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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

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Bounty
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Contents

Summary

to be added

Characters

References

to be added

Notes

  • This is Sam Jones' first trip in the TARDIS.
  • Rhiptogans are a race of shape-shifters.

Continuity

to be added

Timeline

External Links

  • Doctor Who Reference Guide - Detailed Synopsis - Bounty

This article uses material from the "Bounty" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Bounty may refer to:

  • "Bounty", a Star Trek: Enterprise episode.
  • HMS Bounty, an Earth naval vessel.
  • HMS Bounty, a name given to a captured Klingon Bird-of-Prey by the former crew of the USS Enterprise.
  • Bounty, a ship commanded by James T. Kirk in an alternate timeline.
  • Bounty 2, a name given to an ancient Klingon Bird-of-Prey discovered by Montgomery Scott.
This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Bounty" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Bounty is reward kamas for finishing a bounty quest.


This article uses material from the "Bounty" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

EverQuest II Alternate Advancement Information
AAs » Predator AAs
Bounty Rank (*/1)
Starter 1 point
Requires Adventure Level 10
 
The Predator receives a bounty for killing the targeted enemy, as long as they are more challenging than a green difficulty level opponent.
 
Target Enemy
Recast 3 minutes
Duration 3 minutes
 
Effects:
  • When target dies this spell will cast Collect Bounty on target.
    • Steals an item from target with 100% success.
    • Grants a total of 1 triggers of the spell.

This article uses material from the "Bounty" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Bounties article)

From The Vault

Disambiguation
This disambiguation page lists articles that might otherwise share the same title.
If an article link led you here, please change the link to point directly to the intended page.

Bounties can be obtained in Fallout 3 if you have one of the following perks:


This article uses material from the "Bounties" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPCs next to resurrection shrines in explorable areas that allow you to collect various reputation or faction points.

Details

There are three main types of bounty, one for each campaign except Prophecies:

The specific bounties are described in the following table.

Bounty Reputation/Faction Availability Notes
Factions
Blessing of the Kurzicks Kurzick faction Echovald Forest, Pongmei Valley Cost: 100 Gold
+25 maximum Health, +3 Health regeneration
Blessing of the Luxons Luxon faction The Jade Sea, Pongmei Valley
Nightfall
Sunspear bounties Sunspear Promotion Points all Elona except the Realm of Torment Targets specific species or other group of enemies only
Double XP (Normal Mode only)
Lightbringer bounties Lightbringer Points all Elona except Istan
Eye of the North
Asuran Bodyguard Asuran reputation points Tarnished Coast, Verdant Cascades Random bonus effects for every multiple of 25 enemies killed
Dwarven Raider Deldrimor reputation points Depths of Tyria
Norn Hunting Party Norn reputation points Far Shiverpeaks
Vanguard Patrol Ebon Vanguard reputation points Charr Homelands

A bounty lasts until you leave the current zone. The bounty will only benefit characters who take it, however, it will count all kills made by any party member, no matter how far apart the characters are. As such, multiple players can take on a bounty and then spread out in different directions to kill foes with each kill counting for the entire party.

Only foes from which the character gains experience are counted by bounties. This means that spirits, resurrected monsters, and monsters summoned with Call to the Torment do not count.

Any number of different bounties can be active at the same time.

Image:Anomaly.GIF Anomaly! Being disconnected from the instance (through any means) and reconnecting back into it resets your number of kills; this can hamper the boss bonus points you would originally receive if you were counting of them to reach further in your title.
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Normal Mode cut-offs

As a character increases in level and gains ranks in the associated title tracks, most bounties will eventually become unavailable in order to prevent easy farming for promotion points.

