Boost is a recurring ability that increases damage. It is commonly associated with the Monk class or Summonings.
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Used by Black Belts. Using it once increases damage dealt, while using it twice increases damage further. Using it three times will hurt the Black Belt and release all the stored energy.
Guardian Forces' attacks are enhanced by Boost via timed button presses, which explains why they have such long cinematic cutscenes. The GFs Diablos, Carbuncle, Cerberus, and Cactuar don't have Boost, and their effects either do not do damage, or do a set amount of damage. A character's compatibility with a GF determines how much they can boost it before the animation ends. Removing Boost is not recommended, as there is no way to regain the Boost ability.
Boost is a support ability that enhances Garnet and Eiko's summons. Garnet can learn it for 190 AP, while Eiko can learn it for 150 AP, both from the Pumice Piece Add-on.
Boost is a command that is available to the Aeons if you press right on the command menu. It allows the Aeon's Overdrive gauge to fill up quicker, at the cost of the Aeon taking more damage. It is the opposite of Shield.
Boost is used by Monks. It raises the next attack for approximately three minutes and is stackable. It works well in conjunction with Chi Blast and to increase enmity. Boost can be enhanced by wearing Temple Gloves.
Boost is usable by Archers. It increases the power of their next attack. The Templar's Cheer is identical.
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Gene Nation, a group of Morlocks whom Storm encountered and relocated to Africa. Boost is a mutant who functions like a living battery cell. He can augment other mutants' powers by a process called "body-jumping", wherein Boost merges with the other mutant and boost's their powers.
When the Humanity's Last Stand attacked the former Gene Nationals at their new home, Storm and the X-Men arrived to help. Unfortunately, so did Havok's Brotherhood of Mutants who offered the mutants protection against their enemies. Humanity's Last Stand were eventually defeated, and Boost, along with fellow former Gene National Tether, sought to leave, helping the Brotherhood escape in return for being dropped off at an unrevealed place of their choosing. Boost was affected after the Decimation, and lost his mutant powers.[1]
Power Amplification: Biomorphically merge with his own mutagenic aura, then infuse himself into the bodies of others, supercharging their mutant powers.
A temporary skill boost is anything caused by an item, Summoning familiar, or action that temporarily raises a player's level in one or more skills. It allows the player to do things above his current level. For example, a Magic potion, which boosts a player's Magic level by five, will let a player cast High alchemy (which requires 55 Magic) with a Magic level of 50 to 54.
Temporary boosts do not stack - for example, a dwarven stout provides +1 mining and smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2 as that is the maximum boost.
As is indicated by the name, a temporary skill boost does not last forever. Boosts decay back to the player's base level at a rate of 1 level per minute.
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These boosts are not visible on the player's statistics screen, and most of them cannot allow a player to perform activities above his base level (an exception is the Crystal saw). Most invisible boosts are provided by Summoning familiars. For example, a Granite lobster provides an invisible Fishing boost of four levels, but does not allow a player with 72 Fishing to catch sharks, which require 76 Fishing; instead it allows the player to catch fish with the same speed as if they were four levels higher.
