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Bunyip: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy X Enemy
Bunyip
Image:Bunyip (FFX).jpg
Statistics
HP (Overkill) MP
400 (600) 15
Strength Magic Defense
22 1 1
M. Defense Agility Accuracy
120 6 0
Evasion Luck
0 15
AP (Overkill) Gil
48 (96) 97
Elemental affinities
Fire Lightning Water Ice Holy
- - Weak Weak -
Japanese {{{japan}}}
Romaji {{{romaji}}}
Location Djose Highroad, Moonflow
Common Steal Hi-Potion
Rare Steal Hypello Potion
Common Drop Power Sphere
Rare Drop Power Sphere
Weapon Drop Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Distil Power
Armor Drop Berserk Ward, Defense +3%
Bribe Hypello Potion x16 (10,000 gil)
Abilities Physical attack only
Ronso Rage None
Resistant to Silence (20), Sleep (20), Darkness (20)
Immune to None
Other Information Armored

The Bunyip is an enemy from Final Fantasy X. When fighting against a Bunyip or any enemy with a hard shell early in the game, it is best to bring in a character like Auron or Kimahri that has the Piercing ability on their weapon.

Related enemies

Final Fantasy X-2

Etymology

A Bunyip is mythical creature from Australian folklore said to live in billabongs, swamps, and other wet areas.


This article uses material from the "Bunyip" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape


The Bunyip is a Summoning familiar which requires a Summoning level of 68. It is summoned using a Bunyip pouch. It is typically summoned during combat for its player-healing ability.

Contents

Bunyip pouch

A Bunyip pouch is made by using a Summoning pouch on a Summoning obelisk with 110 spirit shards, a Green charm and a raw shark in the player's inventory.

Swallow whole scroll

The Swallow whole scroll enables the use of the Swallow whole special ability for a Bunyip. Using a Bunyip pouch on a Summoning obelisk creates ten Swallow whole scrolls.

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Swallow whole

Swallow whole is the special move of the Bunyip activated by using a Swallow whole scroll. It allows players to eat an uncooked fish (and gain the correct number of hitpoints corresponding to the fish eaten) if they have the cooking level to cook the fish. For example, using the scroll on a raw shark will heal 20 hitpoints as long as the player has a cooking level of 80 or higher. Each use of a scroll requires three special move points.

Players killing Waterfiends find this scroll useful as they drop Raw Lobsters, Swordfish, and Sharks occasionally, thus prolonging players' stay there. A player killing either Aquanites or Dagannoths will find a Bunyip very useful as well, because they drop mainly raw fish

Note that using the scroll does NOT count as eating. A fast clicker can use Swallow Whole on a fish without skipping an attack in combat.

You will not get Cooking xp for using the Swallow Whole scroll.

Healing

The Bunyip will automatically heal two Hitpoints approximately every 15 seconds up to a player's maximum. Note that the healing ability still works even if a player does not have any remaining Summoning points. The healing effect makes the Bunyip useful in single combat environments as it can restore up to 352 Hitpoints over its summoning duration of 44 minutes. This is roughly equivalent to a full inventory of lobsters or 17 cooked sharks. Raw fish drops can provide additional healing, see "Swallow whole" above for detail.

Currently, the price of a Bunyip pouch is 2,165 coins. If a single bunyip is used to heal 352 hitpoints, the cost of replenishing one hitpoint is about 6.15 coins.

Sometimes food cannot be replaced with a bunyip, if opponents deal damage faster than the bunyip can heal. It can be used as additional healing, though.

The healing effect of the Bunyip

Special ability

Players can use raw fish on a bunyip to get a random number of water runes. The maximum amount you can get from them depends on the fish you feed them - the maximum amount it can give is the same as the health the cooked version of the fish that it transmutes. For example, feeding the bunyip raw shrimp will create 1-3 water runes, while feeding it raw sharks makes 1-20. Therefore, feeding it fish that doesn't heal much and doesn't sell well is a good idea, to get Water Runes which can be sold or used. It can also make powerfishing a bit more profitable. Also you cannot use this feature with the leaping trout, leaping salmon or leaping sturgeon . Power fishing trout and salmon while having a Bunyip out can produce some decent income. Trout gives about 4x profit giving to bunyip to make into water runes while Salmon gives about 2x profit.

Fighting

The Bunyip will only fight to defend itself. The player must also have auto-retaliate on.

Mythology

A bunyip, in aboriginal Australian mythology, was a monster that inhabited swamps, billabongs, creeks, riverbeds and waterholes. It was said that at night, their cries could be heard as they devoured any unfortunate animal that came near their abode. Bunyips are described as slimy and smelly creatures.

Trivia

  • When using the special feature of a Bunyip where a person can feed it some raw fish, The player will throw the Bunyip what looks to be a clownfish, yet these are unobtainable throughout RuneScape.
  • When talking to the Bunyip whilst a player has a Summoning level of at least 78, the Bunyip will appear to use an Australian accent which may be a relation to the mythology of the Bunyip.
  • At some small areas, the Bunyip may not appear right next to the player. When that happens, the Bunyip doesn't exist, but its effect will still occur. The Bunyip will spawn next to the player if the player moves to a larger area.

Dialogue

Wikipedia
Wikipedia has an article about:

This article uses material from the "Bunyip" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Bunyip
English: Bunyip
Attribute: WATER Image:Water.png
Type: Cryptid
Level: 4 Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
ATK/DEF: 1000/2100
Card Lore: This creature terrorizes a very large island, but it doesn't stray far from its swamplands.
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Appearances
Tips - Errata - Trivia
Lores - Artworks - Names


Cryptids

Cryptid Monsters
The Mothman - The Jersey Devil - Bigfoot - Akkorokamui
Chupacabra - Wolpertinger - Kasai Rex - Kappa - Bunyip
Mokèlé-mbèmbé - Dover Demon - Ogopogo - Lizard Man of Scape Ore Swamp
Mongolian Death Worm - Jackalope - Loveland Frog

Spell Cards
Chaos in New Jersey - The Unknown World - Necronomicon - Guardian of the Unknown Creatures
Destructive Wave - The Ancient Gate - Unleashing the Forbidden Power

Trap Cards
The Mysterious Graverobber - The Stalker in the Starless Night - Wildfire of Chaos

Weakness Cards
Protection of The Unknown Creature

Facts about BunyipRDF feed
Level 4  +

This article uses material from the "Bunyip" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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