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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Weapon Skill article)

From Final Fantasy Wiki

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Weapon Skills are abilities in Final Fantasy XI that can be used once the player has acquired at least 100% Tactical Points (TP), which is generated by taking or dealing damage with a weapon in combat. In this sense, they are similar to the Limit Breaks of other games in the series.

Weapon Skills are tied to the weapon used, not the Job. Most Weapon Skills are learned by raising your Combat Skill with the weapon in question to a certain level. This level varies between Jobs based on their skill ranking. For example, Spinning Attack is a Hand-to-Hand Weapon Skill which requires 150 Combat Skill to learn. The Monk, which has an A+ Skill Ranking with Hand-to-Hand weapons, can reach 150 Hand-to-Hand Combat Skill at level 49, while the Puppetmaster, with a C Skill Ranking, must wait until at least level 52 to reach 150. Note that since Support Jobs cannot be higher than level 37, a Weapon Skill that requires higher than level 37 for a particular Job cannot be used by that Support Job.

Some Weapon Skills can only be used when specific high-level weapons are equipped. These Weapon Skills do not require any Combat Skill to use, but the weapons themselves are limited to very few Jobs.

When used, Weapon Skills are affected by a few factors. TP can be raised to up to 300%, but despite needing only 100% to use a Weapon Skill, all TP is used. Any excess TP instead improves the Weapon Skill, such as increasing its damage or critical strike chance. The damage dealt by Weapon Skills is also modified by a percentage of one or two Stats - which Stats depends on the Skill. Also note that on multi-hit Weapon Skills, the first hit is the most accurate. Each subsequent hit has a higher chance to miss.

Most Weapon Skills have a least one Skillchain element. If two or more Weapon Skills are used on a target in the proper sequence, a Skillchain is produced, increasing the damage of each subsequent Weapon Skill as long as the chain is maintained, and rendering the target vulnerable to Magic Bursts.

Weapon Skills are a central aspect of melee Jobs, as well as Corsairs and Rangers. However, due to the nature of gaining TP, and their comparatively low Skill Ranking with most weapons, Weapon Skills are rarely used by caster Jobs such as Black Mages.

Contents

List of Weapon Skills

For a reference of when specific Jobs can use a Weapon Skill, refer to Combat Skill.

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Hand-to-Hand

 Name Combat Skill Info TP Enhancement Skillchain
Combo 5 Three-hit attack Damage Impaction
Shoulder Tackle 40 Single-hit attack, Stuns Stun duration Impaction

Reverberation

One Inch Punch 75 Single-hit attack, ignores armor
% of armor ignored Compression
Backhand Blow 100 Single-hit attack, increased critical chance
Critical chance Detonation
Raging Fists 125 Five-hit attack Damage Impaction
Spinning Attack 150 Single-hit area of effect attack Radius Impaction

Liquefaction

Howling Fist 200 Single-hit attack
Damage Impaction

Transfixion

Dragon Kick 225 Single-hit attack
Damage Fragmentation
Asuran Fists 250 Eight-hit attack

Quest "The Walls of Your Mind" must be completed

Accuracy Gravitation

Liquefaction

Final Heaven n/a Single-hit attack, temporarily enhances Subtle Blow effect

Can only be used when the Relic Weapons Caestus or Spharai are equipped

Subtle Blow bonus duration Fusion

Light

Ascetic's Fury n/a Single-hit attack, increased critical chance

Quest "Unlocking a Myth" must be completed, which requires the Burning Fists Mythic Weapon to unlock

Critical chance Fusion

Transfixion

Stringing Pummel n/a Six-hit attack, increased critical chance

Quest "Unlocking a Myth" must be completed, which requires the Inferno Claws Mythic Weapon to unlock

Critical chance Gravitation

Liquefaction

Daggers

 Name Combat Skill Info TP Enhancement Skillchain
Wasp Sting 5 Single-hit attack, Poisons Poison duration Scission
Gust Slash 40 Single-hit attack, Wind damage Damage Detonation
Shadowstitch 70 Single-hit attack, Binds Bind duration Reverberation
Viper Bite 100 Single-hit attack with double Attack, Poisons Poison duration Scission
Cyclone 125 Single-hit area of effect attack, Wind damage Damage Detonation

Impaction

Energy Steal 150 Single-hit MP Drain MP stolen None
Energy Drain 175 Single-hit MP Drain
MP stolen None
Dancing Edge 200 Five-hit attack
Accuracy Impaction

Scission

Shark Bite 225 Two-hit attack
Damage Fragmentation

Transfixion

Evisceration 230 Five-hit attack, increased critical chance

Quest "Cloak and Daggers" must be completed

Critical chance Gravitation

Transfixion

Mercy Stroke n/a Single-hit attack, temporarily increases critical hit chance

Can only be used when the Relic Weapons Batardeau or Mandau are equipped

Critical chance bonus duration Darkness

Gravitation

Mandalic Stab n/a Single-hit attack

Quest "Unlocking a Myth" must be completed, which requires the Swordbreaker Mythic Weapon to unlock