  • Kurzick/Luxon bounties have no cut-off, they are always available in both Normal and Hard Mode.
  • On the island of Istan, Sunspear bounties progressively become unavailable in Normal Mode as you gain levels and Sunspear ranks. The exact cut-offs for character level are based upon the highest level of a certain species on the map. Once a character stops gaining experience from the highest level of a species (more than 5 levels difference), the bounty won't be offered anymore. One exception for this rule is the plains of Jarin, where the insect and the plant hunt stops when you reach level 8, although there are level 6 plants and insects on the west side of the map. Also all bounties on Istan become unavailable upon reaching the rank of Sunspear Commander (6). Elsewhere in Elona, Sunspear bounties become unavailable after reaching the rank of Sunspear Castellan (8).
  • Lightbringer bounties in Kourna become unavailable after reaching the rank of Lightbringer (1). Elsewhere, they are available in Normal Mode until the maximum rank of Holy Lightbringer (8).
    • Both Sunspear and Lightbringer bounties are always available in Hard Mode, even after achieving the maximum rank of the title track.
  • Reputation bounties are available in Normal Mode until reaching rank 8 in the respective title track, and in Hard Mode until reaching rank 10. Characters will then receive a "Veteran" blessing instead, which grants a specific status effect for every 25 kills.
Facts about BountyRDF feed

This article uses material from the "Bounty" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Bounty disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Bounty" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Bounty Hunter article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about a minigame. For the place where Bounty Hunter used to take place, see Wilderness Volcano.

Bounty Hunter is a player-killing minigame for both P2P and F2P players on specific worlds. Bounty Hunter was released as a replacement for the removal of old-style player killing. It has been revamped and modified a few times since its release back in 10 December 2007.

Bounty Hunter worlds are restricted to Edgeville, the Grand Exchange, and the Wilderness only. To enter a Bounty Hunter world, one will need to be in the designated area.

Contents

Bounty Hunter

Attacking

In the Bounty Hunter minigame, you are able to fight throughout the Wilderness (when you have crossed the ditch); you cannot attack someone if their combat level is out of range from yours, based on the Wilderness level band system (see Wilderness). For example, a level 40 player can attack players with a level of 39-41 in level 1 wilderness, and 10-70 in level 30. This is to prevent higher level players from taking advantage of lower levels.

Targets

Jagex: "After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you, and you will also be your target's target. If you kill your target, it will add 1 to your ‘bounty kills’ hiscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally. "

Fact Untold by Jagex: There are only 2 ways to obtain a target.

1: Your target bar searches for a target

2: You are searched by someone elses target bar.

To qualify for 1:

  • You must be in hot zone.
  • You must have 8/8 likelihood.

To qualify for 2:

  • You can be anywhere in the world
  • You must have at least 4/8 likelihood
  • Someone else must have 8/8 likelihood.


Priorities:

1: Close combat level priority (over rides 2,3)

2: Targ bar priority ( only applies for 4/8-8/8): If you have a higher targ bar you have a higher chance being targ when more than 1 person are searched. (overrides 3)

3: No previous targ priority (weakest priority)

Explanation: After 30 minutes you would have 1/2 target bar filled. From this point on, if someone else has a full bar, is around your level, and you have priority over others, you will get him/her as target. When you have 60 minutes (full target bar), as soon as you step in the hotzone, system will look for a target for you. Your target may or may not be in safe zone. The system will not look for target if you are in safe zone, however. Nonetheless you may still be "looked for" by other people's systems.

Priority of target is given as the closest combat level with half or more bar. If 2 or more people have the same bar, then the one with higher bar gets priority. Target levels may be +5 to -5 of your combat level. If no suitable targets are in the world then the system waits.

Note: Target Likelihood is not mathematical fractions.

Example: A level 50 just has 7/8 bar. a level 49 has 5/8 bar, and a level 52 has 6/8 bar.

Nothing will happen until the 50 reached 8/8.

Then if he goes in safe zone, nothing will happen, until the 52 gets 8/8 and stays in hot zone.

If he stays in hot zone, then the 52 will get him as target, instead of the 49.

The spell Bounty Locate was removed and thus you can not teleport to your target.

It is common to get a drop worth 50K+ even if you and your opponent are risking nothing, as long as they are your target.

If another player attacks your target and removes more than half of their health and they happen to die from the damage, it will not affect the fact that they are your target. They will remain your target until they die with most of the damage dealt by you.

