -it's more action oriented, allowing the player to walk around and position their chocobo strategically for battle.

Perhaps the most unique feature in Chocobo's Mysterious Dungeon 2 is the item system. Though having claws, collars, and saddles as equipment is a novelty by itself, the most unique feature is the fusion system. Stoves and recycling bins allow the player to combine claws or saddles to create newer, more powerful ones. As for the magic system, the player must collect books and use them against enemies in which the corresponding spell element will level up, through the use of feathers which are obtained once in a while the player will also gain different abilities with the spellbooks such as using a Quake book with a Quake All feather will result in the whole visible area around Chocobo getting affected by the Quake spell. Other than spellbooks, the player can collect stones which can be used to summon original Final Fantasy summons such as Ifrit or Shiva to unleash a powerful area attack.

Gameplay in Chocobo's Mysterious Dungeon.

When Chocobo dies in the dungeon, he loses all his items and gets transported back to a safe spot and must start the dungeon over from the first level or enter a more dangerous shortcut to a certain part of the dungeon. As the game progresses, Chocobo can obtain Gil and buy items in a nearby village or rent storage space to store items which can be obtained anytime and does not disappear when Chocobo dies.

Some of Chocobo's allies are Final Fantasy originals such as Mog, Chocobo's partner, Shiroma, a white mage, and Cid, the machinist who lives in a tower.




  • Chocobo- The ever cuddly protagonist of the series, he and Mog go treasure hunting one day and find the mysterious dungeon and ventures deep into it. The player always controls Chocobo in the game; he is able to equip claws as weapons, saddles as armor, and collars as accessories. Chocobo can also equip stones and empty bottles to kick at enemies or use to venture to secret areas of a dungeon floor.
  • Mog- Chocobo's friend, he becomes a partner in the beginning and in the Final Dungeon. He is able to steal items from enemies if Chocobo does not have any items or has a few.
  • Shiroma- A white mage with a mysterious past who was hated by everyone in the village for being a human, partners up with Chocobo in the beginning and in the Sea Floor Dungeon. She is able to heal Chocobo once every floor depending on Chocobo's level.
  • Cid- A machinist who lives in a tower far from the village. Also a human, he was despised by everyone in the village as well. He helps Chocobo in Cid's Tower when it was under attack by imps and on the way to Snow Mountain. As a person of machines, he has a high attack stat and is able to plant mines if Chocobo talks to him in the dungeon area.

Other than these four, there are other characters from the village in the game that will help Chocobo in some way (e.g.: Chubby Chocobo buys and sells items, Gamedon repairs Chocobo's claws and saddles, the Black Mages offer Chocobo Dispel Tonics and use of the stove, etc.).


Chocobo's Mysterious Dungeon 2 sets in an unnamed village inhabited by monsters much like its sequel. Up north along the path leads to Cid's Tower and east of the village leads to a beach on a lake that opens to a vast sea. North off the path leads to a forest, a swamp, and a large mountain known as Snow Mountain. Also across the lake is the mysterious dungeon. Throughout the game the world map changes a few times.


Spoiler warning: Plot and/or ending details follow. (Skip section)

One day, Chocobo and Mog go treasure hunting when they find a large cave that leads to a dungeon. While traveling through the dungeon floors, they find a lever. Mog decides to pull it out of greed and a trap shoots Chocobo out of the dungeon. When he came to, Chocobo met Shiroma. Being a human, the yellow bird hesitated to come to her. When she left, Chocobo followed Shiroma and eventually met her again in the dungeon and tells her about Mog. They team up to get to the dungeon's core and when they did they found Mog who was trying to open a jeweled door. Shiroma warns Mog that whatever is inside that door might be dangerous, but he doesn't listen to her. Upon coming in, Mog finds a large crystal on a pedestal and tries to grab hold of it, but the crystal began to respond erratically and so the dungeon collapses to the lake. The three get washed ashore to a nearby village and enter it.
At this point of the game, Chocobo and Mog need to find their way back to the dungeon. New characters are met, new adventures to face, and secrets are revealed about the mysterious dungeon, and Shiroma's mysterious past is slowly uncovered...


  • In Final Fantasy IV DS, Edward's Description of the Chocobo Theme was "They're probably all off playing in some mysterious dungeon now."

This article uses material from the "Chocobo's Mysterious Dungeon 2" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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