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Cheyenne Mountain: Misc


DC Comics

Up to date as of February 01, 2010
(Redirected to NORAD article)

From DC Database

Location Template Location Template

Official Name
North American Aerospace Defense Command

Location Details


Star System




Over 250,000 personnel (numbers vary depending upon decade)

First appearance



NORAD is a joint organization of the United States and Canada that provides aerospace warning and control for North America. It was founded on May 12, 1958, as the North American Air Defense Command. Since 1963, NORAD's main technical facility has been the Cheyenne Mountain Operations Center in Colorado, and for this reason NORAD is sometimes unofficially referred to as Cheyenne Mountain.

Prior to becoming a member of the Teen Titans, young Cody Driscoll proved his bravery and foolhardiness by breaking into NORAD's command center. [1]

NORAD is also the site of the mainframe computer that links to the satellite station known as Brother Eye. Former administrator Buddy Blank brought the ailing time traveler Val Armorr to NORAD to see if there was a link between Brother Eye and the disease that was slowly killing Armorr. [2]


See Also

Wikipedia This page uses content from Wikipedia. The original article was at North American Aerospace Defense Command. The list of authors can be seen in the page history. As with DC Database, the text of Wikipedia is available under the GNU Free Documentation License.


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Up to date as of February 01, 2010

From The Vault

Cheyenne Mountain

map marker: Vault 0
leaders: Calculator

During the 20th century, the American military created a facility underneath Cheyenne Mountain, one mountain in a range of many on the western side of the United States. These ranges extended from Canada, far to the north past the United States border, down into the southeast of the country. Vault 0 is located here, housing the Calculator.




Before the Great War, Cheyenne Mountain Operations Center was host to four commands: North American Aerospace Defense Command (NORAD), United States Northern Command (USNORTHCOM), United States Strategic Command (USSACCOM), and Air Force Space Command (AFSPC). Throughout the Cold War, Cheyenne Mountain was considered a primary target in all first-strike and second-strike scenarios. Although the mountain was designed to withstand multiple direct hits from nuclear weapons, projections were universally pessimistic as to the survival of the installation.

According to Fallout 2 NORAD computer stations were offline (at least in 2241 when checked by Chosen One from Poseidon Oil Powerplant No 12). Whether this represents a communications interruption or the wholesale destruction of NORAD is never made explicitly clear, but given the target status of NORAD it is highly likely that the facility was at inoperable status.

Vault 0

Map of Cheyenne Mountain from Fallout Tactics: Brotherhood of Steel.
Main article: Vault 0
The following is based on Fallout Tactics and some details might contradict canon.

Vault 0 (Vault Zero), unlike most Vaults involved in the Vault Experiment, was not an experiment in human behavior. It was constructed by expanding and reinforcing the Cheyenne Mountain Complex in Colorado and was by far the largest of the underground Vaults (by volume). If the interiors were so designed, Vault 0 could easily support a population of well over 100,000 people. Many of the areas that comprise the massive interior layout of Vault 0 were originally designed to be the size of (and were often compared to) aircraft hangars, warehouses and factories; these zones were for the construction of various machines that were ostensibly designed to serve the Vault Dwellers and the Enclave. The massive amount of war robots and a cybernetic computer to control them (and serve as the Vault's overseer) were placed here to ensure humanity rebirth after nuclear war. However, the Calculator becomes corrupted, drives the population of the Vault to extinction, and initiates the pacification protocol, originally intended to kill all the possible enemies to the people of Vault 0. Massive army of robots emerges, producing more and more every day, and soon become the main enemy of the Midwestern Brotherhood of Steel. The warrior, hero and general of the Brotherhood, led his squad to confront the Calculator, defeating the robots, which guards their main base. "Plutonius", a nuclear warhead from Kansas City, was placed on Nuke Carrier, brought closer to the Vault entrance and eventually blew up the entrance. The warrior and the squad managed to survive the explostion thanks to nearby fallout shelter (a small military bunker). Soon, the final battle begins.


The following is based on Van Buren and has not been confirmed by canon sources.

