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Bot: Misc



Up to date as of February 01, 2010
(Redirected to Bots article)

From EQ2i, the EverQuest II wiki

The term bot has several different meanings within the context of EQ2 and the EQ2i wiki. It may refer to various types of monsters, usually clockworks such as:

Bots also refers to the automaton user accounts at EQ2i designed to complete repetitive, otherwise manually intensive editing at the wiki. EQ2i has information specifically related to bots that users may wish to read:

  • a bots policy detailing the process for requesting a bot and requirements for creating one
  • a specific template for labeling user accounts that are bots

This article uses material from the "Bots" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Robot article)

From The Vault

Overviews per game
Fallout robots and computers
Fallout 2 robots and computers
Fallout 3 robots and computers
Fallout Tactics robots and computers
Fallout: Brotherhood of Steel robots and computers
Van Buren robots and computers

A robot is a machine capable of autonomously completing tasks. Depending upon the robot, these tasks may be simple or complex, and may require little human intervention or complete oversight.

In the Fallout universe, robots had been constructed for many purposes, and many examples survived long enough to be a factor in the Fallout world.

Robots had been constructed by pre-War society to fill all niches and occupations. From general-purpose utility droids to full-fledged military battle machines, robots could be found in almost any environment and function.



Mr. Handy

Typically, robots are equipped with a basic programming structure that dictates behavior and priorities. In most cases, these rules are effectively set in stone, and there's little the player can do to influence them. However, robots also develop personalities. Whether this is an intended feature present from manufacturing or the cumulative result of centuries of poorly-attended operation is unclear. Some robots, such as the Nuka-Cola shipping foreman appear to have rather harsh personalities present from their first days of activation, while others, such as the Protectron series seem to have little personality at all. At times, this personality gestalt seems to operate at odds with the fundamental core programming of the robot.

Notable examples of this discontent include Cerberus, the Mr. Gutsy robotic soldier that patrols Underworld. Despite programming to protect the ghouls of the city, Cerberus nevertheless admits quite freely that it detests the ghouls and, were it not for his combat inhibitor, would likely kill them all. Sawbones, resident medic at the Citadel, has an unhealthy interest in pain driven by his personality, while his programming clearly states he is a medic. Robots can even exhibit finicky personalities, one such Mr. Gutsy RL-3 will exhibit distaste in anyone without neutral karma.

Even robotic butlers show contrary streaks, although these aberrations are less likely to cause grievous bodily injury. The butler present in the player's home in Fallout 3 is often overheard saying with a cheery voice "How can I serve you master?" while muttering, sotto voce, "Not that I really want to" some seconds later.

Robots are often pressed into emergency duty outside their normal menu of skills, although this meets with varying degrees of success. A general-maintenance Mr. Handy will likely make a poor medic.

It may also be noted that without proper supervision, robots may handle situations rather extremely. Metro Protectron will kill an unarmed person if they do not have a ticket, on top of this they do not accept Red Pass or Blue Pass cards, meaning someone traveling on these lines may be attacked even with proper authorization. Another note is that the Factory Protectron mentioned on the computer terminal in The Pitt killed all the workers when they refused to leave the mill and their jobs. Also, Milo the Shipping Foreman, a Type II Mr. Handy robot, had trapped a group of employees in a locked closet to die, and for very minor infractions (taking a longer lunchbreak, for example). With this in mind it can be safe to say that robots of the fallout universe do not follow Asimov's Three Laws of Robotics, or if they do very loosely. It would seem that east coast robots have a naturally adverse attitude towards humans, or animated things in general- living or robotic, as all the robots feature a combat "Inhibitor" meaning that the robots all exhibit an uncontrollable urge to kill, without the inhibitor anyway.

Dealing with robots

Sentry bots can be deadly enemies to the unprepared.

While some robots in the Fallout wastelands are benign, most are following centuries-old programming -- or newer programming -- that classifies the player as a threat. To that end, effective anti-robot combat strategies are a must.

