When cutting Charm trees, you will be randomly attacked by a Bewitched Hornbeam.
1 charm at 0, 33.
|Out-of-Combat Power Regeneration||?||?||?||?||?|
|Out-of-Combat Health Regeneration||?||?||?||?||?|
|Resistability per tick||?||?||10% Harder||?||?|
Gray cells correspond to unavailable ranks of the spell.
Charm, Also known as Entice, is a recurring status effect from the Final Fantasy series. A charmed character temporarily fights for the other side.
The Confuse spell was translated as Charm in the US edition.
The monster Rafflesia uses the Charm ability. Charm forces an ally to attack other members. This is one instance where physically attacking the victim does not remove the status. The boss Chadarnook uses this ability as well.
An inverse of this spell is Love Token where the victim does not fight for the opposing side, but instead uses Cover on them. In the Advance version Charm was changed to Entice.
Charm is the fundamental ability that temporarily tames a monster to the caster's side for Beastmasters in Final Fantasy XI. It is also the name of a status effect used primarily by a select few enemy notorious monsters. Beastmaster's charm ability can only work against certain natural creatures (generally animals, Goetia, and avians) but Bards have a version of charm, albeit weak, in a high level spell called Virelai.
Charm also describes a status effect that can be placed on a player character and is available only to a very limited number of creatures including certain very high level Orcs, Merrow, and Poroggo - albeit in the case of Poroggo the normal status effect will not appear as a charm but instead as a costume, but the player will never-the-less fight on behalf of the frog-man.
Charm can only affect units that are of the opposite sex as the caster. Both genders may also affect monsters with charm. Physically attacking the victim clears the status. Thieves use the ability Steal Heart to inflict charm with moderate chance of success. Assassins Celia and Lettie use Allure to charm a male party member, with possibly 100% or less chance of success. Invitation makes enemies fight for you and after the battle, join you, regardless of their sex was a skill of an Orator was changed to Entice in the War of the Lions port.
Charm differs from the Confuse status effect. Units afflicted by Confuse sometimes have a chance to attack enemy units, while charmed units will always fight for the enemy side. Charm can be inflicted by the Archer skill Cupid and the Gunner skill Charmshot.
Charm differs from the Confuse status effect. Units afflicted by Confuse sometimes have a chance to attack enemy units, while charmed units will always fight for the enemy side. Charm can be inflicted by a Lamia ability, and a Fusilier skill Charmshot. Traps that inflict Charm are sometimes laid throughout a battlefield.
|All Lucky 7s - Aquaveil - Astra - Aura - Auto-Life - Blink - Bluff - Bravery - Bubble - Darkness - Dedication - Defend - Double - Enspell - Faith - Float - Focus - Haste - Image - Invincible - Invisible - Libra - Lucky Girl - Lure - NulDeath - Pax - Potency - Protect - Raise - Refresh - Reflect - Regain - Regen - Reprisal - Reraise II - Shell - Shield - Spikes - Stoneskin - Triple - Vanish|
|Atheist - Back Row - Berserk - Costume - Dual - Fury - Sadness - Spellbound|
|Addle - Amnesia - Bio - Blind - Burn - Bust - Charm - Chicken - Confusion - Control - Critical - Cry - Curse - Disable - Disease - Doom - Eject - Elegy - Encumberance - Freeze - Gradual Petrify - Heat - HP Leak - Immobilize - Imp - Imprisoned - Instant Death - Itchy - Knocked Out - Magnetize - Mini - Numb - Oil - Old - Paralyze - Petrify - Pig - Poison - Reverse - Sap - Silence - Sleep - Slow - Stone - Stop - Toad - Traitor - Trouble - Vampire - Venom - Virus - Vit 0 - Weakened - Weight - X-Zone - Zombie|
History of character is unknown.
Charm could generate poison-tipped tentacles from all over her body.
Charms are items used in the Summoning skill as a requirement to create Summoning pouches. They are obtained primarily as drops from any of hundreds of different monsters. Charms are usually dropped independently from the monster drop list. Most of the time, they are dropped one at a time, making them slow to collect; however, some stronger monsters can drop multiple charms at once.
Charms cannot be traded between players, either directly or through the Grand Exchange.
There are several different charm types:
There are four types of ordinary charms, all of which are stackable:
Special charms are not stackable, and are used as a tertiary ingredient in several Summoning familiars. Like ordinary charms, they are not tradeable.
* See this page for more information about monsters to kill for charms.
This section is designed to aid in deciding what to attack while trying to obtain as many charms as possible. The sections are divided not based on combat, but the advantage of the level of the skill the player is using, their Hitpoints, their Defence, and their Prayer on the higher numbers. Players can also use Summoning if they are fighting monsters in a multi-combat zone.
|Gold||Bear, Guard, Giant bat||Ice Giant, Ice warrior, Moss giant||Fire Giant||Fire Giant, Hellhound||Giant rock crab, Hellhound|
|Green||Abyssal leech||Moss Giant||Bloodveld||Bloodveld, Basilisk, Green dragon, turoth||Iron dragon, Bork*|
|Crimson||Earth warrior||Shadow warrior||Dust Devil||Waterfiend, Black Demon, Cockroach soldier||Rock Lobster, Black Demon, Bork*|
|Blue||Dorgesh-Kaan chests (level 52 Thieving required)||Dorgesh-Kaan chests (level 52 Thieving required)||Dorgesh-Kaan chests (level 52 Thieving required)||Aberrant spectres, Kalphite soldiers, Fire giants||Bork*, Tormented Demons, Tormented wraith|
* Bork will always drop five blue charms, 2 green charms and 7 crimson charms, and can only be fought once within a 24-hour period. This requires the completion of What Lies Below and Chaos Tunnels: The Hunt for Surok.
