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| Campaign | |
| Series: | Charity publication |
| Release Number: | |
| Doctor: | First Doctor |
| Companions: | Susan English, Ian Chesterton, Barbara Wright |
| Enemy: | |
| Setting: | Within the TARDIS |
| Author: | Jim Mortimore |
| Publisher: | |
| Publication: | October 2000 (see "Notes", below) |
| Format: | Book, ??? Pages |
| ISBN: | ISBN |
| Previous Story: | |
| Following Story: | |
Contents |
'The universe is dead! Time and space, murdered! Stars and moons, planets, comets, put to the sword! Physics and chemistry, mathematics, geography, sent to the stake! Mother and father, friend and stranger, snug bound in entropy's coffin! Love, dead! fear, dead! Dogs and birds and cats and ants and books and pies and cars and lies, all dead and gone to less than dreams these long ten years! Everyone that ever lived, every thought that ever held meaning, every flower that ever cupped dew and every equation that ever brushed a portrait of truth—'
Somewhere inside Ian's mind a page turned.
'All that we have is in here—' he stamped the ground with a child's foot, '—now—' he waved with a child's windmill arm at the universe the Ship had built for us to live out our lives in.
'There's nothing else worth remembering anymore.'
Featuring the First Doctor, Ian, Barbara and Susan, this adventure takes place between the television stories The Reign of Terror and Planet of Giants.
Using Cavernous Maws, players transport themselves twenty years in past. The Republic of Bastok, The Kingdom of San d'Oria and The Federation of Windursts armies are available to join and players may sign up to one. Collectively the nations forces are named the Allied Forces of Altana. Battles and skirmishes frequently happen throughout the land and after receiving the effect of Sigil the player may participate in them.
However Battles are not the only aspect of Campaign. Reconnaissance, supply missions, security operation and much more are available to help war with war efforts. These small scale efforts are known as "Campaign Ops".
Sigil works much like "Signet" in Conquest or "Sanction" in Besieged. In areas that are in the Campaign system, the Sigil will grant a bonus to the Allied Notes earned for killing creatures that grant experience to the player.
Sigil can be improved in duration by increasing the strong of the Ribbons and Medals. Additional bonuses, such as latent regen, latent refresh, and increased meal duration can be purchased for 50 Allied notes. The effect will remain active so long as the Sigil is in effect and only within zones on the Campaign Map.
A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.
Each campaign adds large amounts of new content, but also includes common core content present in all campaigns.
ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year.
During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.
Campaigns:
Expansions:
Major, Large-Scale Updates:
Campaign Mode is the single player gaming aspect of Halo: Combat Evolved, Halo 2, Halo 3 and Halo 3: ODST, where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy, and the single player aspect of Halo Wars, where the player takes control of an entire UNSC army force.
Contents |
In Halo: Combat Evolved and Halo 3 the player plays as John-117 or Master Chief, in Halo 2 the player plays as both Master Chief and the Arbiter Thel 'Vadam a Covenant Elite, which allows the player a more personal view on Covenant society.
In Halo Wars, the campaign has a different gaming aspect. The game is a strategy video game, and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed e.g. Again, the game follows the canonical storyline of the Halo Universe.
It can be played on four difficulty levels, listed in order from most difficult to the easiest: Legendary, Heroic, Normal, and Easy. In addition, Halo: CE and Halo 2 have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two Xbox Gaming Consoles. For Halo 3 the number of players permitted has changed to allow up to four players and the use of Xbox Live.
Halo 3 also has a unique, unofficial difficulty known to fans. One of them is Mythic, Legendary with all Skulls activated.
A walkthrough for some of these levels (and a few others) can be found here.
A series of interconnected adventures following a typical band of characters in their exploits and efforts to survive against nearly insurmountable odds.
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