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Calm Lands: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The Calm Lands
"The Calm Lands. Long ago, the high summoners fought Sin here. The road ends here. Beyond, there's no towns, no villages. Only endless plains."

The Calm Lands is a location in the games Final Fantasy X and Final Fantasy X-2. They fall between Macalania Woods and Mt. Gagazet on the Summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, are notable for being the location where the final battle with Sin was once fought, causing destruction and the formation of a huge rift to its north.




Final Fantasy X

The Calm Lands serve as a setting for plot and character development. It is easier to traverse the Calm Lands using chocobos, which become available if Tidus plays a minigame where he can train a chocobo. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where a man offers to breed particularly difficult monsters for you to hone your skills against, but only if you capture at least one of each monster roaming throughout Spira.

Final Fantasy X-2

Since the beginning of the Eternal Calm, the Calm Lands have become a place of fun and excitement for travelers. Two rival companies, Argent Inc. and Open Air have set up several minigames for tourists to enjoy. Assisting either or both companies with their publicity campaigns will open up two new games. The Monster Arena has since been abandoned, but should Clasko find his way to the Calm Lands he will see it as the perfect place to set up a Chocobo Ranch. The newly-bred chocobos can then be sent out to discover several hidden dungeons around Spira. Unfortunately the entrance to Remiem Temple has been sealed off and cannot be revisited in X-2.

Enemy formations

Final Fantasy X

Open Areas

Secret Areas

  • Remiem Temple (Final Fantasy X)
  • Amazing Chocobo Dungeon (Final Fantasy X-2)


  • Tidus' Celestial Weapon, Caladbolg, is found in a small cave to the northwest.
  • The Sun Sigil, needed to enhance the power of the Caladbolg, can be won in the Chocobo Races.
  • The Aeon's Soul is awarded to Yuna after facing Belgemine's Aeon for the third time. It allows the Aeons to learn abilities by using items.

Musical Themes

"Yuna's Determination"
Trouble with the audio sample?

The theme that plays in the Calm Lands in known as "Yuna's Determination".

This article uses material from the "Calm Lands" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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