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Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

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There is more information available on this subject at Camping on the English-language Wikipedia.
A player camping in an Infection game.

Camping is the act of voluntarily keeping out of firefights by staying in one place. The act of camping is generally frowned upon in the gaming community and often considered a newb tactic.



The name "camping" is derived from the real-life recreational activity of the same name. In the same way that outdoor campers set up and occupy a small camp, video game campers lie in wait in a small area.

Campers typically hide in areas that are easily defended or where they are unlikely to be noticed, while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. They typically lie in wait with powerful weapons; depending on their strategy, they may use ranged weapons like the Sniper Rifle. Rocket Launcher, or Spartan Laser; or close-quarters weapons, like the Mauler, Gravity Hammer, Energy Sword, and Shotgun.

Some campers hide where they won't be noticed, using their stealth to snipe unaware players without being detected or counter-attacked. Others use guerilla tactics, hiding around corners or on ledges, and waiting to ambush passing players. Still others will wait in a small, easily-defended area -- often an area with a single entrance that acts as a choke point, allowing the camper to decimate any forces that try to retaliate.

While some instances of camping are dependent on stealth, other campers -- often those that camp in easily-defended areas -- will happily announce their position with Spartan Laser blasts and by grenade spamming. Campers that depend on stealth will rarely camp with an objective, such as the Oddball or a flag, as said items are marked with waypoints.

Although camping is a legal and legitimate strategy, and may actually be encouraged by certain survival-oriented game types (such as variants of Infection), most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little "skill" and is a cowardly way to play. Though this is not necessarily true, although many people frown upon this strategy.

Although on occasion, camping is vital, such as in Halo 3: ODST. In firefight, the player may rely on higher difficulties to camp and take out enemies quickly rather than lose precious lives. Although some people still frown upon the tactic, even though in ODST, it cannot be used against the player.

Strategy and Counter-Strategy

Corner Camping

Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are sharp, blind corners, where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer, Energy Sword, or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of Halo 3's Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that Bungie decreased the number of Maulers in multiplayer.

Target Camping

In objective games, such as Assault, King of the Hill, and Capture the Flag, it is relatively common practice for a player to hide out of sight near the objective and target anybody who attempts to claim or defend the objective. Unlike most other forms of camping, this is not generally frowned upon, and is indeed rather commonplace. Nonetheless, like all forms of camping, it is potentially an unsporting strategy.

Weapon camping is a form of target camping that is especially prevalent on smaller maps. Campers may hide near a powerful weapon, killing anyone who arrives to take it. This became a major focus of the Halo 3 multiplayer map Snowbound; players would hide near the Shotgun spawn and slaughter all the myriad enemies who attempted to claim it. This became more important than anything else on the map, so much so that Bungie removed the Shotgun from Snowbound and replaced it with a Beam Rifle.

This has also taken place on the map The Pit, where the Energy Sword spawn is to the side of the map. The small room where the Energy Sword spawns is ideal for camping, since to either side of the entrance, there are sharp corners, where campers can lie in wait and attempt assassinations or noob combo kills with a Mauler.

Spawn Camping

Spawn camping is a tactic in which a player locates a series of Respawn Points inside of a specific map. The player will, during gameplay, camp with a power weapon in a position where they can kill opponents the moment they respawn. The victims of such a tactic are caught unprepared, ill-equipped and possessing only the default weapons, which are often terrible. Determined spawn campers that use a Sniper Rifle may even be able to headshot a victim within seconds of their respawning.

The act of camping at a Respawn Point is spawn camping; the act of actually killing players that respawn at the point is spawnkilling.

This became unfortunately common in Halo 2's Matchmaking, especially on smaller, symmetrical maps, such as Midship and Sanctuary. In Halo 3, the issue of spawn camping was addressed specifically by multiplayer designers, who engineered a complex algorithm to govern respawns. This algorithm not only assured that respawns would take place in a helpful manner, but also reduced the likelihood of respawning at a location with enemies nearby. Although spawn camping remains an issue to some extent, it is far less common.

Another type of spawn camping is to drive a vehicle rapidly around your enemy's base. Although this tactic will allow many players to escape their spawn points unharmed, it will also grant the player a considerable number of kills as they simply splatter newly-spawned foes. This is not generally considered a serious form of camping, as it relies on motion and has a considerable level of risk involved. This tactic is especially popular in Halo: Combat Evolved, as even the slightest touch from a moving vehicle will kill an opponent.

Spawn camping may also refer to camping at the spawn locations of weapons, equipment, etc. in order to have a monopoly on the item. For more information on this tactic, see Target Camping, above.

Lift Camping

Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the Gravity Lift and other similar lifts that often adorn levels.

Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the Halo 2 map Lockout, for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. This has also become a commonplace tactic in the Halo 3 map Construct, where players will camp at the top of the lifts with the Energy Sword or Flamethrower and lay waste to those ascending through the lift. A well-timed Plasma Grenade can also kill ascending players.

The lift camping strategy can largely be undermined by throwing a grenade or Power Drain into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout.


Named for its use of Teleporters, tele-camping is usually -- but not always -- performed in an open map that is big enough for a vehicle. The basic strategy is to get a turret (such as the ones found on Warthogs) into a position where it has a view of the end of a Teleporter. Ideally, the turret would also be protected from any open fields of fire, such as classic sniping spots and bases. A variant of this method involves waiting behind the turret, so the vehicle does not show up on the Motion Tracker as an enemy.