Safe spots

The south side of the ditch is safe. On the north side of the ditch, there is a small safe area, but moving any further into the wilderness will mean you can attack or be attacked by someone within your combat range. If you have been attacked or have attacked someone, escaping to a safe spot will still allow your opponent to attack you for an additional 10 seconds if they have the same combat as you.

You can leave the dangerous area by jumping over the Wilderness Ditch or by going into a safe spot in the Wilderness, such as the Stealing Creation Lobby, the Wilderness Volcano lobby, the Mage Arena bank, and the Fist of Guthix Lobby (Please note: If you are attacked while you're heading to Fist of guthix you will have a 10 second wait when entering the place). You can also use Jennica's ring to teleport to the Spirit Realm using the Spirit Portals scattered around the Wilderness. The rules of teleblock applies when teleporting to the spirit realm and so you won't be able to use the portals if you have been teleblocked.

Teleporting

In a Bounty Hunter world, using any teleport will take you to Edgeville. In the Wilderness, you can only use a teleport up to level 20 Wilderness. Past level 20 wilderness you won't be able to teleport. However, a Ring of Life is capable of teleporting you until level 30 Wilderness, past level 30 Wilderness not even a ring of life can teleport you. Due to a recent update an amulet of glory can teleport you up to level 30 wilderness as well.

The only exceptions of teleporting in the Wilderness are safe zones. In Safe zones, you will be able to teleport regardless of where in the Wilderness you entered. You can teleport from the Wilderness Volcano Lobby, the Stealing Creations Lobby, the Fist of Guthix Lobby and the Mage Area bank and even the Spirit Realm.

Some Ancient Magick teleports will teleport you to a certain point IN the Wilderness.

If you have been teleblocked, you will not be able to teleport at all, even if you are within level 20 wilderness.

A recent update made it so that you will lose ep (earn potential) when teleporting out of a hot zone if you are in combat.

Banking

Players can bank in five places throughout Bounty Hunter worlds.

A player trying to enter a Bounty Hunter world from the wrong location.

Death

You will respawn in Edgeville upon death. If you die while you are skulled in Bounty Hunter you will lose all of your items, unless you are in a Bounty World (+1 Item) world, in which case you will keep your most valuable item upon death. You are not able to use the protection of item prayer in bounty worlds. You will become skulled if you enter a Bounty Hunter world.

Although, due to recent additions to certain worlds, there are now "Bounty World (+1 Item)" worlds. These will always let you keep your most valuable item, regardless of being skulled.

Earned potential

See Earned potential.

History

Bounty Hunter was formerly limited to the "Wilderness Volcano" craters north of Stealing Creation. As of the 6 May revamp, the game of Bounty Hunter was expanded to take place in the entire wilderness, and only on specific worlds. On other worlds, there are Revenants in the wilderness, and the ability to attack other players is no longer there. It was released on 10 December 2007.

Players fighting in a Bounty world

On 25 March, Mod Mark posted a thread in the future updates forum stating that when Bounty Hunter returned, it would take place across the entire Wilderness and Edgeville, using the current Wilderness levels to restrict the players whom you can attack, which is like how the Wilderness used to be before it was changed on 10 December [1]. In other words, the new "Bounty Hunter" is essentially an upgraded and modified version of the Old Wilderness before the December of 2007 updates, with the only difference being the drops. Bounty Hunter sparked PKing greatly and started a new era of pking.

On 6 May Jagex released the New Bounty Hunter.here

A few hours after the release of the New Bounty Hunter on 6 May, another update took place where more New Bounty Hunter worlds were added.

Originally, you could not use any teleports other than teleports based in the designated area. This included some of the spells in the Ancient Spellbook which teleport you to a certain point in the wilderness. However, this was changed on 16 June where teleports cast in the wilderness will take you to the safe area in Edgeville.

A new update on 16 June now means that Hellhounds, Lesser Demons, Greater Demons, Ankous, and a selection of Skeletons now reside in the Bounty Hunter volcanos. Player killing is now done in PvP Worlds and Bounty Worlds.