Damage Compression

Fusion

Mordant Rime n/a Two-hit attack, chance to inflict Weight

Quest "Unlocking a Myth" must be completed, which requires the Dancing Dagger Mythic Weapon to unlock

Chance of Weight Distortion

Fragmentation

Pyrrhic Kleos n/a Four-hit attack, lowers Evasion

Quest "Unlocking a Myth" must be completed, which requires the Main Gauche Mythic Weapon to unlock

EVA Down duration Distortion

Scission

Swords

 Name Combat Skill Info TP Enhancement Skillchain
Fast Blade 5 Two-hit attack Damage Scission
Burning Blade 30 Single-hit attack, Fire damage. Damage Liquefaction
Red Lotus Blade 50 Single-hit attack, Fire damage. Damage Detonation

Liquefaction

Flat Blade 75 Single-hit attack, Stuns Stun duration Impaction
Shining Blade 100 Single-hit attack, Light damage Damage Scission
Seraph Blade 125 Single-hit attack, Light damage Damage Scission
Circle Blade 150 Single-hit area of effect attack Radius Impaction

Reverberation

Spirits Within 175 Unavoidable single-hit attack, damage scales with HP Damage None
Vorpal Blade 200 Four-hit attack, increased critical chance Critical chance Impaction

Scission

Swift Blade 225 Three-hit attack Accuracy Gravitation
Savage Blade 240 Two-hit attack

Quest "Old Wounds" must be completed

Damage Fragmentation

Scission

Knights of Round n/a Single-hit attack, grants Regen

Can only be used when the Relic Weapons Caliburn or Excalibur are equipped

Regen duration Fusion

Light

Atonement n/a Two-hit attack, damage scales with Enmity

Quest "Unlocking a Myth" must be completed, which requires the Brave Blade Mythic Weapon to unlock

Damage Fusion

Reverberation

Death Blossom n/a Three-hit attack, lowers Magic Evasion

Quest "Unlocking a Myth" must be completed, which requires the Vorpal Sword Mythic Weapon to unlock

M-EVA reduction Distortion

Fragmentation

Expiacion n/a Two-hit attack

'Quest "Unlocking a Myth" must be completed, which requires the Wightslayer Mythic Weapon to unlock

Damage Distortion

Scission

Great Swords

 Name Combat Skill Info TP Enhancement Skillchain
Hard Slash 5 Single-hit attack Damage Scission
Power Slash 30 Single-hit attack, increased critical chance Critical chance Transfixion
Frostbite 70 Single-hit attack, Ice damage. Damage Induration
Freezebite 100 Single-hit attack, Ice damage. Damage Detonation

Induration

Shockwave 150 Single-hit area of effect attack, inflicts Sleep. Sleep duration Reverberation
Crescent Moon 175 Single-hit attack Damage Scission
Sickle Moon 200 Two-hit attack Damage Impaction

Scission

Spinning Slash 225 Single-hit attack Damage Fragmentation
Ground Strike 250 Single-hit attack

Quest "Inheritance" must be completed

Damage Distortion

Fragmentation

Scourge n/a Single-hit attack, temporarily increases critical hit chance

Can only be used when the Relic Weapons Valhalla or Ragnarok are equipped

Critical chance bonus duration Fusion

Light

Axes

 Name Combat Skill Info TP Enhancement Skillchain
Raging Axe 5 Two-hit attack Damage Detonation

Impaction

Smash Axe 40 Single-hit attack, Stuns Stun duration Induration

Reverberation

Gale Axe 70 Single-hit attack, inflicts Choke Choke duration Detonation
Avalanche Axe 100 Single-hit attack Damage Impaction

Scission

Spinning Axe 150 Two-hit attack Damage Impaction

Liquefaction
Scission

Rampage 175 Five-hit attack, increased critical chance Critical chance Scission
Calamity 200 Single-hit attack Damage Impaction

Scission

Mistral Axe 225 Single-hit ranged attack Damage Fusion
Decimation 240 Three-hit attack

Quest "Axe the Competition" must be completed

Accuracy Fusion

Reverberation

Onslaught n/a Single-hit attack, lowers Accuracy

Can only be used when the Relic Weapons Ogre Killer or Guttler are equipped

ACC Down duration Darkness

Gravitation

Primal Rend n/a Single-hit attack, Light damage

Quest "Unlocking a Myth" must be completed, which requires the Double Axe Mythic Weapon to unlock

Damage Gravitation

Reverberation

Great Axes

 Name Combat Skill Info TP Enhancement Skillchain
Shield Break 5 Single-hit attack, lowers Evasion EVA Down duration Impaction
Iron Tempest 40 Single-hit attack Damage Scission
Sturmwind 70 Two-hit attack Damage Reverberation

Scission

Armor Break 100 Single-hit attack, lowers Defense DEF Down duration Impaction
Keen Edge 150 Single-hit attack, increased critical chance Critical chance Compression
Weapon Break 175 Single-hit attack, lowers Attack ATK Down duration Impaction
Raging Rush 200 Three-hit attack, increased critical chance Critical chance Induration

