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Dofus Wiki

Up to date as of January 31, 2010
(Redirected to Charm tree article)

From Dofus

Charm tree

General

The Charm (or Hornbeam) tree can be cut by Level 80 Lumberjacks. It produces Hornbeam Wood.

Resource Protector

When cutting Charm trees, you will be randomly attacked by a Bewitched Hornbeam.

Contents

Locations

Astrub

Astrub City

-1 0 1 2 3 4 5 6 7
-22
-21 Lumberjacks' Market
-20
-19
-18 1Charm
-17
-16
-15

Edge of the Treechnid Forest and Cemetery of Heroes

-4 -3 -2 -1 0 1
-12
-11
-10 1Charm
-9

Bonta and Cania Plains

Around Bonta (includes Eltneg Wood)

Warning: Trools in this area will aggro!

- -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17
62
61 Charm 2Charm
60
59
58 B
57 O
56 N Bonta entrance Charm Lumberjacks' workshop
55 T Charm Charm
54 A
53 Charm
52
51
50
49
48
47

Amakna

Western Amakna

The Village and surroundings down to Gobball Corner

-4 -3 -2 -1 0 1 2 3 4 5
-4
-3 1Charm
-2
-1
0 Zaap
1
2
3
4
5
6
7 Zaap
8 Imp Carrier Lumberjacks' Workshop
9
10
11 1Charm

Porco Territory

1 charm at 0, 33.

Eastern Amakna

The Amakna Forest

9 10 11 12 13 14
12 1Charm

The Jelly Peninsula

6 7 8 9 10
29
30 1Charm
31

This article uses material from the "Charm tree" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
LootDB
EQ2Players
Allakhazam's
EverQuest 2 Spell Information
Charm
Coercer
Spell Icon
Heroic Opportunity Icon
Grants the Coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.

Target Enemy
Power 15
Casting 6.0 seconds
Recast Instant
Duration 5 minutes
Range Up to 25.0 meters
Level 2

Mastery

Subjugation

Effects
  • Charms target
  • Increases Out-of-Combat Power Regeneration Per Tick of target by X
  • Increases Out-of-Combat Health Regeneration Per Tick of target by Y
  • Applies Disorientation on termination. Lasts for 3.0 seconds.
    • Mesmerizes target
    • Dispelled when target takes damage
    • Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 seconds.
    • Applies Warning on termination. Lasts for 0.5 seconds.
    • Grants Sonic Vision to caster
  • If outside an arena
  • Certain enemies cannot be charmed
  • Does not affect Epic targets
Charm Spell Line
I II III IV V VI VII
2 10 20 33 47 61 74
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Out-of-Combat Power Regeneration  ?  ?  ?  ?  ?
Out-of-Combat Health Regeneration  ?  ?  ?  ?  ?
Resistability  ?  ? 12% Harder  ?  ?
Resistability per tick  ?  ? 10% Harder  ?  ?

Gray cells correspond to unavailable ranks of the spell.

Enhance

  • Enhance: Charm

This article uses material from the "Charm" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Charm, Also known as Entice, is a recurring status effect from the Final Fantasy series. A charmed character temporarily fights for the other side.

Contents

Appearances

Final Fantasy IV

The Confuse spell was translated as Charm in the US edition.

Final Fantasy VI

The monster Rafflesia uses the Charm ability. Charm forces an ally to attack other members. This is one instance where physically attacking the victim does not remove the status. The boss Chadarnook uses this ability as well.

An inverse of this spell is Love Token where the victim does not fight for the opposing side, but instead uses Cover on them. In the Advance version Charm was changed to Entice.

Final Fantasy XI

Charm is the fundamental ability that temporarily tames a monster to the caster's side for Beastmasters in Final Fantasy XI. It is also the name of a status effect used primarily by a select few enemy notorious monsters. Beastmaster's charm ability can only work against certain natural creatures (generally animals, Goetia, and avians) but Bards have a version of charm, albeit weak, in a high level spell called Virelai.

Charm also describes a status effect that can be placed on a player character and is available only to a very limited number of creatures including certain very high level Orcs, Merrow, and Poroggo - albeit in the case of Poroggo the normal status effect will not appear as a charm but instead as a costume, but the player will never-the-less fight on behalf of the frog-man.