By 2253, a huge section of the mountains became a great radioactive smoking crater, giving birth to a large population of glowing ghouls. Coupled with attacks on Denver and the Rocky Mountain Arsenal, Boulder became the center of a triangle of hellish death.

Mission walkthrough

This "mission" includes two other areas, and is quite long. This area is the "outside" section.

You must have at least one Rad-X per squad member to get by this area. You will also want a character with a decent science skill for the next area. If you've been using all of your "Big Books of Science" on one character that's plenty. For the final area, you will need a way to damage objects that you can't explicitly target. A Browning M2 or grenades work well. You can also pick up a Vindicator Minigun and ammunition from enemies. This is a long mission, and you will really only find Microfusion Cells, .50 Cal, 2mm EC, and 7.62mm ammunition in quantity, so if you are using weapons that don't use these kinds of ammo be sure to bring a healthy supply. For some of the endings, you will need Simon Barnaky's locket or letter.

There are two objectives:

1. Get the nuke carrier into position.

2. Move your part into the safe bunker marked on your map.

The first objective more or less requires you to clear the path for the carrier. Enemies in this area are mostly humanoid bots except where noted. The carrier is pretty flimsy, and if it is destroyed the mission is over, so it is best to relatively thorough when clearing the area so that you don't get surprised while driving. You can leave the carrier at the bottom of the map until ready, you don't want to trigger it early.

Notable encounters along the path:

Bottom level (road heading west)

  • Immediately above where you start on a cliff there are some humanoid bot snipers along the cliff to the west. They don't always attack.
  • The road to the west of the start point forks. The southern fork has mines, the northern fork has more enemies.
  • There is a heavy turret where the road starts sloping up, and there is a generator behind the turret which will disable it.

Road along the west side of the map-

  • There is a bunker that pops open with a few light turrets, in addition to a fair number of humanoids.

The road then winds up the map-

  • There are mines in front of one of the bridges (four, equally distributed) and hover bots firing rockets from above.
  • Be sure to clear the small farmhouse on the southeast side of the road, it is near the rear entrance to the safety bunker.
  • There are ladders leading up the cliff face which lead to a generator and another heavy turret, as well as a way to flank the hover bots.

The last bend in the road (the northeast corner of the map) has some major defenses, including a behemoth and two turrets.

  • You can attack all of these from the top of the cliff, assuming you have long range weapons, patience, and ammunition to spare.

The door itself is guarded by a humanoid bot and two hover bots, all firing rockets. You can also snipe these from the top of the cliff relatively safely.

Once you are sure the path is clear for the carrier, and before proceeding with driving the nuke carrier into position, move all but one member of your squad into the safe bunker, which has a few easy guards and some useless terminals. Take one character and use them to drive the nuke carrier into position. The character will have to get out of the carrier and run to the ladder near the farmhouse on the ledge, so make sure they aren't encumbered and you're familiar with the path to take.

Have everyone use a Rad-X, drive the carrier into position, and run the driver to the ladder for the safe bunker. You have 60 seconds to make the run, so micromanage that character. It's possible that the back door to the bunker has to close to keep the squad safe. Once the nuke is detonated, you will automatically be moved to the next area.

Cheyenne Mountain Exterior
chapter: 6
location: Cheyenne Mountain
given by: General Dekker
main objectives: Bring the nuke to the gates of Vault 0
Find cover in the nearby bunker
optional objectives: none
previous: Scott City
next: Vault 0
To be written
This section is needed but has not been written yet. You can help The Vault by writing it.
Fallout Tactics missions
Van Buren (Black Isle's cancelled Fallout 3)

This article uses material from the "Cheyenne Mountain" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Location Template Location Template
Cheyenne Mountain

[[File:|200px|center|Cheyenne Mountain]]
Official Name
Cheyenne Mountain

Star System



Cheyenne Mountain

First appearance




Cheyenne Mountain is a mountain located on the southwest side of Colorado Springs, Colorado, USA, and is home to the Cheyenne Mountain Air Force Station[1] and its Cheyenne Mountain Directorate, formerly known as the Cheyenne Mountain Operations Center (CMOC).


  • No special notes.


  • No trivia.

See Also

Links and References

This article uses material from the "Cheyenne Mountain" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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