The camper then gets in the turret and waits for an enemy to go through the Teleporter. As soon as the enemy arrives, the gunner tears the foot soldier to shreds. Another strategy, which is good if there are snipers about, is to drive a vehicle, such as a Warthog or Ghost, to the Teleporter, and stay in the driver seat. Such a setup would allow a camper to splatter anyone who uses the Teleporter.

The latter method of tele-camping is very popular in Halo PC's map Blood Gulch, as the level is wide open, but the Teleporters are fairly concealed. The method doesn't work in other games, however, as the vehicle would block the Teleporter, preventing its usage.


  • In Red vs Blue episode 39, a Red gets killed by a Blue who was camping. The red soldier screams hateful vulgarities at the blue for camping as he dies. The blue soldier runs away, yelling the now-infamous quote, "It's a legitimate strategy!"
  • Many people will camp if they have the Energy Sword or Shotgun due to the weapons' fairly short range.
  • In the Arby 'n' the Chief episode "Showdown", an MLG Gamer called Craig was playing a 1-on-1 against Master Chief. In the beginning of the game, Craig camped with the Energy Sword and Rocket Launcher, getting multi-kills against Master Chief.

This article uses material from the "Camping" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Camps article)

From SWG Wiki

Table of contents


Re-introduced with chapter 5, camps are now craftable by Structures Traders. There are several types, each with a certain # of available numbers of equipable camp modules. Each camp is larger than the last and can equip 1 more module than the last, with the basic camp having 1 module and being tiny and the largest (the luxury camp) having room for 6 modules and taking up an area around that of a decent sized structure. Camp Gallery

Establishment Time

Varies. With most camps, you get 3600 seconds (1 hour) at baseline (no batteries and only 1 utility mdoule). Th most I've seen with low grade resources for a luxury camp is 2 hours, 6.8 hours at upper-medium-grade (~ 600 resource quality on battery modules, less on final product), and I haven't seen it in high-grade (700-900) or capped (100 qaulity and 100% Experimentation.

Note: these stats on the low end (I mean less than recycled metal low)and medium grade are bassed off of a master structures with 11 experimenation points to spare (only used 9 on mid, 3 on low).


The following link covers: Camp resource costs, bugs, and details of module values here


-When placed, camps don't have he place limitations, the game edits the ground instead so there is a solid flat patch where the camp goes that de-spawns when the camp is destroyed (you can see the terain changing when you place it.

-Shuttle Beacons show up on the terminals at shuttleports under the player who placed the camp's name; so (Playername)'s camp. The price of the ticket, not sure, the post says experimenting on the module during crafting affects the price, I'd guess the cost can be raised based off of the camp level.

-Camps can be placed MUCH closer to outposts than cities, and if large enough, can have parts of them right on the border. These are much more useful for cloning because some outposts don't have cloning facilities OR crafting stations.

-For the wondering crafter, a maxed out, even a luxury camp(Highest Level)only requires 3,650 units of resources, and thats assuming you use 6 camp batteries. The batteries require the majority of it (2400, 400 per). Most camps you craft will need utility, which costs less than batteries, actually. The only one costing more would be the crafting sets, and those are unlikely to be used. If you craft for even as high as 5 CPU and commission fees, that is still only around 17K apiece to sell, you can make quite a profit.

-You can only shuttle TO the camp, roundtrip tickets waste your money, don't bother.

-Not sure about who can clone at what camps, sure it applies AT LEAST to you/and your group members, or people who are closer to your camp than another clonable camp (like player cities)

-Recruiters and junk dealers seem to be no different from others of their type except for that they expire with the camp. (Junk dealers give out lootkits here too)Fix: Recruiters of opposite factions cannot be placed in one camp at once.

-Camps can't be built in municipal zones. That means not just city limits on static cities, but it can in some places, like mos eisley mean you need to be at least 100-200m away (depending on camp size) from the city limits to build, whereas in Bestine, I built less than 20 meters away. (You can't place them in cities at all, player cities either, THIS HAS BEEN CONFIRMED)

-The actual inventory setup item for the camp is about the size and appearence of the main tent in the camp (not much wider than a small room even luxy tents, a medium room could hold one without collision), so you could decorate your house's interior with packed-up camps.

-Camps are static in placement and can't be moved, have things dropped in them, ect. just placed and destroyed, cloned at, shuttled to, performed in and logged out in.

-It looks like you can place camps on all planets, but I doubt you can on Kashyyyk (I'll check soon) because it's the most purely static of all the planets (forced pathways, ect. The Avatar platform is not off limits.

-Not sure if there is a distance limit on POI's, althought cities have actually been placed < 400 meters of fort tusken and actually had parts of it in the city zone (on TC this happened to part of the imperial restuss base camp, there's even a statue or two in there)

-Not sure if the packed-up camp could be used as city decoration (individual tents could be stacked up to make a little fake village), probably can't be done, but I'll look into it.

-Camp batteries may stack time bonuses on top of each other, or may decay one at a time as the camp ages, don't know.

-Camp modules have been fixed, the inventoy item now shows the equipped modules.

-feel free to add anything else

This article uses material from the "Camps" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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