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Capture the Flag: Misc



Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Series: The Next Generation
Starfleet Academy, No. 4
Author(s): John Vornholt
Publication information
Published: Paperback - 1994


Introduction (blurb)

Before he was an officer aboard the U.S.S. Enterprise...

It's Geordi's first year at the Starfleet Academy, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students.

When he defeats Cadet Jack Pettey's top-ranked team in an elimination game, Geordi wins the respect of his classmates... and the hatred of Pettey. The big, aggressive cadet promises revenge, and the scheduled training exercises on Saffair are just the place.

Saffair is an uninhabited planet with less gravity than Earth. The cadets are under a great deal of pressure to perform well in the important and challenging games. The team Geordi assembles includes an Andorian, a Tellarite, a Vulcan, and a Saurian. They are not an impressive bunch, but they're all determined to do their best.

Geordi and his team soon find themselves struggling against the ruthless Jack Pettey, who is determined to get revenge on Geordi... and will stop at nothing to win!




Capture the Flag article at Memory Alpha, the wiki for canon Star Trek.

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This article uses material from the "Capture the Flag" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(13 votes)
A Blue Spartan flag carrier takes fire from a pursuing Red defender.

Capture the flag is a set of multiplayer rules in Halo: Combat Evolved, Halo 2 and Halo 3 where teams compete to bring a flag, often taken from the opposing teams base, to a predetermined area, often your team's flag or base. Many variants of this game type exist, including One Flag CTF, where teams fight for control of one flag, usually centered in the middle of the map from both teams bases, and attempt to move the flag to one base or the other. More variants can be created, using either game's gametype creation system.


Halo: Combat Evolved Variants

The following variants are featured within Halo: Combat Evolved:

  • CTF
  • Invasion
  • Iron CTF
  • CTF Pro
  • Single assault
The Icon for Capture the Flag (CTF)

Halo 2 Variants

The variants included with Multi Flag CTF are:

Note: Certain game types from Halo, like Invasion that used Capture the Flag rules now have their own rules sub-set in Halo 2 via the Assault rules.

Halo 3 Variants

The Variants built into Halo 3 are:

Team Strategy

A blue team player protecting the flag.

When playing with a Team of at least 4 people, a bit more strategy is required to play the game effectively.

First off, one player should be the Flag Carrier. This is the player who will capture the flag and return it to your team's base, and another would be the color guard the person who guards the flag.

Now in CTF Classic, it is easy. Have every other teammate except for a few people defending your flag provide cover fire for the Flag Carrier. One person should (if it is available) grab a Sniper Rifle and provide cover from a distance. Every one else should have decent medium-range weapons, such as the Battle Rifle or Plasma Rifle. Also if there is a vehicle such as a Warthog, cram your team into it so that the Flag Carrier can make a speedy getaway. But to make sure the enemy doesn't come speeding after you in their own 'Hog, you should destroy all their vehicles.

In Multi-Flag CTF, the strategy is a little different. Place one defender in your base with the shotgun, and try to get the rockets give them to the inside defender also. Your sniper should play from either backfield, or midfield, and should have a defensive focus most of the time. A good team will be sufficiently defended using the single inside defender and the covering sniper. Remember respawning teammates can at times remain on defense to support. The key to winning any big team CTF game is communication. As long as every enemy on the board is accounted for and the inside defender is aware of enemies entering the base, any standard attack will be easily defeated. On average, roughly 50% of the attacking players will make it all the way to your base, and those that do should be easily killed by the shotgun/rocket defender. This defender must always crouch so as to avoid detection. Cover the entrances, not the flag. Other players must also listen to warnings from the sniper or defender, stating that they may soon be overwhelmed by the enemy attackers.

Offense will require careful coordination to succeed in higher levels of gameplay. Again, assuming that a good enemy will kill on average 50% of your offensive attackers, you will need to strike with enough manpower to fight a battle inside the enemy base with half of your team. One strong way to sneak attack your opponents is to skirmish attack your enemy base knowing you will lose the fight. Keep one or two of your teammates inside the enemy base hiding and waiting to attack in unison with the next wave of attack. The enemy will underestimate your attack strength. You should use the hiding players to attack the defense seconds before your teammates arrive in the second wave. This will allow them to enter the enemy base more easily. Without more than half of the team on offense, it is unlikely that you will ever score against a strong enemy. Offensive players must also be able to survive the trip downfield to the enemy base. To do this try to (I) sneak, (II) fight (III) speed your way past the enemy. Sneaking is straight forward, travel undetected. Fighting will require strong coordination of firepower. Battle rifles are great for offensive walks downfield. Make sure that each teammate shoots together at the same enemy, killing him before moving in to the next. Think about it, three shooting enemies half dead are more dangerous than two shooting enemies and one dead enemy. The idea is to minimize the firepower your enemy is using, if you all shoot at one enemy and kill them right away, you will eliminate 1/3 of their firepower (1 out of 3 battle rifles). Speeding will require the warthog or atv, and will require you to be prepared to fight an enemy that knows you are coming.

In 1-Flag CTF all bets are off. Since you can guarantee that both forces are going to rush in full force to take the flag, you have to grab the best weapons you can manage and just go for it. It might be wise to have some units avoid the main fray and sneak around the enemy base to ambush them.

When not in a vehicle, you can perform a tactic called "Flag Running". Keep dropping the flag and picking it up repeatedly to move faster. (RxRxRxRx) This can be very helpful on CTF on smaller maps. This works for all Flag variations. Beware: This also gives away your position to the enemy.

Many Capture the Flag variants are made by MLG.

If you decide to leave one player behind to guard the flag, find out if there is any available vehicles and park them over the flag. Using this strategy, you can blow away anyone attempting to grab the flag, because they will try to grab it and instead hop into a vehicle.

An organized strategy will always win against even the most skilled opponents who do not work together.

Not Listing

Most of the time, players do not use tactics but just use whatever they have, but sometimes organized Warthog crews, Hog for short, usually assault the enemy base and are decimated or succeed, or their Hog is blown and the crew is scattered. Warthogs are commonly used in CTF games.


Two Spartans in a CTF game.
  • Vehicles are often used in this gametype. Usually, players use Warthogs, Mongooses, and sometimes Prowlers, because these vehicles are fast and well suited for transport. On Avalanche, the Hornet is almost instantly taken by a player with a passenger, who then try to steal the opponent's flag. The hornet is one of the best vehicles one can use on a large map during a CTF game.
  • The Flag's melee animation is similar to the Gravity Hammer's melee animation.
  • When you hit someone with the flag they will die instantly, however, this can be tweaked via the game setting on all Halo games.
  • In Red vs. Blue, there is a group of religious fanatics who worship the flag.
  • On, under kill variations made during Matchmaking, if you scroll over kills made by flags the caption will read "It's next to the headlight fluid" this is a reference to Red vs. Blue.
  • There is a glitch in CTF, when you exchange a flag for a weapon, then exchange the weapon for the flag, then drop the flag, you will have 3 weapons.
  • John-117, otherwise known as the Master Chief, played Capture the flag with Tango company in Halo: First Strike.

Related Pages

Multiplayer Game Types
Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants
King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants
Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants
Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants
Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast
Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants
Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants
VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants
Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants
Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge
Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT
Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG
Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack
Halo 3 other playlists: Basic Training

Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT

This article uses material from the "Capture the Flag" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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