Final Fantasy Tactics

Charm can only affect units that are of the opposite sex as the caster. Both genders may also affect monsters with charm. Physically attacking the victim clears the status. Thieves use the ability Steal Heart to inflict charm with moderate chance of success. Assassins Celia and Lettie use Allure to charm a male party member, with possibly 100% or less chance of success. Invitation makes enemies fight for you and after the battle, join you, regardless of their sex was a skill of an Orator was changed to Entice in the War of the Lions port.

Final Fantasy Tactics Advance

Charm differs from the Confuse status effect. Units afflicted by Confuse sometimes have a chance to attack enemy units, while charmed units will always fight for the enemy side. Charm can be inflicted by the Archer skill Cupid and the Gunner skill Charmshot.

Final Fantasy Tactics A2: Grimoire of the Rift

Charm differs from the Confuse status effect. Units afflicted by Confuse sometimes have a chance to attack enemy units, while charmed units will always fight for the enemy side. Charm can be inflicted by a Lamia ability, and a Fusilier skill Charmshot. Traps that inflict Charm are sometimes laid throughout a battlefield.


This article uses material from the "Charm" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Charm Animal article)

From GuildWiki

Skill details
Charm Animal
Image:Charm Animal.jpg
Campaign: Core Ranger
Profession: Ranger
Attribute: Beast Mastery
Type: Skill
    10 Energy 10 Activation    

Full: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.

Concise: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.

Contents

Acquisition

Skill Quests:

Skill Trainers:

Profession Changers:

Notes

  • Upon using this skill, the target animal will immediately become hostile during the skill activation time. If you have high level henchmen with you, they are likely to kill it before you can finish charming the animal.
  • The only animals you can charm which are automatically hostile are the Wolf and the Black Bear in pre-searing, the Aggressive Lions/Lionesses in Jahai Bluffs. The Elder Crocodiles in Verdant Cascades were tamable prior to the update of April 9, 2009.
  • This skill can be replaced with a new skill, via learning a new skill or gaining a mission's skill, without losing control of the pet. In explorable areas, the pet will no longer appear with you once you change zones.
  • Once you charm an animal, it will be forever bound to you even if you change professions. The only way to get rid of your pet is to talk to a Pet Tamer.
  • If you need assistance in finding a specific pet, read the pet charming guide.

Trivia

  • The animal in the skill icon seems to be a Lynx.
  • This skill has the longest cast time of any player-usable skill in the game.

See Also

Facts about Charm AnimalRDF feed

This article uses material from the "Charm Animal" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Charm (Earth-616) article)

From Marvel Database

Character Template Help
Charm

Charm (Earth-616)
Gallery
Real Name
Unknown
Current Alias

Aliases
Charlene

Affiliation

Universe

Characteristics
Gender

Hair

Creators

First appearance

Quasar #20
(March, 1991)

Contents

History

History of character is unknown.

Powers and Abilities

Powers

Charm could generate poison-tipped tentacles from all over her body.

Links

Discover and Discuss


This article uses material from the "Charm (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Charms article)

From the RuneScape Wiki, the wiki for all things RuneScape

"Charm" redirects here. For other uses, see Charm (disambiguation).

Charms are items used in the Summoning skill as a requirement to create Summoning pouches[1]. They are obtained primarily as drops from any of hundreds of different monsters[2]. Charms are usually dropped independently from the monster drop list. Most of the time, they are dropped one at a time, making them slow to collect; however, some stronger monsters can drop multiple charms at once.

Other methods of obtaining charms include stealing them from chests in Dorgesh-Kaan (at Thieving level 52[3]), from a random event gift[4], or from Soul Wars using zeal points[5].

Charms cannot be traded between players, either directly or through the Grand Exchange.

Contents

Types

There are several different charm types:

Ordinary charms

There are four types of ordinary charms, all of which are stackable:

Special charms

Special charms are not stackable, and are used as a tertiary ingredient in several Summoning familiars. Like ordinary charms, they are not tradeable.

Obtaining charms

* See this page for more information about monsters to kill for charms.

This section is designed to aid in deciding what to attack while trying to obtain as many charms as possible. The sections are divided not based on combat, but the advantage of the level of the skill the player is using, their Hitpoints, their Defence, and their Prayer on the higher numbers. Players can also use Summoning if they are fighting monsters in a multi-combat zone.

