| NOVELIZATION | |
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| Broken Bow | |
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| Attribution | |
| Series: | Enterprise |
| Author(s): | Diane Carey |
| Publication information | |
| Published: | Hardcover - 19 November 2001 |
| Pages: | 288 |
| ISBN: | ISBN 0743448626 |
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| Written by: | Rick Berman & Brannon Braga |
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| Directed by: | James L. Conway |
| Episode no.: | 1x01 and 1x02 |
| Production no.: | 101 |
| First aired: | 26 September 2001 |
| Chronology | |
| Date: | 16 April 2151 |
Earth launches its first starship of exploration, Enterprise, on a mission to return an injured Klingon to his homeworld.
Contents |
Nearly ninety years after Zefram Cochrane's warp flight and first contact, humans have been guided by Vulcans towards developing the first warp five engine. Now that engine has been developed and installed aboard Earth's first warp five starship, Enterprise, commanded by Captain Jonathan Archer, son of the engine's chief designer. When a Klingon shuttlecraft crashlands in Broken Bow, Oklahoma, Enterprise's launch date is moved up in order to take the sole Klingon, Klaang, home to his people. Despite protests from Vulcan Ambassador Soval, Admiral Maxwell Forrest orders Archer to assemble his crew and prepare to leave in three days.
![]() An alternate cover |
| Star Trek: Enterprise prose publications | ||
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| Novelizations | Broken Bow • Shockwave • The Expanse | |
| Original novels | By the Book • What Price Honor? • Surak's Soul • Daedalus • Daedalus's Children • Rosetta • Last Full Measure The Good That Men Do • Kobayashi Maru • The Romulan War: Beneath the Raptor's Wing |
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| published order | ||
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| Previous episode: First episode |
Enterprise episode produced | Next episode: Fight or Flight |
| Previous episode: First episode |
Enterprise episode aired | Next episode: Fight or Flight |
| Previous novelization: First in series |
Enterprise novelizations | Next novelization: Shockwave |
| chronological order | ||
| Previous Adventure: Shockwave Chapter 6 |
Next Adventure: What Price Honor? Prologue Section 2 |
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| Previous Adventure: First adventure |
Voyages of the Enterprise NX-01 |
Next Adventure: Fight or Flight |
| The above chronology placements are based on the primary placement in 2151. The Pocket Books Timeline places events from this story in one other timeframe: |
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| Previous Adventure: A Girl for Every Star |
2121 Prologue |
Next Adventure: Preconceptions |
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Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to cleaning up Fallout 3 location articles. If you want to participate, please check the project page.
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Although technically a part of Rivet City, the Rivet City bow consists of the broken-off front third of the aircraft carrier. Pinkerton has set up his lab within the bow part of the carrier after being 'removed' from the Rivet City council in a coup.
Access to the bow is gained via an underwater door (yellow X on the image to the right). You will have to swim for quite a bit, and there is a hollow section half way along in which you can pause and take a breather. The entrance is guarded by Mirelurks, the exact amount/type depending on your level.
Another entry is south west of Rivet City across a bridge. The door is locked "Very Hard" (requiring a Lockpick skill 100) on both sides. Alternatively there is a power switch to the right of the door, when used this unlocks the door as well, but this can only be accessed from the inside of the bow. If you enter this way, watch out for the Frag Mine that is placed on top of an empty Ammo Crate. If re-locked via the trigger, the door will drop to "Easy" for unknown reasons. Keep an eye out for further traps in the gas-filled hallway as you make your way towards Pinkerton's lab. A room containing two rigged shotguns, purified water, and frag mines is off to the right of the gas-filled hallway, and a tripwire activating a grenade bouquet is immediately after the door. Eventually you will reach a door that can only be opened remotely, via an activation switch. The switch can be found on the wall directly opposite the door. Beware of the rigged computer next to the door.
Note: All of these have to be stolen (except for the Scoped .44 Magnum), which leads to Karma loss and will likely turn Pinkerton hostile. However, if you (and/or your companions) fight him and win, he will not be killed (he is unkillable) and will usually wake up as if nothing happened.
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