Most robots are highly resistant to damage from conventional weapons. Bullets do not generally affect robots as severely as they do their organic masters, and militarized robots can generally shrug off grenade shrapnel. However, like all electronics, robots are vulnerable to the effects of an EMP, making pulse weapons the ideal choice for disabling a robotic enemy.

Pulse grenades, pulse mines, and 12 Gauge EMP Shells are ideal for disabling a robot quickly, and though these munitions are typically expensive, they are much more efficient in a cost-for-effect frame of mind. Explosive weapons like missile launchers or miniature nuclear weapons are effective, but more costly to use against robots.

Players with sufficient Repair skills, or certain perks can disable inattentive robots, while players with sufficient Science skills can occasionally find control terminals that can shut down or reconfigure patrolling mechanical marauders.

List of robots

A alien turret equipped with a electric cannon.
Seen in: Fallout 3

The most human of all robots, androids could easily pass as normal humans under all but the most intense examinations.
Seen in: Fallout 3

A little robot, slow, box-like moving things with two hands which probably assist Secret Vault technicians during their work.
Seen in: Fallout: Brotherhood of Steel

A automatic, unmanned machine guns which are capable of sensing and attacking targets that are hostile to the faction or organization to which they belong.
Seen in: Fallout 3

An autonomous defence turret equipped with twin minigun cannons and relatively heavily armoured.
Seen in: Fallout 2, Fallout Tactics

The undisputed heavyweight king of the Calculator's army, the Behemoth lived up to its name by being able to easily obliterate its foes and survive massive amounts of damage.
Seen in: Fallout Tactics

Half dog, half robot, cyberdogs made for loyal companions, if not terribly adaptable. Cyberdogs were products of the Enclave.
Seen in: Fallout 2

Experimental Weapons Drone are a more advanced variant of the Guardian Drone and equipped with a Drone Cannon Ex-B.
Seen in: Fallout 3

Relatively benign, the Eyebot is designed mainly to spread radio broadcast Enclave propaganda. Although armed with an electric stunner, these robots have very negligable combat strength.
Seen in: Fallout 3

This weak security robot uses an electric cattle prod to coerce disobedient persons back into submission. Sturdy but unsuited to real combat.
Seen in: Fallout, Fallout 2, Van Buren

Guardian Drones are a more advanced variant of the Support Drone which carries a Drone Cannon and does a considerable amount of damage.
Seen in: Fallout 3

A security robots, three-legged orb-like walker and uses chainguns to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel

A turret equipped with twin plasma cannon and is heavily armored.
Seen in: Fallout 2

Useful only as scouts, Hover Robots performed reconnaissance missions for the Calculator. Very weak, but considered disposable.
Seen in: Fallout Tactics

A robotic foot soldier used by the Calculator, androids were neither durable nor powerful, but they were plentiful.
Seen in: Fallout Tactics

A security robots, three-legged orb-like walker and are "suicide" attackers which creates an electrical explosion on contact with the enemy.
Seen in: Fallout: Brotherhood of Steel

A security robots, three-legged orb-like walker and uses fast-shooting laser canons to destroy its enemies.
Seen in: Fallout: Brotherhood of Steel

A turret with a single-barrel laser cannon and has the ability to lower down for additional cover. It cannot fire while in cover.
Seen in: Fallout Tactics

A gigantic, heavily armed humanoid robot, designed for the United States military to be used during the liberation of Alaska. It was never fully completed and remained inoperative until being activated by The Brotherhood of Steel in the Capital Wasteland.
Seen in: Fallout 3

Essentially a robotic forklift, the Loadlifter's strength lay in its size and weight.
Seen in: Fallout Tactics

A little robot, have no arms, slow, box-like moving things that do some sort of maintenance work for the Vault and was also power generators with legs.
Seen in: Fallout: Brotherhood of Steel

A militarized version of the Mr. Handy, designed for use by the United States Army and Marine Corps. A capable combatant.
Seen in: Fallout 3

This general-purpose robot was built mainly for housekeeping and maintenance. Although not a combat robot, a Mr. Handy can still pose a threat as a combatant.
Seen in: Fallout, Fallout 2, Fallout 3

