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Bonus Move: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

Bonus Move
Fallout
requirements: Level 6, Agility 5
ranks: 3
benefit: For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.
Fallout 2
requirements: Level 6, Agility 5
ranks: 2
benefit: For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.
Fallout Tactics
requirements: Level 12, Agility 5
ranks: 2
benefit: For each level of Bonus Move, you get to move 20% further per action point.
J.E. Sawyer's Fallout RPG
requirements:  ?
ranks:  ?
benefit:  ?
Van Buren
requirements:  ?
ranks:  ?
benefit:  ?

Bonus Move is a perk in Fallout, Fallout 2, Fallout Tactics and the canceled Van Buren.

  • Fallout and Fallout 2: For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.
  • Fallout Tactics: For each level of Bonus Move, you get to move 20% further per action point.

Notes:

  • In Fallout 1 this Perk is bugged so that if you save and load the game in combat, your extra movement AP will be available for use again, allowing you to move any distance in a single round. On the other side of the coin, if you run out of "normal" AP your turn ends whether or not you have extra movement AP left.
  • In Fallout and Fallout 2, the counter only shows up to 10 Action Points but internally it keeps track of any extras.
Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics
Perks of Van Buren
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This article uses material from the "Bonus Move" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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