Boost | Skill | Level increase |
Visibility | Other info |
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Agility potion (or mix) | Agility | 3 | Visible | Mix heals 6 Hitpoints. |
Summer pie | Agility | 5 | Visible | Also heals 11 Hitpoints and restores 10% run energy. |
Tireless run scroll | Agility | 2 | Visible | Special attack of the Spirit terrorbird. |
Abyssal stealth scroll | Agility and Thieving | 4 | Visible | Special attack of the Abyssal lurker. |
Cup of tea (Bought/Thieving) | Attack | 3 | Visible | Also heals three hitpoints. Not to be confused with Player-Owned House tea. |
Attack potion (or mix) | Attack | 3 + 10% | Visible | Mix also heals 3 Hitpoints. |
Super attack (or mix) | Attack | 5 + 15% | Visible | Mix also heals 3 to 6 Hitpoints. |
Extreme attack | Attack | 7 + 20% | Visible | None. |
Zamorak brew (or Zamorak mix | Attack, Strength | 2 + 20% (Attack), 2 + 12% (Strength) | Visible | Decreases Defence and remaining Hitpoints by 10% + 2 (Mix reduces Hitpoints by 10% - (1 to 4)). |
Combat potion (or mix) | Attack, Strength | 3 + 10% to each | Visible | Mix also heals 6 Hitpoints. |
Dragon slayer gloves | Attack | 10% | Invisible | Only applies when fighting dragons assigned as a Slayer task. Stacks with Black mask/Slayer helmet effect. Also gives an extra 15% Slayer experience. |
Black Mask or Slayer helmet | Attack, Strength | 15% to each | Invisible | Only applies when fighting monsters currently assigned as a Slayer task. |
Salve amulet | Attack, Strength | 15% to each | Invisible | Only applies when fighting undead monsters. |
Salve amulet (e) | Attack, Strength | 20% to each | Invisible | Only applies when fighting undead monsters. |
Ruby Harvest | Attack | 20% | Invisible | Must be used on another player. Boost effects the player it is used on. Must be used in a multi-combat zone. |
Cavefish | Attack, Strength, Defence, Magic or Ranged | One of the skills is boosted randomly by 2. | Visible | Also heals 20 hitpoints. |
Cup of tea (Player-Owned House) | Construction | 1, 2 or 3 | Visible | Boost depends on the shelf the cup used was obtained from. |
Crystal saw | Construction | 3 | Invisible | Only applies to items requiring a saw (e.g. not rooms or plants). |
Chef's delight | Cooking | 5% | Visible | Also heals 1 Hitpoint. Reduces Attack and Strength by 2 or more. |
Mature Chef's delight | Cooking | 1 + 5% | Visible | Also heals 1 Hitpoint. Reduces Attack and Strength by 2 or more. |
Crafting potion | Crafting | 3 | Visible | None. |
Defence potion (or mix) | Defence | 3 + 10% | Visible | Mix also heals 6 Hitpoints. |
Super defence (or mix) | Defence | 5 + 15% | Visible | Mix also heals 3 to 6 Hitpoints. |
Extreme defence | Defence | 7 + 20% | Visible | None. |
Saradomin brew | Defence, Hitpoints | 25% (Defence), 10% (Hitpoints) | Visible | Decreases Attack, Strength, Magic and Ranged levels by 10%. Hitpoints can rise above normal level with the boost. |
Draynor Manor Cabbage | Defence | 1 | Visible | Also heals 2 Hitpoints. |
Testudo scroll | Defence | 8 | Visible | Special attack of the War tortoise. |
Titan's Constitution | Defence, Hitpoints | 12.5% (Defence), 8 (Hitpoints) | Visible | Special attack of Fire titan, Moss titan and Ice titan. Hitpoints can rise above normal level with the boost. |
Dreadfowl | Farming | 1 | Visible | Speak to Dreadfowl. |
Compost mound | Farming | 1 + 2% | Visible | Speak to Compost mound. |
Stranger plant | Farming | 1 + 4% | Visible | Speak to Stranger plant. |
Cider | Farming | 1 | Visible | Heals 1 Hitpoint, reduces Attack and Strength by 2. |
