|Also called?||Birdy Rot, De Rott|
|Release date||22 March 2006 (Update)|
|No. of banks||1|
|No. of altars||0|
|No. of obelisks||1|
|Main music||Distant Land|
|Teleportation||• Burgh de Rott Ramble|
|Location on World map|
|Abandoned Mine||←||Burgh de Rott||→||Meiyerditch|
|Ruins of Uzer|
Burgh de Rott (pronounced "Bur-der-rot") is a ramshackle town located in the southernmost part of Morytania that serves as the base for the Myreque rebels. It is a focal part of the In Aid of the Myreque quest and can only be accessed if you start the quest; however, any player (even free players) could formerly visit it during the period when Gnomecopter Tours was active. Places of interest include the bank, the furnace, the general store, fishing spots, and the bar. The woods to the east of the town are full of Vampyre juveniles, Vampyre juvinates, and Vyrewatch. A boat on the east side of town can take players to Meiyerditch if they have reached a certain point in Darkness of Hallowvale.
Hallowvale was a city located in the south of the Hallowland, named in honour of the powerful Queen Efaritay, an Icyene. Next to it, there was a small town now known as Burgh De Rott. Its original name was lost in time.
At the early Third Age, Efaritay's husband Ascertes was kidnapped by Lord Lowerniel Vergidiyad Drakan, and she became Drakan's servant to save her husband. As the legions of the Sanguinesti region descended upon the Hallowland, the citizens of Hallowvale fled to the northern parts. After they abandoned their town, refugees fleeing the Sanguinesti region found the abandoned settlement. Those who couldn't flee to and inhabited it.
Due to factual disputes about the Fourth Age in Morytania, it is not known if Burgh De Rott has been permanently or periodically inhabited by Humans.
Not seeing any life in the town, the Vyrewatch ignored Burgh De rott, thus sparing the town from the blood tithe. In the year 169 of the Fifth Age, the Myreque (a group of rebels hoping to free Morytania from the rule of the vampyres) noticed its convenient circumstances and chose to make it their base of operations. However, as they were cleaning up the town, the relighting of the village's broken-down furnace alerted the blood tithe collector, Gadderanks, to the town's location. The Myreque managed to fight off Gadderanks and the vampyres accompanying him before word could reach the other vampyres, and at present Burgh de Rott is the only free settlement in Morytania.
All the fishing spots in Burgh de Rott are net/harpoon fishing spots, which can catch sharks or any fish with a big net. While not as close to a bank as other net/harpoon spots, the ones here are notable for their very close proximity to each other: a player fishing in Burgh de Rott will need to move only one or two spaces if their fishing spot moves or disappears.
There is a permanent fire in the closest building ruins east of the bank, making for a convenient location for a player to cook freshly caught sharks.
The furnace must be repaired before using. The repair requires 2 steel bars, a tinderbox, a hammer, and 1 coal. The furnace here is fairly close to a bank, although not as close as other furnaces, such as those in Port Phasmatys, Neitiznot, or Edgeville. It is common to be attacked by vyrewatch while using this furnace, so it's not advised to use it for training smithing.
A small obelisk is located just outside the town gates, where players can recharge their summoning points.
Temple Trekking is a Members-only minigame in which the player must escort victims of vampyre rule from Burgh de Rott through Morytania to Paterdomus, the temple on River Salve, on the way guiding them through bogs and over rivers and defending them from dangerous packs of monsters, some unique to this minigame.
Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott. Both minigames are unlocked by completing In Aid of the Myreque quest.