With a few exceptions, monsters will only drop one charm at a time.
|Single charm droppers|
|Aberrant spectres||Barbarians||Basilisks||Black Knights||Bloodvelds||Bloodworms||Blue dragons|
|Brine Rats||Bronze Dragons||Chaos Dwarves||Cockatrice||Cow||Deadly Red Spiders||Earth Warriors|
|Fire giants||Flesh crawler||Gargoyles||Giant Crypt Rats||Goblins||Greater Demons||Green Dragons|
|Guards||Hellhounds||Hill giants||Infernal Mages||Icefiends||Ice Giants||Ice Warriors|
|Red Dragons||Rock Crabs||Scorpions||Shadow Warriors||Suqahs||Turoths||Wall beasts|
|Wallasalkis||Wild Dogs||Wolves||Werewolves||Zamorak Mages||Zamorak Warriors|
Note that currently all of the monsters which drop multiple charms (excluding Bork, of course) drop the same amount of each charm, thus looking at any one of the columns of a monster will suffice to know the number of charms it drops for all the colours.
|Multiple charm droppers|
|Monster||Gold charm||Green charm||Crimson charm||Blue charm|
|Brutal Green Dragon||2||2||2||2|
|Giant Rock Crabs||3||3||3||3|
|King black dragon||4||4||4||4|
Note: Bork and his Ork legions are the only monsters with a 100% drop rate of charms. Bork will drop always drop 2 Green, 7 Crimson, and 5 Blue charms; however he can be fought only once a day. The legions will each drop one Gold, Green, Crimson, or Blue charm.
|Abyssal charm||Abyssal leeches, abyssal guardians and abyssal walkers||Abyssal Area (Fairy Ring code ALR), Abyss||Abyssal walkers drop 2, Abyssal leeches and guardians drop 1|
|Obsidian charm||TzHaar-Hur, TzHaar-Mej, TzHaar-Xil and TzHaar-Ket||TzHaar city||TzHaar-Ket and TzHaar-Xil drop 2, TzHaar-Hur and TzHaar-Mej drop 1|
|Talon beast charm||Nail Beast||Temple Trekking||100% drops 1|
|Ravager charm||Void Knights||Pest Control Island||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Shifter charm||Void Knights||Pest Control Island||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Spinner charm||Void Knights||Pest Control Island||2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).|
|Torcher charm||Void Knights||Pest Control Island|
The table below is the approximate drop rates of charms one may expect to obtain by killing 100 of that monster type. Information rarely reflects one person killing 100 of a monster type, but instead combines averages of two or more players each killing 50 or more and then extrapolating based on those numbers.
This list is by no means all of the charm droppers. The total number can be higher than 100, because some monsters drop more than 1 charm. The only monster to have a 100% drop rate on charms is Bork.
This list isn't always up to date. Please click the name of the NPC to find a more accurate drop rate.
|Monster (number killed)||Gold||Green||Crimson||Blue||Other (please help filling in)|
|Aberrant spectre (200)||12%||8%||3%||1%|
|Abyssal demon (600)||10%||4%||31%||1%|
|Black dragon||6%||6%||12%||3%||Drops 3 charms at once (all the same)|
|Blue dragon (300)||9%||23%||9%||1%|
|Brine rat (200)||24%||3%||1%||0%|
|Cave horror (100)||6%||1%||12%||1%|
|Corporeal Beast (150)||42%||18%||29%||54%||Drops 13 charms at once (all the same)|
|Deadly Red Spiders||18-30%||4-8%||3-8%||0-1%|
|Dust devil (200)||11%||10%||26%||2%|
|Earth Warrior (3000)||8%||4%||10%||1%|
|Fire giant (300)||40-65%||3-9%||2-7%||0-3%|
|Giant rock crab||38-46%||10-15%||7-11%||3-6%||Drops 3 charms at once (all the same)|
|Greater Demons (200)||3%||2%||27%||1%|
|Green dragon (400)||34%||24%||17%||2%|
|Harpie bug swarm||4%||4%||1%||0%|
|Iron dragon||30-40%||74-110%||30-40%||0-8%||Drops 2 charms at once (all the same)|
|Kalphite soldier (300)||12%||7%||5%||3%|
|Steel dragon||29%||88%||42%||4%||Drops 3 charms at once (all the same)|
|Tormented Demon (600)||20%||10%||22%||36%||Drops 3 charms at once (all the same)|
|Wolf (150) (Feldip Hills)||27%||2%||3%||1%|