Reverberation

Full Break 225 Single-hit attack, lowers Attack, Defense, Accuracy, and Evasion ATK/DEF/ACC/EVA Down duration Distortion
Steel Cyclone 240 Single-hit attack

Quest "The Weight of Your Limits" must be completed

Damage Detonation

Distortion

Metatron Torment n/a Single-hit attack, lowers Defense

Can only be used when the Relic Weapons Abaddon Killer or Bravura are equipped

DEF Down duration Fusion

Light

King's Justice n/a Three-hit attack

Quest "Unlocking a Myth" must be completed, which requires the Sturdy Axe Mythic Weapon to unlock

Damage Fragmentation

Scission


This article uses material from the "Weapon Skill" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to James Wa (Earth-616) article)

From Marvel Database

Character Template Help
Calamity

Calamity
Gallery
Real Name
Current Alias

Aliases
Hermes

Identity

Alignment

Affiliation

Relatives
unnamed parents

Universe

Base Of Operations
Los Angeles

Characteristics
Gender

Eyes

Hair

Unusual Features
Prosthetic legs

Status
Citizenship

Marital Status

Occupation
Professional Superhero; engineer

Education
Degree in engineering from a Louisiana university.

Origin
Origin
Given superpowers as part of Tony Stark's Initiative.

Place of Birth


First appearance

Civil War #6
(January, 2007)

Contents

History

James Wa's father was a major league baseball player in Japan, playing for the Hanshin Tigers. After taking too many baseballs to the head and developing persistent double vision and vertigo, he was forced to retire. Wanting his son to follow in his footsteps, he and his wife moved to San Diego so that his then unborn son could eventually attend Rancho Bernardo High School (because they graduate more professional baseball players than any other high school). Growing up, young James wanted to be an engineer, but was pushed towards a career in baseball by his father, becoming hooked on the sport after his father took him to a Hanshin Tigers game. After this, he joined local baseball teams, eventually becoming a star player. Offered a major league contract, James instead decided to attend college in Louisiana, majoring in engineering while continuing his baseball career on the collegiate level.

During the opening Saturday of the College World Series, James was involved in a car crash, resulting in the loss of both legs. Using his engineering knowledge, he created the Calamity-Brand Cheetah Prosthetics, which made him a millionaire by the age of twenty two.

For an unknown reason he joined the Order, where Stark's technology gave him superhuman speed. Part of the team organized during the super-hero Civil War, James Wa was initially given the codename Hermes as he would serve as the team's analogue to that particular Olympian god. He participated in the final battle outside the Baxter Building, taking on other superheroes and the Atlantean army.

When the team became the Order and first went public, he was there for their first mission, naming their first villain the "Infernal Man." When several other members were prepared to go out for a night of drinking, he turned them down, reminding them that their contracts had morality clauses. The night of drinking led to the four other members being fired, leaving James Wa as one of only four members.

He's been shown running on water and defeating an entire crowd of "Zobos" (zombie hobos) with a busted parking meter. James is the member of the Order who makes the most jokes, but also has shown serious anger issues, getting into an argument with Mulholland, and running from L.A. to Louisiana to confront Carl Crenshaw (the man responsible for the loss of his legs) with a bat. However, he was unwilling to kill in cold blood, even though the entire city of Los Angeles was in danger of nuclear destruction at the time.

Powers and Abilities

Powers

Superhuman Speed

Paraphernalia

Transportation

Usually travels using his own superhuman speed.

Trivia

James is a fan of the Hanshin Tigers, a Japanese baseball team.

Links

  • Appearances of James Wa (Earth-616)
  • Character Gallery: James Wa (Earth-616)
  • Images that feature James Wa (Earth-616)
  • Fan-Art Gallery: James Wa (Earth-616)
  • Quotations by James Wa (Earth-616)

Discover and Discuss


This article uses material from the "James Wa (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to The Calamity article)

From TibiaWiki

This article or section is deprecated from a Test Server.

The information on this page is no longer relevant to the Tibia or TibiaWiki community. It was clearly seen on an official test server, but has not been encountered in-game.

The information in this page or section may not be accurate, but this page should be retained for posterity.

discuss

File:The Calamity.gif
This item is in the Weapons class
The Calamity
It can only be wielded properly by knights of level 100 or higher.
Attributes: Atk:51, Def:35
Hands: Two-Handed
Weight: 68.00 oz.
Loot value: Negotiable gp.
Dropped by: None.
Buy from: Players.
Sell to: Players.
Notes: This item was implemented in the test server of Update 8.2; however, this item has yet to be seen in-game.
 
Skill vs. Creature vs Player
Avg Max Avg Max
40 84 168 42 84
60 126 252 63 126
80 168 336 84 168
90 189 378 95 189
100 210 420 105 210
Damage values assume attacker uses Offensive Fighting mode, and that target has 0 armor.

See also: Items.
Add historical information about this item.

Sword Weapons

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This article uses material from the "The Calamity" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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