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Chaos (Summon): Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

"Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chasiter, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so failed him. By sitting in meditation upon the Unrh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing."
Clan Primer Bio

Chaos, Walker of the Wheel (輪廻王カオス Rinne Ō Kaosu, lit. Chaos, King of Metempsychosis), is an Esper from the world of Ivalice. The Esper of Wind, he represents the Zodiac sign of Taurus, the Bull. Chaos has two large horns on his head, similar to those of a bull. From his power of Wind, his color sign is Gray. He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its Zodiac sign as used in Jyotish (Hindu) astrology.

Chaos takes his name and appearance from the final boss of the original Final Fantasy, Chaos. Their stories are similar too, both being caught in an endless cycle of life and death. The four swords surrounding Chaos most likely represent the Four Fiends of the original Final Fantasy, especially since, during his ultimate attack, each sword glows red, yellow, green, and blue, representing Marillith (Kary) of Fire, Lich of Earth, Tiamat of Wind, and Kraken of Water, respectively. Also, when the swords drop (see Tornado's animation), the green (Wind) sword is the last to drop, given that Chaos is Wind-elemental here.




Final Fantasy XII

For the enemy page, see Chaos (Final Fantasy XII)

Chaos is located in the Necrohol of Nabudis. Unlike the other Espers, it is specifically stated why he is located here. He was sealed in the Necrohol following the destruction of Nabudis, by a group of Nu Mou wielding powerful magicks, this trapping him in a physical location in addition to the spiritual binding the gods had already placed on the Espers.

However, the Nu Mou binding has weakened over time, and so did three Nu Mou search for people brave enough to fight the raging beast.



Whirlwind: A Wind Elemental attack. Damage is calculated by:

Target's Max HP X 0.5

It has a damage cap of 9999 and doesn't work on enemies with the Safety passive ability.

Tornado: A Wind Elemental attack, and Chaos' ultimate attack. Chaos transports to the outer reaches of space. Four swords revolve around him while he gestures with his hands. The swords rise high above Chaos' head and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and strong, swirling winds begin to blow around him, damaging all foes in range. Damage is calculated by:

Target's Max HP X 0.9

It has a damage cap of 9999.

License Information

  • Required License Points - 90 LP
  • Required Mist Carts - 3

Gambit Information

Priority Condition Action
1 Summon time remaining < 10s Tornado
2 Self: HP < 30% Tornado
3 Foe: holy-weak Holy
4 Foe: dark-weak Darkga
5 Foe: fire-weak Firaga
6 Foe: thunder-weak Thundaga
7 Foe: ice-weak Blizzaga
8 Foe: absorbs wind Scourge
9 Foe: wind-weak Aeroga
10 Foe: highest HP Whirlwind




  • Ignore target's VIT when inflicting status effects
  • Piercing Magic

Final Fantasy XII International

Chaos only retains Aeroga from his previous spells, but can now cast Renew. Whirlwind and Tornado no longer do percentage damage; they seem to be slightly weaker than Aero and Aeroga.

Final Fantasy XII: Revenant Wings

For the enemy page, see Chaos (Revenant Wings)
"Walker of the Wheel who writes his foes' fates in flame."
—In-game description

Chaos returns, along with the other Espers, in Final Fantasy XII: Revenant Wings as a Rank III flying type Fire summon. He is Mydia's final summon and appears in Mission 39: Wayward Soul at The Feol Warren. Chaos is backed up by many other Fire-type Yarhi, including Wyverns. When Chaos is defeated, Kytes gets his Quickening which itself is reminiscent of Chaos's four elemental attacks in FFXII, except that Kytes's final attack is Fire as opposed to Wind, since Chaos is aligned with Fire this time around.


Quadrastrike: Deal damage to one foe with 4 successive hits

Flare: Deal heavy non-elemental damage to one foe

Final Fantasy Tactics A2: Grimoire of the Rift

Chaos, as he appears in Final Fantasy Tactics A2: Grimoire of the Rift.

Chaos returns in Final Fantasy Tactics A2 as a Scion and can be summoned by anyone who has the Ring of the Wheel equipped. When summoned, he uses his Tornado attack, inflicting Wind-based damage on all enemies.



  • When Dissidia's Chaos uses his ultimate attack, four swords stab into the arena, similar to Tornado.
  • Chaos' description states that he went through many deaths and rebirths. This references how, in the original Final Fantasy, Garland, who eventually becomes Chaos, was in an infinite cycle of death and rebirth.


Chaos's title in Japanese features the word 輪廻 (Rinne) which translates literally to metempsychosis—the migration of one's soul from form to form, especially after death. This conveys his multiple deaths and reincarnations over time.

This article uses material from the "Chaos (Summon)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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