The act of "ceasing fire", "standing down", or "gun down" was introduced in Halo: Combat Evolved, and has since appeared in Halo 2 and Halo 3. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making machinima.
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The cease-fire move can be performed in Halo: Combat Evolved by simply looking down. Although the player is looking at the ground, others will see them as looking forward. Generally, using an M6D Pistol or a Plasma Pistol resulted in a nicer effect; using a Needler or an Assault Rifle tended to bend the left arm inwards.
Noticing that Red vs Blue, which frequently used the cease-fire effect, helped the Halo franchise, Bungie made it easier to perform the technique in Halo 2 by assigning it its own button -- down on the D-Pad.
The cease-fire effect is shown by looking down at the player's legs, they will not be as bent as normal. Other players will see it as your weapon being lowered. Shooting, throwing grenades, meleeing, reloading, entering vehicles, dying, or pressing the D-Pad again will end the effect. On Xbox Live, the trick can also be performed by exhausting all grenades and holding L (Left Trigger).
In Halo 2, not all weapons can be put into ready position, such as dual-wield weapons, rockets, and Energy Swords. The trick seems to work on two-handed rifle type weapons, as when the Brute Shot is lowered, but on closer inspection, the player's arm is bent slightly and the Brute Shot itself is slightly tilted.
The Halo 3 cease-fire was first performed in public by Red vs Blue cast members. In Halo 3, the feature is activated with a button combination. The player can cease fire by pressing and holding the following in order:
After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the Energy Sword, Gravity Hammer, Brute Shot, Sentinel Beam, Plasma Cannon, Machine Gun Turret, and Flamethrower. The trick looks odd when performed with the Rocket Launcher, Fuel Rod Gun, Spartan Laser, and dual-wielded weapons.
The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the pistol in Halo: Combat Evolved (unless you are an elite, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands.
Shooting, throwing grenades, meleeing, reloading, picking up support weapons, going into Edit Mode on Forge, entering vehicles, or dying will end the effect.
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