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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Campaign
Series: Charity publication
Release Number:
Doctor: First Doctor
Companions: Susan English, Ian Chesterton, Barbara Wright
Enemy:
Setting: Within the TARDIS
Author: Jim Mortimore
Publisher:
Publication: October 2000 (see "Notes", below)
Format: Book, ??? Pages
ISBN: ISBN
Previous Story:
Following Story:

Contents

Publisher's Summary

'The universe is dead! Time and space, murdered! Stars and moons, planets, comets, put to the sword! Physics and chemistry, mathematics, geography, sent to the stake! Mother and father, friend and stranger, snug bound in entropy's coffin! Love, dead! fear, dead! Dogs and birds and cats and ants and books and pies and cars and lies, all dead and gone to less than dreams these long ten years! Everyone that ever lived, every thought that ever held meaning, every flower that ever cupped dew and every equation that ever brushed a portrait of truth—'

Somewhere inside Ian's mind a page turned.

'All that we have is in here—' he stamped the ground with a child's foot, '—now—' he waved with a child's windmill arm at the universe the Ship had built for us to live out our lives in.

'There's nothing else worth remembering anymore.'

Featuring the First Doctor, Ian, Barbara and Susan, this adventure takes place between the television stories The Reign of Terror and Planet of Giants.

Characters

References

During the 'Game of Me'

  • Barbara dies of radiation poisoning on Skaro.
  • Barbara (now not dead) fails to remember the Daleks.
  • Susan and Alexander the Great sleep together and have a son, Philip.

Notes

  • This book was scheduled as a BBC Past Doctor Adventures but was cancelled by BBC Books due to contractual reasons.
  • It was published independently as a fanzine by the author to the benefits of the Bristol Area Down Syndrome Association. According to Howe's Transcendental Toybox, the book is dated May 2000, but copies did not begin circulating until October 2000, according to the author, though Howe suggests the book may not have actually been available until as late as January 2001.
  • According to REF: I, Who 2, "...from what we can piece together - (Jim) Mortimore submitted a completed Campaign draft that barely, if at all, matched his approved proposal. The BBC, unwilling to accept a book it essentially didn't commission, pulled Campaign from its release schedule.".
  • In 2001 the BBC cited Jim Mortimore with a cease and desist order on the book.
  • During the 'Game of Me' companions such as Lola, Sue, Bridget and Mandy all are names proposed or that appeared in very early edits of An Unearthly Child or the first novelisation.
  • Part of the book is narrated in first person by Ian Chesterton in the same style as Doctor Who in an Exciting Adventure with the Daleks, and Susan is referred to as "Susan English", the name given to her in that early novelisation in lieu of her television name, Susan Foreman.

Continuity

  • Several timelines are seen. One of them references the unmade television story The Masters of Luxor, which, if produced, would have aired in place of The Daleks.

Timeline

External Links


This article uses material from the "Campaign" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

A player runs into a Campaign Battle against Quadav forces.
Campaign is a system for Final Fantasy XI added by the expansion pack Wings of the Goddess. The word "campaign" refers to the Alliance of Altanas efforts to combat the Beastmen armies. The system takes place all over the past areas of Vana'diel.

Details

Using Cavernous Maws, players transport themselves twenty years in past. The Republic of Bastok, The Kingdom of San d'Oria and The Federation of Windursts armies are available to join and players may sign up to one. Collectively the nations forces are named the Allied Forces of Altana. Battles and skirmishes frequently happen throughout the land and after receiving the effect of Sigil the player may participate in them.

However Battles are not the only aspect of Campaign. Reconnaissance, supply missions, security operation and much more are available to help war with war efforts. These small scale efforts are known as "Campaign Ops".

Sigil

Sigil works much like "Signet" in Conquest or "Sanction" in Besieged. In areas that are in the Campaign system, the Sigil will grant a bonus to the Allied Notes earned for killing creatures that grant experience to the player.

Sigil can be improved in duration by increasing the strong of the Ribbons and Medals. Additional bonuses, such as latent regen, latent refresh, and increased meal duration can be purchased for 50 Allied notes. The effect will remain active so long as the Sigil is in effect and only within zones on the Campaign Map.


This article uses material from the "Campaign" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.

Each campaign adds large amounts of new content, but also includes common core content present in all campaigns.

ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year.

During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.

Campaigns:

Expansions:

Major, Large-Scale Updates:

  • In addition to the above, there exists Core content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the January 19th, 2006 major update in order to make it available to all campaigns.
  • Major updates

Notes

  • Although originally an official term, "chapter" has been deprecated. This is probably because ArenaNet wants to avoid the impression that the campaigns are in any sequential order.
  • See Skills by Campaign for a listing of which skills are available in each campaign.

This article uses material from the "Campaign" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Campaign Mode article)

From Halopedia, the Halo Wiki

4.88
(16 votes)

Campaign Mode is the single player gaming aspect of Halo: Combat Evolved, Halo 2, Halo 3 and Halo 3: ODST, where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy, and the single player aspect of Halo Wars, where the player takes control of an entire UNSC army force.

