Break Damage Limit is a support ability that appears in many of the Final Fantasy games. It allows the player to deal more than 9,999 damage to an enemy, which was the primary damage limit in early Final Fantasy games.
All attacks in the Nintendo DS version allow the player to deal more than 9,999 damage, but the extra damage does not show.
Limit Break is a Augment Ability in the Nintendo DS version. It is acquired automatically when the player completes the game. Only two Limit Break augments can be obtained since the game allows only two plays of New Game+.
The Limit Ring is an accessory that can allow a character to break the damage limit, provided their Attack power and Strength are high enough. There are also several Band abilities that can do over 9,999 damage.
The first game in the series to break the damage limit. The GF Eden and Quistis' ultimate Limit Break Shockwave Pulsar can deal more 9,999 damage. Also, the GF Cactuar can deal 10,000 damage when it reaches level 100. The damage limit can also be broken using the Kamikaze ability. The maximum damage achievable using this ability is 60,000.
Break Damage Limit can be customized into weapons with 90 Dark Matters. Fully powered-up Celestial Weapons also have the ability. Aeons' attacks and Overdrives also have this capacity, although Valefor, Ifrit, Ixion, Shiva, and Yojimbo only gain this ability after Yuna, Wakka, Kimahri, Lulu, and Auron's Celestial Weapons, respectively, have been upgraded with their Crest.
Characters can use this ability via the Invincible accessory and through special abilities on the Higher Power and The End Garment Grids. Only the Special Dresspheres have Break Damage Limit as a Job ability, after the acquisition of certain Key Items.
In the International version, the Garment Grids Something Unique and Last Resort had these abilities as well, by passing through yellow gate, and blue gate, respectively.
Although it is not an ability, all attacks that exceed 9,999 HP will be shown by default.
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