Mature cider | Farming | 2 | Visible | Heals 2 Hitpoints, reduces Attack and Strength by 5. |
Garden pie | Farming | 3 | Visible | Also heals 6 Hitpoints. |
Pyrelord | Firemaking | 3 | Invisible | Familiar must be summoned. |
Lava titan | Firemaking, Mining | 10 each | Invisible | Familiar must be summoned. |
Fishing potion (or mix) | Fishing | 3 | Visible | Mix also heals 3 to 6 Hitpoints. |
Fish pie | Fishing | 3 | Visible | Also heals 6 Hitpoints. |
Admiral pie | Fishing | 5 | Visible | Also heals 8 Hitpoints. |
Granite Crab | Fishing | 1 | Invisible | Familiar must be summoned. |
Ibis | Fishing | 3 | Invisible | Familiar must be summoned. |
Granite Lobster | Fishing | 4 | Invisible | Familiar must be summoned. |
Fletching potion | Fletching | 3 | Visible | None. |
Greenman's ale | Herblore | 1 | Visible | Heals 1 Hitpoint. Reduces Attack, Strength and Defence by 2 or more. |
Mature Greenman's ale | Herblore | 2 | Visible | Heals 1 Hitpoint. Reduces Attack, Strength and Defence by 2 or more. |
Guthix rest | Hitpoints | 5 | Visible | Only works when at full hitpoints. Also reduces poison damage by 1 and restore some run energy. |
Rocktail | Hitpoints | Up to 10 | Visible | Heals 23 Hitpoints and can raise hitpoints up to 10 over the maximum. |
Elidinis Statuette | Hitpoints | 7 | Visible | Requires completion of Spirit of the Elid. Any lost Hitpoints are restored prior to the boost. Also restores Prayer points. |
Thermal bath | Hitpoints | 15-20% | Visible | Requires completion of As a First Resort.... Any lost Hitpoints are restored prior to the boost. Also cures and gives temporary protection from poison and disease. |
Hunter potion or mix) | Hunter | 3 | Visible | Mix heals 2 to 3 hitpoints. |
Spirit graahk, Spirit kyatt and Spirit larupia | Hunter | 5 | Invisible | Familiar must be summoned. |
Arctic bear | Hunter | 7 | Invisible | Familiar must be summoned. |
Wolpertinger | Hunter | 5 | Invisible | Familiar must be summoned. |
Mud bath | Hunter | 8 | Visible | Requires completion of As a First Resort.... Also temporarily removes the player's scent, removing the need to use a torch. |
Magic potion (or mix) | Magic | 5 | Visible | Mix also heals 3 to 6 Hitpoints. |
Extreme magic | Magic | 7 | Visible | None. |
Magic essence potion (or mix) | Magic | 3 | Visible | Mix also heals 3 to 6 Hitpoints. |
Wizard's mind bomb | Magic | 2 (under level 50), 3 (above level 50) | Visible | Also heals 1 Hitpoint. +3 boost only applies if the player's magic level is higher than 50. Reduces Attack, Strength and Defence by 1 or more. Is available to free players. |
Mature Wizard's mind bomb | Magic | 3 (under level 50), 4 (above level 50) | Visible | Also heals 1 Hitpoint. +4 boost only applies if the player's magic level is higher than 50. Reduces Attack, Strength and Defence by 5. |
Magic focus scroll | Magic | 7 | Visible | Special attack of the Wolpertinger. |
Desert wyrm | Mining | 1 | Invisible | Familiar must be summoned. |
Void ravager | Mining | 1, 1 | Invisible and Visible | Familiar must be summoned. Speak to the Void ravager to obtain a visible boost of 1 in addition to the invisible boost of 1. |
Obsidian golem | Mining | 7 | Invisible | Familiar must be summoned. |
Dwarven stout | Mining, Smithing | 1 | Visible | Also heals 1 Hitpoint. Is available to free players. |
Mature dwarven stout | Mining, Smithing | 2 | Visible | Also heals 1 Hitpoint. Reduces Attack, Strength and Defence by 2 or more. |
Ancient mace special attack. | Prayer | Boost equal to damage hit. | Visible | 100% of special bar drained. |
