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Charisma: Misc


DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Charisma article)

From DC Database

Charisma is a trait found in certain human personalities usually including extreme charm and a 'magnetic' quality of personality and/or appearance along with innate and powerfully sophisticated personal communicability and persuasiveness. Though very difficult or even impossible to define accurately, charisma is often used to describe an (elusive, even undefinable) personality trait that often includes the seemingly 'supernatural' or uncanny ability to lead, charm, persuade, inspire, and/or influence people. Bruce Wayne is considered an extremely charismatic individual due in large part to attractiveness, wealth, intelligence and his ability to command respect in social circles. In his youth, Lex Luthor also possessed such qualities at a time before his more criminal ambitions became a matter of public record.


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This article uses material from the "Category:Charisma" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Fallout, Fallout 2, Fallout Tactics
modifies: NPC reactions, prices, Speech, Barter
related perks: Cult of Personality, Master Trader, Presence
related traits: Good Natured
Fallout 3
modifies: NPC disposition towards player, Barter, Speech
related perks: Animal Friend, Child at Heart, Impartial Mediation, Master Trader, Scoundrel
J.E. Sawyer's Fallout RPG
modifies:  ?
related perks:  ?
related traits:  ?
Van Buren
modifies:  ?
related perks:  ?
related traits:  ?

"Nothing says pizzazz like a winning smile."

Charisma is one of the Primary Statistics in the SPECIAL character system. It represents a combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies NPC reactions, and Barter prices.

Modifies: Speech and Barter skills, NPC disposition, party limit.


Fallout, Fallout 2 and Fallout Tactics

In Fallout 2, Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two, rounded down. For example, if you have 5 Charisma, you can recruit 2 followers.

Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.

In Fallout Tactics Charisma, at best, is a secondary trait. Due to the nature of the game (ie. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no negative penalty.

Ways to increase Charisma in Fallout

  • Find the Singer random encounter. Speaking with Patrick the Celt and having a high enough Speech will increase Charisma by one.

Ways to increase Charisma in Fallout 2

  • Install the Blue Memory Module into ACE, then request the following surgery. Your Charisma will be increased by one.
  • Take the Gain Charisma perk for another one point.
  • Having the "Mirrored Shades", obtained from Mason (New Reno, you have to kill him) or one of the graves in Golgatha, active in one of your Item-Slots

Fallout 3

Charisma increases the disposition of all NPCs, which makes speech checks easier. Disposition is also affected somewhat by karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use speech will want at least a decent charisma, but characters who do not use the speech skill have little use for this SPECIAL score.

Note that since each point of Charisma only adds +2 to Speech or Barter skills, wearables that provide +5 to either skill (e.g. Roving Trader Outfit with +5 Barter or Pre-war Businesswear with +5 speech) will be more useful when needed than Charisma-boosting wearables, which only add +1 Charisma. There are a few rare instances where high Charisma alone is needed for a speech option, such as in Moira's Survival Expert quest; however, in general the +1 Charisma for the wearables below is just a minor perk if appropriate speech/barter wearables are available. Charisma does play a certain role in quests such as making them easier or getting something required in a much simpler way. Avoid wearing things like Enclave Power Helmets as they add -1 to Charisma.

Value Skill Modifiers
1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20

Charisma-based Perks

Perk Requirement Level Additional Requirements
Child At Heart 4 4
Scoundrel 4 4
Impartial Mediation 5 8
Animal Friend 6 10
Master Trader 6 14 Barter 60

Ways to increase Charisma

Primary statistics

This article uses material from the "Charisma" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Charisma, usually abbreviated as CHR, is a stat from Final Fantasy XI. Generally speaking, it measures the persuasive or emotionally evocative abilities of the user. Charisma is used in two major ways; as a Beastmaster, Charisma is very important while using the charm ability versus pets and as a Bard, charisma is part of what factors into the magic accuracy of songs. The Dark Knight job class, can absorb an enemy's Charisma using the spell Absorb-CHR.