Image Charm 1-30 30-60 60-69 70-100 100+
File:gold charm.gif Gold Bear, Guard, Giant bat Ice Giant, Ice warrior, Moss giant Fire Giant Fire Giant, Hellhound Giant rock crab, Hellhound
File:green charm.gif Green Abyssal leech Moss Giant Bloodveld Bloodveld, Basilisk, Green dragon, turoth Iron dragon, Bork*
File:crimson charm.gif Crimson Earth warrior Shadow warrior Dust Devil Waterfiend, Black Demon, Cockroach soldier Rock Lobster, Black Demon, Bork*
File:blue charm.gif Blue Dorgesh-Kaan chests (level 52 Thieving required) Dorgesh-Kaan chests (level 52 Thieving required) Dorgesh-Kaan chests (level 52 Thieving required) Aberrant spectres, Kalphite soldiers, Fire giants Bork*, Tormented Demons, Tormented wraith

* Bork will always drop five blue charms, 2 green charms and 7 crimson charms, and can only be fought once within a 24-hour period. This requires the completion of What Lies Below and Chaos Tunnels: The Hunt for Surok.

Drop quantities

Gold, green, crimson and blue charms

275 gold charms are part of the reward for the Wolf Whistle quest[6].

With a few exceptions, monsters will only drop one charm at a time.

Single charm droppers
Aberrant spectres Barbarians Basilisks Black Knights Bloodvelds Bloodworms Blue dragons
Brine Rats Bronze Dragons Chaos Dwarves Cockatrice Cow Deadly Red Spiders Earth Warriors
Fire giants Flesh crawler Gargoyles Giant Crypt Rats Goblins Greater Demons Green Dragons
Guards Hellhounds Hill giants Infernal Mages Icefiends Ice Giants Ice Warriors
Jellies Jogres Kalphites Kurasks Moss giants Nechryaels Ogres
Red Dragons Rock Crabs Scorpions Shadow Warriors Suqahs Turoths Wall beasts
Wallasalkis Wild Dogs Wolves Werewolves Zamorak Mages Zamorak Warriors

Note that currently all of the monsters which drop multiple charms (excluding Bork, of course) drop the same amount of each charm, thus looking at any one of the columns of a monster will suffice to know the number of charms it drops for all the colours.

Multiple charm droppers
Monster Gold charm Green charm Crimson charm Blue charm
Black Dragons 3 3 3 3
Bork 0 2 7 5
Brutal Green Dragon 2 2 2 2
Corporeal Beast 13 13 13 13
Giant Rock Crabs 3 3 3 3
Iron Dragons 2 2 2 2
King black dragon 4 4 4 4
Mithril Dragons 4 4 4 4
Rock Lobsters 2 2 2 2
Skeletal Wyverns 2 2 2 2
Steel Dragons 3 3 3 3
Tormented Demons 3 3 3 3

Note: Bork and his Ork legions are the only monsters with a 100% drop rate of charms. Bork will drop always drop 2 Green, 7 Crimson, and 5 Blue charms; however he can be fought only once a day. The legions will each drop one Gold, Green, Crimson, or Blue charm.

Other charms

Image Charm Obtained From Location Amount
File:Abyssal charm.gif Abyssal charm Abyssal leeches, abyssal guardians and abyssal walkers Abyssal Area (Fairy Ring code ALR), Abyss Abyssal walkers drop 2, Abyssal leeches and guardians drop 1
File:Obsidian charm.PNG Obsidian charm TzHaar-Hur, TzHaar-Mej, TzHaar-Xil and TzHaar-Ket TzHaar city TzHaar-Ket and TzHaar-Xil drop 2, TzHaar-Hur and TzHaar-Mej drop 1
File:Nail beast charm.gif Talon beast charm Nail Beast Temple Trekking 100% drops 1
File:Ravager charm.PNG Ravager charm Void Knights Pest Control Island 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
File:Shifter charm.PNG Shifter charm Void Knights Pest Control Island 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
File:Spinner charm.PNG Spinner charm Void Knights Pest Control Island 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).
File:Torcher charm.PNG Torcher charm Void Knights Pest Control Island 2 Pest Control points each, and can be purchased in amounts of 1, 14, or 28 (costing 2, 28, and 56 points respectively).

Drop rates

The table below is the approximate drop rates of charms one may expect to obtain by killing 100 of that monster type. Information rarely reflects one person killing 100 of a monster type, but instead combines averages of two or more players each killing 50 or more and then extrapolating based on those numbers.

This list is by no means all of the charm droppers. The total number can be higher than 100, because some monsters drop more than 1 charm. The only monster to have a 100% drop rate on charms is Bork.