The second-heaviest military robot in the Calculator's ranks, the Pacification Bot could launch a devastating ranged attack and required a great deal of punishment to put down.
Seen in: Fallout Tactics

Vaguely reminiscent of Robbie the Robot, Protectrons were common robots in and around the Capitol Wasteland. While many were tasked with building or Metro security, some military versions can be found roaming the wasteland.
Seen in: Fallout 3

A cyborg robot that makes use of an organic brain as its main CPU, Robobrains have been found mated with animal and human brains. A less-capable combatant in Fallout and Fallout 2, the Robobrain's military cousin can be encountered in Fallout 3. Also, a unique Robobrain exists in Fallout Tactics: Brotherhood of Steel.
Seen in: Fallout, Fallout 2, Fallout 3, Fallout Tactics, Van Buren

Among the smallest of the Calculator's forces, the diminutive Scurry Bot patrolled tight confines and occasionally laid in ambush in difficult terrain.
Seen in: Fallout Tactics

Large, humanoid robots, Security Robots were weaker than their larger cousins, but when it came to exerting power in the tight confines of a building, few robots could equal its abilities.
Seen in: Fallout Tactics

Sentry Bots are bruisers, no matter what form they take. Capable of both dishing out and taking tremendous punishment, Sentry Bots represent the pinnacle of military robotics.
Seen in: Fallout 2, Fallout 3

A small robot, box or vacuum cleaner-like robots, that wash the floor in the Vault and perform small repairing tasks.
Seen in: Fallout: Brotherhood of Steel

Support Drones are basic drones which are not equipped with weapons and instead they rely on melee attacks. It's likely that their primary function is maintenance aboard the alien vessels.
Seen in: Fallout 3

Though armed with a massive flail that made this robot a killing machine in close combat, the Tank Track Robots were nevertheless large and ungainly. Coupled with the inability to launch a ranged attack, they were easily countered by a prepared force.
Seen in: Fallout Tactics

A security robots, three-legged orb-like walker and uses powerful electric blasts generated by special Tesla deviece mounted on it, to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel

Turret Robot are hidden turret underground and quickly pop-up if they see an enemy and shoot them with two powerful submachine cannon.
Seen in: Fallout: Brotherhood of Steel


Canceled robots

Designed primarily to handle the movement of radioactive waste, Agricola bots are heavily armored and durable.
Seen in: Van Buren

Massive, dog-like sentries, CRB-S units can be programmed to perform at varying levels of force to uphold law and order.
Seen in: Van Buren

A morphing gas pump equipped with a flamethrower, little is known about the Gasbot.
Seen in: Van Buren

Behind the scenes

A robotic perk, Cyborg, makes an appearance in Fallout 3.

Robots in the Fallout games

This article uses material from the "Robot" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A bot (short for robot) is a program used to do repetitive tasks.

Editing bots

On wikis, bots are used to perform repetitive editing tasks, such as updating links or implementing a formatting change. See GuildWiki:Editing bots project and Wikipedia:Creating a bot for more details.

Bots in online games

A horde of 55 Monk bots seen swarming a merchant after completing their runs in Elona Reach
A mark of bots is to do the same repetitive action in exactly the same way, as these Bots are all heading to the same point following the same path.

In online games, they are often used for farming and spamming, and botting is generally considered cheating. They are often used for profit by companies that sell virtual items. Bots are against the terms in the Guild Wars EULA, and will get the bot user's account banned. ArenaNet has used different techniques to counter bot farming, such as reduced drops for solo farmers, nerfing of popular farming areas, and banning of accounts confirmed to be used for bots.

"Botting" and "botter"(s) refer almost exclusively to the use of bots in online games.

Bots are harmful mainly because they make the large-scale gathering of items simple, fast, and easy. This in turn leads to flooding of the market, causing price decreases. Bots are also used by companies and people who sell gold for real money. The idea of selling gold for real money causes a price increase for items that are not commonly farmed by bots. This is because players will just buy gold online instead of working for it like a legitimate player would, and then buy the virtual items they need in the game with that gold. Bot use is greatly frowned upon by regular players.