On 15 July, 2009, an update was made which prevented the use of Protect Item on Bounty Worlds and skulled all players for the duration of their stay. This meant that "one-iteming" with a powerful weapon like a whip, dragon claws, or godsword is no longer possible. This set off a massive negative reaction, and sparked massive riots on the Bounty Worlds, as players could no longer safely use their best weapons to fight in player-vs-player combat.

A 17 July update was put in place in response to the outcry of players regarding the previous update. Jagex introduced "Bounty+1" worlds, where there are skulls, but you always keep one item unless they are special items such as a Ring of visibility that is always lost on death. To counter the popularity of 1 Item-ers (people who carry only one piece of equipment to prevent any major loss in money) and the people named by Jagex as trickers (people who carry the exact amount of required value for an easy chance to receive high values of loot without the risk of losing a lot), Jagex stated that the player must risk at least 75k worth of equipment. This does not include his or her most valuable item, which is always protected. Those players who sold their Dragon Claws and/or Godswords due to the 15 July update suffered, as some struggled to buy them again (due to high demand).

These events spurred a market cataclysm, with people frantically selling things like barrows equipment, dragon items, whips and more as prices took a nosedive for not entirely understood reasons. However, when the +1 worlds were introduced shortly after, demand picked up as players tried to re-buy their items.

Trivia

  • If your target logs out, you are forced to wait 10 minutes before getting a new target, even if they only have 1 minute left to be in a safezone.
  • It is possible to use a Ring of Life to get away safely. You will be teleported to Edgeville, and not lose any earning potential.
  • It is possible to cast teleports that are on the Ancient Magicks spell book as long as they go to Edgeville or into the wilderness, you can also cast the Ice Plateau Teleport from the Lunar Spells. You can use items such as games necklace to teleport to Bounty Hunter bank or Clan Wars. Ring of duelling may also be used to teleport to Fist of Guthix. As long as one is below level 20 wild or in a safe zone. Due to a recent update, it is now also possible to teleport using normal runes. For example, the Varrock Teleport will now send you to Edgeville when using it, if below level 20 wild.
  • On the day of release, the wrong worlds were accidentally designated as bounty worlds. This led to people logging in to play Bounty Hunter just to find that they could not attack other people. This started a minor riot in the old bounty hunter lobby. About 10 minutes after the minor riot started there was another system update in which the bounty hunter functions were activated, and the correct worlds were designated for Bounty Hunter. Additionally, a short while later there was another system update that added more worlds for Bounty Hunter due to the large demand.
  • Due to a glitch, people could actually leave Edgeville by clicking on a forbidden location on the map and opening a skill guide or the house options menu. Certain locations in the forbidden locations, however, would teleport you back to the Wilderness Ditch if walked upon. Others would teleport you back to where you were standing before you moved. This glitch has since been fixed, and attempting to walk out now will result in a teleport back to the non-wilderness side of the Wilderness Ditch. One Seldom-known glitch found by players: Stuarto9 and Skiller Quin[1], was standing in a certain 3 spaces in a safe-zone, waiting there for about 5 seconds, and the game would oddly teleport you to Edgeville. This glitch was then abused by 30-40 players before Jagex patched the glitch, and permanently banned Stuarto9.
  • Bounty World (+1 item) worlds were originally only available to Members, because World 32 (the only designated non-member Bounty World (+1 item)) was offline due to "server issues".
  • You can now log into a Bounty or Bounty+1 world if you are in a random event, providing the location you were taken from originally is a valid location on these worlds as of 9 November 2009.
  • There is a glitch in when right after you log into a Bounty Hunter world, your radar display, instead of saying 'None' or your target's name, will say 'Nnnnnnnnnnnnn'. This has not been fixed yet.

References

  1. ^ http://forum.runescape.com/forums.ws?16,17,641,58575396
Wikipedia
Wikipedia has an article about:

This article uses material from the "Bounty Hunter" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

Bounty
could refer to:
Disambiguation page: If you followed a link to Bounty that brought you here, you might want to go back and change it to link to a more specific title. (For example: Bounty (some other term), or choose from one of those listed above.)

This article uses material from the "Bounty" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Master Qui-Gon, more to say, have you?