Contents

Description

In Halo: Combat Evolved and Halo 3 the player plays as John-117 or Master Chief, in Halo 2 the player plays as both Master Chief and the Arbiter Thel 'Vadam a Covenant Elite, which allows the player a more personal view on Covenant society.

In Halo Wars, the campaign has a different gaming aspect. The game is a strategy video game, and the player takes control of a whole base, troops and vehicles. It is up to him to decide where a squad will go, when a building will be constructed e.g. Again, the game follows the canonical storyline of the Halo Universe.

It can be played on four difficulty levels, listed in order from most difficult to the easiest: Legendary, Heroic, Normal, and Easy. In addition, Halo: CE and Halo 2 have a co-op Campaign option permitting two players to play through campaign either in split-screen or via system link between two Xbox Gaming Consoles. For Halo 3 the number of players permitted has changed to allow up to four players and the use of Xbox Live.

Halo 3 also has a unique, unofficial difficulty known to fans. One of them is Mythic, Legendary with all Skulls activated.

Halo: Combat Evolved Campaign Levels

  1. Pillar of Autumn
  2. Halo
  3. Truth and Reconciliation
  4. The Silent Cartographer
  5. Assault on the Control Room
  6. 343 Guilty Spark
  7. The Library
  8. Two Betrayals
  9. Keyes
  10. The Maw

Halo 2 Campaign Levels

  1. The Heretic (Cutscene Only) (Non-playable) (Solo)
  2. The Armory (Tutorial) (Solo)
  3. Cairo Station
  4. Outskirts
  5. Metropolis
  6. The Arbiter
  7. The Oracle
  8. Delta Halo
  9. Regret
  10. Sacred Icon
  11. Quarantine Zone
  12. Gravemind
  13. Uprising
  14. High Charity
  15. The Great Journey

Halo 3 Campaign Levels

A walkthrough for some of these levels (and a few others) can be found here.

  1. Arrival (Cutscene Only) (Non-playable) Tutorial (Only in Easy and Normal)
  2. Sierra 117
  3. Crow's Nest
  4. Tsavo Highway
  5. The Storm
  6. Floodgate
  7. The Ark
  8. The Covenant
  9. Cortana
  10. Halo

Halo Wars Campaign Levels

  1. Alpha Base
  2. Relic Approach
  3. Relic Interior
  4. Arcadia City
  5. Arcadia Outskirts
  6. Dome of Light
  7. Scarab
  8. Ander's Signal
  9. The Flood
  10. Shield World
  11. Cleansing
  12. Repairs
  13. Beachhead
  14. Reactor
  15. Escape

Halo 3: ODST Campaign levels

  1. Prepare To Drop
  2. Mombasa Streets
  3. Tayari Plaza
  4. Uplift Reserve
  5. Kizingo Boulevard
  6. ONI Alpha Site
  7. NMPD HQ
  8. Kikowani Station
  9. Data Hive
  10. Coastal Highway

Trivia

  • All of the trilogy games end with Master Chief in space with some kind of transport. In Halo: Combat Evolved, he is in a Longsword. In Halo 2, he is in the Forerunner Dreadnought. In Halo 3, he is stranded in the remains of the UNSC Frigate, Forward Unto Dawn, which is drifting in an unknown part of space.
  • Halo: Combat Evolved starts with Master Chief leaving a cryo pod and Halo 3 ends with him entering one again.
  • There are 35 levels total in the Halo Trilogy. 35/5=7. Another Seven reference.
  • In Halo: Combat Evolved, Halo 2, and Halo 3: ODST; when the game transitions from cutscene to gameplay, it would fade to white. In Halo 3 and Halo Wars the transitions would fade to black.
  • In every game the Master Chief falls unconscious. In Halo: Combat Evolved, he is unconscious after the escape pod crashes at the beginning of the level Halo. In Halo 2, he is knocked out when the Pelican crashes on Outskirts. In Halo 3, he is unconscious at the beginning of Sierra 117 where he lands on the ground after leaving the Forerunner Dreadnought. Similarly, in Halo 3:ODST, the Rookie is knocked unconscious upon landing.
  • In Halo: Combat Evolved, Halo 3 and Halo Wars, the endings of the three games end with an explosion: Halo: CE ends with Halo Installation 04 exploding, Halo 3 ends with Halo Installation 04B exploding, and Halo Wars ends with a Shield World exploding.
  • In Halo 2 and Halo 3: ODST, the endings of the two games end with a large battle: Halo 2 ends with a battle with the Brute Chieftain Tartarus, while Halo 3: ODST ends with a large battle with Covenant.
  • In the Halo Trilogy, as well as Halo 3: ODST, the main character performs some sort of a drop towards the beginning of the game. In Halo: CE the Master Chief crashed onto Halo in an evac pod. In Halo 2 he jumps from the Cairo station to destroy a Covenant Assault Carrier. In Halo 3 he falls from the Dreadnought in the opening cutscene, and in ODST the Rookie takes part in a combat drop into New Mombasa.

Sources


This article uses material from the "Campaign Mode" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

A series of interconnected adventures following a typical band of characters in their exploits and efforts to survive against nearly insurmountable odds.


This article uses material from the "Campaign" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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