This list isn't always up to date. Please click the name of the NPC to find a more accurate drop rate.

Monster (number killed) Gold Green Crimson Blue Other (please help filling in)
Aberrant spectre (200) 12% 8% 3% 1%
Abyssal demon (600) 10% 4% 31% 1%
Abyssal guardian 7% 11% 6% 1%
Abyssal leech 3% 3% 2% 1%
Abyssal walker 8% 12% 2% 2%
Banshee 2% 9% 1% 1%
Basilisk 6.5% 17% 5.5% 1.5%
Black demon 17.5% 17.5% 50% 5.5%
Black dragon 6% 6% 12% 3% Drops 3 charms at once (all the same)
Bloodveld (300) 11% 32% 2% 1%
Blue dragon (300) 9% 23% 9% 1%
Brine rat (200) 24% 3% 1% 0%
Cave horror (100) 6% 1% 12% 1%
Cockroach soldier 15% 10% 33% 1%
Corporeal Beast (150) 42% 18% 29% 54% Drops 13 charms at once (all the same)
Dagannoth (200) 18-30% 6-15% 5-15% 0-4%
Deadly Red Spiders 18-30% 4-8% 3-8% 0-1%
Dust devil (200) 11% 10% 26% 2%
Earth Warrior (3000) 8% 4% 10% 1%
Fire giant (300) 40-65% 3-9% 2-7% 0-3%
Flesh crawler 2% 10% 1% 0%
Gargoyle (150) 12% 6% 6% 10%
Giant rock crab 38-46% 10-15% 7-11% 3-6% Drops 3 charms at once (all the same)
Greater Demons (200) 3% 2% 27% 1%
Green dragon (400) 34% 24% 17% 2%
Harpie bug swarm 4% 4% 1% 0%
Hellhound 60-85% 4-9% 4-9% 1-3%
Hill giant 5-15% 4-9% 3-6% 0-2%
Ice giant 40% 5% 5% 1%
Ice warrior 40-60% 3% 2% 1%
Infernal mage 38% 1% 4% 0%
Iron dragon 30-40% 74-110% 30-40% 0-8% Drops 2 charms at once (all the same)
Jelly 10% 20% 1% 0%
Jungle horror 3% 17% 1% 0%
Kalphite soldier (300) 12% 7% 5% 3%
Mithril dragon 62% 202% 106% 22%
Moss giant 53% 5% 2% 1%
Nechryael (400) 5% 5% 27% 2%
Ogre 25% 4% 5% 1%
Steel dragon 29% 88% 42% 4% Drops 3 charms at once (all the same)
Shadow warrior 17% 1% 18% 0%
Tormented Demon (600) 20% 10% 22% 36% Drops 3 charms at once (all the same)
Turoth 5-7% 16-20% 3-4% 1%
Wallasalkis (5300) 15% 8% 8% 11%
Waterfiends 3% 4% 80% 2%
Wolf (150) (Feldip Hills) 27% 2% 3% 1%

External links

  • Summoning - Changes .

References

  1. ^ Summoning - Items. RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “Charms are odd trinkets that are used to define the types of familiar that can be infused into a Summoning pouch. If you consider the fact that you are infusing a spirit from another realm into a pouch, the danger of Summoning without a charm is obvious... Charms are available as drops from some monsters”
  2. ^ Summoning FAQ. RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “Where can I get Summoning charms? There are hundreds of creatures around RuneScape that have charms, so it should be a simple matter of running to a good combat area and killing some monsters to get charms for your Summoning skills. ... Finally, you can also claim charms as a reward for taking part in the Soul Wars minigame.”
  3. ^ Thieving - Chests. RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “Levels Required: 52 ... Location: Dorgesh-Kaan - Average Chest ... Random loot, potentially: ...charms”
  4. ^ Random Events. RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “Whenever you successfully complete a random event, you will be given a random event gift box. ... Gift boxes will always contain a selection of coins, runes, coal, essence, ore, bars, gems, herbs, seeds, charms and experience lamps for you to choose from.”
  5. ^ Soul Wars. RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “You will receive a number of 'zeal points' based on your performance in Soul Wars... You can trade these in with Nomad for a variety of rewards... Charms of any colour are available, the number you can claim depends on your combat skills' levels.”
  6. ^ Wolf Whistle (Members). RuneScape Game Guide. Jagex. Retrieved on 2009-04-27. “the rewards for this quest ... 275 gold charms”

This article uses material from the "Charms" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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