It is requested that this article, or a section of this article, be expanded.

See the request on the listing or on this article's talk page. Once the improvements have been completed, you may remove this notice and the page's listing.

A wanted poster for Cad Bane
"No bounties on you... a shame."
Boba Fett to Jaden Korr

A bounty was a monetary reward given when someone was captured or killed for a client. One who sought bounties was a bounty hunter.

The word was used informally to refer to the payment for a service, particularly in the case of finding a missing person.[1]

Bounties were sometimes categorized into local bounties, system bounties, sector bounties and regional bounties. Submission of a valid B23-1-14 permit enabled a bounty hunter to collect the maximum amount possible.

The Imperial bounty system of the Galactic Civil War era allowed two types of bounties to be posted- public and private, the latter making the poster anonymous, though it could be accessed by someone carrying a bounty hunting license.

During the Imperial Era Imperial Peace Keeping Certificates were issued to licensed bounty hunters, and were presumably required for hunters of the era.

Contents

Appearances

A bounty being tracked.
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars Episode I: The Phantom Menace
  • Star Wars: Bounty Hunter
  • Jango Fett: Open Seasons
  • Star Wars: Jango Fett
  • Star Wars: Zam Wesell
  • Star Wars: Battlefront II
  • Star Wars: Jedi Starfighter
  • Star Wars Episode II: Attack of the Clones
  • "Clouded Paths"
  • Star Wars: Galactic Battlegrounds: Clone Campaigns
  • Republic Commando: Hard Contact
  • Republic Commando: Triple Zero
  • Rookies: Rendezvous
  • Star Wars: Empire at War
  • Star Wars Episode IV: A New Hope (First appearance)
  • The Star Wars Holiday Special
  • Star Wars: Dark Forces
  • Star Wars: Galaxies
  • Star Wars Episode V: The Empire Strikes Back
  • Shadows of the Empire
  • Tales of the Bounty Hunters
  • Tales From Jabba's Palace
  • Star Wars Episode VI: Return of the Jedi
  • LEGO Star Wars II: The Original Trilogy (Non-canonical appearance)
  • LEGO Star Wars: The Complete Saga (Non-canonical appearance)
  • The Bounty Hunter Wars
  • Dark Empire
  • Star Wars: Boba Fett
  • Star Wars: Jedi Knight: Jedi Academy
  • Young Jedi Knights: The Fall of the Diversity Alliance series
  • Edge of Victory II: Rebirth
  • Star Wars Legacy: Broken

Sources

Wookieepedia has a collection of images related to Bounty.

Notes and references

See also

External links


This article uses material from the "Bounty" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

Bounty is obtained when you or your teammates defeat player enemies in the Siren's Call zone. The amount that you earn per defeat is largely dependent on how well your target has been faring in combat. It is important to note that your assigned bounty will likely be worth more to you then a random player enemy, not to mention the fact that if a bounty has been collected on an unassigned foe too recently, you won't receive anything. You may also receive 100 bounty when you help your side (Longbow or Arachnos) win a battle at the current Hotspot. Your unspent bounty will be lost if you leave the map for any reason, this includes logging/disconnecting and entering one of the door missions available in the zone.

Cashing In

To "cash in," talk to the Security Chief (for heroes) or the Arbiter (for villains). He will offer you a prize based on how much bounty you have. The following is a list of possible prizes and how much bounty you must have to collect:

1,000 Bounty

With the defeat of your targeted bounties, you have earned the right to choose from the following rewards:

  • A medium-sized Defense Inspiration
  • A medium-sized Damage Resistance Inspiration
  • A medium-sized Accuracy Inspiration
  • A medium-sized Endurance Recovery Inspiration
  • A medium-sized Healing Inspiration
  • A medium-sized Damage Inspiration
  • A medium-sized Resurrection Inspiration
  • A medium-sized Strength of Will Inspiration

6,000 Bounty

With the defeat of your targeted bounties, you have earned the right to choose from the following rewards:

  • A single-origin enhancement of your origin

This article uses material from the "Bounty" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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