Monastery altar, Altar of nature, Seers' Village altar | Prayer | 2 | Visible | Monastery requires 31 prayer, and is available to free players. Altar of nature requires completion of Nature Spirit. Seers' Village requires completion of all Seers' Diary easy and medium tasks (Seers' headband 2 or 3 must be worn). |
Sulpher spring | Prayer | 10% | Visible | Requires completion of As a First Resort.... Prayer points are fully restored before the boost is applied. |
Ranging potion (or mix) | Ranged | 3 + 10% of player's level | Visible | Mix also heals 3 to 6 Hitpoints. |
Extreme ranging | Ranged | 4 + 20% | Visible | None. |
Wild pie | Ranged and Slayer | 4 (Ranged), 5 (Slayer) | Visible | Also heals 11 Hitpoints. |
Geyser titan | Ranged | 1 + 3% | Visible | Speak to the Geyser titan to obtain the boost. |
Ranger's aid | Ranged | 2 | Visible | Reduces Defence by 5. |
Mature ranger's aid | Ranged | 3 | Visible | Reduces Defence by a random amount. |
Slayer's respite | Slayer | 1 | Visible | Also heals 1 Hitpoint, and reduces Attack and Strength by 2 or more. |
Mature slayer's respite | Slayer | 2 | Visible | Also heals 1 Hitpoint, and reduces Attack and Strength by 2 or more. |
Strength potion (or mix) | Strength | 3 + 10% | Visible | Mix also heals 3 Hitpoints. |
Super strength (or mix) | Strength | 5 + 15% | Visible | Mix also heals 3 to 6 Hitpoints. |
Extreme strength | Strength | 7 + 20% | Visible | None. |
Dragon Battleaxe | Strength | Roughly 20% | Visible | Lowers Attack, Magic, Ranged and Defence by 10%. Uses 100% of special bar. |
Volcanic strength scroll | Strength | 9 | Visible | Special attack of the Obsidian golem. |
Bandit's brew | Thieving | 1 | Visible | None. |
Thieving fingers scroll | Thieving | 2 | Visible | Special attack of the Magpie. |
Axeman's folly | Woodcutting | Boost of 1 | Visible | None |
Mature axeman's folly | Woodcutting | Boost of 2 | Visible | Also heals 1 Hitpoint. Reduces Attack and Strength by 2 or more. |
Beaver | Woodcutting | 2 | Invisible | Familiar must be summoned. |
Skillcape | Any skill | 1 | Visible | The skill boosted is relevant to the cape worn. Must have level 99 in a skill to wear its skillcape. |
Spicy stew | Any skill | 1-6 | Visible | Depending on type of stew, any skill (besides summoning) can be boosted or reduced by 1 to 6 points randomly. +6 boost are rare (reportedly 1/30 chance). |
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"Boost" | |
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Biographical information | |
Homeworld | |
Physical description | |
Species | |
Gender | |
Height |
1.83 meters[1] |
Hair color | |
Eye color |
Brown[1] |
Chronological and political information | |
Era(s) | |
Affiliation |
"Boost" was the nickname of a clone trooper who fought in the Clone Wars. Around 22 BBY, Boost was stationed on the Venator-class Star Destroyer, Triumphant. Along with two other Venator-class Star Destroyers, they chased General Grievous' warship, the Malevolence, to the Abregado system.
The Malevolence destroyed all three ships, but Boost, along with Jedi Plo Koon, Sergeant Sinker and Wolffe, managed to escape via an escape pod. They were attacked in their escape pod by Rocket battle droids on a Droch-class boarding ships, however, the group was able to defeat them. Eventually, Jedi General Anakin Skywalker and his Padawan Ahsoka Tano, rescued Koon and the clone troopers. Afterward, the Malevolence began to attack Skywalker's freighter, the Twilight, however, the group escaped and jumped into hyperspace.