Some bots return to cities to automatically sell items they have farmed, and are often identified by one or more of the following:

  • Poor English
  • An obvious text macro
  • Frequent repetition and the use of a incremented number after each phrase to prevent the chat from filtering their spam in the chat window. Note that some normal players may employ the same tactics.
  • Failure to respond properly to a player's queries
  • Farming bots usually have some kind of path file that they always follow, you can easily recognize bots by watching the way they go through the gate, it is always the same.
  • Often guildless.
  • Some bots do not appear to be walking by pressing and holding the 'forward' key but instead look as though they're hammering it.
  • Failure to respond at all, instead trying to automatically trade with you and/or join your party.

It may be a good idea to first "quiz" the bot before reporting them, although there is often a "bot master" who will respond to such queries, so this is not foolproof.

Suspected bots can be reported to ArenaNet through their "Ask a Question" form on the Guild Wars site. Instructions for doing so can be found here. Another way of reporting bots is to target the suspected bot, type /report in chat and then select botting from the list. The name of the bot can be typed after '/report' if you can't find them in the outpost. Note that after your report, you will not receive correspondence about proceedings between ArenaNet and the alleged violator.

Other meanings

Infrequently, henchmen and heroes may be referred to as bots. This mostly comes from players of first-person shooters, where computer controlled players are generally referred to as bots. See Wikipedia's bot disambiguation page for other possible meanings of the term.

This article uses material from the "Bot" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Grand Theft Wiki:Bots article)

From Grand Theft Wiki

In brief... Do not operate a bot without permission from staff. Ask for permission here.

A bot (robot) is an automated program or script that performs repetitive edits on the wiki, as instigated by a human operator. They can either perform the edits themselves, running in the background, or can simply assist editors in making revisions.

All bots on Grand Theft Wiki must be approved by staff before use. This includes if you use an automated program to assist in your editing. This is because bots can cause disruption, and mass-edits can be difficult to deal with if a mistake is made.

Operation of unapproved bots is prohibited, and this includes use of approved bots in unapproved ways (outside their conditions of operation). Circumvention of these rules may lead to blocking of the bot account, and possible sanctions for the operator. Wikia staff are permitted to operate a bot without notice for the purpose of general maintenance,

To submit your bot or bot account for approval, please use the talk page, if you need urgent attention, also leave a message at User talk:Gboyers.

It is advised to run a bot in a second account, to help identify which edits are which, but this MUST be clearly marked as a bot. If bots are approved by the staff, they may be granted a bot flag, which adds them to the "bot" group. This hides their revisions from Recent Edits unless you click the "Show bots" option.

Approved Bots

  • User:Gtabot - operated by User:Gboyers, using AWB and pyWikipedia.
  • User:Wikia - operated by Wikia, for welcoming new users and creating user pages

This article uses material from the "Grand Theft Wiki:Bots" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A bot may refer to:

  • Macro, a program that allows players to do multiple tasks (multitasking) at once'
  • Bot program, a project page
This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Bot" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Bot reports to Grammel.

Bot was a mysterious and mute henchman of Captain-Supervisor Grammel on Circarpous V. It is not known what species Bot was.



This article uses material from the "Bot" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to B article)

From SWG Wiki

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Text strings that are awarded to the player by fulfilling various requirements. They can be seen from the character sheet, or the examine window. Have a look at the list of badges.


  • Someone who has been banned from using either Star Wars Galaxies, the forums, or both.
  • Someone who has been banned from city services, may no longer use the city's shuttle, clone station or vehicle garage. Also known as 'City-banned'.


Be back soon.


Short for Bio-Engineer.

The Bio-Engineer profession was removed with the NGE.


Base Extraction Rate. Used when talking about harvesters. The number of resources that would be collected per minute on a spot with a certain concentration percentage.


Battle Fatigue, a type of wound that was applied to players as they receive health wounds. Was healed by Entertainers in a Cantina, Hotel, or Theater.

