| Final Fantasy X Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Bunyip | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Japanese | {{{japan}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Romaji | {{{romaji}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Location | Djose Highroad, Moonflow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Common Steal | Hi-Potion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rare Steal | Hypello Potion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Common Drop | Power Sphere | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rare Drop | Power Sphere | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Drop | Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Distil Power | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armor Drop | Berserk Ward, Defense +3% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bribe | Hypello Potion x16 (10,000 gil) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Abilities | Physical attack only | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ronso Rage | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Resistant to | Silence (20), Sleep (20), Darkness (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Immune to | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Other Information | Armored | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

The Bunyip is an enemy from Final Fantasy X. When fighting against a Bunyip or any enemy with a hard shell early in the game, it is best to bring in a character like Auron or Kimahri that has the Piercing ability on their weapon.
A Bunyip is mythical creature from Australian folklore said to live in billabongs, swamps, and other wet areas.
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| Required level | 68 |
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| Time (minutes) | 44 |
| Points cost | 7 |
| Abilities |
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| Special moves | Swallow Whole |
| Race | Summoning Familiar |
| Combat Level | 70 |
| Hitpoints | 40 |
| Immune to poison? | Yes |
| Attack Style | Attack |
| Maximum hit | 8 |
| Examine text | Smells worse than he looks. |
The Bunyip is a Summoning familiar which requires a Summoning level of 68. It is summoned using a Bunyip pouch. It is typically summoned during combat for its player-healing ability.
Contents |
| Shards | Charm | Tertiary | |||
|---|---|---|---|---|---|
| 110 | Green | Raw Shark | |||
| Create XP | Use XP | Low Alch | High Alch | GE Price | |
| 119.2 | 1.4 | 1,269 | 1,904 | 2,165 coins update | |
| Examine text | |||||
| I can summon a bunyip familiar with this. | |||||
A Bunyip pouch is made by using a Summoning pouch on a Summoning obelisk with 110 spirit shards, a Green charm and a raw shark in the player's inventory.
| Create XP | Use XP | Special move points | |
|---|---|---|---|
| 1.4 | 1.4 | 3 | |
| Low Alch | High Alch | GE Price | |
| 126 coins | 190 coins | 244 coins update | |
| Examine text | |||
| A scroll for a bunyip familiar. | |||
The Swallow whole scroll enables the use of the Swallow whole special ability for a Bunyip. Using a Bunyip pouch on a Summoning obelisk creates ten Swallow whole scrolls.
Swallow whole is the special move of the Bunyip activated by using a Swallow whole scroll. It allows players to eat an uncooked fish (and gain the correct number of hitpoints corresponding to the fish eaten) if they have the cooking level to cook the fish. For example, using the scroll on a raw shark will heal 20 hitpoints as long as the player has a cooking level of 80 or higher. Each use of a scroll requires three special move points.
Players killing Waterfiends find this scroll useful as they drop Raw Lobsters, Swordfish, and Sharks occasionally, thus prolonging players' stay there. A player killing either Aquanites or Dagannoths will find a Bunyip very useful as well, because they drop mainly raw fish
Note that using the scroll does NOT count as eating. A fast clicker can use Swallow Whole on a fish without skipping an attack in combat.
You will not get Cooking xp for using the Swallow Whole scroll.
The Bunyip will automatically heal two Hitpoints approximately every 15 seconds up to a player's maximum. Note that the healing ability still works even if a player does not have any remaining Summoning points. The healing effect makes the Bunyip useful in single combat environments as it can restore up to 352 Hitpoints over its summoning duration of 44 minutes. This is roughly equivalent to a full inventory of lobsters or 17 cooked sharks. Raw fish drops can provide additional healing, see "Swallow whole" above for detail.
Currently, the price of a Bunyip pouch is 2,165 coins. If a single bunyip is used to heal 352 hitpoints, the cost of replenishing one hitpoint is about 6.15 coins.
Sometimes food cannot be replaced with a bunyip, if opponents deal damage faster than the bunyip can heal. It can be used as additional healing, though.
Players can use raw fish on a bunyip to get a random number of water runes. The maximum amount you can get from them depends on the fish you feed them - the maximum amount it can give is the same as the health the cooked version of the fish that it transmutes. For example, feeding the bunyip raw shrimp will create 1-3 water runes, while feeding it raw sharks makes 1-20. Therefore, feeding it fish that doesn't heal much and doesn't sell well is a good idea, to get Water Runes which can be sold or used. It can also make powerfishing a bit more profitable. Also you cannot use this feature with the leaping trout, leaping salmon or leaping sturgeon . Power fishing trout and salmon while having a Bunyip out can produce some decent income. Trout gives about 4x profit giving to bunyip to make into water runes while Salmon gives about 2x profit.
The Bunyip will only fight to defend itself. The player must also have auto-retaliate on.
A bunyip, in aboriginal Australian mythology, was a monster that inhabited swamps, billabongs, creeks, riverbeds and waterholes. It was said that at night, their cries could be heard as they devoured any unfortunate animal that came near their abode. Bunyips are described as slimy and smelly creatures.
| Bunyip | ||
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| English: | Bunyip | |
| Attribute: | WATER |
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| Type: | Cryptid | |
| Level: | 4 |
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| ATK/DEF: | 1000/2100 | |
| Card Lore: | This creature terrorizes a very large island, but it doesn't stray far from its swamplands. | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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| Cryptids |
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Cryptid Monsters Spell Cards Trap Cards Weakness Cards |
| Level | 4 + |
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