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"Boost" was the nickname of a clone trooper who was a part of the Grand Army of the Republic during the Clone Wars, a galaxy-wide conflict between the Galactic Republic and the Confederacy of Independent Systems.[2] Boost, like all clone troopers, was one of the many clones of the Mandalorian bounty hunter Jango Fett.[1] In the beginning of the war, Boost fought in the first battle of the war on the planet Geonosis. During the battle, Boost received scars after he fought battle droids.[3]
Around 22 BBY,[4] the Jedi High Council dispatched General Plo Koon to search for the Separatist "mystery weapon," which had destroyed several Republic fleets. Onboard the Venator-class Star Destroyer, Triumphant, Koon was accompanied by Boost and a group of clone troopers—few of which were: Commander CC-3636, nicknamed "Wolffe", and Sergeant Sinker. Upon discovering the Malevolence in the Abregado system, the warship fired its ion cannons on Koon's Venator-class Star Destroyer, which rendered the ship without energy. The many turbolasers of the Subjugator-class cruiser began to fire, quickly destroying the three ships. Koon told Boost, Wolffe and Sinker to evacuate the Triumphant in an escape pod, before it was destroyed by the Malevolence.[2]
In the pod, Wolffe told them that they had suffered a total system blackout, and only the life support was working. Boost hoped that someone would search for them, but Sinker was not so positive thinking. After that Koon advised to conserve energy and while doing this, Sinker commented negatively about Boost's hygiene. Sinker also said that it would not be strategical to search for them, and that he would have instead searched for the superweapon, but Koon answered that their lives were more important for him. Shortly after Boost discovered another escape pod, but those inside were all dead and the pod was crushed. Shortly after, they pick up another signal from pod. However before reaching it, it was destroyed by a Droch-class boarding ship and its group of rocket battle droids, who then quickly turned their attention to Koon's pod. While Wolffe remained in the pod in order to keep their signal going, Koon, Sinker and Boost go out to fight the droids. During the fight, Wolffe contacted Padawan Ahsoka Tano, and Jedi Knight Anakin Skywalker, on a rescue mission for survivors of the battle. Meanwhile, Plo Koon used the Force to throw Sinker behind the droids and he was able to destroy them. Shortly after, Plo Koon contacted Tano using the Force, showing her their location. Eventually, they were found by the Twilight, Skywalker's personal freighter and the Twilight then recovered the escape pod, and once onboard, the clones were treated by a medical droid. Shortly afterward, the Malevolence discovered the Twilight. Despite their attempts to shut down all the ships energy, they had forgotten the medical droid. Still, the Twilight managed to escape the system before it was able to be incapacitated by the ion cannons of Malevolence.[2]
Boost, Sinker and Wolffe were members of a Republic force dispatched to the Separatist-occupied planet Khorm in order to secure the Agrocite, an ore used to increase power to starfighters. Under the command of Jedi Generals Koon and Kit Fisto, and Major Kendal Ozzel, the Republic managed to capture an Agrocite processing facility, only to lose it soon thereafter in a Separatist counterattack. Later, while Plo Koon and Kit Fisto went ahead to scout out the main Confederate base located in an Agrocite mine, Major Ozzel led his troops to recapture the processing facility. The facility, however, had been abandoned, and Ozzel—certain that the Republic had crushed the enemy—ordered to initiate an assault on the Agrocite mine.[5]
In contrast to Ozzel, Boost and Sinker thought that the Confederacy had moved its troops for a reason and was preparing to make a final stand at the mine. The two expressed their opinion to Wolffe, but he replied that they had their orders and told Boost to load the Republic walkers into landing ships. Just as Boost and Sinker thought, the Republic forces faced heavy opposition from the Separatists, but eventually managed to win the battle.[5]
Boost was a positive thinking clone trooper. When stuck in an escape pod, he never gave up hope that someone would come and rescue the group. [2]
Boost first appeared in the second episode of the The Clone Wars (TV series), Rising Malevolence. There he was voiced like all clone troopers through the series by Dee Bradley Baker.[6] In the decoded episode of Cloak of Darkness it is stated that many troopers who fought at the Battle of Tibrin have adopted double stripe hairstyle to honor their fallen comrades, so it is possible the Boost served in that battle.
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