As of Publish 20, Battle Fatigue has been removed from the game.


Acronym for Bounty Hunter.


Objects such as weapons and armor(including factional Armor), once BioLinked, can only be worn/used by that specific player, no one else. A BioLinked object can not be traded. In addition, the object can not be equipped until it is BioLinked.


Referring to the Binary Liquid used in the crafting of Mandolorian Armor.

Blue Glowy

  • Forum rank attained by being a retired Correspondant
  • Slang for the ability that all pre-NGE Jedi (a.k.a. Elder Jedi) were given that allows them to turn blue and translucent, otherwise known as a "Force Ghost".


Star Wars Galaxies Server.


A character run entirely by macro who does not have a human player actively playing them.


Usually refers to Vasarian Brandy, a powerful (if crafted correctly) mind buff that focuses on all three of your mind related pools.

Post-CU: this drink no longer buffs the stats, but instead increases regen rates for a short period.


The Star Wars Galxies Server originally used as the server during Beta Testing. One of the most populated servers. Players be warned: Bria is known to load slower than most of the other servers after any downtime. Expect sudden crashes.


Be right Back


Shorthand for 'be right there'


An enhancement to a character's statistics that makes them stronger for a period of time. Usually in reference to spices, Medic enhancements and Entertainer enhancements. Some foods and Stims also apply enhancements to stats, and are sometimes included in the general term "buff."


The act of applying a buff

Buff Bot

A bot used for buffing players. Typically these are Medics giving players medical enhancements.

This article uses material from the "B" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This article or section describes a violation of a Tibia rule

Some information in this article or section describes a violation of official Tibia rules. Using this information improperly may result in a banishment from Tibia, or even an account deletion.

TibiaWiki does not in any way condone the violation of Tibia rules, and cannot be held responsible for the abuse of information that is available on this site.

discuss • edit

The official abbreviation of Tibia Bank is TB, it was previously abbreviated as BOT (Bank of Tibia) but this has been changed.


What are bots?

Bot is another word for 'macro', an automated program which, in Tibia's case, controls your character. In other words, it's an unofficial software to play.
Bots may seem to give you an advantage in the game, however using any kind of bot is a severe rule violation (3c). On top of that, there's a good chance you'll get hacked by such programs.

List of Bots

  • Auto Healer
  • Cavebot
  • Runemaker
  • Aimbot
  • Auto-Fishing

I found someone using bots, what should I do?

Actually, you don't have to do anything. CipSoft's new anti-cheating system automatically detects and punishes around 5000 of botters per time. All you have to do is to wait patiently for the system to collect enough evidence, which can take up to 12 months. Unless a player admits botting in a public channel, you don't have to report it. You could also kill the botter. Some of them won't come back to the computer till its too late. Botters usually will have a lot of gold in its backpack so it could be worth it.

I see a botter, why isn't he banned by the system?

The anti-cheating system does not ban botters instantly. First it collects evidences and in the beginning of every month, the system bans around 5000 botters in a mass ban.

Why can't I report botters anymore?

Gamemasters do no longer ban nor investigate botters. Please just wait patiently for the system to catch the botters!

I don't want to wait for a Gamemaster, what can I do?

Vulnerability 1: Waypoints

Many bots have waypoints. This means that the software instructs the bot to move to certain squares, ramps, or holes in a certain order. This can be exploited in two ways. Firstly, watch the bot for it's pattern, it's path. If you notice that it moves to a certain square, and then off in another direction, that is possibly one of it's "waypoints". If you put a trough, an indoor plant or any other item, that is not walkable, on that square, the bot will move to that point and stall. This includes ladder squares. Now you are able to move the character one square at a time away from the waypoint. If you continually move the character one square at a time at high enough speed, you will be able to move the character anywhere. If, however, you pause, the bot will return to the blocked square if it is accessible. This will not happen if the blocked waypoint is still on the character's screen.