This article uses material from the "Charisma" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

  • Height/Weight= 5'5", a lady never says her weight
  • Hometown= Chicago, Illinois
  • Style of Wrestling= Regular women's style, but a bit more of a spitfire.
  • Finishing Moves= Drags opponet to the turnbuckle while choking them from the back, she stands on the turnbuckle and jumps off over the ropes driving the opponents neck into the first rope while she lands safely to the outside. *CHARISMATIC SENTENCING*-New

-Spin Kick

  • Entrance style= Comes out walking slowly staring at the competition while ignoring the crowd knowing she’s better then everyone, enters the ring and poses by the ropes
  • Entrance theme= "Comin up from Behind" by Marcy Playground
  • Background= A wrestling fan growing up, she decided to join a school to learn moves part time, after getting the wrestling bug she decided to put in more time to wrestling to learn more moves, and perfect them. She is both a heel and face depending on how people treat her. Sometimes she's too honest for her own good. Charisma prides herself for being one of the original female wrestlers still in the WCSF today. Everything a lady in the WCSF can accomplish Charisma already has, Charisma was a manager, singles competitor, and WCSF Women's Champion. Charisma has a long resume of successes and downfalls in the WCSF but no one can argue that she possibly is one of the best female wrestler's in WCSF history



Charisma isn't too popular among the WCSF fans nor fellow WCSF Starlets. Charisma views herself as the alpha female in the women's locker room and will defend her status by any means necessary. She's currently in the top rated group The Mafia sticking by Devine. She only likes to be associated with winners and has no time for nobody's and has dumped fellow wrestlers who have dropped the ball too many times and who she felt was leaching off her power status. A person to never be out done, anyone who likes to point out her flaws or issue a challange towards Charisma is met with a tongue for a slingshot and will cut anyone down to size.


Charisma is quite possibly the quintessential WCSF Woman in it's long history. She originally came in, managing Everwinter, and quickly made her mark doing so, managing him to the WCSF Middleweight Championship. However, her star would rise even higher when she shocked everyone, and turned on Everwinter at SuperNova, helping his opponent, Delroy Andrews win the title, and thus aligning with him.

She wouldn't just manage however, getting physically involved, especially with Andrews feud with Bray and his valet Duvessa. Charisma would continue to manage Andrews, and the duo quickly became one of the most hated on all of wrestling. Charisma would manage Andrews until his World title shot against champion Dynamite. But Andrews would lose, and the next night on Mayhem, Charisma would dump Andrews, calling him a loser. She then competed on her own, winning the WCSF Womens Championship in 2007. She would then join The Mafia, and would eventually defend her title at Revolution III against a woman who would become her longtime rival Kurisutaru. After this victory and her domination of the women's division, most WCSF women wrestlers left the company, and Charisma herself therefore left as well for some time off.

Return, the Starlets Division

Charisma would return in mid-2008, brought back into the fold by Johnny Devine, as he had made his new Mafia with Mark Thomas and Nick Foster. He then awarded her the WCSF Womens Championship she had never lost. She immediately made an impact, interfering in Devine's matches, and became a large part of Devine's feud with Freddy Flynn, after the veteran wondered about Charisma's treatment by Devine. The two would meet in a Career vs Charisma match at Battlefield 2009, where Charisma showed her true colors, attacking Flynn and helping Devine win, costing Flynn his career.

Before Revolution IV, the WCSF began a new womens division, dubbing them Starlets, and bringing in several new women wrestlers. The only returning woman, would be Kurisutaru, who immediately challenged Charisma for her title at Revolution. At the big show in England, Charisma would once again defeat Kuri to retain her belt.

Charisma would be challenged next by fresh faced newcomer Eris Warner at Meltdown, Charisma once again showed her talent, keeping the belt yet again.


Johnny Devine, Nick Foster, Shane Evans, Amen all together form The Mafia

This article uses material from the "Charisma" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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