The second option with waypoints is to use the waypoint against the bot itself. If there is a waypoint close enough to a hole, this can be exploited as well. Simply find the waypoint close to the hole, and block the character in when it arrives to the waypoint. On the North, South, East or West side of the hole, there should be 2 squares available for this manuever. When the character is blocked in, move him to the second square away from the hole, vertically or horizontally. Almost exactly 1 second after you move him to that square, move him towards the hole, and he will go down the hole, whether it is a shovel hole, or any other hole.

The explanation is that the bot will try to reach the waypoint after you have moved the character. But if you move the character after the bot realizes it needs to move, and before it moves the character, it will fall down the hole. This is very useful for taking characters to lure creatures on them in other spawns. Be forewarned, however, that luring creatures on a character is veiwed as against the rules on the island of Rookgaard and on Non-PvP Game Worlds and could be punished as a rule violation.

Vulnerability 2: Rune Makers

Another vulnerability is a rune maker. Most bot software will automatically take a blank rune from a backpack, and switch it with the weapon in the hand slot, and utter the spell phrase for the rune. Many characters who use this software also hunt at the same time. There is a feature on some bots that initiates attacks on any players that attack it. They also automatically use mana to heal themselves if attacked. If, however, you can time your attack at the moment when the blank rune has just been inserted into the hand slot, and the mage begins to use mana to heal itself, it will not be able to make the rune, and will only be able to hit you with it's fists, instead of a wand, rod, or melee weapon, or other attack option of it's choice. Beware, though, because some bots use the option of spell attacks such as exori vis and exori mort, and these may cause much hp loss to you while trying to attack the botting character. Most botting runemaking/hunting characters will not use that option however.

Vulnerability 3: Autologging

Many bots also use a feature which allows the character to make runes and eat food and to automatically log if a gamemaster or any other character comes on their screen. This often eliminates the possibility that they will be killed by a passerby who finds them "afk". If, however, you know where they are located, and shoot a ranged attack rune on the ground where you know them to be, this will cause them to have a battle lock, and as you walk up to the character, the bot may force log, and leave their character in the game for 60 seconds. You will have that much time to take the hp of the character down to zero, before they are disconnected automatically from the Game World.


If you are going to kill a macro user, you need to have present that player might not be away from keyboard at all. Most of bots allow to make an advertisement sound if another player attacks or simply traps him using the waypoints vulnerability. There is not form of know if the macro user will be adverted of your attack, just attacking him. This is why it's a good idea to have a second character, or not important character to test it. However, most of macro users are away from keyboard in strange hours, like really late at evening or really early in the morning (CET) or moments when most of players are not in game (Like in test server time). It's also important to know that many bots can "auto-reply" to some words, like "Hello", or simple questions.

Anti-Bot measures

The anti-bot Tortoise
In the 8.40 update CIP released a new in-game system designed to stop some botters.
Sometimes when hunting creatures such as tortoises a Tortoise (Anti-Botter) may spawn, or when hunting apes a Merlkin (Anti-Botter) or Kongra (Anti-Botter) may spawn. The new anti botter creatures look the same as a normal creature but heal very fast making them almost impossible to kill.

The only way to get away from these creatures is to run away. They have the same status as boss monsters so they are not limited by the lurering rule and they will disapear after some time.

A few days after the update was released CIP modified these new creatures. Before they were edited they were able to combo 400+ which were killing a lot of players (especially low level mages) including fair players. After they were edited the damage of these creatures was greatly reduced allowing the to combo about 150.

External Links

  • Tibianews. Botbusting Guide
  • Where Will Cheaters Go From Here? - featured article (Jan 2009)

This article uses material from the "Bot" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Bot (disambiguation) article)

From Teletraan I: The Transformers Wiki

The word "Bot" can refer to quite a lot of different things in Transformers.

  • B.O.T. (Biotronic Operational Telecommunicator), a junk-robot built by some high school kids from the Generation One cartoon.
  • "B.O.T.", the episode in which said junk-robot was built.
  • "'Bot" is often used as shorthand for "Autobot", or just plain old "robot".
This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Bot (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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